NetPacksClient.cpp 41 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ClientNetPackVisitors.h"
  12. #include "Client.h"
  13. #include "CPlayerInterface.h"
  14. #include "windows/GUIClasses.h"
  15. #include "windows/CCastleInterface.h"
  16. #include "mapView/mapHandler.h"
  17. #include "adventureMap/AdventureMapInterface.h"
  18. #include "adventureMap/CInGameConsole.h"
  19. #include "battle/BattleInterface.h"
  20. #include "battle/BattleWindow.h"
  21. #include "GameEngine.h"
  22. #include "GameInstance.h"
  23. #include "gui/WindowHandler.h"
  24. #include "widgets/MiscWidgets.h"
  25. #include "CMT.h"
  26. #include "GameChatHandler.h"
  27. #include "CServerHandler.h"
  28. #include "UIHelper.h"
  29. #include "../lib/callback/CCallback.h"
  30. #include "../lib/filesystem/Filesystem.h"
  31. #include "../lib/filesystem/FileInfo.h"
  32. #include "../lib/texts/CGeneralTextHandler.h"
  33. #include "../lib/GameLibrary.h"
  34. #include "../lib/mapping/CMap.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "../lib/spells/CSpellHandler.h"
  37. #include "../lib/CSoundBase.h"
  38. #include "../lib/StartInfo.h"
  39. #include "../lib/CConfigHandler.h"
  40. #include "../lib/mapObjects/MiscObjects.h"
  41. #include "../lib/mapObjects/CGMarket.h"
  42. #include "../lib/mapObjects/CGTownInstance.h"
  43. #include "../lib/gameState/CGameState.h"
  44. #include "../lib/serializer/GameConnection.h"
  45. #include "../lib/CStack.h"
  46. #include "../lib/battle/BattleInfo.h"
  47. #include "../lib/GameConstants.h"
  48. #include "../lib/CPlayerState.h"
  49. // TODO: as Tow suggested these template should all be part of CClient
  50. // This will require rework spectator interface properly though
  51. template<typename T, typename ... Args, typename ... Args2>
  52. bool callOnlyThatInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  53. {
  54. if(vstd::contains(cl.playerint, player))
  55. {
  56. ((*cl.playerint[player]).*ptr)(std::forward<Args2>(args)...);
  57. return true;
  58. }
  59. return false;
  60. }
  61. template<typename T, typename ... Args, typename ... Args2>
  62. bool callInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  63. {
  64. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  65. return called;
  66. }
  67. template<typename T, typename ... Args, typename ... Args2>
  68. void callOnlyThatBattleInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  69. {
  70. if(vstd::contains(cl.battleints,player))
  71. ((*cl.battleints[player]).*ptr)(std::forward<Args2>(args)...);
  72. if(cl.additionalBattleInts.count(player))
  73. {
  74. for(auto bInt : cl.additionalBattleInts[player])
  75. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  76. }
  77. }
  78. template<typename T, typename ... Args, typename ... Args2>
  79. void callBattleInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  80. {
  81. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  82. }
  83. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  84. template<typename T, typename ... Args, typename ... Args2>
  85. void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
  86. {
  87. for(auto pInt : cl.playerint)
  88. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  89. }
  90. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  91. template<typename T, typename ... Args, typename ... Args2>
  92. void callBattleInterfaceIfPresentForBothSides(CClient & cl, const BattleID & battleID, void (T::*ptr)(Args...), Args2 && ...args)
  93. {
  94. assert(cl.gameState().getBattle(battleID));
  95. if(!cl.gameState().getBattle(battleID))
  96. {
  97. logGlobal->error("Attempt to call battle interface without ongoing battle!");
  98. return;
  99. }
  100. callOnlyThatBattleInterface(cl, cl.gameState().getBattle(battleID)->getSide(BattleSide::ATTACKER).color, ptr, std::forward<Args2>(args)...);
  101. callOnlyThatBattleInterface(cl, cl.gameState().getBattle(battleID)->getSide(BattleSide::DEFENDER).color, ptr, std::forward<Args2>(args)...);
  102. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && GAME->interface()->battleInt)
  103. {
  104. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  105. }
  106. }
  107. void ApplyClientNetPackVisitor::visitSetResources(SetResources & pack)
  108. {
  109. //todo: inform on actual resource set transferred
  110. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::receivedResource);
  111. }
  112. void ApplyClientNetPackVisitor::visitSetHeroExperience(SetHeroExperience & pack)
  113. {
  114. const CGHeroInstance * h = cl.gameInfo().getHero(pack.id);
  115. if(!h)
  116. {
  117. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  118. return;
  119. }
  120. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroExperienceChanged, h, pack.val);
  121. }
  122. void ApplyClientNetPackVisitor::visitSetPrimarySkill(SetPrimarySkill & pack)
  123. {
  124. const CGHeroInstance * h = cl.gameInfo().getHero(pack.id);
  125. if(!h)
  126. {
  127. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  128. return;
  129. }
  130. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, pack.which, pack.val);
  131. }
  132. void ApplyClientNetPackVisitor::visitSetSecSkill(SetSecSkill & pack)
  133. {
  134. const CGHeroInstance *h = cl.gameInfo().getHero(pack.id);
