SettingsMainContainer.cpp 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. /*
  2. * SettingsMainContainer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include <SDL_events.h>
  11. #include "StdInc.h"
  12. #include "SettingsMainContainer.h"
  13. #include "GeneralOptionsTab.h"
  14. #include "VcmiSettingsWindow.h"
  15. #include "BattleOptionsTab.h"
  16. #include "filesystem/ResourceID.h"
  17. #include "CGeneralTextHandler.h"
  18. #include "gui/CGuiHandler.h"
  19. #include "lobby/CSavingScreen.h"
  20. #include "widgets/Images.h"
  21. #include "CGameInfo.h"
  22. #include "CPlayerInterface.h"
  23. #include "CServerHandler.h"
  24. SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
  25. {
  26. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  27. const JsonNode config(ResourceID("config/widgets/settings/settingsMainContainer.json"));
  28. addCallback("activateMainTab", [this](int) { openTab(0); });
  29. addCallback("activateBattleSettingsTab", [this](int) { openTab(1); });
  30. addCallback("activateVcmiSettingsTab", [this](int) { openTab(2); });
  31. addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
  32. addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
  33. addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
  34. addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
  35. addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
  36. addCallback("closeWindow", [this](int) { backButtonCallback(); });
  37. build(config);
  38. std::shared_ptr<CPicture> background = widget<CPicture>("background");
  39. pos.w = background->pos.w;
  40. pos.h = background->pos.h;
  41. pos = center();
  42. std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
  43. assert(loadButton);
  44. std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
  45. assert(saveButton);
  46. std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
  47. assert(restartButton);
  48. if(CSH->isGuest())
  49. {
  50. loadButton->block(true);
  51. saveButton->block(true);
  52. restartButton->block(true);
  53. }
  54. int defaultTabIndex = 0;
  55. if(settings["general"]["lastSettingsTab"].isNumber())
  56. defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
  57. parentBattleInterface = parentBattleUi;
  58. tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainContainer::createTab, this, _1), Point(0, 50), defaultTabIndex);
  59. }
  60. std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
  61. {
  62. switch(index)
  63. {
  64. case 0:
  65. return std::make_shared<GeneralOptionsTab>();
  66. case 1:
  67. return std::make_shared<BattleOptionsTab>(parentBattleInterface);
  68. case 2:
  69. return std::make_shared<VcmiSettingsWindow>();
  70. default:
  71. logGlobal->error("Wrong settings tab ID!");
  72. return std::make_shared<GeneralOptionsTab>();
  73. }
  74. }
  75. void SettingsMainContainer::openTab(size_t index)
  76. {
  77. tabContentArea->setActive(index);
  78. CIntObject::redraw();
  79. Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
  80. lastUsedTab->Integer() = index;
  81. }
  82. void SettingsMainContainer::close()
  83. {
  84. if(GH.topInt().get() != this)
  85. logGlobal->error("Only top interface must be closed");
  86. GH.popInts(1);
  87. }
  88. void SettingsMainContainer::quitGameButtonCallback()
  89. {
  90. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::FORCE_QUIT); }, 0);
  91. }
  92. void SettingsMainContainer::backButtonCallback()
  93. {
  94. close();
  95. }
  96. void SettingsMainContainer::mainMenuButtonCallback()
  97. {
  98. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
  99. }
  100. void SettingsMainContainer::loadGameButtonCallback()
  101. {
  102. close();
  103. LOCPLINT->proposeLoadingGame();
  104. }
  105. void SettingsMainContainer::saveGameButtonCallback()
  106. {
  107. close();
  108. GH.pushIntT<CSavingScreen>();
  109. }
  110. void SettingsMainContainer::restartGameButtonCallback()
  111. {
  112. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(EUserEvent::RESTART_GAME); }, 0);
  113. }
  114. void SettingsMainContainer::closeAndPushEvent(EUserEvent code)
  115. {
  116. close();
  117. GH.pushUserEvent(code);
  118. }