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							- #include "stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "hch\CLodHandler.h"
 
- #include "CPlayerInterface.h"
 
- #include "hch\CPreGameTextHandler.h"
 
- #include "hch\CGeneralTextHandler.h"
 
- #include "hch\CTownHandler.h"
 
- #include "CPathfinder.h"
 
- #include "CGameInfo.h"
 
- #include "SDL_Extensions.h"
 
- #include "CCallback.h"
 
- #include <boost/assign/std/vector.hpp>
 
- #include "mapHandler.h"
 
- #include "CMessage.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include "CLua.h"
 
- #include "hch/CHeroHandler.h"
 
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
 
- using namespace boost::logic;
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- CAdvMapInt::~CAdvMapInt()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- AdventureMapButton::AdventureMapButton ()
 
- {
 
- 	type=2;
 
- 	abs=true;
 
- 	active=false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- }
 
- AdventureMapButton::AdventureMapButton
 
- ( std::string Name, std::string HelpBox, void(CAdvMapInt::*Function)(), int x, int y, std::string defName, bool activ, std::vector<std::string> * add )
 
- {
 
- 	type=2;
 
- 	abs=true;
 
- 	active=false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- 	name=Name;
 
- 	helpBox=HelpBox;
 
- 	int est = LOCPLINT->playerID;
 
- 	CDefHandler * temp = CGI->spriteh->giveDef(defName); //todo: moze cieknac
 
- 	for (int i=0;i<temp->ourImages.size();i++)
 
- 	{
 
- 		imgs.resize(1);
 
- 		imgs[0].push_back(temp->ourImages[i].bitmap);
 
- 		blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
 
- 	}
 
- 	if (add)
 
- 	{
 
- 		imgs.resize(imgs.size()+add->size());
 
- 		for (int i=0; i<add->size();i++)
 
- 		{
 
- 			temp = CGI->spriteh->giveDef((*add)[i]);
 
- 			for (int j=0;j<temp->ourImages.size();j++)
 
- 			{
 
- 				imgs[i+1].push_back(temp->ourImages[j].bitmap);
 
- 				blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
 
- 			}
 
- 		}
 
- 		delete add;
 
- 	}
 
- 	function = Function;
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	pos.w = imgs[curimg][0]->w;
 
- 	pos.h = imgs[curimg][0]->h  -1;
 
- 	if (activ)
 
- 		activate();
 
- }
 
- void AdventureMapButton::clickLeft (tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		state=1;
 
- 	}
 
- 	else 
 
- 	{
 
- 		state=0;
 
- 	}
 
- 	show();
 
- 	if (pressedL && (down==false))
 
- 		(LOCPLINT->adventureInt->*function)();
 
- 	pressedL=state;
 
- }
 
- void AdventureMapButton::clickRight (tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
 
- }
 
- void AdventureMapButton::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if (on)
 
- 		LOCPLINT->adventureInt->statusbar.print(name);
 
- 	else if (LOCPLINT->adventureInt->statusbar.current==name)
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- }
 
- void AdventureMapButton::activate()
 
- {
 
- 	if (active) return;
 
- 	active=true;
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- }
 
- void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- 	//TODO: check if it's shortcut
 
- }
 
- void AdventureMapButton::deactivate()
 
- {
 
- 	if (!active) return;
 
- 	active=false;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- }
 
- void CList::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- }; 
 
- void CList::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- }; 
 
- void CList::clickLeft(tribool down)
 
- {
 
- };
 
- CHeroList::CHeroList()
 
- {
 
- 	pos = genRect(192,64,609,196);
 
- 	
 
- 	arrupp = genRect(16,64,609,196);
 
- 	arrdop = genRect(16,64,609,372);
 
-  //32px per hero
 
- 	posmobx = 610;
 
- 	posmoby = 213;
 
- 	posporx = 617;
 
- 	pospory = 212;
 
- 	posmanx = 666;
 
- 	posmany = 213;
 
- 	
 
- 	arrup = CGI->spriteh->giveDef("IAM012.DEF");
 
- 	arrdo = CGI->spriteh->giveDef("IAM013.DEF");
 
- 	mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
 
- 	mana = CGI->spriteh->giveDef("IMANA.DEF");
 