  135. if(!h)
  136. {
  137. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  138. return;
  139. }
  140. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, pack.which, pack.val);
  141. }
  142. void ApplyClientNetPackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
  143. {
  144. const CGHeroInstance *h = cl.gameInfo().getHero(pack.hid);
  145. if(pack.start())
  146. {
  147. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, gs.getTown(pack.tid));
  148. }
  149. }
  150. void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
  151. {
  152. const CGHeroInstance *h = cl.gameInfo().getHero(pack.hid);
  153. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  154. if(settings["session"]["headless"].Bool())
  155. return;
  156. for(auto window : ENGINE->windows().findWindows<BattleWindow>())
  157. window->heroManaPointsChanged(h);
  158. }
  159. void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
  160. {
  161. const CGHeroInstance *h = cl.gameInfo().getHero(pack.hid);
  162. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  163. }
  164. void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
  165. {
  166. for(const auto & win : ENGINE->windows().findWindows<CMageGuildScreen>())
  167. win->updateSpells(pack.tid);
  168. }
  169. void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
  170. {
  171. for(auto &i : cl.playerint)
  172. {
  173. if(cl.gameInfo().getPlayerRelations(i.first, pack.player) == PlayerRelations::SAME_PLAYER && pack.waitForDialogs && GAME->interface() == i.second.get())
  174. {
  175. GAME->interface()->waitWhileDialog();
  176. }
  177. if(cl.gameInfo().getPlayerRelations(i.first, pack.player) != PlayerRelations::ENEMIES)
  178. {
  179. if(pack.mode == ETileVisibility::REVEALED)
  180. i.second->tileRevealed(pack.tiles);
  181. else
  182. i.second->tileHidden(pack.tiles);
  183. }
  184. }
  185. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  186. }
  187. static void dispatchGarrisonChange(CClient & cl, ObjectInstanceID army1, ObjectInstanceID army2)
  188. {
  189. auto obj1 = cl.gameInfo().getObj(army1);
  190. if(!obj1)
  191. {
  192. logNetwork->error("Cannot find army with pack.id %d", army1.getNum());
  193. return;
  194. }
  195. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  196. if(army2 != ObjectInstanceID() && army2 != army1)
  197. {
  198. auto obj2 = cl.gameInfo().getObj(army2);
  199. if(!obj2)
  200. {
  201. logNetwork->error("Cannot find army with pack.id %d", army2.getNum());
  202. return;
  203. }
  204. if(obj1->tempOwner != obj2->tempOwner)
  205. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  206. }
  207. }
  208. void ApplyClientNetPackVisitor::visitChangeStackCount(ChangeStackCount & pack)
  209. {
  210. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  211. }
  212. void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
  213. {
  214. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  215. }
  216. void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
  217. {
  218. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  219. }
  220. void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
  221. {
  222. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  223. }
  224. void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
  225. {
  226. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  227. }
  228. void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
  229. {
  230. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  231. }
  232. void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
  233. {
  234. if(!pack.moves.empty())
  235. {
  236. auto destArmy = pack.moves[0].srcArmy == pack.moves[0].dstArmy
  237. ? ObjectInstanceID()
  238. : pack.moves[0].dstArmy;
  239. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
  240. }
  241. }
  242. void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
  243. {
  244. callInterfaceIfPresent(cl, cl.gameState().getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactPut, pack.al);
  245. if(pack.askAssemble)
  246. callInterfaceIfPresent(cl, cl.gameState().getOwner(pack.al.artHolder), &IGameEventsReceiver::askToAssembleArtifact, pack.al);
  247. }
  248. void ApplyClientNetPackVisitor::visitBulkEraseArtifacts(BulkEraseArtifacts & pack)
  249. {
  250. for(const auto & slotErase : pack.posPack)
  251. callInterfaceIfPresent(cl, cl.gameState().getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase));
  252. }
  253. void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
  254. {
  255. const auto dstOwner = cl.gameState().getOwner(pack.dstArtHolder);
  256. const auto applyMove = [this, &pack, dstOwner](const std::vector<MoveArtifactInfo> & artsPack)
  257. {
  258. for(const auto & slotToMove : artsPack)
  259. {
  260. const auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
  261. const auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
  262. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  263. if(slotToMove.askAssemble)
  264. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::askToAssembleArtifact, dstLoc);
  265. if(pack.interfaceOwner != dstOwner)
  266. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  267. }
  268. };
  269. size_t possibleAssemblyNumOfArts = 0;
