CCallback.cpp 21 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "client/CGameInfo.h"
  4. #include "lib/CGameState.h"
  5. #include "client/CPlayerInterface.h"
  6. #include "client/Client.h"
  7. #include "lib/map.h"
  8. #include "hch/CBuildingHandler.h"
  9. #include "hch/CDefObjInfoHandler.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CObjectHandler.h"
  12. #include "lib/Connection.h"
  13. #include "lib/NetPacks.h"
  14. #include "mapHandler.h"
  15. #include <boost/foreach.hpp>
  16. #include <boost/thread.hpp>
  17. #include <boost/thread/shared_mutex.hpp>
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. /*
  25. * CCallback.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. static int gcd(int x, int y)
  34. {
  35. int temp;
  36. if (y > x)
  37. std::swap(x,y);
  38. while (y != 0)
  39. {
  40. temp = y;
  41. y = x-y;
  42. x = temp;
  43. if (y > x)
  44. std::swap(x,y);
  45. }
  46. return x;
  47. }
  48. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  49. :src(Src),dst(Dst),ho(Ho)
  50. {
  51. owner = ho->getOwner();
  52. };
  53. template <ui16 N> bool isType(CPack *pack)
  54. {
  55. return pack->getType() == N;
  56. }
  57. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  58. {
  59. MoveHero pack(dst,h->id);
  60. *cl->serv << &pack;
  61. return true;
  62. }
  63. void CCallback::selectionMade(int selection, int asker)
  64. {
  65. QueryReply pack(asker,selection);
  66. *cl->serv << &pack;
  67. }
  68. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  69. {
  70. if(player!=obj->tempOwner) return;
  71. RecruitCreatures pack(obj->id,ID,amount);
  72. *cl->serv << &pack;
  73. }
  74. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  75. {
  76. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  77. return false;
  78. DisbandCreature pack(stackPos,obj->id);
  79. *cl->serv << &pack;
  80. return true;
  81. }
  82. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  83. {
  84. UpgradeCreature pack(stackPos,obj->id,newID);
  85. *cl->serv << &pack;
  86. return false;
  87. }
  88. void CCallback::endTurn()
  89. {
  90. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  91. EndTurn pack;
  92. *cl->serv << &pack; //report that we ended turn
  93. }
  94. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  95. {
  96. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  97. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  98. }
  99. const StartInfo * CCallback::getStartInfo() const
  100. {
  101. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  102. return gs->scenarioOps;
  103. }
  104. int CCallback::howManyTowns() const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->players[player].towns.size();
  108. }
  109. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. if (!mode)
  113. return gs->players[gs->currentPlayer].towns[val];
  114. else
  115. {
  116. //TODO: add some smart ID to the CTownInstance
  117. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  118. //{
  119. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  120. // return gs->players[gs->currentPlayer].towns[i];
  121. //}
  122. return NULL;
  123. }
  124. return NULL;
  125. }
  126. bool CCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  127. {
  128. const CGTownInstance *t = dynamic_cast<const CGTownInstance *>(town);
  129. if(!t || !isVisible(t, player)) //it's not a town or it's not visible for layer
  130. return false;
  131. //TODO vision support, info about allies
  132. dest.initFromTown(t, false);
  133. return true;
  134. }
  135. int CCallback::howManyHeroes(bool includeGarrisoned) const
  136. {
  137. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  138. return cl->getHeroCount(player,includeGarrisoned);
  139. }
  140. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  141. {
  142. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  143. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  144. // return NULL;
  145. if (!mode) //esrial id
  146. {
  147. if(val<gs->players[player].heroes.size())
  148. {
  149. return gs->players[player].heroes[val];
  150. }
  151. else
  152. {
  153. return NULL;
  154. }
  155. }
  156. else if(mode==1) //it's hero type id
  157. {
  158. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  159. {
  160. if (gs->players[player].heroes[i]->type->ID==val)
  161. {
  162. return gs->players[player].heroes[i];
  163. }
  164. }
  165. }
  166. else //object id
  167. {
  168. return static_cast<const CGHeroInstance*>(gs->map->objects[val]);
  169. }
  170. return NULL;
  171. }
  172. const CGObjectInstance * CCallback::getObjectInfo(int ID) const
  173. {
  174. return gs->map->objects[ID];
  175. }
  176. bool CCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  177. {
  178. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  179. if(!h || !isVisible(h->getPosition(false))) //it's not a hero or it's not visible for layer
  180. return false;
  181. //TODO vision support, info about allies
  182. dest.initFromHero(h, false);
  183. return true;
  184. }
  185. int CCallback::getResourceAmount(int type) const
  186. {
  187. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  188. return gs->players[player].resources[type];
  189. }
  190. std::vector<si32> CCallback::getResourceAmount() const
  191. {
  192. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  193. return gs->players[player].resources;
  194. }
  195. int CCallback::getDate(int mode) const
  196. {
