CommonConstructors.cpp 13 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "CGTownInstance.h"
  13. #include "CGHeroInstance.h"
  14. #include "CBank.h"
  15. #include "../mapping/CMap.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "JsonRandom.h"
  19. #include "../CModHandler.h"
  20. #include "../IGameCallback.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. CObstacleConstructor::CObstacleConstructor()
  23. {
  24. }
  25. bool CObstacleConstructor::isStaticObject()
  26. {
  27. return true;
  28. }
  29. CTownInstanceConstructor::CTownInstanceConstructor() :
  30. faction(nullptr)
  31. {
  32. }
  33. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  34. {
  35. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  36. {
  37. faction = (*VLC->townh)[index];
  38. });
  39. filtersJson = input["filters"];
  40. }
  41. void CTownInstanceConstructor::afterLoadFinalization()
  42. {
  43. assert(faction);
  44. for(auto entry : filtersJson.Struct())
  45. {
  46. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  47. {
  48. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->identifier, node.Vector()[0]).get());
  49. });
  50. }
  51. }
  52. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  53. {
  54. auto town = dynamic_cast<const CGTownInstance *>(object);
  55. auto buildTest = [&](const BuildingID & id)
  56. {
  57. return town->hasBuilt(id);
  58. };
  59. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  60. }
  61. CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  62. {
  63. CGTownInstance * obj = createTyped(tmpl);
  64. obj->town = faction->town;
  65. obj->tempOwner = PlayerColor::NEUTRAL;
  66. return obj;
  67. }
  68. void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  69. {
  70. auto templ = getOverride(object->cb->getTile(object->pos)->terType->id, object);
  71. if(templ)
  72. object->appearance = templ;
  73. }
  74. CHeroInstanceConstructor::CHeroInstanceConstructor()
  75. :heroClass(nullptr)
  76. {
  77. }
  78. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  79. {
  80. VLC->modh->identifiers.requestIdentifier(
  81. "heroClass",
  82. input["heroClass"],
  83. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  84. filtersJson = input["filters"];
  85. }
  86. void CHeroInstanceConstructor::afterLoadFinalization()
  87. {
  88. for(auto entry : filtersJson.Struct())
  89. {
  90. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  91. {
  92. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).get());
  93. });
  94. }
  95. }
  96. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  97. {
  98. auto hero = dynamic_cast<const CGHeroInstance *>(object);
  99. auto heroTest = [&](const HeroTypeID & id)
  100. {
  101. return hero->type->ID == id;
  102. };
  103. if(filters.count(templ->stringID))
  104. {
  105. return filters.at(templ->stringID).test(heroTest);
  106. }
  107. return false;
  108. }
  109. CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  110. {
  111. CGHeroInstance * obj = createTyped(tmpl);
  112. obj->type = nullptr; //FIXME: set to valid value. somehow.