  270. const auto calcPossibleAssemblyNumOfArts = [&possibleAssemblyNumOfArts](const auto & slotToMove)
  271. {
  272. if(slotToMove.askAssemble)
  273. possibleAssemblyNumOfArts++;
  274. };
  275. std::for_each(pack.artsPack0.cbegin(), pack.artsPack0.cend(), calcPossibleAssemblyNumOfArts);
  276. std::for_each(pack.artsPack1.cbegin(), pack.artsPack1.cend(), calcPossibleAssemblyNumOfArts);
  277. // Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
  278. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::bulkArtMovementStart,
  279. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  280. if(pack.interfaceOwner != dstOwner)
  281. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::bulkArtMovementStart,
  282. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  283. applyMove(pack.artsPack0);
  284. if(!pack.artsPack1.empty())
  285. applyMove(pack.artsPack1);
  286. }
  287. void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
  288. {
  289. callInterfaceIfPresent(cl, cl.gameState().getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al);
  290. }
  291. void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
  292. {
  293. callInterfaceIfPresent(cl, cl.gameState().getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al);
  294. }
  295. void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
  296. {
  297. auto hero = cl.gameInfo().getHero(pack.heroId);
  298. auto obj = cl.gameInfo().getObj(pack.objId, false);
  299. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroVisit, hero, obj, pack.starting);
  300. }
  301. void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
  302. {
  303. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  304. if(pack.newWeekNotification)
  305. {
  306. const auto & newWeek = *pack.newWeekNotification;
  307. std::string str = newWeek.text.toString();
  308. callAllInterfaces(cl, &CGameInterface::showInfoDialog, newWeek.type, str, newWeek.components,(soundBase::soundID)newWeek.soundID);
  309. }
  310. }
  311. void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
  312. {
  313. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  314. switch(pack.who)
  315. {
  316. case GiveBonus::ETarget::OBJECT:
  317. {
  318. const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>());
  319. if(h)
  320. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
  321. }
  322. break;
  323. case GiveBonus::ETarget::PLAYER:
  324. {
  325. callInterfaceIfPresent(cl, pack.id.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, true);
  326. }
  327. break;
  328. }
  329. }
  330. void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  331. {
  332. const CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  333. GAME->map().onObjectFadeOut(obj, pack.initiator);
  334. GAME->map().waitForOngoingAnimations();
  335. }
  336. void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  337. {
  338. const CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  339. GAME->map().onObjectFadeIn(obj, pack.initiator);
  340. GAME->map().waitForOngoingAnimations();
  341. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  342. }
  343. void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
  344. {
  345. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
  346. bool localHumanWinsGame = vstd::contains(cl.playerint, pack.player) && cl.gameInfo().getPlayerState(pack.player)->human && pack.victoryLossCheckResult.victory();
  347. bool lastHumanEndsGame = GAME->server().howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.gameInfo().getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
  348. if(lastHumanEndsGame || localHumanWinsGame)
  349. {
  350. assert(adventureInt);
  351. if(adventureInt)
  352. {
  353. ENGINE->windows().popWindows(ENGINE->windows().count());
  354. adventureInt.reset();
  355. }
  356. GAME->server().showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
  357. }
  358. // In auto testing pack.mode we always close client if red pack.player won or lose
  359. if(!settings["session"]["testmap"].isNull() && pack.player == PlayerColor(0))
  360. {
  361. logAi->info("Red player %s. Ending game.", pack.victoryLossCheckResult.victory() ? "won" : "lost");
  362. GAME->onShutdownRequested(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  363. }
  364. }
  365. void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
  366. {
  367. auto initInterfaces = [this]()
  368. {
  369. cl.initPlayerInterfaces();
  370. for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
  371. {
  372. if(cl.gameState().isPlayerMakingTurn(player))
  373. {
  374. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  375. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE);
  376. }
  377. }
  378. };
  379. for(auto player : pack.players)
  380. {
  381. auto & plSettings = GAME->server().si->getIthPlayersSettings(player);
  382. if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
  383. {
  384. plSettings.connectedPlayerIDs.clear();
  385. cl.initPlayerEnvironments();
  386. initInterfaces();
  387. }
  388. else if(pack.playerConnectionId == GAME->server().logicConnection->connectionID)
  389. {
  390. plSettings.connectedPlayerIDs.insert(pack.playerConnectionId);
  391. cl.playerint.clear();
  392. initInterfaces();
  393. }
  394. }
  395. }