  197. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  198. return gs->getDate(mode);
  199. }
  200. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  201. {
  202. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  203. std::vector<std::string> ret;
  204. if(!isVisible(pos,player))
  205. return ret;
  206. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  207. ret.push_back(obj->getHoverText());
  208. return ret;
  209. }
  210. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  211. {
  212. for (size_t i=0; i < path->nodes.size(); ++i)
  213. {
  214. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  215. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  216. return false; //path is wrong - one of the tiles is blocked
  217. if (blockSea)
  218. {
  219. if (i==0)
  220. continue;
  221. if (
  222. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==TerrainTile::water)
  223. &&
  224. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=TerrainTile::water))
  225. ||
  226. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=TerrainTile::water)
  227. &&
  228. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::water))
  229. ||
  230. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::rock)
  231. )
  232. return false;
  233. }
  234. }
  235. return true;
  236. }
  237. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  238. {
  239. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  240. return gs->players[player].fogOfWarMap;
  241. }
  242. bool CCallback::isVisible(int3 pos, int Player) const
  243. {
  244. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  245. return gs->isVisible(pos, Player);
  246. }
  247. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  248. {
  249. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  250. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  251. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  252. {
  253. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  254. {
  255. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  256. {
  257. ret.push_back((*i).second.towns[j]);
  258. }
  259. }
  260. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  261. return ret;
  262. }
  263. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  264. {
  265. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  266. std::vector < const CGHeroInstance *> ret;
  267. for(size_t i=0;i<gs->map->heroes.size();i++)
  268. {
  269. if( (gs->map->heroes[i]->tempOwner==player) ||
  270. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  271. {
  272. ret.push_back(gs->map->heroes[i]);
  273. }
  274. }
  275. return ret;
  276. }
  277. bool CCallback::isVisible(int3 pos) const
  278. {
  279. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  280. return isVisible(pos,player);
  281. }
  282. bool CCallback::isVisible( const CGObjectInstance *obj, int Player ) const
  283. {
  284. return gs->isVisible(obj, Player);
  285. }
  286. int CCallback::getMyColor() const
  287. {
  288. return player;
  289. }
  290. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  291. {
  292. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  293. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  294. {
  295. if (gs->players[player].heroes[i]==hero)
  296. return i;
  297. }
  298. return -1;
  299. }
  300. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  301. {
  302. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  303. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  304. if(!armi)
  305. return NULL;
  306. else
  307. return &armi->army;
  308. }
  309. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  310. {
  311. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  312. *cl->serv << &pack;
  313. return 0;
  314. }
  315. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  316. {
  317. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  318. *cl->serv << &pack;
  319. return 0;
  320. }
  321. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  322. {
  323. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  324. *cl->serv << &pack;
  325. return 0;
  326. }
  327. bool CCallback::dismissHero(const CGHeroInstance *hero)
  328. {
  329. if(player!=hero->tempOwner) return false;
  330. DismissHero pack(hero->id);
  331. *cl->serv << &pack;
  332. return true;
  333. }
  334. int CCallback::getMySerial() const
  335. {
  336. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  337. return gs->players[player].serial;
  338. }
  339. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  340. {
  341. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  342. return false;
  343. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  344. *cl->serv << &ea;
  345. return true;
  346. }
  347. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  348. {
  349. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  350. if(town->tempOwner!=player)
  351. return false;
  352. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  353. for(int i=0;i<7;i++)
  354. if(b->resources[i] > gs->players[player].resources[i])
  355. return false; //lack of resources
  356. BuildStructure pack(town->id,buildingID);
  357. *cl->serv << &pack;
  358. return true;
  359. }
  360. int CCallback::battleGetBattlefieldType()
  361. {
  362. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  363. return gs->battleGetBattlefieldType();
  364. }
  365. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  366. {
  367. //TODO - write
  368. return -1;
  369. }
