CMT.cpp 28 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  51. # include <fcntl.h>
  52. # include <io.h>
  53. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  54. #else
  55. # define SET_BINARY_MODE(file)
  56. #endif
  57. #define CHUNK 16384
  58. const char * NAME = "VCMI 0.4 \"Vingilot\"";
  59. SDL_Surface * ekran, * screen, * screen2;
  60. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
  61. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  62. {
  63. std::vector<int> tempv = script->yourObjects();
  64. for (int i=0;i<tempv.size();i++)
  65. {
  66. (*mapa)[tempv[i]]=script;
  67. }
  68. CGI->state->cppscripts.insert(script);
  69. }
  70. void initGameState(CGameInfo * cgi)
  71. {
  72. cgi->state->day=0;
  73. /*********creating players entries in gs****************************************/
  74. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  75. {
  76. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  77. ins.second.color=ins.first;
  78. ins.second.serial=i;
  79. cgi->state->players.insert(ins);
  80. }
  81. /******************RESOURCES****************************************************/
  82. //TODO: zeby komputer dostawal inaczej niz gracz
  83. std::vector<int> startres;
  84. std::ifstream tis("config/startres.txt");
  85. int k;
  86. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  87. {
  88. tis >> k;
  89. for (int z=0;z<RESOURCE_QUANTITY;z++)
  90. tis>>k;
  91. }
  92. tis >> k;
  93. for (int i=0;i<RESOURCE_QUANTITY;i++)
  94. {
  95. tis >> k;
  96. startres.push_back(k);
  97. }
  98. tis.close();
  99. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  100. {
  101. (*i).second.resources.resize(RESOURCE_QUANTITY);
  102. for (int x=0;x<RESOURCE_QUANTITY;x++)
  103. (*i).second.resources[x] = startres[x];
  104. }
  105. /*************************HEROES************************************************/
  106. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  107. {
  108. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  109. continue;
  110. //CGHeroInstance * vhi = new CGHeroInstance();
  111. //*vhi=*(cgi->heroh->heroInstances[i]);
  112. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  113. vhi->subID = vhi->type->ID;
  114. if (!vhi->level)
  115. {
  116. vhi->exp=40+rand()%50;
  117. vhi->level = 1;
  118. }
  119. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  120. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  121. {
  122. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  123. vhi->primSkills.resize(PRIMARY_SKILLS);
  124. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  125. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  126. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  127. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  128. vhi->mana = vhi->primSkills[3]*10;
  129. }
  130. if (!vhi->name.length())
  131. {
  132. vhi->name = vhi->type->name;
  133. }
  134. if (!vhi->biography.length())
  135. {
  136. vhi->biography = vhi->type->biography;
  137. }
  138. if (vhi->portrait < 0)
  139. vhi->portrait = vhi->type->ID;
  140. //initial army
  141. if (!vhi->army.slots.size())
  142. {
  143. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  144. vhi->army.slots[0].second = (rand()%(vhi->type->high1stack-vhi->type->low1stack))+vhi->type->low1stack;
  145. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  146. vhi->army.slots[1].second = (rand()%(vhi->type->high2stack-vhi->type->low2stack))+vhi->type->low2stack;
  147. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  148. vhi->army.slots[2].second = (rand()%(vhi->type->high3stack-vhi->type->low3stack))+vhi->type->low3stack;
  149. }
  150. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  151. }
  152. /*************************FOG**OF**WAR******************************************/
  153. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  154. {
  155. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  156. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  157. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  158. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  159. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  160. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  161. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  162. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  163. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  164. k->second.fogOfWarMap[g][h][v] = 0;
  165. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  166. {
  167. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  168. {
  169. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  170. {
  171. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  172. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  173. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  174. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  175. }
  176. }
  177. }
  178. }
  179. /****************************TOWNS************************************************/
  180. for (int i=0;i<cgi->townh->townInstances.size();i++)
  181. {
  182. CGTownInstance * vti = new CGTownInstance();
  183. (*vti)=*(cgi->townh->townInstances[i]);
  184. if (vti->name.length()==0) // if town hasn't name we draw it
  185. vti->name=vti->town->names[rand()%vti->town->names.size()];
  186. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  187. }
  188. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  189. {
  190. if(k->first==-1 || k->first==255)
  191. continue;
  192. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  193. {
  194. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  195. {
  196. for(int ch=0; ch<k->second.towns.size(); ++ch)
  197. {
  198. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  199. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  200. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  201. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  202. }
  203. }
  204. }
  205. }
  206. /****************************SCRIPTS************************************************/
  207. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  208. /****************************C++ OBJECT SCRIPTS************************************************/
  209. std::map<int,CCPPObjectScript*> scripts;
  210. CScriptCallback * csc = new CScriptCallback();