  396. void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
  397. {
  398. switch(pack.who)
  399. {
  400. case GiveBonus::ETarget::OBJECT:
  401. {
  402. const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>());
  403. if(h)
  404. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
  405. }
  406. break;
  407. case GiveBonus::ETarget::PLAYER:
  408. {
  409. //const PlayerState *p = gs.getPlayerState(pack.id);
  410. callInterfaceIfPresent(cl, pack.whoID.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
  411. }
  412. break;
  413. }
  414. }
  415. void ApplyFirstClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  416. {
  417. const CGObjectInstance *o = cl.gameInfo().getObj(pack.objectID);
  418. const auto * h = dynamic_cast<const CGHeroInstance*>(o);
  419. GAME->map().onObjectFadeOut(o, pack.initiator);
  420. if (h && h->inBoat())
  421. GAME->map().onObjectFadeOut(h->getBoat(), pack.initiator);
  422. //notify interfaces about removal
  423. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  424. {
  425. //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
  426. //TODO: loose requirements as next AI related crashes appear, for example another pack.player collects object that got re-covered by FoW, unsure if AI code workarounds this
  427. if(gs.isVisibleFor(o, i->first) || (!cl.gameInfo().getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
  428. {
  429. i->second->objectRemoved(o, pack.initiator);
  430. if (h && h->inBoat())
  431. i->second->objectRemoved(h->getBoat(), pack.initiator);
  432. }
  433. }
  434. GAME->map().waitForOngoingAnimations();
  435. }
  436. void ApplyClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  437. {
  438. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  439. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  440. i->second->objectRemovedAfter();
  441. }
  442. void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  443. {
  444. const CGHeroInstance *h = gs.getHero(pack.id);
  445. switch (pack.result)
  446. {
  447. case TryMoveHero::EMBARK:
  448. GAME->map().onBeforeHeroEmbark(h, pack.start, pack.end);
  449. GAME->map().waitForOngoingAnimations(); // required - hero must play fade-out animation on his pre-embark position
  450. break;
  451. case TryMoveHero::TELEPORTATION:
  452. GAME->map().onBeforeHeroTeleported(h, pack.start, pack.end);
  453. break;
  454. case TryMoveHero::DISEMBARK:
  455. GAME->map().onBeforeHeroDisembark(h, pack.start, pack.end);
  456. break;
  457. }
  458. }
  459. void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  460. {
  461. const CGHeroInstance *h = cl.gameInfo().getHero(pack.id);
  462. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  463. switch(pack.result)
  464. {
  465. case TryMoveHero::SUCCESS:
  466. GAME->map().onHeroMoved(h, pack.start, pack.end);
  467. break;
  468. case TryMoveHero::EMBARK:
  469. GAME->map().onAfterHeroEmbark(h, pack.start, pack.end);
  470. break;
  471. case TryMoveHero::TELEPORTATION:
  472. GAME->map().onAfterHeroTeleported(h, pack.start, pack.end);
  473. break;
  474. case TryMoveHero::DISEMBARK:
  475. GAME->map().onAfterHeroDisembark(h, pack.start, pack.end);
  476. break;
  477. }
  478. PlayerColor player = h->tempOwner;
  479. for(auto &i : cl.playerint)
  480. if(cl.gameInfo().getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  481. i.second->tileRevealed(pack.fowRevealed);
  482. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  483. {
  484. if(i->first != PlayerColor::SPECTATOR && gs.checkForStandardLoss(i->first)) // Do not notify vanquished pack.player's interface
  485. continue;
  486. if(gs.isVisibleFor(h->convertToVisitablePos(pack.start), i->first)
  487. || gs.isVisibleFor(h->convertToVisitablePos(pack.end), i->first))
  488. {
  489. // pack.src and pack.dst of enemy hero move may be not visible => 'verbose' should be false
  490. const bool verbose = cl.gameInfo().getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
  491. i->second->heroMoved(pack, verbose);
  492. }
  493. }
  494. GAME->map().waitForOngoingAnimations();
  495. }
  496. void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
  497. {
  498. const CGTownInstance *town = gs.getTown(pack.tid);
  499. for(const auto & id : pack.bid)
  500. {
  501. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 1);
  502. }
  503. // invalidate section of map view with our object and force an update
  504. GAME->map().onObjectInstantRemove(town, town->getOwner());
  505. GAME->map().onObjectInstantAdd(town, town->getOwner());
  506. }
  507. void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
  508. {
  509. const CGTownInstance * town = gs.getTown(pack.tid);
  510. for(const auto & id : pack.bid)
  511. {
  512. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 2);
  513. }
  514. // invalidate section of map view with our object and force an update
  515. GAME->map().onObjectInstantRemove(town, town->getOwner());
  516. GAME->map().onObjectInstantAdd(town, town->getOwner());
  517. }
  518. void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
  519. {
  520. const CGDwelling * dw = static_cast<const CGDwelling*>(cl.gameInfo().getObj(pack.tid));
  521. PlayerColor p;
