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							- /*
 
-  * WindowHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "WindowHandler.h"
 
- #include "CGuiHandler.h"
 
- #include "CIntObject.h"
 
- #include "CursorHandler.h"
 
- #include "../CMT.h"
 
- #include "../CGameInfo.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/Colors.h"
 
- #include "../renderSDL/SDL_Extensions.h"
 
- void WindowHandler::popWindow(std::shared_ptr<IShowActivatable> top)
 
- {
 
- 	if (windowsStack.back() != top)
 
- 		throw std::runtime_error("Attempt to pop non-top window from stack!");
 
- 	top->deactivate();
 
- 	disposed.push_back(top);
 
- 	windowsStack.pop_back();
 
- 	if(!windowsStack.empty())
 
- 		windowsStack.back()->activate();
 
- 	totalRedraw();
 
- }
 
- void WindowHandler::pushWindow(std::shared_ptr<IShowActivatable> newInt)
 
- {
 
- 	if (newInt == nullptr)
 
- 		throw std::runtime_error("Attempt to push null window onto windows stack!");
 
- 	if (vstd::contains(windowsStack, newInt))
 
- 		throw std::runtime_error("Attempt to add already existing window to stack!");
 
- 	//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
 
- 	screenBuf = screen2;
 
- 	if(!windowsStack.empty())
 
- 		windowsStack.back()->deactivate();
 
- 	windowsStack.push_back(newInt);
 
- 	CCS->curh->set(Cursor::Map::POINTER);
 
- 	newInt->activate();
 
- 	totalRedraw();
 
- }
 
- bool WindowHandler::isTopWindowPopup() const
 
- {
 
- 	if (windowsStack.empty())
 
- 		return false;
 
- 	return windowsStack.back()->isPopupWindow();
 
- }
 
- void WindowHandler::popWindows(int howMany)
 
- {
 
- 	if(!howMany)
 
- 		return; //senseless but who knows...
 
- 	assert(windowsStack.size() >= howMany);
 
- 	windowsStack.back()->deactivate();
 
- 	for(int i = 0; i < howMany; i++)
 
- 	{
 
- 		disposed.push_back(windowsStack.back());
 
- 		windowsStack.pop_back();
 
- 	}
 
- 	if(!windowsStack.empty())
 
- 	{
 
- 		windowsStack.back()->activate();
 
- 		totalRedraw();
 
- 	}
 
- 	GH.fakeMouseMove();
 
- }
 
- std::shared_ptr<IShowActivatable> WindowHandler::topWindowImpl() const
 
- {
 
- 	if(windowsStack.empty())
 
- 		return nullptr;
 
- 	return windowsStack.back();
 
- }
 
- bool WindowHandler::isTopWindow(std::shared_ptr<IShowActivatable> window) const
 
- {
 
- 	assert(window != nullptr);
 
- 	return !windowsStack.empty() && windowsStack.back() == window;
 
- }
 
- bool WindowHandler::isTopWindow(IShowActivatable * window) const
 
- {
 
- 	assert(window != nullptr);
 
- 	return !windowsStack.empty() && windowsStack.back().get() == window;
 
- }
 
- void WindowHandler::totalRedraw()
 
- {
 
- 	totalRedrawRequested = true;
 
- }
 
- void WindowHandler::totalRedrawImpl()
 
- {
 
- 	logGlobal->debug("totalRedraw requested!");
 
- 	Canvas target = Canvas::createFromSurface(screen2, CanvasScalingPolicy::AUTO);
 
- 	for(auto & elem : windowsStack)
 
- 		elem->showAll(target);
 
- 	CSDL_Ext::blitAt(screen2, 0, 0, screen);
 
- }
 
- void WindowHandler::simpleRedraw()
 
- {
 
- 	if (totalRedrawRequested)
 
- 		totalRedrawImpl();
 
- 	else
 
- 		simpleRedrawImpl();
 
- 	totalRedrawRequested = false;
 
- }
 
- void WindowHandler::simpleRedrawImpl()
 
- {
 
- 	//update only top interface and draw background
 
- 	if(windowsStack.size() > 1)
 
- 		CSDL_Ext::blitAt(screen2, 0, 0, screen); //blit background
 
- 	Canvas target = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
 
- 	if(!windowsStack.empty())
 
- 		windowsStack.back()->show(target); //blit active interface/window
 
- }
 
- void WindowHandler::onScreenResize()
 
- {
 
- 	for(const auto & entry : windowsStack)
 
- 		entry->onScreenResize();
 
- 	totalRedraw();
 
- }
 
- void WindowHandler::onFrameRendered()
 
- {
 
- 	disposed.clear();
 
- }
 
- size_t WindowHandler::count() const
 
- {
 
- 	return windowsStack.size();
 
- }
 
- void WindowHandler::clear()
 
- {
 
- 	if(!windowsStack.empty())
 
- 		windowsStack.back()->deactivate();
 
- 	windowsStack.clear();
 
- 	disposed.clear();
 
- }
 
 
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