  113. return obj;
  114. }
  115. void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  116. {
  117. }
  118. CDwellingInstanceConstructor::CDwellingInstanceConstructor()
  119. {
  120. }
  121. void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
  122. {
  123. const JsonVector & levels = input["creatures"].Vector();
  124. const auto totalLevels = levels.size();
  125. availableCreatures.resize(totalLevels);
  126. for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
  127. {
  128. const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
  129. const auto creaturesNumber = creaturesOnLevel.size();
  130. availableCreatures[currentLevel].resize(creaturesNumber);
  131. for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
  132. {
  133. VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
  134. {
  135. availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
  136. });
  137. }
  138. assert(!availableCreatures[currentLevel].empty());
  139. }
  140. guards = input["guards"];
  141. }
  142. bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const
  143. {
  144. return false;
  145. }
  146. CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  147. {
  148. CGDwelling * obj = createTyped(tmpl);
  149. obj->creatures.resize(availableCreatures.size());
  150. for(auto & entry : availableCreatures)
  151. {
  152. for(const CCreature * cre : entry)
  153. obj->creatures.back().second.push_back(cre->idNumber);
  154. }
  155. return obj;
  156. }
  157. void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
  158. {
  159. CGDwelling * dwelling = dynamic_cast<CGDwelling*>(object);
  160. dwelling->creatures.clear();
  161. dwelling->creatures.reserve(availableCreatures.size());
  162. for(auto & entry : availableCreatures)
  163. {
  164. dwelling->creatures.resize(dwelling->creatures.size() + 1);
  165. for(const CCreature * cre : entry)
  166. dwelling->creatures.back().second.push_back(cre->idNumber);
  167. }
  168. bool guarded = false; //TODO: serialize for sanity
  169. if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
  170. {
  171. if(guards.Bool())
  172. {
  173. guarded = true;
  174. }
  175. }
  176. else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
  177. {
  178. for(auto & stack : JsonRandom::loadCreatures(guards, rng))
  179. {
  180. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->idNumber, stack.count));
  181. }
  182. }
  183. else //default condition - creatures are of level 5 or higher
  184. {
  185. for(auto creatureEntry : availableCreatures)
  186. {
  187. if(creatureEntry.at(0)->level >= 5)
  188. {
  189. guarded = true;
  190. break;
  191. }
  192. }
  193. }
  194. if(guarded)
  195. {
  196. for(auto creatureEntry : availableCreatures)
  197. {
  198. const CCreature * crea = creatureEntry.at(0);
  199. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->idNumber, crea->growth * 3));
  200. }
  201. }
  202. }
  203. bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
  204. {
  205. for(auto & entry : availableCreatures)
  206. {
  207. for(const CCreature * cre : entry)
  208. if(crea == cre)
  209. return true;
  210. }
  211. return false;
  212. }
  213. std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
  214. {
  215. std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
  216. for(auto & entry : availableCreatures)
  217. {
  218. for(const CCreature * cre : entry)
  219. creatures.push_back(cre);
  220. }
  221. return creatures;
  222. }
  223. CBankInstanceConstructor::CBankInstanceConstructor()
  224. : bankResetDuration(0)
  225. {
  226. }
  227. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  228. {
  229. //TODO: name = input["name"].String();
  230. levels = input["levels"].Vector();
  231. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  232. }
  233. CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  234. {
  235. return createTyped(tmpl);
  236. }
  237. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  238. {
  239. BankConfig bc;
  240. bc.chance = static_cast<ui32>(level["chance"].Float());
  241. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  242. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  243. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  244. std::vector<SpellID> spells;
  245. for (size_t i=0; i<6; i++)
  246. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  247. bc.resources = Res::ResourceSet(level["reward"]["resources"]);
  248. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  249. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  250. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  251. bc.value = static_cast<ui32>(level["value"].Float());
  252. return bc;
  253. }
  254. void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  255. {
  256. auto bank = dynamic_cast<CBank*>(object);
  257. bank->resetDuration = bankResetDuration;
  258. si32 totalChance = 0;
  259. for (auto & node : levels)
  260. totalChance += static_cast<si32>(node["chance"].Float());
  261. assert(totalChance != 0);