  370. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  371. {
  372. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  373. if(gs->curB)
  374. return gs->curB->obstacles;
  375. else
  376. return std::vector<CObstacleInstance>();
  377. }
  378. int CCallback::battleGetStack(int pos)
  379. {
  380. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  381. return gs->battleGetStack(pos);
  382. }
  383. CStack* CCallback::battleGetStackByID(int ID)
  384. {
  385. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  386. if(!gs->curB) return NULL;
  387. return gs->curB->getStack(ID);
  388. }
  389. int CCallback::battleMakeAction(BattleAction* action)
  390. {
  391. MakeCustomAction mca(*action);
  392. *cl->serv << &mca;
  393. return 0;
  394. }
  395. CStack* CCallback::battleGetStackByPos(int pos)
  396. {
  397. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  398. return battleGetStackByID(battleGetStack(pos));
  399. }
  400. int CCallback::battleGetPos(int stack)
  401. {
  402. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  403. if(!gs->curB)
  404. {
  405. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  406. return -1;
  407. }
  408. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  409. {
  410. if(gs->curB->stacks[g]->ID == stack)
  411. return gs->curB->stacks[g]->position;
  412. }
  413. return -1;
  414. }
  415. std::map<int, CStack> CCallback::battleGetStacks()
  416. {
  417. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  418. std::map<int, CStack> ret;
  419. if(!gs->curB) //there is no battle
  420. {
  421. return ret;
  422. }
  423. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  424. {
  425. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  426. }
  427. return ret;
  428. }
  429. std::vector<CStack> CCallback::battleGetStackQueue()
  430. {
  431. if(!gs->curB)
  432. {
  433. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  434. return std::vector<CStack>();
  435. }
  436. return gs->curB->getStackQueue();
  437. }
  438. CCreature CCallback::battleGetCreature(int number)
  439. {
  440. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  441. if(!gs->curB)
  442. {
  443. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  444. }
  445. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  446. {
  447. if(gs->curB->stacks[h]->ID == number) //creature found
  448. return *(gs->curB->stacks[h]->creature);
  449. }
  450. #ifndef __GNUC__
  451. throw new std::exception("Cannot find the creature");
  452. #else
  453. throw new std::exception();
  454. #endif
  455. }
  456. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  457. {
  458. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  459. if(!gs->curB)
  460. {
  461. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  462. return std::vector<int>();
  463. }
  464. return gs->curB->getAccessibility(ID, addOccupiable);
  465. //return gs->battleGetRange(ID);
  466. }
  467. bool CCallback::battleIsStackMine(int ID)
  468. {
  469. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  470. if(!gs->curB)
  471. {
  472. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  473. return false;
  474. }
  475. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  476. {
  477. if(gs->curB->stacks[h]->ID == ID) //creature found
  478. return gs->curB->stacks[h]->owner == player;
  479. }
  480. return false;
  481. }
  482. bool CCallback::battleCanShoot(int ID, int dest)
  483. {
  484. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  485. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  486. if(!our || !dst || !gs->curB) return false;
  487. //for(size_t g=0; g<our->effects.size(); ++g)
  488. //{
  489. // if(61 == our->effects[g].id) //forgetfulness
  490. // return false;
  491. //}
  492. if(our->hasFeatureOfType(StackFeature::FORGETFULL)) //forgetfulness
  493. return false;
  494. if(our->hasFeatureOfType(StackFeature::SHOOTER)//it's shooter
  495. && our->owner != dst->owner
  496. && dst->alive()
  497. && !gs->curB->isStackBlocked(ID)
  498. && our->shots
  499. )
  500. return true;
  501. return false;
  502. }
  503. bool CCallback::battleCanCastSpell()
  504. {
  505. if(!gs->curB) //there is no battle
  506. return false;
  507. if(gs->curB->side1 == player)
  508. return gs->curB->castSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  509. else
  510. return gs->curB->castSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  511. }
  512. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  513. {
  514. if(town->tempOwner != player) return;
  515. GarrisonHeroSwap pack(town->id);
  516. *cl->serv << &pack;
  517. }
  518. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  519. {
  520. if(hero->tempOwner != player) return;
  521. BuyArtifact pack(hero->id,aid);
  522. *cl->serv << &pack;
  523. }
  524. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  525. {
  526. std::vector<const CGObjectInstance *> ret;
  527. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  528. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  529. return ret;
  530. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  531. ret.push_back(obj);
  532. return ret;
  533. }
  534. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  535. {
  536. std::vector<const CGObjectInstance *> ret;
  537. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  538. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  539. return ret;
  540. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  541. ret.push_back(obj);
