CQuery.cpp 10 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/BattleState.h"
  5. boost::mutex Queries::mx;
  6. template <typename Container>
  7. std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
  8. {
  9. std::string ret = opener;
  10. auto itr = std::begin(c);
  11. if(itr != std::end(c))
  12. {
  13. ret += boost::lexical_cast<std::string>(*itr);
  14. while(++itr != std::end(c))
  15. {
  16. ret += delimeter;
  17. ret += boost::lexical_cast<std::string>(*itr);
  18. }
  19. }
  20. ret += closer;
  21. return ret;
  22. }
  23. std::ostream & operator<<(std::ostream &out, const CQuery &query)
  24. {
  25. return out << query.toString();
  26. }
  27. std::ostream & operator<<(std::ostream &out, QueryPtr query)
  28. {
  29. return out << "[" << query.get() << "] " << query->toString();
  30. }
  31. CQuery::CQuery(void)
  32. {
  33. boost::unique_lock<boost::mutex> l(Queries::mx);
  34. static QueryID QID = QueryID(0);
  35. queryID = ++QID;
  36. logGlobal->traceStream() << "Created a new query with id " << queryID;
  37. }
  38. CQuery::~CQuery(void)
  39. {
  40. logGlobal->traceStream() << "Destructed the query with id " << queryID;
  41. }
  42. void CQuery::addPlayer(PlayerColor color)
  43. {
  44. if(color.isValidPlayer())
  45. {
  46. players.push_back(color);
  47. }
  48. }
  49. std::string CQuery::toString() const
  50. {
  51. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  52. return ret;
  53. }
  54. bool CQuery::endsByPlayerAnswer() const
  55. {
  56. return false;
  57. }
  58. void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  59. {
  60. }
  61. bool CQuery::blocksPack(const CPack *pack) const
  62. {
  63. return false;
  64. }
  65. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  66. {
  67. }
  68. void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  69. {
  70. gh->queries.popQuery(*this);
  71. }
  72. void CQuery::onAdding(CGameHandler *gh, PlayerColor color)
  73. {
  74. }
  75. CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
  76. : visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  77. {
  78. addPlayer(Hero->tempOwner);
  79. }
  80. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  81. {
  82. //During the visit itself ALL actions are blocked.
  83. //(However, the visit may trigger a query above that'll pass some.)
  84. return true;
  85. }
  86. void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  87. {
  88. gh->objectVisitEnded(*this);
  89. //TODO or should it be destructor?
  90. //Can object visit affect 2 players and what would be desired behavior?
  91. if(removeObjectAfterVisit)
  92. gh->removeObject(visitedObject);
  93. }
  94. void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  95. {
  96. //Object may have been removed and deleted.
  97. if(gh->isValidObject(visitedObject))
  98. topQuery->notifyObjectAboutRemoval(*this);
  99. gh->queries.popQuery(*this);
  100. }
  101. void Queries::popQuery(PlayerColor player, QueryPtr query)
  102. {
  103. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  104. if(topQuery(player) != query)
  105. {
  106. logGlobal->traceStream() << "Cannot remove, not a top!";
  107. return;
  108. }
  109. queries[player] -= query;
  110. auto nextQuery = topQuery(player);
  111. query->onRemoval(gh, player);
  112. //Exposure on query below happens only if removal didn't trigger any new query
  113. if(nextQuery && nextQuery == topQuery(player))
  114. {
  115. nextQuery->onExposure(gh, query);
  116. }
  117. }
  118. void Queries::popQuery(const CQuery &query)
  119. {
  120. LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  121. assert(query.players.size());
  122. for(auto player : query.players)
  123. {
  124. auto top = topQuery(player);
  125. if(top.get() == &query)
  126. popQuery(top);
  127. else
  128. logGlobal->traceStream() << "Cannot remove query " << query;
  129. }
  130. }
  131. void Queries::popQuery(QueryPtr query)
  132. {
  133. for(auto player : query->players)
  134. popQuery(player, query);
  135. }
  136. void Queries::addQuery(QueryPtr query)
  137. {
  138. for(auto player : query->players)
  139. addQuery(player, query);
  140. }
  141. void Queries::addQuery(PlayerColor player, QueryPtr query)
  142. {
  143. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  144. query->onAdding(gh, player);
  145. queries[player].push_back(query);
  146. }
  147. QueryPtr Queries::topQuery(PlayerColor player)
  148. {
  149. return vstd::backOrNull(queries[player]);
  150. }
  151. void Queries::popIfTop(QueryPtr query)
  152. {
  153. LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  154. if(!query)
  155. logGlobal->errorStream() << "The query is nullptr! Ignoring.";
  156. popIfTop(*query);
  157. }
  158. void Queries::popIfTop(const CQuery &query)
  159. {
  160. for(PlayerColor color : query.players)
  161. if(topQuery(color).get() == &query)
  162. popQuery(color, topQuery(color));
  163. }
  164. std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
  165. {
  166. std::vector<shared_ptr<const CQuery>> ret;
  167. for(auto &playerQueries : queries)
  168. for(auto &query : playerQueries.second)
  169. ret.push_back(query);
  170. return ret;
  171. }
  172. std::vector<shared_ptr<CQuery>> Queries::allQueries()
