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GameConnection.cpp 3.5 KB

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  1. /*
  2. * GameConnection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameConnection.h"
  12. #include "BinaryDeserializer.h"
  13. #include "BinarySerializer.h"
  14. #include "../gameState/CGameState.h"
  15. #include "../networkPacks/NetPacksBase.h"
  16. #include "../network/NetworkInterface.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class DLL_LINKAGE ConnectionPackWriter final : public IBinaryWriter
  19. {
  20. public:
  21. std::vector<std::byte> buffer;
  22. int write(const std::byte * data, unsigned size) final;
  23. };
  24. class DLL_LINKAGE ConnectionPackReader final : public IBinaryReader
  25. {
  26. public:
  27. const std::vector<std::byte> * buffer;
  28. size_t position;
  29. int read(std::byte * data, unsigned size) final;
  30. };
  31. int ConnectionPackWriter::write(const std::byte * data, unsigned size)
  32. {
  33. buffer.insert(buffer.end(), data, data + size);
  34. return size;
  35. }
  36. int ConnectionPackReader::read(std::byte * data, unsigned size)
  37. {
  38. if (position + size > buffer->size())
  39. throw std::runtime_error("End of file reached when reading received network pack!");
  40. std::copy_n(buffer->begin() + position, size, data);
  41. position += size;
  42. return size;
  43. }
  44. GameConnection::GameConnection(std::weak_ptr<INetworkConnection> networkConnection)
  45. : networkConnection(networkConnection)
  46. , packReader(std::make_unique<ConnectionPackReader>())
  47. , packWriter(std::make_unique<ConnectionPackWriter>())
  48. , deserializer(std::make_unique<BinaryDeserializer>(packReader.get()))
  49. , serializer(std::make_unique<BinarySerializer>(packWriter.get()))
  50. , connectionID(-1)
  51. {
  52. assert(networkConnection.lock() != nullptr);
  53. enterLobbyConnectionMode();
  54. deserializer->version = ESerializationVersion::CURRENT;
  55. }
  56. GameConnection::~GameConnection() = default;
  57. int GameConnection::getConnectionID() const
  58. {
  59. return connectionID;
  60. }
  61. void GameConnection::sendPack(const CPack & pack)
  62. {
  63. std::scoped_lock lock(writeMutex);
  64. auto connectionPtr = networkConnection.lock();
  65. if (!connectionPtr)
  66. throw std::runtime_error("Attempt to send packet on a closed connection!");
  67. packWriter->buffer.clear();
  68. *serializer & &pack;
  69. logNetwork->trace("Sending a pack of type %s", typeid(pack).name());
  70. connectionPtr->sendPacket(packWriter->buffer);
  71. packWriter->buffer.clear();
  72. serializer->clear();
  73. }
  74. std::unique_ptr<CPack> GameConnection::retrievePack(const std::vector<std::byte> & data)
  75. {
  76. std::unique_ptr<CPack> result;
  77. packReader->buffer = &data;
  78. packReader->position = 0;
  79. *deserializer & result;
  80. if (result == nullptr)
  81. throw std::runtime_error("Failed to retrieve pack!");
  82. if (packReader->position != data.size())
  83. throw std::runtime_error("Failed to retrieve pack! Not all data has been read!");
  84. auto packRawPtr = result.get();
  85. logNetwork->trace("Received CPack of type %s", typeid(*packRawPtr).name());
  86. deserializer->clear();
  87. return result;
  88. }
  89. bool GameConnection::isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const
  90. {
  91. return otherConnection != nullptr && networkConnection.lock() == otherConnection;
  92. }
  93. std::shared_ptr<INetworkConnection> GameConnection::getConnection()
  94. {
  95. return networkConnection.lock();
  96. }
  97. void GameConnection::enterLobbyConnectionMode()
  98. {
  99. deserializer->clear();
  100. serializer->clear();
  101. }
  102. void GameConnection::setCallback(IGameInfoCallback & cb)
  103. {
  104. deserializer->cb = &cb;
  105. }
  106. void GameConnection::setSerializationVersion(ESerializationVersion version)
  107. {
  108. deserializer->version = version;
  109. serializer->version = version;
  110. }
  111. VCMI_LIB_NAMESPACE_END