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							- #include "stdafx.h"
 
- #include "CGameInterface.h"
 
- #ifdef _WIN32
 
- 	#include <windows.h> //for .dll libs
 
- #else
 
- 	#include <dlfcn.h>
 
- #endif
 
- /*
 
-  * CGameInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
 
- {
 
- 	char temp[50];
 
- 	CGlobalAI * ret=NULL;
 
- 	CGlobalAI*(*getAI)(); 
 
- 	void(*getName)(char*); 
 
- #ifdef _WIN32
 
- 	dllname = "AI/"+dllname+".dll";
 
- 	HINSTANCE dll = LoadLibraryA(dllname.c_str());
 
- 	if (!dll)
 
- 	{
 
- 		tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
 
- 		throw new std::string("Cannot open AI library");
 
- 	}
 
- 	//int len = dllname.size()+1;
 
- 	getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
 
- 	getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
 
- #else
 
- 	dllname = "AI/"+dllname+".so";
 
- 	void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY);
 
- 	if (!dll)
 
- 	{
 
- 		tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
 
- 		throw new std::string("Cannot open AI library");
 
- 	}
 
- 	getName = (void(*)(char*))dlsym(dll,"GetAiName");
 
- 	getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
 
- #endif
 
- 	getName(temp);
 
- 	tlog0 << "Loaded AI named " << temp << std::endl;
 
- 	ret = getAI();
 
- 	if(!ret)
 
- 		tlog1 << "Cannot get AI!\n";
 
- 	ret->dllName = dllname;	 
 
- 	return ret;
 
- }
 
 
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