MapEditUtils.cpp 10 KB

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  1. /*
  2. * MapEditUtils.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapEditUtils.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../JsonNode.h"
  14. #include "CMap.h"
  15. #include "CMapOperation.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
  18. {
  19. }
  20. MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
  21. {
  22. }
  23. MapRect MapRect::operator&(const MapRect& rect) const
  24. {
  25. bool intersect = right() > rect.left() && rect.right() > left()
  26. && bottom() > rect.top() && rect.bottom() > top()
  27. && z == rect.z;
  28. if (intersect)
  29. {
  30. MapRect ret;
  31. ret.x = std::max(left(), rect.left());
  32. ret.y = std::max(top(), rect.top());
  33. ret.z = rect.z;
  34. ret.width = std::min(right(), rect.right()) - ret.x;
  35. ret.height = std::min(bottom(), rect.bottom()) - ret.y;
  36. return ret;
  37. }
  38. else
  39. {
  40. return MapRect();
  41. }
  42. }
  43. si32 MapRect::left() const
  44. {
  45. return x;
  46. }
  47. si32 MapRect::right() const
  48. {
  49. return x + width;
  50. }
  51. si32 MapRect::top() const
  52. {
  53. return y;
  54. }
  55. si32 MapRect::bottom() const
  56. {
  57. return y + height;
  58. }
  59. int3 MapRect::topLeft() const
  60. {
  61. return int3(x, y, z);
  62. }
  63. int3 MapRect::topRight() const
  64. {
  65. return int3(right(), y, z);
  66. }
  67. int3 MapRect::bottomLeft() const
  68. {
  69. return int3(x, bottom(), z);
  70. }
  71. int3 MapRect::bottomRight() const
  72. {
  73. return int3(right(), bottom(), z);
  74. }
  75. CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
  76. {
  77. }
  78. void CTerrainSelection::selectRange(const MapRect& rect)
  79. {
  80. rect.forEach([this](const int3 pos)
  81. {
  82. this->select(pos);
  83. });
  84. }
  85. void CTerrainSelection::deselectRange(const MapRect& rect)
  86. {
  87. rect.forEach([this](const int3 pos)
  88. {
  89. this->deselect(pos);
  90. });
  91. }
  92. void CTerrainSelection::setSelection(const std::vector<int3> & vec)
  93. {
  94. for (const auto & pos : vec)
  95. this->select(pos);
  96. }
  97. void CTerrainSelection::selectAll()
  98. {
  99. selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
  100. selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
  101. }
  102. void CTerrainSelection::clearSelection()
  103. {
  104. deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
  105. deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
  106. }
  107. CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
  108. {
  109. }
  110. const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
  111. const std::string TerrainViewPattern::RULE_DIRT = "D";
  112. const std::string TerrainViewPattern::RULE_SAND = "S";
  113. const std::string TerrainViewPattern::RULE_TRANSITION = "T";
  114. const std::string TerrainViewPattern::RULE_NATIVE = "N";
  115. const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
  116. const std::string TerrainViewPattern::RULE_ANY = "?";
  117. TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
  118. {
  119. maxPoints = std::numeric_limits<int>::max();
  120. }
  121. TerrainViewPattern::WeightedRule::WeightedRule(std::string& Name) : points(0), name(Name)
  122. {
  123. standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name
  124. || TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name
  125. || TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);
  126. anyRule = (Name == TerrainViewPattern::RULE_ANY);
  127. dirtRule = (Name == TerrainViewPattern::RULE_DIRT);
  128. sandRule = (Name == TerrainViewPattern::RULE_SAND);
  129. transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);
  130. nativeStrongRule = (Name == TerrainViewPattern::RULE_NATIVE_STRONG);
  131. nativeRule = (Name == TerrainViewPattern::RULE_NATIVE);
  132. }
  133. void TerrainViewPattern::WeightedRule::setNative()
  134. {
  135. nativeRule = true;
  136. standardRule = true;
  137. //TODO: would look better as a bitfield
  138. dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
  139. }
  140. CTerrainViewPatternConfig::CTerrainViewPatternConfig()
  141. {
  142. const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
  143. static const std::string patternTypes[] = { "terrainView", "terrainType" };
  144. for (int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
  145. {
  146. const auto& patternsVec = config[patternTypes[i]].Vector();
  147. for (const auto& ptrnNode : patternsVec)
  148. {
  149. TerrainViewPattern pattern;
  150. // Read pattern data
  151. const JsonVector& data = ptrnNode["data"].Vector();
  152. assert(data.size() == 9);
  153. for (int j = 0; j < data.size(); ++j)
  154. {
  155. std::string cell = data[j].String();
  156. boost::algorithm::erase_all(cell, " ");
  157. std::vector<std::string> rules;
  158. boost::split(rules, cell, boost::is_any_of(","));
  159. for (const std::string & ruleStr : rules)
  160. {
  161. std::vector<std::string> ruleParts;
  162. boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
  163. TerrainViewPattern::WeightedRule rule(ruleParts[0]);
  164. assert(!rule.name.empty());
  165. if (ruleParts.size() > 1)
  166. {
  167. rule.points = boost::lexical_cast<int>(ruleParts[1]);
  168. }
  169. pattern.data[j].push_back(rule);
  170. }
  171. }