- 	empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
 
- 	selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	from = 0;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	bg = CSDL_Ext::newSurface(68,193,ekran);
 
- 	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
 
- 	}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	selected = which;
 
- 	if (which>=items.size()) 
 
- 		return;
 
- 	LOCPLINT->adventureInt->centerOn(items[which].first->pos);
 
- 	LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
 
- 	LOCPLINT->adventureInt->selection.selected = items[which].first;
 
- 	LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
 
- 	draw();
 
- 	LOCPLINT->adventureInt->townList.draw();
 
- 	
 
- 	LOCPLINT->adventureInt->infoBar.draw(NULL);
 
- }
 
- void CHeroList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAtWR(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			blitAtWR(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		float ny = (float)hy/(float)32;
 
- 		if (ny>5 || ny<0)
 
- 			return;
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListUp.first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  5)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListDown.first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	float ny = (float)hy/(float)32;
 
- 	if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp+=(items[from+ny].first->name),(items[from+ny].first->type->heroClass->name);
 
- 	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::draw()
 
- {	
 
- 	for (int iT=0+from;iT<5+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAtWR(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
 
- 			blitAtWR(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
 
- 			blitAtWR(empty,posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAtWR(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
 
- 		pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAtWR(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
 
- 		SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
 
- 		blitAtWR(temp,posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
 
- 		{
 
- 			blitAtWR(selection,posporx,pospory+i*32);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAtWR(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from>5)
 
- 		blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAtWR(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
- CTownList::CTownList()
 
- {
 
- 	pos = genRect(192,48,747,196);
 
- 	arrup = CGI->spriteh->giveDef("IAM014.DEF");
 
- 	arrdo = CGI->spriteh->giveDef("IAM015.DEF");
 
- 	arrupp.x=747;
 
- 	arrupp.y=196;
 
- 	arrupp.w=arrup->ourImages[0].bitmap->w;
 
- 	arrupp.h=arrup->ourImages[0].bitmap->h;
 
- 	arrdop.x=747;
 
- 	arrdop.y=372;
 
- 	arrdop.w=arrdo->ourImages[0].bitmap->w;
 
- 	arrdop.h=arrdo->ourImages[0].bitmap->h;
 
- 	posporx = 747;
 
- 	pospory = 212;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	
 
- }
 
- void CTownList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyTowns();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	selected = which;
 
- 	if (which>=items.size()) 
 
- 		return;
 
- 	LOCPLINT->adventureInt->centerOn(items[which]->pos);
 
- 	LOCPLINT->adventureInt->selection.type = TOWNI_TYPE;
 
- 	LOCPLINT->adventureInt->selection.selected = items[which];
 
- 	LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 	draw();
 
- 	LOCPLINT->adventureInt->heroList.draw();
 
- }
 
- void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  5)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	float ny = (float)hy/(float)32;
 
- 	if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	};
 
- 	//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
 
- }
 
- void CTownList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAtWR(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			blitAtWR(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		float ny = (float)hy/(float)32;
 
- 		if (ny>5 || ny<0)
 
- 			return;
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down)
 
- {	
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw()
 
- {	
 
- 	for (int iT=0+from;iT<5+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAtWR(CGI->townh->getPic(-1),posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		blitAtWR(CGI->townh->getPic(items[i]->town->typeID),posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
 
- 		{
 
- 			blitAtWR(CGI->townh->getPic(-2),posporx,pospory+i*32);
 
- 		}
 
- 		//TODO: dodac oznaczanie zbudowania w danej turze i posiadania fortu
 
- 	}
 
- 	if (from>0)
 
- 		blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAtWR(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from>5)
 
- 		blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAtWR(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
- CStatusBar::CStatusBar(int x, int y)
 
- {
 
- 	bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(bg->w/2)+x;
 
- 	middley=(bg->h/2)+y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	current="";
 
- 	blitAtWR(bg,pos.x,pos.y);
 
- }
 
- void CStatusBar::print(std::string text)
 
- {
 
- 	current=text;
 
- 	blitAtWR(bg,pos.x,pos.y);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly);
 
- }
 
- void CStatusBar::show()
 
- {
 
- 	blitAtWR(bg,pos.x,pos.y);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly);
 
- }
 
- CMinimap::CMinimap(bool draw)
 