  522. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  523. p = cl.gameInfo().getObjInstance(cl.gameInfo().getTile(dw->visitablePos())->visitableObjects.back())->getOwner();
  524. else
  525. p = dw->tempOwner;
  526. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  527. }
  528. void ApplyClientNetPackVisitor::visitSetHeroesInTown(SetHeroesInTown & pack)
  529. {
  530. const CGTownInstance * t = gs.getTown(pack.tid);
  531. const CGHeroInstance * hGarr = gs.getHero(pack.garrison);
  532. const CGHeroInstance * hVisit = gs.getHero(pack.visiting);
  533. //inform all players that see this object
  534. for(auto i = cl.playerint.cbegin(); i != cl.playerint.cend(); ++i)
  535. {
  536. if(!i->first.isValidPlayer())
  537. continue;
  538. if(gs.isVisibleFor(t, i->first) ||
  539. (hGarr && gs.isVisibleFor(hGarr, i->first)) ||
  540. (hVisit && gs.isVisibleFor(hVisit, i->first)))
  541. {
  542. cl.playerint[i->first]->heroInGarrisonChange(t);
  543. }
  544. }
  545. }
  546. void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
  547. {
  548. const auto * h = gs.getMap().getHero(pack.hid);
  549. if(h->getHeroTypeID() != pack.hid)
  550. {
  551. logNetwork->error("Something wrong with hero recruited!");
  552. }
  553. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  554. {
  555. if(const CGTownInstance *t = gs.getTown(pack.tid))
  556. callInterfaceIfPresent(cl, h->getOwner(), &IGameEventsReceiver::heroInGarrisonChange, t);
  557. }
  558. GAME->map().onObjectInstantAdd(h, h->getOwner());
  559. }
  560. void ApplyClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  561. {
  562. const CGHeroInstance *h = gs.getHero(pack.id);
  563. GAME->map().onObjectInstantAdd(h, h->getOwner());
  564. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  565. }
  566. void ApplyFirstClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  567. {
  568. }
  569. void ApplyClientNetPackVisitor::visitInfoWindow(InfoWindow & pack)
  570. {
  571. std::string str = pack.text.toString();
  572. if(!callInterfaceIfPresent(cl, pack.player, &CGameInterface::showInfoDialog, pack.type, str, pack.components,(soundBase::soundID)pack.soundID))
  573. logNetwork->warn("We received InfoWindow for not our player...");
  574. }
  575. void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  576. {
  577. //inform all players that see this object
  578. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  579. {
  580. if(gs.isVisibleFor(gs.getObjInstance(pack.id), it->first))
  581. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::beforeObjectPropertyChanged, &pack);
  582. }
  583. // invalidate section of map view with our object and force an update with new flag color
  584. if(pack.what == ObjProperty::OWNER)
  585. {
  586. auto object = gs.getObjInstance(pack.id);
  587. GAME->map().onObjectInstantRemove(object, object->getOwner());
  588. }
  589. }
  590. void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  591. {
  592. //inform all players that see this object
  593. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  594. {
  595. if(gs.isVisibleFor(gs.getObjInstance(pack.id), it->first))
  596. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, &pack);
  597. }
  598. // invalidate section of map view with our object and force an update with new flag color
  599. if(pack.what == ObjProperty::OWNER)
  600. {
  601. auto object = gs.getObjInstance(pack.id);
  602. GAME->map().onObjectInstantAdd(object, object->getOwner());
  603. }
  604. }
  605. void ApplyClientNetPackVisitor::visitHeroLevelUp(HeroLevelUp & pack)
  606. {
  607. const CGHeroInstance * hero = cl.gameInfo().getHero(pack.heroId);
  608. assert(hero);
  609. callOnlyThatInterface(cl, pack.player, &CGameInterface::heroGotLevel, hero, pack.primskill, pack.skills, pack.queryID);
  610. }
  611. void ApplyClientNetPackVisitor::visitCommanderLevelUp(CommanderLevelUp & pack)
  612. {
  613. const CGHeroInstance * hero = cl.gameInfo().getHero(pack.heroId);
  614. assert(hero);
  615. const auto & commander = hero->getCommander();
  616. assert(commander);
  617. assert(commander->getArmy()); //is it possible for Commander to exist beyond armed instance?
  618. callOnlyThatInterface(cl, pack.player, &CGameInterface::commanderGotLevel, commander, pack.skills, pack.queryID);
  619. }
  620. void ApplyClientNetPackVisitor::visitBlockingDialog(BlockingDialog & pack)
  621. {
  622. std::string str = pack.text.toString();
  623. if(!callOnlyThatInterface(cl, pack.player, &CGameInterface::showBlockingDialog, str, pack.components, pack.queryID, (soundBase::soundID)pack.soundID, pack.selection(), pack.cancel(), pack.safeToAutoaccept()))
  624. logNetwork->warn("We received YesNoDialog for not our player...");
  625. }
  626. void ApplyClientNetPackVisitor::visitGarrisonDialog(GarrisonDialog & pack)
  627. {
  628. const CGHeroInstance *h = cl.gameInfo().getHero(pack.hid);
  629. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl.gameInfo().getObj(pack.objid));
  630. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, pack.removableUnits, pack.queryID);
  631. }
  632. void ApplyClientNetPackVisitor::visitExchangeDialog(ExchangeDialog & pack)
  633. {
  634. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroExchangeStarted, pack.hero1, pack.hero2, pack.queryID);
  635. }
  636. void ApplyClientNetPackVisitor::visitTeleportDialog(TeleportDialog & pack)