  211. csc->gs = cgi->state;
  212. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  213. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  214. handleCPPObjS(&scripts,new CPickable(csc));
  215. handleCPPObjS(&scripts,new CMines(csc));
  216. //created map
  217. /****************************LUA OBJECT SCRIPTS************************************************/
  218. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  219. for (int i=0; i<lf->size(); i++)
  220. {
  221. try
  222. {
  223. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  224. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  225. CLuaCallback::registerFuncs(objs->is);
  226. //objs
  227. for (int j=0; j<temp->size(); j++)
  228. {
  229. int obid ; //obj ID
  230. int dspos = (*temp)[j].find_first_of('_');
  231. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  232. std::string fname = (*temp)[j].substr(0,dspos);
  233. if (skrypty->find(obid)==skrypty->end())
  234. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  235. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  236. }
  237. delete temp;
  238. }HANDLE_EXCEPTION
  239. }
  240. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  241. std::string temps("newObject");
  242. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  243. {
  244. //c++ scripts
  245. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  246. {
  247. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  248. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  249. }
  250. else
  251. {
  252. CGI->objh->objInstances[i]->state = NULL;
  253. }
  254. // lua scripts
  255. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  256. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  257. }
  258. delete lf;
  259. }
  260. int _tmain(int argc, _TCHAR* argv[])
  261. {
  262. //CLuaHandler luatest;
  263. //luatest.test();
  264. //CBIKHandler cb;
  265. //cb.open("CSECRET.BIK");
  266. THC timeHandler tmh;
  267. THC tmh.getDif();
  268. int xx=0, yy=0, zz=0;
  269. SDL_Event sEvent;
  270. srand ( time(NULL) );
  271. SDL_Surface *temp;
  272. std::vector<SDL_Surface*> Sprites;
  273. float i;
  274. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  275. {
  276. CPG=NULL;
  277. TTF_Init();
  278. atexit(TTF_Quit);
  279. atexit(SDL_Quit);
  280. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  281. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  282. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  283. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  284. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  285. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  286. CMusicHandler * mush = new CMusicHandler; //initializing audio
  287. mush->initMusics();
  288. //audio initialized
  289. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  290. {
  291. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  292. // well, there's no music, but most games don't break without music...
  293. }*/
  294. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  295. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  296. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  297. ekran = screen;
  298. SDL_WM_SetCaption(NAME,""); //set window title
  299. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  300. CGameInfo::mainObj = cgi;
  301. cgi->consoleh = new CConsoleHandler;
  302. cgi->mush = mush;
  303. cgi->curh = new CCursorHandler;
  304. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  305. cgi->spriteh = new CLodHandler;
  306. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  307. cgi->bitmaph = new CLodHandler;
  308. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  309. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  310. cgi->curh->initCursor();
  311. cgi->curh->showGraphicCursor();
  312. cgi->screenh = new CScreenHandler;
  313. cgi->screenh->initScreen();
  314. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  315. //colors initialization
  316. SDL_Color p;
  317. p.unused = 0;
  318. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  319. cgi->playerColors.push_back(p); //red
  320. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  321. cgi->playerColors.push_back(p); //blue
  322. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  323. cgi->playerColors.push_back(p);//tan
  324. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  325. cgi->playerColors.push_back(p); //green
  326. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  327. cgi->playerColors.push_back(p); //orange
  328. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  329. cgi->playerColors.push_back(p); //purple
  330. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  331. cgi->playerColors.push_back(p);//teal
  332. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  333. cgi->playerColors.push_back(p);//pink
  334. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  335. cgi->neutralColor = p;//gray
  336. //colors initialized
  337. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  338. CMessage::init();
  339. cgi->townh = new CTownHandler;
  340. cgi->townh->loadNames();
  341. CAbilityHandler * abilh = new CAbilityHandler;
  342. abilh->loadAbilities();
  343. cgi->abilh = abilh;
  344. CHeroHandler * heroh = new CHeroHandler;
  345. heroh->loadHeroes();
  346. heroh->loadPortraits();
  347. cgi->heroh = heroh;
  348. cgi->generaltexth = new CGeneralTextHandler;
  349. cgi->generaltexth->load();
  350. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  351. //initializing hero flags
  352. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  353. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  354. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  355. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  356. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  357. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  358. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  359. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  360. for(int q=0; q<8; ++q)
  361. {
  362. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  363. {
  364. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  365. {
  366. for(int e=0; e<8; ++e)
  367. {
  368. Cimage nci;
  369. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  370. nci.groupNumber = 10;
