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							- /*
 
-  * CMessage.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMessage.h"
 
- #include "CGameInfo.h"
 
- #include "gui/SDL_Extensions.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "CBitmapHandler.h"
 
- #include "gui/CAnimation.h"
 
- #include "widgets/CComponent.h"
 
- #include "windows/InfoWindows.h"
 
- #include "widgets/Buttons.h"
 
- #include "widgets/TextControls.h"
 
- const int BETWEEN_COMPS_ROWS = 10;
 
- const int BEFORE_COMPONENTS = 30;
 
- const int BETWEEN_COMPS = 30;
 
- const int SIDE_MARGIN = 30;
 
- template<typename T, typename U> std::pair<T, U> max(const std::pair<T, U> & x, const std::pair<T, U> & y)
 
- {
 
- 	std::pair<T, U> ret;
 
- 	ret.first = std::max(x.first, y.first);
 
- 	ret.second = std::max(x.second, y.second);
 
- 	return ret;
 
- }
 
- //One image component + subtitles below it
 
- class ComponentResolved : public CIntObject
 
- {
 
- public:
 
- 	CComponent * comp;
 
- 	//blit component with image centered at this position
 
- 	void showAll(SDL_Surface * to) override;
 
- 	//ComponentResolved();
 
- 	ComponentResolved(CComponent * Comp);
 
- 	~ComponentResolved();
 
- };
 
- // Full set of components for blitting on dialog box
 
- struct ComponentsToBlit
 
- {
 
- 	std::vector<std::vector<ComponentResolved *>> comps;
 
- 	int w, h;
 
- 	void blitCompsOnSur(bool blitOr, int inter, int & curh, SDL_Surface * ret);
 
- 	ComponentsToBlit(std::vector<CComponent *> & SComps, int maxw, bool blitOr);
 
- 	~ComponentsToBlit();
 
- };
 
- namespace
 
- {
 
- std::array<std::unique_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
 
- std::array<std::vector<const IImage *>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
 
- SDL_Surface * background = nullptr; //todo: should be CFilledTexture
 
- }
 
- void CMessage::init()
 
- {
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 	{
 
- 		dialogBorders[i] = make_unique<CAnimation>("DIALGBOX");
 
- 		dialogBorders[i]->preload();
 
- 		for(int j = 0; j < dialogBorders[i]->size(0); j++)
 
- 		{
 
- 			IImage * image = dialogBorders[i]->getImage(j, 0);
 
- 			//assume blue color initially
 
- 			if(i != 1)
 
- 				image->playerColored(PlayerColor(i));
 
- 			piecesOfBox[i].push_back(image);
 
- 		}
 
- 	}
 
- 	background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
 
- }
 
- void CMessage::dispose()
 
- {
 
- 	for(auto & item : dialogBorders)
 
- 		item.reset();
 
- 	SDL_FreeSurface(background);
 
- }
 
- SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
 
- {
 
- 	//prepare surface
 
- 	SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
 
- 	for(int i = 0; i < w; i += background->w) //background
 
- 	{
 
- 		for(int j = 0; j < h; j += background->h)
 
- 		{
 
- 			Rect srcR(0, 0, background->w, background->h);
 
- 			Rect dstR(i, j, w, h);
 
- 			CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
 
- 		}
 
- 	}
 
- 	drawBorder(playerColor, ret, w, h);
 
- 	return ret;
 
- }
 
- std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
 
- {
 
- 	std::vector<std::string> ret;
 
- 	boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
 
- 	// each iteration generates one output line
 
- 	while(text.length())
 
- 	{
 
- 		ui32 lineWidth = 0; //in characters or given char metric
 
- 		ui32 wordBreak = -1; //last position for line break (last space character)
 
- 		ui32 currPos = 0; //current position in text
 
- 		bool opened = false; //set to true when opening brace is found
 
- 		size_t symbolSize = 0; // width of character, in bytes
 
- 		size_t glyphWidth = 0; // width of printable glyph, pixels
 
- 		// loops till line is full or end of text reached
 
- 		while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
 
- 		{
 
- 			symbolSize = Unicode::getCharacterSize(text[currPos]);
 
- 			glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
 
- 			// candidate for line break
 
- 			if(ui8(text[currPos]) <= ui8(' '))
 
