CHeroWindow.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386
  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CKingdomInterface.h"
  15. #include "GUIClasses.h"
  16. #include "../CBitmapHandler.h"
  17. #include "../CGameInfo.h"
  18. #include "../CMessage.h"
  19. #include "../CMT.h"
  20. #include "../CPlayerInterface.h"
  21. #include "../Graphics.h"
  22. #include "../gui/SDL_Extensions.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../../CCallback.h"
  27. #include "../lib/CArtHandler.h"
  28. #include "../lib/CConfigHandler.h"
  29. #include "../lib/CGeneralTextHandler.h"
  30. #include "../lib/CHeroHandler.h"
  31. #include "../lib/mapObjects/CGHeroInstance.h"
  32. #include "../lib/NetPacksBase.h"
  33. #include "../mapHandler.h"
  34. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
  35. {
  36. TBonusListPtr out(new BonusList());
  37. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  38. TBonusListPtr bonusesFromPickedUpArtifact;
  39. std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : nullptr;
  40. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  41. {
  42. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  43. }
  44. else
  45. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
  46. for(auto b : *bonusesFromPickedUpArtifact)
  47. *heroBonuses -= b;
  48. for(auto b : *heroBonuses)
  49. out->push_back(b);
  50. return out;
  51. }
  52. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero)
  53. : hero(Hero), cww(Cww)
  54. {
  55. }
  56. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  57. {
  58. if(!down)
  59. {
  60. const CGHeroInstance * buf = hero;
  61. GH.popIntTotally(parent);
  62. GH.pushInt(new CHeroWindow(buf));
  63. }
  64. }
  65. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero)
  66. : hero(_hero)
  67. {
  68. OBJ_CONSTRUCTION_CAPTURING_ALL;
  69. pos += _pos;
  70. addUsedEvents(LCLICK);
  71. image = new CAnimImage("PortraitsSmall", hero->portrait);
  72. pos.w = image->pos.w;
  73. pos.h = image->pos.h;
  74. }
  75. CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
  76. : CWindowObject(PLAYER_COLORED, "HeroScr4"), heroWArt(this, hero)
  77. {
  78. auto & heroscrn = CGI->generaltexth->heroscrn;
  79. OBJ_CONSTRUCTION_CAPTURING_ALL;
  80. garr = nullptr;
  81. tacticsButton = nullptr;
  82. curHero = hero;
  83. listSelection = nullptr;
  84. new CAnimImage("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  85. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  86. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  87. quitButton = new CButton(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [&](){ close(); }, SDLK_RETURN);
  88. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  89. dismissButton = new CButton(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [&](){ dismissCurrent(); }, SDLK_d);
  90. questlogButton = new CButton(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [&](){ questlog(); }, SDLK_q);
  91. formations = new CToggleGroup(0);
  92. formations->addToggle(0, new CToggleButton(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
  93. formations->addToggle(1, new CToggleButton(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
  94. if(hero->commander)
  95. {
  96. auto texts = CGI->generaltexth->localizedTexts["heroWindow"]["openCommander"];
  97. commanderButton = new CButton(Point(317, 18), "buttons/commander", CButton::tooltip(texts), [&](){ commanderWindow(); }, SDLK_c);
  98. }
  99. //right list of heroes
  100. for(int i = 0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  101. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  102. //areas
  103. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  104. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  105. for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
  106. {
  107. auto area = new LRClickableAreaWTextComp(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
  108. area->text = CGI->generaltexth->arraytxt[2 + v];
  109. area->type = v;
  110. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  111. primSkillAreas.push_back(area);
  112. }
  113. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  114. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  115. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  116. morale = new MoraleLuckBox(true, Rect(175, 179, 53, 45));
  117. luck = new MoraleLuckBox(false, Rect(233, 179, 53, 45));
  118. spellPointsArea = new LRClickableAreaWText(Rect(162, 228, 136, 42), CGI->generaltexth->heroscrn[22]);
  119. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  120. {
  121. Rect r = Rect(i % 2 == 0 ? 18 : 162, 276 + 48 * (i / 2), 136, 42);
  122. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  123. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  124. }
  125. //dismiss / quest log
  126. new CTextBox(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  127. new CTextBox(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  128. //////////////////////////////////////////////////////////////////////////???????????????
