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CObjectClassesHandler.cpp 15 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../GameSettings.h"
  20. #include "../JsonNode.h"
  21. #include "../CSoundBase.h"
  22. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  23. #include "../mapObjectConstructors/CRewardableConstructor.h"
  24. #include "../mapObjectConstructors/CommonConstructors.h"
  25. #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
  26. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  27. #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
  28. #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
  29. #include "../mapObjects/CGPandoraBox.h"
  30. #include "../mapObjects/CQuest.h"
  31. #include "../mapObjects/ObjectTemplate.h"
  32. #include "../mapObjects/CGMarket.h"
  33. #include "../mapObjects/MiscObjects.h"
  34. #include "../mapObjects/CGHeroInstance.h"
  35. #include "../mapObjects/CGTownInstance.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. CObjectClassesHandler::CObjectClassesHandler()
  38. {
  39. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  40. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  41. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  42. //Note: should be in sync with registerTypesMapObjectTypes function
  43. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  44. SET_HANDLER_CLASS("dwelling", DwellingInstanceConstructor);
  45. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  46. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  47. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  48. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  49. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  50. SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
  51. SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
  52. SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
  53. SET_HANDLER_CLASS("static", CObstacleConstructor);
  54. SET_HANDLER_CLASS("", CObstacleConstructor);
  55. SET_HANDLER("randomArtifact", CGArtifact);
  56. SET_HANDLER("randomHero", CGHeroInstance);
  57. SET_HANDLER("randomResource", CGResource);
  58. SET_HANDLER("randomTown", CGTownInstance);
  59. SET_HANDLER("randomMonster", CGCreature);
  60. SET_HANDLER("randomDwelling", CGDwelling);
  61. SET_HANDLER("generic", CGObjectInstance);
  62. SET_HANDLER("cartographer", CCartographer);
  63. SET_HANDLER("artifact", CGArtifact);
  64. SET_HANDLER("borderGate", CGBorderGate);
  65. SET_HANDLER("borderGuard", CGBorderGuard);
  66. SET_HANDLER("monster", CGCreature);
  67. SET_HANDLER("denOfThieves", CGDenOfthieves);
  68. SET_HANDLER("event", CGEvent);
  69. SET_HANDLER("garrison", CGGarrison);
  70. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  71. SET_HANDLER("keymaster", CGKeymasterTent);
  72. SET_HANDLER("lighthouse", CGLighthouse);
  73. SET_HANDLER("magi", CGMagi);
  74. SET_HANDLER("mine", CGMine);
  75. SET_HANDLER("obelisk", CGObelisk);
  76. SET_HANDLER("observatory", CGObservatory);
  77. SET_HANDLER("pandora", CGPandoraBox);
  78. SET_HANDLER("prison", CGHeroInstance);
  79. SET_HANDLER("questGuard", CGQuestGuard);
  80. SET_HANDLER("resource", CGResource);
  81. SET_HANDLER("scholar", CGScholar);
  82. SET_HANDLER("seerHut", CGSeerHut);
  83. SET_HANDLER("sign", CGSignBottle);
  84. SET_HANDLER("siren", CGSirens);
  85. SET_HANDLER("monolith", CGMonolith);
  86. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  87. SET_HANDLER("whirlpool", CGWhirlpool);
  88. SET_HANDLER("witch", CGWitchHut);
  89. SET_HANDLER("terrain", CGTerrainPatch);
  90. #undef SET_HANDLER_CLASS
  91. #undef SET_HANDLER
  92. }
  93. CObjectClassesHandler::~CObjectClassesHandler()
  94. {
  95. for(auto * p : objects)
  96. delete p;
  97. }
  98. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  99. {
  100. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  101. CLegacyConfigParser parser("Data/Objects.txt");
  102. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  103. parser.endLine();
  104. for (size_t i = 0; i < totalNumber; i++)
  105. {
  106. auto * tmpl = new ObjectTemplate;
  107. tmpl->readTxt(parser);
  108. parser.endLine();
  109. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  110. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  111. }
  112. objects.resize(256);
  113. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  114. assert(dataSize == 256);
  115. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  116. for (size_t i=0; i<256; i++)
  117. {
  118. ret[i]["name"].String() = namesParser.readString();
  119. namesParser.endLine();
  120. }
  121. JsonNode cregen1;
  122. JsonNode cregen4;
  123. CLegacyConfigParser cregen1Parser("data/crgen1");
  124. do
  125. {
  126. JsonNode subObject;
  127. subObject["name"].String() = cregen1Parser.readString();
  128. cregen1.Vector().push_back(subObject);
  129. }