- 				wordBreak = currPos;
 
- 			/* We don't count braces in string length. */
 
- 			if(text[currPos] == '{')
 
- 				opened = true;
 
- 			else if(text[currPos] == '}')
 
- 				opened = false;
 
- 			else
 
- 				lineWidth += glyphWidth;
 
- 			currPos += symbolSize;
 
- 		}
 
- 		// long line, create line break
 
- 		if(currPos < text.length() && (text[currPos] != 0x0a))
 
- 		{
 
- 			if(wordBreak != ui32(-1))
 
- 				currPos = wordBreak;
 
- 			else
 
- 				currPos -= symbolSize;
 
- 		}
 
- 		//non-blank line
 
- 		if(currPos != 0)
 
- 		{
 
- 			ret.push_back(text.substr(0, currPos));
 
- 			if(opened)
 
- 				/* Close the brace for the current line. */
 
- 				ret.back() += '}';
 
- 			text.erase(0, currPos);
 
- 		}
 
- 		else if(text[currPos] == 0x0a)
 
- 		{
 
- 			ret.push_back(""); //add empty string, no extra actions needed
 
- 		}
 
- 		if(text.length() != 0 && text[0] == 0x0a)
 
- 		{
 
- 			/* Remove LF */
 
- 			text.erase(0, 1);
 
- 		}
 
- 		else
 
- 		{
 
- 			// trim only if line does not starts with LF
 
- 			// FIXME: necessary? All lines will be trimmed before returning anyway
 
- 			boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
 
- 		}
 
- 		if(opened)
 
- 		{
 
- 			/* Add an opening brace for the next line. */
 
- 			if(text.length() != 0)
 
- 				text.insert(0, "{");
 
- 		}
 
- 	}
 
- 	/* Trim whitespaces of every line. */
 
- 	for(auto & elem : ret)
 
- 		boost::algorithm::trim(elem);
 
- 	return ret;
 
- }
 
- void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
 
- {
 
- 	bool blitOr = false;
 
- 	if(dynamic_cast<CSelWindow *>(ret)) //it's selection window, so we'll blit "or" between components
 
- 		blitOr = true;
 
- 	const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
 
- 	for(int i = 0;
 
- 	    i < ARRAY_COUNT(sizes)
 
- 	    && sizes[i][0] < screen->w - 150
 
- 	    && sizes[i][1] < screen->h - 150
 
- 	    && ret->text->slider;
 
- 	    i++)
 
- 	{
 
- 		ret->text->resize(Point(sizes[i][0], sizes[i][1]));
 
- 	}
 
- 	if(ret->text->slider)
 
- 	{
 
- 		ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
 
- 	}
 
- 	else
 
- 	{
 
- 		ret->text->resize(ret->text->label->textSize + Point(10, 10));
 
- 	}
 
- 	std::pair<int, int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
 
- 	ComponentsToBlit comps(ret->components, 500, blitOr);
 
- 	if(ret->components.size())
 
- 		winSize.second += 10 + comps.h; //space to first component
 
- 	int bw = 0;
 
- 	if(ret->buttons.size())
 
- 	{
 
- 		int bh = 0;
 
- 		// Compute total width of buttons
 
- 		bw = 20 * (ret->buttons.size() - 1); // space between all buttons
 
- 		for(auto & elem : ret->buttons) //and add buttons width
 
- 		{
 
- 			bw += elem->pos.w;
 
- 			vstd::amax(bh, elem->pos.h);
 
- 		}
 
- 		winSize.second += 20 + bh; //before button + button
 
- 	}
 
- 	// Clip window size
 
- 	vstd::amax(winSize.second, 50);
 
- 	vstd::amax(winSize.first, 80);
 
- 	vstd::amax(winSize.first, comps.w);
 
- 	vstd::amax(winSize.first, bw);
 
- 	vstd::amin(winSize.first, screen->w - 150);
 
- 	ret->bitmap = drawDialogBox(winSize.first + 2 * SIDE_MARGIN, winSize.second + 2 * SIDE_MARGIN, player);
 
- 	ret->pos.h = ret->bitmap->h;
 
- 	ret->pos.w = ret->bitmap->w;
 