- {
 
- 	statusbarTxt = CGI->preth->advWorldMap.first;
 
- 	rcText = CGI->preth->advWorldMap.second;
 
- 	pos.x=630;
 
- 	pos.y=26;
 
- 	pos.h=pos.w=144;
 
- 	int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
 
- 		ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
 
- 	radar = newSurface(rx,ry);
 
- 	temps = newSurface(144,144);
 
- 	SDL_FillRect(radar,NULL,0x00FFFF);
 
- 	for (int i=0; i<radar->w; i++)
 
- 	{
 
- 		if (i%4 || (i==0))
 
- 		{
 
- 			SDL_PutPixel(radar,i,0,255,75,125);
 
- 			SDL_PutPixel(radar,i,radar->h-1,255,75,125);
 
- 		}
 
- 	}
 
- 	for (int i=0; i<radar->h; i++)
 
- 	{
 
- 		if ((i%4) || (i==0))
 
- 		{
 
- 			SDL_PutPixel(radar,0,i,255,75,125);
 
- 			SDL_PutPixel(radar,radar->w-1,i,255,75,125);
 
- 		}
 
- 	}
 
- 	SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));	
 
- 	//radar = CGI->spriteh->giveDef("RADAR.DEF");
 
- 	std::ifstream is("config/minimap.txt",std::ifstream::in);
 
- 	for (int i=0;i<TERRAIN_TYPES;i++)
 
- 	{
 
- 		std::pair<int,SDL_Color> vinya;
 
- 		std::pair<int,SDL_Color> vinya2;
 
- 		int pom;
 
- 		is >> pom;
 
- 		vinya2.first=vinya.first=pom;
 
- 		is >> pom;
 
- 		vinya.second.r=pom;
 
- 		is >> pom;
 
- 		vinya.second.g=pom;
 
- 		is >> pom;
 
- 		vinya.second.b=pom;
 
- 		is >> pom;
 
- 		vinya2.second.r=pom;
 
- 		is >> pom;
 
- 		vinya2.second.g=pom;
 
- 		is >> pom;
 
- 		vinya2.second.b=pom;	
 
- 		vinya.second.unused=vinya2.second.unused=255;
 
- 		colors.insert(vinya);
 
- 		colorsBlocked.insert(vinya2);
 
- 	}
 
- 	is.close();
 
- 	if (draw)
 
- 		redraw();
 
- }
 
- void CMinimap::draw()
 
- {
 
- 	//draw terrain
 
- 	blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	//draw heroes
 
- 	std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
 
- 	int mw = map[0]->w, mh = map[0]->h,
 
- 		wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
 
- 	for (int i=0; i<hh.size();i++)
 
- 	{
 
- 		int3 hpos = hh[i]->getPosition(false);
 
- 		float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
 
- 		int3 maplgp ( zawx*mw, zawy*mh, hpos.z );
 
- 		for (int ii=0; ii<wo; ii++)
 
- 		{
 
- 			for (int jj=0; jj<ho; jj++)
 
- 			{
 
- 				SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,CGI->playerColors[hh[i]->getOwner()].r,CGI->playerColors[hh[i]->getOwner()].g,CGI->playerColors[hh[i]->getOwner()].b);
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
 
- 	//draw FoW
 
- 	//for (int i=0; i<mw; i++)
 
- 	//{
 
- 	//	for (int j=0; j<mh; j++)
 
- 	//	{
 
- 	//		int3 pp((((float)i/mw)*CGI->mh->sizes.x), (((float)j/mh)*CGI->mh->sizes.y), LOCPLINT->adventureInt->position.z);
 
- 	//		/*pp.x = (((float)i/mw)*CGI->mh->sizes.x);
 
- 	//		pp.y = (((float)j/mh)*CGI->mh->sizes.y);
 
- 	//		pp.z = LOCPLINT->adventureInt->position.z;*/
 
- 	//		if ( !LOCPLINT->cb->isVisible(pp) )
 
- 	//		{
 
- 	//			for (int ii=0; ii<wo; ii++)
 
- 	//			{
 
- 	//				for (int jj=0; jj<ho; jj++)
 
- 	//				{
 
- 	//					if ((i+ii<pos.w-1) && (j+jj<pos.h-1))
 