  371. nci.imName = std::string();
  372. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  373. }
  374. o+=8;
  375. }
  376. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  377. {
  378. for(int e=0; e<8; ++e)
  379. {
  380. Cimage nci;
  381. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  382. nci.groupNumber = 11;
  383. nci.imName = std::string();
  384. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  385. }
  386. o+=8;
  387. }
  388. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  389. {
  390. for(int e=0; e<8; ++e)
  391. {
  392. Cimage nci;
  393. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  394. nci.groupNumber = 12;
  395. nci.imName = std::string();
  396. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  397. }
  398. o+=8;
  399. }
  400. }
  401. for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  402. {
  403. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  404. }
  405. cgi->heroh->flags1[q]->alphaTransformed = true;
  406. }
  407. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  408. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  409. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  410. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  411. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  412. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  413. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  414. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  415. for(int q=0; q<8; ++q)
  416. {
  417. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  418. {
  419. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  420. {
  421. for(int e=0; e<8; ++e)
  422. {
  423. Cimage nci;
  424. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  425. nci.groupNumber = 10;
  426. nci.imName = std::string();
  427. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  428. }
  429. o+=8;
  430. }
  431. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  432. {
  433. for(int e=0; e<8; ++e)
  434. {
  435. Cimage nci;
  436. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  437. nci.groupNumber = 11;
  438. nci.imName = std::string();
  439. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  440. }
  441. o+=8;
  442. }
  443. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  444. {
  445. for(int e=0; e<8; ++e)
  446. {
  447. Cimage nci;
  448. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  449. nci.groupNumber = 12;
  450. nci.imName = std::string();
  451. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  452. }
  453. o+=8;
  454. }
  455. }
  456. for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  457. {
  458. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  459. }
  460. cgi->heroh->flags2[q]->alphaTransformed = true;
  461. }
  462. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  463. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  464. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  465. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  466. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  467. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  468. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  469. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  470. for(int q=0; q<8; ++q)
  471. {
  472. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  473. {
  474. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  475. {
  476. for(int e=0; e<8; ++e)
  477. {
  478. Cimage nci;
  479. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  480. nci.groupNumber = 10;
  481. nci.imName = std::string();
  482. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  483. }
  484. o+=8;
  485. }
  486. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  487. {
  488. for(int e=0; e<8; ++e)
  489. {
  490. Cimage nci;
  491. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  492. nci.groupNumber = 11;
  493. nci.imName = std::string();
  494. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  495. }
  496. o+=8;
  497. }
  498. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  499. {
  500. for(int e=0; e<8; ++e)
  501. {
  502. Cimage nci;
  503. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  504. nci.groupNumber = 12;
  505. nci.imName = std::string();
  506. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  507. }
  508. o+=8;
  509. }
  510. }
  511. for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  512. {
  513. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  514. }
  515. cgi->heroh->flags3[q]->alphaTransformed = true;
  516. }
  517. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  518. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  519. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  520. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  521. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  522. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  523. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  524. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  525. for(int q=0; q<8; ++q)
  526. {
  527. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  528. {
  529. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  530. {
  531. for(int e=0; e<8; ++e)
  532. {
  533. Cimage nci;
  534. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  535. nci.groupNumber = 10;
  536. nci.imName = std::string();
  537. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  538. }
  539. o+=8;
  540. }
  541. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  542. {
  543. for(int e=0; e<8; ++e)
  544. {
  545. Cimage nci;
  546. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  547. nci.groupNumber = 11;
  548. nci.imName = std::string();
  549. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  550. }
  551. o+=8;
  552. }
  553. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  554. {
  555. for(int e=0; e<8; ++e)
  556. {
  557. Cimage nci;
  558. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  559. nci.groupNumber = 12;
  560. nci.imName = std::string();
  561. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  562. }
  563. o+=8;
  564. }
  565. }
  566. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  567. {
  568. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  569. {