- 	ret->center();
 
- 	int curh = SIDE_MARGIN;
 
- 	int xOffset = (ret->pos.w - ret->text->pos.w) / 2;
 
- 	if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
 
- 	{
 
- 		if(ret->bitmap->h > ret->text->pos.h + 2 * SIDE_MARGIN)
 
- 			curh = (ret->bitmap->h - ret->text->pos.h) / 2;
 
- 	}
 
- 	ret->text->moveBy(Point(xOffset, curh));
 
- 	curh += ret->text->pos.h;
 
- 	if(ret->components.size())
 
- 	{
 
- 		curh += BEFORE_COMPONENTS;
 
- 		comps.blitCompsOnSur(blitOr, BETWEEN_COMPS, curh, ret->bitmap);
 
- 	}
 
- 	if(ret->buttons.size())
 
- 	{
 
- 		// Position the buttons at the bottom of the window
 
- 		bw = (ret->bitmap->w / 2) - (bw / 2);
 
- 		curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
 
- 		for(auto & elem : ret->buttons)
 
- 		{
 
- 			elem->moveBy(Point(bw, curh));
 
- 			bw += elem->pos.w + 20;
 
- 		}
 
- 	}
 
- 	for(size_t i = 0; i < ret->components.size(); i++)
 
- 		ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
 
- }
 
- void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
 
- {
 
- 	if(playerColor.isSpectator())
 
- 		playerColor = PlayerColor(1);
 
- 	std::vector<const IImage *> & box = piecesOfBox.at(playerColor.getNum());
 
- 	// Note: this code assumes that the corner dimensions are all the same.
 
- 	// Horizontal borders
 
- 	int start_x = x + box[0]->width();
 
- 	const int stop_x = x + w - box[1]->width();
 
- 	const int bottom_y = y + h - box[7]->height() + 1;
 
- 	while(start_x < stop_x)
 
- 	{
 
- 		int cur_w = stop_x - start_x;
 
- 		if(cur_w > box[6]->width())
 
- 			cur_w = box[6]->width();
 
- 		// Top border
 
- 		Rect srcR(0, 0, cur_w, box[6]->height());
 
- 		Rect dstR(start_x, y, 0, 0);
 
- 		box[6]->draw(ret, &dstR, &srcR);
 
- 		// Bottom border
 
- 		dstR.y = bottom_y;
 
- 		box[7]->draw(ret, &dstR, &srcR);
 
- 		start_x += cur_w;
 
- 	}
 
- 	// Vertical borders
 
- 	int start_y = y + box[0]->height();
 
- 	const int stop_y = y + h - box[2]->height() + 1;
 
- 	const int right_x = x + w - box[5]->width();
 
- 	while(start_y < stop_y)
 
- 	{
 
- 		int cur_h = stop_y - start_y;
 
- 		if(cur_h > box[4]->height())
 
- 			cur_h = box[4]->height();
 
- 		// Left border
 
- 		Rect srcR(0, 0, box[4]->width(), cur_h);
 
- 		Rect dstR(x, start_y, 0, 0);
 
- 		box[4]->draw(ret, &dstR, &srcR);
 
- 		// Right border
 
- 		dstR.x = right_x;
 
- 		box[5]->draw(ret, &dstR, &srcR);
 
- 		start_y += cur_h;
 
- 	}
 
- 	//corners
 
- 	Rect dstR(x, y, box[0]->width(), box[0]->height());
 
- 	box[0]->draw(ret, &dstR, nullptr);
 
- 	dstR = Rect(x + w - box[1]->width(), y, box[1]->width(), box[1]->height());
 
- 	box[1]->draw(ret, &dstR, nullptr);
 
- 	dstR = Rect(x, y + h - box[2]->height() + 1, box[2]->width(), box[2]->height());
 
- 	box[2]->draw(ret, &dstR, nullptr);
 
- 	dstR = Rect(x + w - box[3]->width(), y + h - box[3]->height() + 1, box[3]->width(), box[3]->height());
 
- 	box[3]->draw(ret, &dstR, nullptr);
 
- }
 
- ComponentResolved::ComponentResolved(CComponent * Comp)
 
- 	: comp(Comp)
 