- 	//						SDL_PutPixelWithoutRefresh(temps,i+ii,j+jj,0,0,0);
 
- 	//				}
 
- 	//			}
 
- 	//		}
 
- 	//	}
 
- 	//}
 
- 	//update(temps);
 
- 	blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	
 
- 	//draw radar
 
- 	int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w, 
 
- 		by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
 
- 	blitAt(radar,bx,by,temps);
 
- 	blitAt(temps,pos.x,pos.y);
 
- }
 
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
 
- {
 
- 	(CGameInfo::mainObj);
 
- 	for (int i=0; i<CGI->mh->sizes.z; i++)
 
- 	{
 
- 		SDL_Surface * pom ;
 
- 		if ((level>=0) && (i!=level))
 
- 			continue;
 
- 		if (map.size()<i+1)
 
- 			pom = CSDL_Ext::newSurface(pos.w,pos.h,ekran);
 
- 		else pom = map[i];
 
- 		for (int x=0;x<pos.w;x++)
 
- 		{
 
- 			for (int y=0;y<pos.h;y++)
 
- 			{
 
- 				int mx=(CGI->mh->sizes.x*x)/pos.w;
 
- 				int my=(CGI->mh->sizes.y*y)/pos.h;
 
- 				if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))
 
- 					SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);
 
- 				else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);
 
- 			}
 
- 		}
 
- 		map.push_back(pom);
 
- 	}
 
- }
 
- void CMinimap::updateRadar()
 
- {}
 
- void CMinimap::clickRight (tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
 
- }
 
- void CMinimap::clickLeft (tribool down)
 
- {
 
- 	if (down && (!pressedL))
 
- 		MotionInterested::activate();
 
- 	else if (!down)
 
- 	{
 
- 		if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
 
- 			MotionInterested::deactivate();
 
- 	}
 
- 	ClickableL::clickLeft(down);
 
- 	if (!((bool)down))
 
- 		return;
 
- 	
 
- 	float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
 
- 		dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
 
- 	int3 newCPos;
 
- 	newCPos.x = (CGI->mh->sizes.x*dx);
 
- 	newCPos.y = (CGI->mh->sizes.y*dy);
 
- 	newCPos.z = LOCPLINT->adventureInt->position.z;
 
- 	LOCPLINT->adventureInt->centerOn(newCPos);
 
- }
 
- void CMinimap::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if (on)
 
- 		LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
 
- 	else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- }
 
- void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if (pressedL)
 
- 	{
 
- 		clickLeft(true);
 
- 	}
 
- }
 
- void CMinimap::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	if (pressedL)
 
- 		MotionInterested::activate();
 
- }
 
- void CMinimap::deactivate()
 
- {
 
- 	if (pressedL)
 
- 		MotionInterested::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- CTerrainRect::CTerrainRect():currentPath(NULL)
 
- {
 
- 	tilesw=19;
 
- 	tilesh=18;
 
- 	pos.x=7;
 
- 	pos.y=6;
 
- 	pos.w=593;
 
- 	pos.h=547;
 
- 	arrows = CGI->spriteh->giveDef("ADAG.DEF");
 
- 	for(int y=0; y<arrows->ourImages.size(); ++y)
 
- 	{
 
- 		CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap);
 
- 	}
 
- }
 
- void CTerrainRect::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- }; 
 
- void CTerrainRect::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- }; 
 
- void CTerrainRect::clickLeft(tribool down)
 
- {
 
- 	LOGE("Left mouse button down2");
 
- 	if ((down==false) || indeterminate(down))
 
- 		return;
 
- 	if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE)
 
- 	{
 
- 		if (currentPath)
 
- 		{
 
- 			delete currentPath;
 
- 			currentPath = NULL;
 
- 		}
 
- 		return;
 
- 	}
 
- 	int3 mp = whichTileIsIt();
 
- 	if ((mp.x<0) || (mp.y<0))
 
- 		return;
 
- 	bool mres =true;
 
- 	if (currentPath)
 
- 	{
 
- 		if ( (currentPath->endPos()) == mp)
 
- 		{ //move
 
- 			CPath sended(*currentPath); //temporary path - engine will operate on it
 
- 			mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
 
- 		}
 
- 		else
 
- 		{
 
- 			delete currentPath;
 
- 			currentPath=NULL;
 
