CommonConstructors.h 6.8 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectClassesHandler.h"
  12. #include "../CTownHandler.h" // for building ID-based filters
  13. #include "MapObjects.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGObjectInstance;
  16. class CGTownInstance;
  17. class CGHeroInstance;
  18. class CGDwelling;
  19. class CHeroClass;
  20. class CBank;
  21. class CStackBasicDescriptor;
  22. /// Class that is used for objects that do not have dedicated handler
  23. template<class ObjectType>
  24. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  25. {
  26. protected:
  27. ObjectType * createTyped(std::shared_ptr<const ObjectTemplate> tmpl /* = nullptr */) const
  28. {
  29. auto obj = new ObjectType();
  30. preInitObject(obj);
  31. if (tmpl)
  32. {
  33. obj->appearance = tmpl;
  34. }
  35. else
  36. {
  37. auto templates = getTemplates();
  38. if (templates.empty())
  39. {
  40. throw std::runtime_error("No handler for created object");
  41. }
  42. obj->appearance = templates.front(); //just any template for now, will be initialized later
  43. }
  44. return obj;
  45. }
  46. public:
  47. CDefaultObjectTypeHandler() {}
  48. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override
  49. {
  50. return createTyped(tmpl);
  51. }
  52. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  53. {
  54. }
  55. virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override
  56. {
  57. return nullptr;
  58. }
  59. };
  60. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  61. {
  62. public:
  63. CObstacleConstructor();
  64. bool isStaticObject() override;
  65. };
  66. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  67. {
  68. JsonNode filtersJson;
  69. protected:
  70. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
  71. void initTypeData(const JsonNode & input) override;
  72. public:
  73. CFaction * faction;
  74. std::map<std::string, LogicalExpression<BuildingID>> filters;
  75. CTownInstanceConstructor();
  76. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  77. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  78. void afterLoadFinalization() override;
  79. template <typename Handler> void serialize(Handler &h, const int version)
  80. {
  81. h & filtersJson;
  82. h & faction;
  83. h & filters;
  84. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  85. }
  86. };
  87. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  88. {
  89. JsonNode filtersJson;
  90. protected:
  91. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
  92. void initTypeData(const JsonNode & input) override;
  93. public:
  94. CHeroClass * heroClass;
  95. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  96. CHeroInstanceConstructor();
  97. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  98. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  99. void afterLoadFinalization() override;
  100. template <typename Handler> void serialize(Handler &h, const int version)
  101. {
  102. h & filtersJson;
  103. h & heroClass;
  104. h & filters;
  105. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  106. }
  107. };
  108. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  109. {
  110. std::vector<std::vector<const CCreature *>> availableCreatures;
  111. JsonNode guards;
  112. protected:
  113. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  114. void initTypeData(const JsonNode & input) override;
  115. public:
  116. CDwellingInstanceConstructor();
  117. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  118. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  119. bool producesCreature(const CCreature * crea) const;
  120. std::vector<const CCreature *> getProducedCreatures() const;
  121. template <typename Handler> void serialize(Handler &h, const int version)
  122. {
  123. h & availableCreatures;
  124. h & guards;
  125. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  126. }
  127. };
  128. struct BankConfig
  129. {
  130. BankConfig() { chance = upgradeChance = combatValue = value = 0; };
  131. ui32 value; //overall value of given things
  132. ui32 chance; //chance for this level being chosen
  133. ui32 upgradeChance; //chance for creatures to be in upgraded versions
  134. ui32 combatValue; //how hard are guards of this level
  135. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  136. Res::ResourceSet resources; //resources given in case of victory
  137. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  138. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  139. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  140. template <typename Handler> void serialize(Handler &h, const int version)
  141. {
  142. h & chance;
  143. h & upgradeChance;
  144. h & guards;
  145. h & combatValue;
  146. h & resources;
  147. h & creatures;
  148. h & artifacts;
  149. h & value;
  150. h & spells;
  151. }
  152. };
  153. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  154. template <typename T>
  155. struct DLL_LINKAGE PossibleReward
  156. {
  157. int chance;
  158. T data;
  159. PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
  160. };
  161. class DLL_LINKAGE CBankInfo : public IObjectInfo
  162. {
  163. const JsonVector & config;
  164. public:
  165. CBankInfo(const JsonVector & Config);
  166. TPossibleGuards getPossibleGuards() const;
  167. std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
  168. std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
  169. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  170. CArmyStructure minGuards() const override;
  171. CArmyStructure maxGuards() const override;
  172. bool givesResources() const override;
  173. bool givesArtifacts() const override;
  174. bool givesCreatures() const override;
  175. bool givesSpells() const override;
  176. };
  177. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  178. {
  179. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  180. JsonVector levels;
  181. protected:
  182. void initTypeData(const JsonNode & input) override;
  183. public:
  184. // all banks of this type will be reset N days after clearing,
  185. si32 bankResetDuration;
  186. CBankInstanceConstructor();
  187. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  188. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  189. std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
  190. template <typename Handler> void serialize(Handler &h, const int version)
  191. {
  192. h & levels;
  193. h & bankResetDuration;
  194. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  195. }
  196. };
  197. VCMI_LIB_NAMESPACE_END