  570. for(int e=0; e<8; ++e)
  571. {
  572. Cimage nci;
  573. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  574. nci.groupNumber = 13;
  575. nci.imName = std::string();
  576. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  577. }
  578. o+=8;
  579. }
  580. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  581. {
  582. for(int e=0; e<8; ++e)
  583. {
  584. Cimage nci;
  585. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  586. nci.groupNumber = 14;
  587. nci.imName = std::string();
  588. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  589. }
  590. o+=8;
  591. }
  592. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  593. {
  594. for(int e=0; e<8; ++e)
  595. {
  596. Cimage nci;
  597. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  598. nci.groupNumber = 15;
  599. nci.imName = std::string();
  600. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  601. }
  602. o+=8;
  603. }
  604. }
  605. for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  606. {
  607. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  608. }
  609. cgi->heroh->flags4[q]->alphaTransformed = true;
  610. }
  611. //hero flags initialized
  612. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  613. CPreGame * cpg = new CPreGame(); //main menu and submenus
  614. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  615. cpg->mush = mush;
  616. cgi->scenarioOps = cpg->runLoop();
  617. THC tmh.getDif();
  618. cgi->sspriteh = new CSemiLodHandler();
  619. cgi->sspriteh->openLod("H3sprite.lod");
  620. CArtHandler * arth = new CArtHandler;
  621. arth->loadArtifacts();
  622. cgi->arth = arth;
  623. CCreatureHandler * creh = new CCreatureHandler;
  624. creh->loadCreatures();
  625. cgi->creh = creh;
  626. CSpellHandler * spellh = new CSpellHandler;
  627. spellh->loadSpells();
  628. cgi->spellh = spellh;
  629. CBuildingHandler * buildh = new CBuildingHandler;
  630. buildh->loadBuildings();
  631. cgi->buildh = buildh;
  632. CObjectHandler * objh = new CObjectHandler;
  633. objh->loadObjects();
  634. cgi->objh = objh;
  635. cgi->dobjinfo = new CDefObjInfoHandler;
  636. cgi->dobjinfo->load();
  637. cgi->state = new CGameState();
  638. cgi->state->players = std::map<int, PlayerState>();
  639. cgi->pathf = new CPathfinder();
  640. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  641. cgi->consoleh->runConsole();
  642. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  643. std::string mapname;
  644. if(CPG->ourScenSel->mapsel.selected==0) CPG->ourScenSel->mapsel.selected = 1; //only for tests
  645. if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  646. gzFile map = gzopen(mapname.c_str(),"rb");
  647. std::string mapstr;int pom;
  648. while((pom=gzgetc(map))>=0)
  649. {
  650. mapstr+=pom;
  651. }
  652. gzclose(map);
  653. unsigned char *initTable = new unsigned char[mapstr.size()];
  654. for(int ss=0; ss<mapstr.size(); ++ss)
  655. {
  656. initTable[ss] = mapstr[ss];
  657. }
  658. #define CHOOSE
  659. #ifdef CHOOSE
  660. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  661. #else
  662. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  663. #endif
  664. CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  665. cgi->ac = ac;
  666. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  667. ac->deh3m();
  668. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  669. ac->loadDefs();
  670. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  671. CMapHandler * mh = new CMapHandler();
  672. cgi->mh = mh;
  673. mh->reader = ac;
  674. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  675. mh->init();
  676. THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
  677. initGameState(cgi);
  678. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  679. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  680. {
  681. cgi->playerint.push_back(NULL);
  682. }*/
  683. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  684. {
  685. if(cgi->scenarioOps.playerInfos[i].name=="Computer")
  686. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  687. else
  688. {
  689. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  690. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  691. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  692. }
  693. }
  694. ///claculating FoWs for minimap
  695. /****************************Minimaps' FoW******************************************/
  696. for(int g=0; g<cgi->playerint.size(); ++g)
  697. {
  698. if(!cgi->playerint[g]->human)
  699. continue;
  700. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  701. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  702. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  703. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  704. {
  705. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  706. int rmask = 0xff000000;
  707. int gmask = 0x00ff0000;
  708. int bmask = 0x0000ff00;
  709. int amask = 0x000000ff;
  710. #else
  711. int rmask = 0x000000ff;
  712. int gmask = 0x0000ff00;
  713. int bmask = 0x00ff0000;
  714. int amask = 0xff000000;
  715. #endif
  716. SDL_Surface * pt = SDL_CreateRGBSurface(SDL_SWSURFACE, mm.pos.w, mm.pos.h, 32, rmask, gmask, bmask, amask);
  717. for (int i=0; i<mw; i++)
  718. {
  719. for (int j=0; j<mh; j++)
  720. {
  721. int3 pp((((float)i/mw)*CGI->mh->sizes.x), (((float)j/mh)*CGI->mh->sizes.y), d);
  722. /*pp.x = (((float)i/mw)*CGI->mh->sizes.x);
  723. pp.y = (((float)j/mh)*CGI->mh->sizes.y);
  724. pp.z = LOCPLINT->adventureInt->position.z;*/
  725. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  726. {
  727. for (int ii=0; ii<wo; ii++)
  728. {
  729. for (int jj=0; jj<ho; jj++)
  730. {
  731. if ((i+ii<mm.pos.w-1) && (j+jj<mm.pos.h-1))
  732. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i+ii,j+jj,0,0,0);
  733. }
  734. }
  735. }
  736. }
  737. }
  738. CSDL_Ext::update(pt);
  739. mm.FoW.push_back(pt);
  740. }
  741. }
  742. while(1) //main game loop, one execution per turn
  743. {
  744. cgi->consoleh->cb->newTurn();
  745. for (int i=0;i<cgi->playerint.size();i++)
  746. {
  747. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  748. cgi->playerint[i]->yourTurn();
  749. }
  750. }
  751. }
  752. else
  753. {
  754. printf("Something was wrong: %s/n", SDL_GetError());
  755. return -1;
  756. }
  757. }