  637. {
  638. const CGHeroInstance *h = cl.gameInfo().getHero(pack.hero);
  639. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showTeleportDialog, h, pack.channel, pack.exits, pack.impassable, pack.queryID);
  640. }
  641. void ApplyClientNetPackVisitor::visitMapObjectSelectDialog(MapObjectSelectDialog & pack)
  642. {
  643. callOnlyThatInterface(cl, pack.player, &CGameInterface::showMapObjectSelectDialog, pack.queryID, pack.icon, pack.title, pack.description, pack.objects);
  644. }
  645. void ApplyFirstClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  646. {
  647. // Cannot use the usual code because curB is not set yet
  648. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::ATTACKER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSideArmy(BattleSide::ATTACKER), pack.info->getSideArmy(BattleSide::DEFENDER),
  649. pack.info->tile, pack.info->getSideHero(BattleSide::ATTACKER), pack.info->getSideHero(BattleSide::DEFENDER));
  650. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::DEFENDER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSideArmy(BattleSide::ATTACKER), pack.info->getSideArmy(BattleSide::DEFENDER),
  651. pack.info->tile, pack.info->getSideHero(BattleSide::ATTACKER), pack.info->getSideHero(BattleSide::DEFENDER));
  652. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSideArmy(BattleSide::ATTACKER), pack.info->getSideArmy(BattleSide::DEFENDER),
  653. pack.info->tile, pack.info->getSideHero(BattleSide::ATTACKER), pack.info->getSideHero(BattleSide::DEFENDER));
  654. }
  655. void ApplyClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  656. {
  657. cl.battleStarted(pack.battleID);
  658. }
  659. void ApplyFirstClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  660. {
  661. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRoundFirst, pack.battleID);
  662. }
  663. void ApplyClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  664. {
  665. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRound, pack.battleID);
  666. }
  667. void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack & pack)
  668. {
  669. if(pack.reason == BattleUnitTurnReason::AUTOMATIC_ACTION)
  670. return;
  671. const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  672. PlayerColor playerToCall; //pack.player that will move activated stack
  673. if(activated->isHypnotized())
  674. {
  675. playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
  676. ? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color
  677. : gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color;
  678. }
  679. else
  680. {
  681. playerToCall = activated->unitOwner();
  682. }
  683. cl.startPlayerBattleAction(pack.battleID, playerToCall);
  684. }
  685. void ApplyClientNetPackVisitor::visitBattleLogMessage(BattleLogMessage & pack)
  686. {
  687. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleLogMessage, pack.battleID, pack.lines);
  688. }
  689. void ApplyClientNetPackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
  690. {
  691. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleTriggerEffect, pack.battleID, pack);
  692. }
  693. void ApplyFirstClientNetPackVisitor::visitBattleUpdateGateState(BattleUpdateGateState & pack)
  694. {
  695. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleGateStateChanged, pack.battleID, pack.state);
  696. }
  697. void ApplyFirstClientNetPackVisitor::visitBattleResult(BattleResult & pack)
  698. {
  699. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleEnd, pack.battleID, &pack, pack.queryID);
  700. cl.battleFinished(pack.battleID);
  701. }
  702. void ApplyFirstClientNetPackVisitor::visitBattleStackMoved(BattleStackMoved & pack)
  703. {
  704. const CStack * movedStack = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  705. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStackMoved, pack.battleID, movedStack, pack.tilesToMove, pack.distance, pack.teleporting);
  706. }
  707. void ApplyFirstClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  708. {
  709. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleAttack, pack.battleID, &pack);
  710. // battleStacksAttacked should be executed before BattleAttack.applyGs() to play animation before damaging unit
  711. // so this has to be here instead of ApplyClientNetPackVisitor::visitBattleAttack()
  712. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.bsa, pack.shot());
  713. }
  714. void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  715. {
  716. }
  717. void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
  718. {
  719. cl.currentBattleAction = std::make_unique<BattleAction>(pack.ba);
  720. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionStarted, pack.battleID, pack.ba);
  721. }
  722. void ApplyClientNetPackVisitor::visitBattleSpellCast(BattleSpellCast & pack)
  723. {
  724. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleSpellCast, pack.battleID, &pack);
  725. }
  726. void ApplyClientNetPackVisitor::visitSetStackEffect(SetStackEffect & pack)
  727. {
  728. //informing about effects
  729. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksEffectsSet, pack.battleID, pack);
  730. }
  731. void ApplyClientNetPackVisitor::visitStacksInjured(StacksInjured & pack)
  732. {
