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- #include "ERMScriptModule.h"
- #include "ERMInterpreter.h"
- IGameEventRealizer *acb;
- CPrivilagedInfoCallback *icb;
- #ifdef __GNUC__
- #define strcpy_s(a, b, c) strncpy(a, c, b)
- #endif
- const char *g_cszAiName = "(V)ERM interpreter";
- extern "C" DLL_F_EXPORT void GetAiName(char* name)
- {
- strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
- }
- extern "C" DLL_F_EXPORT CScriptingModule* GetNewModule()
- {
- return new ERMInterpreter();
- }
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