- 		}
 
- 	}
 
- 	const CGHeroInstance * currentHero = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first;
 
- 	int3 bufpos = currentHero->getPosition(false);
 
- 	//bufpos.x-=1;
 
- 	if (mres)
 
- 		currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1);
 
- 	//if (LOCPLINT->objsToBlit.size()==0)
 
- 	//{
 
- 	//	CSimpleWindow * temp = CMessage::genWindow(" Tutaj dlugi dlugo test Tutaj dlugi dlugi dlugo test Tutaj dlugi dlugi dlugo test Tutaj dlugi dlugi dlugo test {Tutaj tytul} Tutaj dlugi dlugi dlugo test",0);
 
- 	//	temp->pos.x=temp->pos.y=0;temp->ID=3;
 
- 	//	LOCPLINT->objsToBlit.push_back(temp);
 
- 	//}
 
- 	//SDL_Delay(5000);
 
- }
 
- void CTerrainRect::clickRight(tribool down)
 
- {
 
- }
 
- void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
 
- 	if (pom!=curHoveredTile)
 
- 		curHoveredTile=pom;
 
- 	else 
 
- 		return;
 
- 	std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
 
- 	if (temp.size())
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 	}
 
- }
 
- void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
 
- void CTerrainRect::hover(bool on)
 
- {
 
- 	if (!on)
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- }
 
- void CTerrainRect::show()
 
- {
 
- 	SDL_Surface * teren = CGI->mh->terrainRect
 
- 		(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
 
- 		tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, LOCPLINT->cb->getVisibilityMap());
 
- 	SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
 
- 	SDL_FreeSurface(teren);
 
- 	if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
 
- 	{
 
- 		for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- 		{
 
- 			int pn=-1;//number of picture
 
- 			if (i==0) //last tile
 
- 			{
 
- 				int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
 
- 					y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
 
- 				if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 					continue;
 
- 				pn=0;
 
- 			}
 
- 			else
 
- 			{
 
- 				std::vector<CPathNode> & cv = currentPath->nodes;
 
- 				if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 					{
 
- 						pn = 3;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 12;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 21;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 22;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 2;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 4;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 13;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 22;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 5;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 14;
 
- 					}
 
- 					else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
 
- 					{
 
- 						pn = 23;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 24;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 4;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 6;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 					{
 
- 						pn = 15;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 24;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 					{
 
- 						pn = 7;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 16;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 17;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 6;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 18;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 8;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 9;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 18;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 1;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 10;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 					{
 
- 						pn = 19;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 8;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 20;
 
- 					}
 
- 				}
 
- 				else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 					{
 
- 						pn = 2;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 					{
 
- 						pn = 11;
 
- 					}
 
- 					else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 					{
 
- 						pn = 20;
 
- 					}
 
- 				}
 
- 			}
 
- 			if (  ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement)
 
- 				pn+=25;
 
- 			if (pn>=0)
 
- 			{			
 
- 				int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
 
- 					y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
 
- 				if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 					continue;
 
- 				int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
 
- 					hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
 
- 				if (hvx<0 && hvy<0)
 
- 					blitAtWR(arrows->ourImages[pn].bitmap,x,y);
 
- 				else if(hvx<0)
 
- 					SDL_BlitSurface
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
 
- 						ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
 
- 				else if (hvy<0)
 
- 				{
 
- 					SDL_BlitSurface
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
 
- 						ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
 
- 				}
 
- 				else
 
- 					SDL_BlitSurface
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
 
- 						ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
 
- 			}
 
- 		} //for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- 	} // if (currentPath)
 
- }
 
- int3 CTerrainRect::whichTileIsIt(int x, int y)
 
- {
 
- 	int3 ret;
 
- 	ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
 
- 	ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
 
- 	ret.z = LOCPLINT->adventureInt->position.z;
 
- 	return ret;
 
- }
 
- int3 CTerrainRect::whichTileIsIt()
 
- {
 
- 	return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
 
- }
 
- void CResDataBar::clickRight (tribool down)
 
- {
 
- }
 
- void CResDataBar::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void CResDataBar::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- CResDataBar::CResDataBar()
 
- {
 
- 	bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	//std::vector<SDL_Color> kolory;
 
- 	//SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255};
 
- 	//kolory+=p1,p2,p3;
 