  733. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.stacks, false);
  734. }
  735. void ApplyClientNetPackVisitor::visitBattleResultsApplied(BattleResultsApplied & pack)
  736. {
  737. if(!pack.learnedSpells.spells.empty())
  738. {
  739. const auto hero = GAME->interface()->cb->getHero(pack.learnedSpells.hid);
  740. assert(hero);
  741. callInterfaceIfPresent(cl, pack.victor, &CGameInterface::showInfoDialog, EInfoWindowMode::MODAL,
  742. UIHelper::getEagleEyeInfoWindowText(*hero, pack.learnedSpells.spells), UIHelper::getSpellsComponents(pack.learnedSpells.spells), soundBase::soundID(0));
  743. }
  744. if(!pack.movingArtifacts.empty())
  745. {
  746. const auto artSet = GAME->interface()->cb->getArtSet(ArtifactLocation(pack.movingArtifacts.front().dstArtHolder));
  747. assert(artSet);
  748. std::vector<Component> artComponents;
  749. for(const auto & artPack : pack.movingArtifacts)
  750. {
  751. auto packComponents = UIHelper::getArtifactsComponents(*artSet, artPack.artsPack0);
  752. artComponents.insert(artComponents.end(), std::make_move_iterator(packComponents.begin()), std::make_move_iterator(packComponents.end()));
  753. }
  754. callInterfaceIfPresent(cl, pack.victor, &CGameInterface::showInfoDialog, EInfoWindowMode::MODAL, UIHelper::getArtifactsInfoWindowText(),
  755. artComponents, soundBase::soundID(0));
  756. }
  757. for(auto & artPack : pack.movingArtifacts)
  758. visitBulkMoveArtifacts(artPack);
  759. if(pack.raisedStack.getCreature())
  760. callInterfaceIfPresent(cl, pack.victor, &CGameInterface::showInfoDialog, EInfoWindowMode::AUTO,
  761. UIHelper::getNecromancyInfoWindowText(pack.raisedStack), std::vector<Component>{Component(ComponentType::CREATURE, pack.raisedStack.getId(),
  762. pack.raisedStack.getCount())}, UIHelper::getNecromancyInfoWindowSound());
  763. callInterfaceIfPresent(cl, pack.victor, &IGameEventsReceiver::battleResultsApplied);
  764. callInterfaceIfPresent(cl, pack.loser, &IGameEventsReceiver::battleResultsApplied);
  765. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  766. }
  767. void ApplyClientNetPackVisitor::visitBattleUnitsChanged(BattleUnitsChanged & pack)
  768. {
  769. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleUnitsChanged, pack.battleID, pack.changedStacks);
  770. }
  771. void ApplyClientNetPackVisitor::visitBattleObstaclesChanged(BattleObstaclesChanged & pack)
  772. {
  773. //inform interfaces about removed obstacles
  774. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleObstaclesChanged, pack.battleID, pack.changes);
  775. }
  776. void ApplyClientNetPackVisitor::visitCatapultAttack(CatapultAttack & pack)
  777. {
  778. //inform interfaces about catapult attack
  779. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleCatapultAttacked, pack.battleID, pack);
  780. }
  781. void ApplyClientNetPackVisitor::visitEndAction(EndAction & pack)
  782. {
  783. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionFinished, pack.battleID, *cl.currentBattleAction);
  784. cl.currentBattleAction.reset();
  785. }
  786. void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
  787. {
  788. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::requestRealized, &pack);
  789. if(!cl.waitingRequest.tryRemovingElement(pack.requestID))
  790. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  791. }
  792. void ApplyClientNetPackVisitor::visitPackageReceived(PackageReceived & pack)
  793. {
  794. // No-op for now
  795. }
  796. void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
  797. {
  798. // usually used to receive error messages from server
  799. logNetwork->error("System message: %s", pack.text.toString());
  800. GAME->server().getGameChat().onNewSystemMessageReceived(pack.text.toString());
  801. }
  802. void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
  803. {
  804. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::playerBlocked, pack.reason, pack.startOrEnd == PlayerBlocked::BLOCKADE_STARTED);
  805. }
  806. void ApplyClientNetPackVisitor::visitPlayerStartsTurn(PlayerStartsTurn & pack)
  807. {
  808. logNetwork->debug("Server gives turn to %s", pack.player.toString());
  809. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
  810. callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn, pack.queryID);
  811. }
  812. void ApplyClientNetPackVisitor::visitPlayerEndsTurn(PlayerEndsTurn & pack)
  813. {
  814. logNetwork->debug("Server ends turn of %s", pack.player.toString());
  815. callAllInterfaces(cl, &IGameEventsReceiver::playerEndsTurn, pack.player);
  816. }
  817. void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
  818. {
  819. logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.unitTimer, pack.player.toString());
  820. }
  821. void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
  822. {
  823. logNetwork->debug("pack.player %s sends a message: %s", pack.player.toString(), pack.text);
  824. GAME->server().getGameChat().onNewGameMessageReceived(pack.player, pack.text);
  825. }
  826. void ApplyClientNetPackVisitor::visitAdvmapSpellCast(AdvmapSpellCast & pack)
  827. {
  828. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  829. auto caster = cl.gameInfo().getHero(pack.casterID);
  830. if(caster)
  831. //consider notifying other interfaces that see hero?