  130. while(cregen1Parser.endLine());
  131. CLegacyConfigParser cregen4Parser("data/crgen4");
  132. do
  133. {
  134. JsonNode subObject;
  135. subObject["name"].String() = cregen4Parser.readString();
  136. cregen4.Vector().push_back(subObject);
  137. }
  138. while(cregen4Parser.endLine());
  139. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  140. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  141. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  142. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  143. return ret;
  144. }
  145. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  146. {
  147. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  148. assert(object);
  149. obj->objects.push_back(object);
  150. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  151. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  152. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  153. }
  154. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  155. {
  156. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  157. assert(object);
  158. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  159. obj->objects[index] = object;
  160. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  161. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  162. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  163. }
  164. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  165. {
  166. assert(identifier.find(':') == std::string::npos);
  167. assert(!scope.empty());
  168. if(!handlerConstructors.count(obj->handlerName))
  169. {
  170. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  171. return nullptr;
  172. }
  173. auto createdObject = handlerConstructors.at(obj->handlerName)();
  174. createdObject->modScope = scope;
  175. createdObject->typeName = obj->identifier;;
  176. createdObject->subTypeName = identifier;
  177. createdObject->type = obj->id;
  178. createdObject->subtype = index;
  179. createdObject->init(entry);
  180. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  181. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  182. {
  183. createdObject->addTemplate(templ.second);
  184. }
  185. legacyTemplates.erase(range.first, range.second);
  186. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  187. return createdObject;
  188. }
  189. std::string ObjectClass::getJsonKey() const
  190. {
  191. return modScope + ':' + identifier;
  192. }
  193. std::string ObjectClass::getNameTextID() const
  194. {
  195. return TextIdentifier("object", modScope, identifier, "name").get();
  196. }
  197. std::string ObjectClass::getNameTranslated() const
  198. {
  199. return VLC->generaltexth->translate(getNameTextID());
  200. }
  201. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  202. {
  203. auto * obj = new ObjectClass();
  204. obj->modScope = scope;
  205. obj->identifier = name;
  206. obj->handlerName = json["handler"].String();
  207. obj->base = json["base"];
  208. obj->id = index;
  209. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  210. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  211. for (auto subData : json["types"].Struct())
  212. {
  213. if (!subData.second["index"].isNull())
  214. {
  215. const std::string & subMeta = subData.second["index"].meta;
  216. if ( subMeta != "core")
  217. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  218. size_t subIndex = subData.second["index"].Integer();
  219. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  220. }
  221. else
  222. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  223. }
  224. return obj;
  225. }
  226. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  227. {
  228. auto * object = loadFromJson(scope, data, name, objects.size());
  229. objects.push_back(object);
  230. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  231. }
  232. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  233. {
  234. auto * object = loadFromJson(scope, data, name, index);
  235. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  236. objects[static_cast<si32>(index)] = object;
  237. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  238. }
  239. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  240. {
  241. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  242. assert(ID < objects.size());
  243. assert(objects[ID]);
  244. if ( subID >= objects[ID]->objects.size())
  245. objects[ID]->objects.resize(subID+1);
  246. JsonUtils::inherit(config, objects.at(ID)->base);
  247. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  248. }
  249. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  250. {
  251. assert(ID < objects.size());
  252. assert(objects[ID]);
  253. assert(subID < objects[ID]->objects.size());
  254. objects[ID]->objects[subID] = nullptr;
  255. }
  256. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  257. {
  258. return std::vector<bool>(); //TODO?