  542. return ret;
  543. }
  544. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  545. {
  546. if(mode) return; //TODO - support
  547. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  548. //if(gs->resVals[t1] >= gs->resVals[t2])
  549. float r = gs->resVals[t1], //price of given resource
  550. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode); //price of wanted resource
  551. if(r>g) //if given resource is more expensive than wanted
  552. {
  553. rec = ceil(r / g);
  554. give = 1;
  555. }
  556. else //if wanted resource is more expensive
  557. {
  558. give = ceil(g / r);
  559. rec = 1;
  560. }
  561. }
  562. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  563. {
  564. if(!isVisible(pos))
  565. return std::vector < const CGObjectInstance * >();
  566. std::vector < const CGObjectInstance * > ret;
  567. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  568. for(size_t b=0; b<objs.size(); ++b)
  569. {
  570. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  571. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  572. }
  573. return ret;
  574. }
  575. int3 CCallback::getMapSize() const
  576. {
  577. return CGI->mh->sizes;
  578. }
  579. void CCallback::trade( int mode, int id1, int id2, int val1 )
  580. {
  581. int p1, p2;
  582. getMarketOffer(id1,id2,p1,p2,mode);
  583. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  584. *cl->serv << &pack;
  585. }
  586. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  587. {
  588. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  589. SetFormation pack(hero->id,tight);
  590. *cl->serv << &pack;
  591. }
  592. void CCallback::setSelection(const CArmedInstance * obj)
  593. {
  594. SetSelection ss;
  595. ss.player = player;
  596. ss.id = obj->id;
  597. *cl->serv << &ss;
  598. }
  599. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  600. {
  601. ui8 i=0;
  602. for(; i<gs->players[player].availableHeroes.size(); i++)
  603. {
  604. if(gs->players[player].availableHeroes[i] == hero)
  605. {
  606. HireHero pack(i,town->id);
  607. *cl->serv << &pack;
  608. return;
  609. }
  610. }
  611. }
  612. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  613. {
  614. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  615. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  616. return ret;
  617. }
  618. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  619. {
  620. if(!gs->map->isInTheMap(tile))
  621. {
  622. tlog1 << tile << "is outside the map! (call to getTileInfo)\n";
  623. return NULL;
  624. }
  625. if(!isVisible(tile, player)) return NULL;
  626. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  627. return &gs->map->getTile(tile);
  628. }
  629. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  630. {
  631. return gs->canBuildStructure(t,ID);
  632. }
  633. bool CCallback::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
  634. {
  635. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  636. return gs->getPath(src,dest,hero, ret);
  637. }
  638. void CCallback::save( const std::string &fname )
  639. {
  640. cl->save(fname);
  641. }
  642. void CCallback::sendMessage(const std::string &mess)
  643. {
  644. PlayerMessage pm(player, mess);
  645. *cl->serv << &pm;
  646. }
  647. void CCallback::buildBoat( const IShipyard *obj )
  648. {
  649. BuildBoat bb;
  650. bb.objid = obj->o->id;
  651. *cl->serv << &bb;
  652. }
  653. InfoAboutHero::InfoAboutHero()
  654. {
  655. details = NULL;
  656. hclass = NULL;
  657. portrait = -1;
  658. }
  659. InfoAboutHero::~InfoAboutHero()
  660. {
  661. delete details;
  662. }
  663. void InfoAboutHero::initFromHero( const CGHeroInstance *h, bool detailed )
  664. {
  665. owner = h->tempOwner;
  666. hclass = h->type->heroClass;
  667. name = h->name;
  668. portrait = h->portrait;
  669. army = h->army;
  670. if(detailed)
  671. {
  672. //include details about hero
  673. details = new Details;
  674. details->luck = h->getCurrentLuck();
  675. details->morale = h->getCurrentMorale();
  676. details->mana = h->mana;
  677. details->primskills.resize(PRIMARY_SKILLS);
  678. for (int i = 0; i < PRIMARY_SKILLS ; i++)
  679. {
  680. details->primskills[i] = h->getPrimSkillLevel(i);
  681. }
  682. }
  683. else
  684. {
  685. //hide info about hero stacks counts using descriptives names ids
  686. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  687. {
  688. i->second.second = CCreature::getQuantityID(i->second.second);
  689. }
  690. }
  691. }
  692. InfoAboutTown::InfoAboutTown()
  693. {
  694. tType = NULL;
  695. details = NULL;
  696. fortLevel = 0;
  697. owner = -1;
  698. }
  699. InfoAboutTown::~InfoAboutTown()
  700. {
  701. delete details;
  702. }
  703. void InfoAboutTown::initFromTown( const CGTownInstance *t, bool detailed )
  704. {
  705. army = t->army;
  706. built = t->builded;
  707. fortLevel = t->fortLevel();
  708. name = t->name;
  709. tType = t->town;
  710. owner = t->tempOwner;
  711. if(detailed)
  712. {
  713. //include details about hero
  714. details = new Details;
  715. details->goldIncome = t->dailyIncome();
  716. details->customRes = vstd::contains(t->builtBuildings, 15);
  717. details->hallLevel = t->hallLevel();
  718. details->garrisonedHero = t->garrisonHero;
  719. }
  720. else
  721. {
  722. //hide info about hero stacks counts
  723. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  724. {
  725. i->second.second = 0;
  726. }
  727. }
  728. }