  172. // Read various properties
  173. pattern.id = ptrnNode["id"].String();
  174. assert(!pattern.id.empty());
  175. pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
  176. pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
  177. if (pattern.maxPoints == 0)
  178. pattern.maxPoints = std::numeric_limits<int>::max();
  179. // Read mapping
  180. if (i == 0)
  181. {
  182. const auto & mappingStruct = ptrnNode["mapping"].Struct();
  183. for (const auto & mappingPair : mappingStruct)
  184. {
  185. TerrainViewPattern terGroupPattern = pattern;
  186. auto mappingStr = mappingPair.second.String();
  187. boost::algorithm::erase_all(mappingStr, " ");
  188. auto colonIndex = mappingStr.find_first_of(":");
  189. const auto & flipMode = mappingStr.substr(0, colonIndex);
  190. terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
  191. if (terGroupPattern.diffImages)
  192. {
  193. terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
  194. assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
  195. }
  196. mappingStr = mappingStr.substr(colonIndex + 1);
  197. std::vector<std::string> mappings;
  198. boost::split(mappings, mappingStr, boost::is_any_of(","));
  199. for (const std::string & mapping : mappings)
  200. {
  201. std::vector<std::string> range;
  202. boost::split(range, mapping, boost::is_any_of("-"));
  203. terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
  204. boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
  205. }
  206. // Add pattern to the patterns map
  207. std::vector<TerrainViewPattern> terrainViewPatternFlips{terGroupPattern};
  208. for (int i = 1; i < 4; ++i)
  209. {
  210. //auto p = terGroupPattern;
  211. flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
  212. terrainViewPatternFlips.push_back(terGroupPattern);
  213. }
  214. terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
  215. }
  216. }
  217. else if (i == 1)
  218. {
  219. terrainTypePatterns[pattern.id].push_back(pattern);
  220. for (int i = 1; i < 4; ++i)
  221. {
  222. //auto p = pattern;
  223. flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
  224. terrainTypePatterns[pattern.id].push_back(pattern);
  225. }
  226. }
  227. }
  228. }
  229. }
  230. CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
  231. {
  232. }
  233. const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TerrainId terrain) const
  234. {
  235. auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->terrains()[terrain].terrainViewPatterns);
  236. if (iter == terrainViewPatterns.end())
  237. return terrainViewPatterns.at("normal");
  238. return iter->second;
  239. }
  240. boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(std::string patternId, const std::string & id) const
  241. {
  242. auto iter = terrainViewPatterns.find(patternId);
  243. const std::vector<TVPVector> & groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;
  244. for (const TVPVector & patternFlips : groupPatterns)
  245. {
  246. const TerrainViewPattern & pattern = patternFlips.front();
  247. if (id == pattern.id)
  248. {
  249. return boost::optional<const TerrainViewPattern&>(pattern);
  250. }
  251. }
  252. return boost::optional<const TerrainViewPattern&>();
  253. }
  254. boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const
  255. {
  256. const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);
  257. for (const TVPVector & patternFlips : groupPatterns)
  258. {
  259. const TerrainViewPattern & pattern = patternFlips.front();
  260. if (id == pattern.id)
  261. {
  262. return boost::optional<const TVPVector&>(patternFlips);
  263. }
  264. }
  265. return boost::optional<const TVPVector&>();
  266. }
  267. const CTerrainViewPatternConfig::TVPVector* CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string& id) const
  268. {
  269. auto it = terrainTypePatterns.find(id);
  270. assert(it != terrainTypePatterns.end());
  271. return &(it->second);
  272. }
  273. void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern & pattern, int flip) const
  274. {
  275. //flip in place to avoid expensive constructor. Seriously.
  276. if (flip == 0)
  277. {
  278. return;
  279. }
  280. //always flip horizontal
  281. for (int i = 0; i < 3; ++i)
  282. {
  283. int y = i * 3;
  284. std::swap(pattern.data[y], pattern.data[y + 2]);
  285. }
  286. //flip vertical only at 2nd step
  287. if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)
  288. {
  289. for (int i = 0; i < 3; ++i)
  290. {
  291. std::swap(pattern.data[i], pattern.data[6 + i]);
  292. }
  293. }
  294. }
  295. void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, int3 pos)
  296. {
  297. logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());
  298. for (int y = pos.y - 2; y <= pos.y + 2; ++y)
  299. {
  300. std::string line;
  301. const int PADDED_LENGTH = 10;
  302. for (int x = pos.x - 2; x <= pos.x + 2; ++x)
  303. {
  304. auto debugPos = int3(x, y, pos.z);
  305. if (map->isInTheMap(debugPos))
  306. {
  307. auto debugTile = map->getTile(debugPos);
  308. std::string terType = debugTile.terType->name.substr(0, 6);
  309. line += terType;
  310. line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
  311. }
  312. else
  313. {
  314. line += "X";
  315. line.insert(line.end(), PADDED_LENGTH - 1, ' ');
  316. }
  317. }
  318. logGlobal->debug(line);
  319. }
  320. }
  321. VCMI_LIB_NAMESPACE_END