  173. {
  174. //TODO code duplication with const function :(
  175. std::vector<shared_ptr<CQuery>> ret;
  176. for(auto &playerQueries : queries)
  177. for(auto &query : playerQueries.second)
  178. ret.push_back(query);
  179. return ret;
  180. }
  181. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  182. {
  183. assert(result);
  184. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  185. }
  186. CBattleQuery::CBattleQuery(const BattleInfo *Bi)
  187. {
  188. belligerents[0] = Bi->sides[0].armyObject;
  189. belligerents[1] = Bi->sides[1].armyObject;
  190. bi = Bi;
  191. for(auto &side : bi->sides)
  192. addPlayer(side.color);
  193. }
  194. CBattleQuery::CBattleQuery()
  195. {
  196. }
  197. bool CBattleQuery::blocksPack(const CPack *pack) const
  198. {
  199. return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
  200. }
  201. void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  202. {
  203. gh->battleAfterLevelUp(*result);
  204. }
  205. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  206. {
  207. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  208. }
  209. CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
  210. {
  211. exchangingArmies[0] = up;
  212. exchangingArmies[1] = down;
  213. addPlayer(up->tempOwner);
  214. addPlayer(down->tempOwner);
  215. }
  216. bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
  217. {
  218. std::set<ObjectInstanceID> ourIds;
  219. ourIds.insert(this->exchangingArmies[0]->id);
  220. ourIds.insert(this->exchangingArmies[1]->id);
  221. if (auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  222. {
  223. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  224. }
  225. if (auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  226. {
  227. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  228. if(!vstd::contains(ourIds, *id1))
  229. return true;
  230. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  231. if(!vstd::contains(ourIds, *id2))
  232. return true;
  233. return false;
  234. }
  235. if (auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  236. {
  237. return !vstd::contains(ourIds, dismiss->id);
  238. }
  239. if (auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  240. {
  241. return !vstd::contains(ourIds, dismiss->heroID);
  242. }
  243. return CDialogQuery::blocksPack(pack);
  244. }
  245. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  246. {
  247. assert(answer);
  248. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  249. }
  250. CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
  251. {
  252. this->bd = bd;
  253. addPlayer(bd.player);
  254. }
  255. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
  256. {
  257. hlu = Hlu;
  258. addPlayer(hlu.hero->tempOwner);
  259. }
  260. void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  261. {
  262. assert(answer);
  263. logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer;
  264. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  265. }
  266. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  267. {
  268. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  269. }
  270. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
  271. {
  272. clu = Clu;
  273. addPlayer(clu.hero->tempOwner);
  274. }
  275. void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  276. {
  277. assert(answer);
  278. logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer;
  279. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  280. }
  281. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  282. {
  283. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  284. }
  285. bool CDialogQuery::endsByPlayerAnswer() const
  286. {
  287. return true;
  288. }
  289. bool CDialogQuery::blocksPack(const CPack *pack) const
  290. {
  291. //We accept only query replies from correct player
  292. if(auto reply = dynamic_cast<const QueryReply *>(pack))
  293. {
  294. return !vstd::contains(players, reply->player);
  295. }
  296. return true;
  297. }
  298. CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
  299. : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  300. {
  301. players.push_back(hero->tempOwner);
  302. }
  303. void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  304. {
  305. assert(players.size() == 1);
  306. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  307. //TODO what if there were H4-like escape? we should also check pos
  308. {
  309. logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
  310. //finish movement
  311. visitDestAfterVictory = false;
  312. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  313. }
  314. gh->queries.popIfTop(*this);
  315. }
  316. void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  317. {
  318. PlayerBlocked pb;
  319. pb.player = color;
  320. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  321. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  322. gh->sendAndApply(&pb);
  323. }
  324. void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color)
  325. {
  326. PlayerBlocked pb;
  327. pb.player = color;
  328. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  329. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  330. gh->sendAndApply(&pb);
  331. }