  832. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, pack.spellID);
  833. else
  834. logNetwork->error("Invalid hero instance");
  835. }
  836. void ApplyClientNetPackVisitor::visitShowWorldViewEx(ShowWorldViewEx & pack)
  837. {
  838. callOnlyThatInterface(cl, pack.player, &CGameInterface::showWorldViewEx, pack.objectPositions, pack.showTerrain);
  839. }
  840. void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
  841. {
  842. switch(pack.window)
  843. {
  844. case EOpenWindowMode::RECRUITMENT_FIRST:
  845. case EOpenWindowMode::RECRUITMENT_ALL:
  846. {
  847. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.gameInfo().getObj(ObjectInstanceID(pack.object)));
  848. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.gameInfo().getObj(ObjectInstanceID(pack.visitor)));
  849. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1, pack.queryID);
  850. }
  851. break;
  852. case EOpenWindowMode::SHIPYARD_WINDOW:
  853. {
  854. assert(pack.queryID == QueryID::NONE);
  855. const auto * sy = dynamic_cast<const IShipyard *>(cl.gameInfo().getObj(ObjectInstanceID(pack.object)));
  856. callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
  857. }
  858. break;
  859. case EOpenWindowMode::THIEVES_GUILD:
  860. {
  861. assert(pack.queryID == QueryID::NONE);
  862. //displays Thieves' Guild window (when hero enters Den of Thieves)
  863. const CGObjectInstance *obj = cl.gameInfo().getObj(ObjectInstanceID(pack.object));
  864. const CGHeroInstance *hero = cl.gameInfo().getHero(ObjectInstanceID(pack.visitor));
  865. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showThievesGuildWindow, obj);
  866. }
  867. break;
  868. case EOpenWindowMode::UNIVERSITY_WINDOW:
  869. {
  870. //displays University window (when hero enters University on adventure map)
  871. const auto * market = cl.gameState().getMarket(ObjectInstanceID(pack.object));
  872. const CGHeroInstance *hero = cl.gameInfo().getHero(ObjectInstanceID(pack.visitor));
  873. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
  874. }
  875. break;
  876. case EOpenWindowMode::MARKET_WINDOW:
  877. {
  878. //displays Thieves' Guild window (when hero enters Den of Thieves)
  879. const CGObjectInstance *obj = cl.gameInfo().getObj(ObjectInstanceID(pack.object));
  880. const CGHeroInstance *hero = cl.gameInfo().getHero(ObjectInstanceID(pack.visitor));
  881. const auto market = cl.gameState().getMarket(pack.object);
  882. const auto * tile = cl.gameInfo().getTile(obj->visitablePos());
  883. const auto * topObject = cl.gameInfo().getObjInstance(tile->visitableObjects.back());
  884. callInterfaceIfPresent(cl, topObject->getOwner(), &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
  885. }
  886. break;
  887. case EOpenWindowMode::HILL_FORT_WINDOW:
  888. {
  889. assert(pack.queryID == QueryID::NONE);
  890. //displays Hill fort window
  891. const CGObjectInstance *obj = cl.gameInfo().getObj(ObjectInstanceID(pack.object));
  892. const CGHeroInstance *hero = cl.gameInfo().getHero(ObjectInstanceID(pack.visitor));
  893. const auto * tile = cl.gameInfo().getTile(obj->visitablePos());
  894. const auto * topObject = cl.gameInfo().getObjInstance(tile->visitableObjects.back());
  895. callInterfaceIfPresent(cl, topObject->getOwner(), &IGameEventsReceiver::showHillFortWindow, obj, hero);
  896. }
  897. break;
  898. case EOpenWindowMode::PUZZLE_MAP:
  899. {
  900. assert(pack.queryID == QueryID::NONE);
  901. const CGHeroInstance *hero = cl.gameInfo().getHero(ObjectInstanceID(pack.visitor));
  902. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showPuzzleMap);
  903. }
  904. break;
  905. case EOpenWindowMode::TAVERN_WINDOW:
  906. {
  907. const CGObjectInstance *obj1 = cl.gameInfo().getObj(ObjectInstanceID(pack.object));
  908. const CGHeroInstance * hero = cl.gameInfo().getHero(ObjectInstanceID(pack.visitor));
  909. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showTavernWindow, obj1, hero, pack.queryID);
  910. }
  911. break;
  912. }
  913. }
  914. void ApplyClientNetPackVisitor::visitCenterView(CenterView & pack)
  915. {
  916. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::centerView, pack.pos, pack.focusTime);
  917. }
  918. void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
  919. {
  920. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  921. const CGObjectInstance * obj = pack.newObject.get();
  922. GAME->map().onObjectFadeIn(obj, pack.initiator);
  923. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  924. {
  925. if(gs.isVisibleFor(obj, i->first))
  926. i->second->newObject(obj);
  927. }
  928. GAME->map().waitForOngoingAnimations();
  929. }
  930. void ApplyClientNetPackVisitor::visitSetAvailableArtifacts(SetAvailableArtifacts & pack)
  931. {
  932. if(!pack.id.hasValue()) //artifact merchants globally
  933. {
  934. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  935. }
  936. else
  937. {
  938. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl.gameInfo().getObj(ObjectInstanceID(pack.id)));
  939. assert(bm);
  940. const auto * tile = cl.gameInfo().getTile(bm->visitablePos());
  941. const auto * topObject = cl.gameInfo().getObjInstance(tile->visitableObjects.back());
  942. callInterfaceIfPresent(cl, topObject->getOwner(), &IGameEventsReceiver::availableArtifactsChanged, bm);
  943. }
  944. }
  945. void ApplyClientNetPackVisitor::visitEntitiesChanged(EntitiesChanged & pack)
  946. {
  947. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  948. }
  949. void ApplyClientNetPackVisitor::visitPlayerCheated(PlayerCheated & pack)
  950. {
  951. if(pack.colorScheme != ColorScheme::KEEP && vstd::contains(cl.playerint, pack.player))
  952. cl.playerint[pack.player]->setColorScheme(pack.colorScheme);
  953. }