  262. si32 selectedChance = rng.nextInt(totalChance - 1);
  263. int cumulativeChance = 0;
  264. for(auto & node : levels)
  265. {
  266. cumulativeChance += static_cast<int>(node["chance"].Float());
  267. if(selectedChance < cumulativeChance)
  268. {
  269. bank->setConfig(generateConfig(node, rng));
  270. break;
  271. }
  272. }
  273. }
  274. CBankInfo::CBankInfo(const JsonVector & Config) :
  275. config(Config)
  276. {
  277. assert(!Config.empty());
  278. }
  279. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  280. {
  281. army.totalStrength += crea->fightValue * amount;
  282. bool walker = true;
  283. if(crea->hasBonusOfType(Bonus::SHOOTER))
  284. {
  285. army.shootersStrength += crea->fightValue * amount;
  286. walker = false;
  287. }
  288. if(crea->hasBonusOfType(Bonus::FLYING))
  289. {
  290. army.flyersStrength += crea->fightValue * amount;
  291. walker = false;
  292. }
  293. if(walker)
  294. army.walkersStrength += crea->fightValue * amount;
  295. }
  296. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  297. {
  298. std::vector<IObjectInfo::CArmyStructure> armies;
  299. for(auto configEntry : config)
  300. {
  301. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  302. IObjectInfo::CArmyStructure army;
  303. for(auto & stack : stacks)
  304. {
  305. assert(!stack.allowedCreatures.empty());
  306. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  307. {
  308. return a->fightValue < b->fightValue;
  309. });
  310. addStackToArmy(army, *weakest, stack.minAmount);
  311. }
  312. armies.push_back(army);
  313. }
  314. return *boost::range::min_element(armies);
  315. }
  316. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  317. {
  318. std::vector<IObjectInfo::CArmyStructure> armies;
  319. for(auto configEntry : config)
  320. {
  321. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  322. IObjectInfo::CArmyStructure army;
  323. for(auto & stack : stacks)
  324. {
  325. assert(!stack.allowedCreatures.empty());
  326. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  327. {
  328. return a->fightValue < b->fightValue;
  329. });
  330. addStackToArmy(army, *strongest, stack.maxAmount);
  331. }
  332. armies.push_back(army);
  333. }
  334. return *boost::range::max_element(armies);
  335. }
  336. TPossibleGuards CBankInfo::getPossibleGuards() const
  337. {
  338. TPossibleGuards out;
  339. for(const JsonNode & configEntry : config)
  340. {
  341. const JsonNode & guardsInfo = configEntry["guards"];
  342. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  343. IObjectInfo::CArmyStructure army;
  344. for(auto stack : stacks)
  345. {
  346. army.totalStrength += stack.allowedCreatures.front()->AIValue * (stack.minAmount + stack.maxAmount) / 2;
  347. //TODO: add fields for flyers, walkers etc...
  348. }
  349. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  350. out.push_back(std::make_pair(chance, army));
  351. }
  352. return out;
  353. }
  354. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  355. {
  356. std::vector<PossibleReward<TResources>> result;
  357. for(const JsonNode & configEntry : config)
  358. {
  359. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  360. if(!resourcesInfo.isNull())
  361. {
  362. result.push_back(
  363. PossibleReward<TResources>(
  364. configEntry["chance"].Integer(),
  365. TResources(resourcesInfo)
  366. ));
  367. }
  368. }
  369. return result;
  370. }
  371. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  372. {
  373. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  374. for(const JsonNode & configEntry : config)
  375. {
  376. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  377. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  378. for(auto stack : stacks)
  379. {
  380. auto creature = stack.allowedCreatures.front();
  381. aproximateReward.push_back(
  382. PossibleReward<CStackBasicDescriptor>(
  383. configEntry["chance"].Integer(),
  384. CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2)));
  385. }
  386. }
  387. return aproximateReward;
  388. }
  389. bool CBankInfo::givesResources() const
  390. {
  391. for(const JsonNode & node : config)
  392. if(!node["reward"]["resources"].isNull())
  393. return true;
  394. return false;
  395. }
  396. bool CBankInfo::givesArtifacts() const
  397. {
  398. for(const JsonNode & node : config)
  399. if(!node["reward"]["artifacts"].isNull())
  400. return true;
  401. return false;
  402. }
  403. bool CBankInfo::givesCreatures() const
  404. {
  405. for(const JsonNode & node : config)
  406. if(!node["reward"]["creatures"].isNull())
  407. return true;
  408. return false;
  409. }
  410. bool CBankInfo::givesSpells() const
  411. {
  412. for(const JsonNode & node : config)
  413. if(!node["reward"]["spells"].isNull())
  414. return true;
  415. return false;
  416. }
  417. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  418. {
  419. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  420. }
  421. VCMI_LIB_NAMESPACE_END