- 	//blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory);
 
- 	blueToPlayersAdv(bg,LOCPLINT->playerID,2);
 
- 	pos = genRect(bg->h,bg->w,3,575);
 
- 	txtpos  +=  (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
 
- 		(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
 
- 		(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
 
- 	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
 
- 		CGI->generaltexth->allTexts[64] + ": %s";
 
- }
 
- CResDataBar::~CResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CResDataBar::draw()
 
- {
 
- 	blitAt(bg,pos.x,pos.y);
 
- 	char * buf = new char[15];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
 
- 	itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
 
- 	itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
 
- 	printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
 
- 	temp.clear();
 
- 	updateRect(&pos,ekran);
 
- 	delete buf;
 
- }
 
- CInfoBar::CInfoBar()
 
- {
 
- 	pos.x=605;
 
- 	pos.y=389;
 
- 	pos.w=194;
 
- 	pos.h=186;
 
- }
 
- void CInfoBar::draw(void * specific)
 
- {
 
- 	//if (!specific)
 
- 	//	specific = LOCPLINT->adventureInt->selection.selected;
 
- 	SDL_Surface * todr = LOCPLINT->infoWin(specific);
 
- 	if (!todr)
 
- 		return;
 
- 	blitAt(todr,pos.x,pos.y);
 
- 	SDL_FreeSurface(todr);
 
- }
 
- CAdvMapInt::CAdvMapInt(int Player)
 
- :player(Player),
 
- statusbar(7,556),
 
- kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,
 
- 			 &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF"),
 
- underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,
 
- 		   &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),
 
- questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,
 
- 		 &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF"),
 
- sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,
 
- 		  &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF"),
 
- moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,
 
- 		  &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF"),
 
- spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,
 
- 		  &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF"),
 
- advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,
 
- 		  &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF"),
 
- sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,
 
- 		  &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF"),
 
- nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
 
- 		  &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF"),
 
- endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
 
- 		  &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF")
 
- {
 
- 	LOCPLINT->adventureInt=this;
 
- 	bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
 
- 	blueToPlayersAdv(bg,player);
 
- 	scrollingLeft = false;
 
- 	scrollingRight  = false;
 
- 	scrollingUp = false ;
 
- 	scrollingDown = false ;
 
- 	updateScreen  = false;
 
- 	anim=0;
 
- 	animValHitCount=0; //animation frame
 
- 	heroList.init();
 
- 	heroList.genList();
 
- 	//townList.init();
 
- 	townList.genList();
 
- 	
 
- 	gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
 
- 	gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
 
- 	gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
 
- 	gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
 
- }
 
- void CAdvMapInt::fshowOverview()
 
- {
 
- }
 
- void CAdvMapInt::fswitchLevel()
 
- {
 
- 	if(!CGI->ac->map.twoLevel)
 
- 		return;
 
- 	if (position.z)
 
- 	{
 
- 		position.z--;
 
- 		underground.curimg=0;
 
- 		underground.show();
 
- 	}
 
- 	else 
 
- 	{
 
- 		underground.curimg=1;
 
- 		position.z++;
 
- 		underground.show();
 
- 	}
 
- 	updateScreen = true;
 
- 	minimap.draw();
 
- }
 
- void CAdvMapInt::fshowQuestlog()
 
- {
 
- }
 
- void CAdvMapInt::fsleepWake()
 
- {
 
- }
 
- void CAdvMapInt::fmoveHero()
 
- {
 
- 	if (selection.type!=HEROI_TYPE)
 
- 		return;
 
- 	if (!terrain.currentPath)
 
- 		return;
 
- 	CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
 
- 	LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
 
- }
 
- void CAdvMapInt::fshowSpellbok()
 
- {
 
- }
 
- void CAdvMapInt::fadventureOPtions()
 
- {
 
- }
 
- void CAdvMapInt::fsystemOptions()
 
- {
 
- }
 
- void CAdvMapInt::fnextHero()
 
- {
 
- }
 
- void CAdvMapInt::fendTurn()
 
- {
 
- 	LOCPLINT->makingTurn = false;
 
- }
 
- void CAdvMapInt::show()
 
- {
 
- 	blitAt(bg,0,0);
 
- 	kingOverview.show();
 
- 	kingOverview.activate();
 