  259. }
  260. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  261. {
  262. assert(type < objects.size());
  263. assert(objects[type]);
  264. assert(subtype < objects[type]->objects.size());
  265. return objects.at(type)->objects.at(subtype);
  266. }
  267. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  268. {
  269. std::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  270. if(id)
  271. {
  272. auto * object = objects[id.value()];
  273. std::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  274. if (subID)
  275. return object->objects[subID.value()];
  276. }
  277. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  278. logGlobal->error(errorString);
  279. throw std::runtime_error(errorString);
  280. }
  281. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  282. {
  283. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  284. }
  285. std::set<si32> CObjectClassesHandler::knownObjects() const
  286. {
  287. std::set<si32> ret;
  288. for(auto * entry : objects)
  289. if (entry)
  290. ret.insert(entry->id);
  291. return ret;
  292. }
  293. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  294. {
  295. std::set<si32> ret;
  296. if (!objects.at(primaryID))
  297. {
  298. logGlobal->error("Failed to find object %d", primaryID);
  299. return ret;
  300. }
  301. for(const auto & entry : objects.at(primaryID)->objects)
  302. if (entry)
  303. ret.insert(entry->subtype);
  304. return ret;
  305. }
  306. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  307. {
  308. for (auto & entry : object["types"].Struct())
  309. {
  310. if (object.Struct().count("subObjects"))
  311. {
  312. const auto & vector = object["subObjects"].Vector();
  313. if (entry.second.Struct().count("index"))
  314. {
  315. size_t index = entry.second["index"].Integer();
  316. if (index < vector.size())
  317. JsonUtils::inherit(entry.second, vector[index]);
  318. }
  319. }
  320. JsonUtils::inherit(entry.second, object["base"]);
  321. for (auto & templ : entry.second["templates"].Struct())
  322. JsonUtils::inherit(templ.second, entry.second["base"]);
  323. }
  324. object.Struct().erase("subObjects");
  325. }
  326. void CObjectClassesHandler::afterLoadFinalization()
  327. {
  328. for(auto * entry : objects)
  329. {
  330. if (!entry)
  331. continue;
  332. for(const auto & obj : entry->objects)
  333. {
  334. if (!obj)
  335. continue;
  336. obj->afterLoadFinalization();
  337. if(obj->getTemplates().empty())
  338. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  339. }
  340. }
  341. generateExtraMonolithsForRMG();
  342. }
  343. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  344. {
  345. //duplicate existing two-way portals to make reserve for RMG
  346. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  347. //FIXME: Monoliths in this vector can be already not useful for every terrain
  348. const size_t portalCount = portalVec.size();
  349. //Invalid portals will be skipped and portalVec size stays unchanged
  350. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  351. {
  352. auto index = static_cast<si32>(i % portalCount);
  353. auto portal = portalVec[index];
  354. auto templates = portal->getTemplates();
  355. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  356. {
  357. continue; //Do not clone HoTA water-only portals or any others we can't use
  358. }
  359. //deep copy of noncopyable object :?
  360. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  361. newPortal->rmgInfo = portal->getRMGInfo();
  362. newPortal->base = portal->base; //not needed?
  363. newPortal->templates = portal->getTemplates();
  364. newPortal->sounds = portal->getSounds();
  365. newPortal->aiValue = portal->getAiValue();
  366. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  367. newPortal->modScope = portal->modScope; //private
  368. newPortal->typeName = portal->getTypeName();
  369. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  370. newPortal->type = portal->getIndex();
  371. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  372. portalVec.push_back(newPortal);
  373. }
  374. }
  375. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  376. {
  377. const auto handler = getHandlerFor(type, subtype);
  378. if (handler && handler->hasNameTextID())
  379. return handler->getNameTranslated();
  380. else
  381. return objects[type]->getNameTranslated();
  382. }
  383. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  384. {
  385. // TODO: these objects may have subID's that does not have associated handler:
  386. // Prison: uses hero type as subID
  387. // Hero: uses hero type as subID, but registers hero classes as subtypes
  388. // Spell scroll: uses spell ID as subID
  389. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  390. subtype = 0;
  391. assert(type < objects.size());
  392. assert(objects[type]);
  393. assert(subtype < objects[type]->objects.size());
  394. return getHandlerFor(type, subtype)->getSounds();
  395. }
  396. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  397. {
  398. return objects.at(type)->handlerName;
  399. }
  400. VCMI_LIB_NAMESPACE_END