- {
 
- 	//Temporary assign ownership on comp
 
- 	if(parent)
 
- 		parent->removeChild(this);
 
- 	if(comp->parent)
 
- 	{
 
- 		comp->parent->addChild(this);
 
- 		comp->parent->removeChild(comp);
 
- 	}
 
- 	addChild(comp);
 
- 	defActions = 255 - DISPOSE;
 
- 	pos.x = pos.y = 0;
 
- 	pos.w = comp->pos.w;
 
- 	pos.h = comp->pos.h;
 
- }
 
- ComponentResolved::~ComponentResolved()
 
- {
 
- 	if(parent)
 
- 	{
 
- 		removeChild(comp);
 
- 		parent->addChild(comp);
 
- 	}
 
- }
 
- void ComponentResolved::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	comp->showAll(to);
 
- }
 
- ComponentsToBlit::~ComponentsToBlit()
 
- {
 
- 	for(auto & elem : comps)
 
- 		for(size_t j = 0; j < elem.size(); j++)
 
- 			delete elem[j];
 
- }
 
- ComponentsToBlit::ComponentsToBlit(std::vector<CComponent *> & SComps, int maxw, bool blitOr)
 
- {
 
- 	int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
 
- 	w = h = 0;
 
- 	if(SComps.empty())
 
- 		return;
 
- 	comps.resize(1);
 
- 	int curw = 0;
 
- 	int curr = 0; //current row
 
- 	for(auto & SComp : SComps)
 
- 	{
 
- 		auto cur = new ComponentResolved(SComp);
 
- 		int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
 
- 		if(curw + toadd > maxw)
 
- 		{
 
- 			curr++;
 
- 			vstd::amax(w, curw);
 
- 			curw = cur->pos.w;
 
- 			comps.resize(curr + 1);
 
- 		}
 
- 		else
 
- 		{
 
- 			curw += toadd;
 
- 			vstd::amax(w, curw);
 
- 		}
 
- 		comps[curr].push_back(cur);
 
- 	}
 
- 	for(auto & elem : comps)
 
- 	{
 
- 		int maxHeight = 0;
 
- 		for(size_t j = 0; j < elem.size(); j++)
 
- 			vstd::amax(maxHeight, elem[j]->pos.h);
 
- 		h += maxHeight + BETWEEN_COMPS_ROWS;
 
- 	}
 
- }
 
- void ComponentsToBlit::blitCompsOnSur(bool blitOr, int inter, int & curh, SDL_Surface * ret)
 
- {
 
- 	int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
 
- 	for(auto & elem : comps) //for each row
 
- 	{
 
- 		int totalw = 0, maxHeight = 0;
 
- 		for(size_t j = 0; j < elem.size(); j++) //find max height & total width in this row
 
- 		{
 
- 			ComponentResolved * cur = elem[j];
 
- 			totalw += cur->pos.w;
 
- 			vstd::amax(maxHeight, cur->pos.h);
 
- 		}
 
- 		//add space between comps in this row
 
- 		if(blitOr)
 
- 			totalw += (inter * 2 + orWidth) * (elem.size() - 1);
 
- 		else
 
- 			totalw += (inter) * (elem.size() - 1);
 
- 		int middleh = curh + maxHeight / 2; //axis for image aligment
 
- 		int curw = ret->w / 2 - totalw / 2;
 
- 		for(size_t j = 0; j < elem.size(); j++)
 
- 		{
 
- 			ComponentResolved * cur = elem[j];
 
- 			cur->moveTo(Point(curw, curh));
 
- 			//blit component
 
- 			cur->showAll(ret);
 
- 			curw += cur->pos.w;
 
- 			//if there is subsequent component blit "or"
 
- 			if(j < (elem.size() - 1))
 
- 			{
 
- 				if(blitOr)
 
- 				{
 
- 					curw += inter;
 
- 					graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
 
- 										     Point(curw, middleh - (graphics->fonts[FONT_MEDIUM]->getLineHeight() / 2)));
 
- 					curw += orWidth;
 
- 				}
 
- 				curw += inter;
 
- 			}
 
- 		}
 
- 		curh += maxHeight + BETWEEN_COMPS_ROWS;
 
- 	}
 
- }
 
 
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