- 	underground.show();
 
- 	underground.activate();
 
- 	questlog.show();
 
- 	questlog.activate();
 
- 	sleepWake.show();
 
- 	sleepWake.activate();
 
- 	moveHero.show();
 
- 	moveHero.activate();
 
- 	spellbook.show();
 
- 	spellbook.activate();
 
- 	advOptions.show();
 
- 	advOptions.activate();
 
- 	sysOptions.show();
 
- 	sysOptions.activate();
 
- 	nextHero.show();
 
- 	nextHero.activate();
 
- 	endTurn.show();
 
- 	endTurn.activate();
 
- 	minimap.activate();
 
- 	minimap.draw();
 
- 	heroList.activate();
 
- 	heroList.draw();
 
- 	townList.activate();
 
- 	townList.draw();
 
- 	terrain.activate();
 
- 	update();
 
- 	resdatabar.draw();
 
- 	statusbar.show();
 
- 	infoBar.draw();
 
- 	SDL_Flip(ekran);
 
- }
 
- void CAdvMapInt::hide()
 
- {
 
- 	kingOverview.deactivate();
 
- 	underground.deactivate();
 
- 	questlog.deactivate();
 
- 	sleepWake.deactivate();
 
- 	moveHero.deactivate();
 
- 	spellbook.deactivate();
 
- 	advOptions.deactivate();
 
- 	sysOptions.deactivate();
 
- 	nextHero.deactivate();
 
- 	endTurn.deactivate();
 
- 	minimap.deactivate();
 
- 	heroList.deactivate();
 
- 	townList.deactivate();
 
- 	terrain.deactivate();
 
- }
 
- void CAdvMapInt::update()
 
- {
 
- 	terrain.show();
 
- 	blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
 
- 	blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
 
- 	blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
 
- 	blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
 
- 	updateRect(&genRect(550,600,6,6));
 
- }
 
- void CAdvMapInt::centerOn(int3 on)
 
- {
 
- 	on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
 
- 	on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
 
- 	if (on.x<0)
 
- 		on.x=-(Woff/2);
 
- 	else if((on.x+LOCPLINT->adventureInt->terrain.tilesw)  >  (CGI->mh->sizes.x))
 
- 		on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
 
- 	if (on.y<0)
 
- 		on.y = -(Hoff/2);
 
- 	else if((on.y+LOCPLINT->adventureInt->terrain.tilesh)  >  (CGI->mh->sizes.y))
 
- 		on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
 
- 	LOCPLINT->adventureInt->position.x=on.x;
 
- 	LOCPLINT->adventureInt->position.y=on.y;
 
- 	LOCPLINT->adventureInt->position.z=on.z;
 
- 	LOCPLINT->adventureInt->updateScreen=true;
 
- 	updateMinimap=true;
 
- }
 
- CAdvMapInt::CurrentSelection::CurrentSelection()
 
- {
 
- 	type=-1;
 
- 	selected=NULL;
 
- }
 
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
 
- {	
 
- 	if (down)
 
- 	{
 
- 		boost::algorithm::erase_all(text,"\"");
 
- 		CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
 
- 		temp->pos.x=300-(temp->pos.w/2);
 
- 		temp->pos.y=300-(temp->pos.h/2);
 
- 		temp->owner = client;
 
- 		LOCPLINT->objsToBlit.push_back(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
 
- 		{
 
- 			//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
 
- 			CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
 
- 			if (!pom)
 
- 				continue;
 
- 			if (pom->owner==client)
 
- 			{
 
- 				LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int3 CAdvMapInt::verifyPos(int3 ver)
 
- {
 
- 	if (ver.x<0)
 
- 		ver.x=0;
 
- 	if (ver.y<0)
 
- 		ver.y=0;
 
- 	if (ver.z<0)
 
- 		ver.z=0;
 
- 	if (ver.x>=CGI->mh->sizes.x)
 
- 		ver.x=CGI->mh->sizes.x-1;
 
- 	if (ver.y>=CGI->mh->sizes.y)
 
- 		ver.y=CGI->mh->sizes.y-1;
 
- 	if (ver.z>=CGI->mh->sizes.z)
 
- 		ver.z=CGI->mh->sizes.z-1;
 
- 	return ver;
 
- }
 
 
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