  129. //primary skills & exp and mana
  130. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  131. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  132. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  133. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  134. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  135. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  136. // various texts
  137. new CLabel(52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]);
  138. new CLabel(123, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]);
  139. new CLabel(193, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]);
  140. new CLabel(262, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]);
  141. new CLabel(69, 183, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]);
  142. new CLabel(69, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]);
  143. new CLabel(213, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]);
  144. update(hero);
  145. }
  146. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  147. {
  148. auto & heroscrn = CGI->generaltexth->heroscrn;
  149. if(!hero) //something strange... no hero? it shouldn't happen
  150. {
  151. logGlobal->errorStream() << "Set nullptr hero? no way...";
  152. return;
  153. }
  154. assert(hero == curHero);
  155. specArea->text = curHero->type->specDescr;
  156. specImage->setFrame(curHero->type->imageIndex);
  157. delete tacticsButton;
  158. tacticsButton = new CToggleButton(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
  159. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  160. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name));
  161. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  162. portraitArea->text = curHero->getBiography();
  163. portraitImage->setFrame(curHero->portrait);
  164. {
  165. OBJ_CONSTRUCTION_CAPTURING_ALL;
  166. if(!garr)
  167. {
  168. std::string helpBox = heroscrn[32];
  169. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  170. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15, 485), curHero);
  171. auto split = new CButton(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  172. garr->addSplitBtn(split);
  173. }
  174. if(!artSets.size())
  175. {
  176. auto arts = new CArtifactsOfHero(Point(-65, -8), true);
  177. arts->setHero(curHero);
  178. artSets.push_back(arts);
  179. }
  180. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  181. vstd::clear_pointer(listSelection);
  182. if(serial >= 0)
  183. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  184. }
  185. //primary skills support
  186. for(size_t g = 0; g < primSkillAreas.size(); ++g)
  187. {
  188. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  189. }
  190. //secondary skills support
  191. for(size_t g = 0; g < secSkillAreas.size(); ++g)
  192. {
  193. int skill = curHero->secSkills[g].first,
  194. level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  195. secSkillAreas[g]->type = skill;
  196. secSkillAreas[g]->bonusValue = level;
  197. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level - 1];
  198. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level - 1] % CGI->generaltexth->skillName[skill]);
  199. secSkillImages[g]->setFrame(skill * 3 + level + 2);
  200. }
  201. //printing experience - original format does not support ui64
  202. expArea->text = CGI->generaltexth->allTexts[2];
  203. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  204. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level + 1)));
  205. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  206. //printing spell points, boost::format can't be used due to locale issues
  207. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  208. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  209. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  210. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  211. //if we have exchange window with this curHero open
  212. bool noDismiss = false;
  213. for(IShowActivatable * isa : GH.listInt)
  214. {
  215. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow *>(isa))
  216. for(int g = 0; g < ARRAY_COUNT(cew->heroInst); ++g)
  217. if(cew->heroInst[g] == curHero)
  218. noDismiss = true;
  219. if(dynamic_cast<CKingdomInterface *>(isa))
  220. noDismiss = true;
  221. }
  222. //if player only have one hero and no towns
  223. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  224. noDismiss = true;
  225. if(curHero->isMissionCritical())
  226. noDismiss = true;
  227. dismissButton->block(!!curHero->visitedTown || noDismiss);
  228. if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
  229. tacticsButton->block(true);
  230. else
  231. {
  232. tacticsButton->block(false);
  233. tacticsButton->addCallback([&](bool on) {curHero->tacticFormationEnabled = on;});
  234. }
  235. //setting formations
  236. formations->setSelected(curHero->formation);
  237. formations->addCallback([&](int value) { LOCPLINT->cb->setFormation(curHero, value); });
  238. morale->set(&heroWArt);
  239. luck->set(&heroWArt);
  240. if(redrawNeeded)
  241. redraw();
  242. }
  243. void CHeroWindow::dismissCurrent()
  244. {
  245. CFunctionList<void()> ony = [=](){ close(); };
  246. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  247. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  248. }
  249. void CHeroWindow::questlog()
  250. {
  251. LOCPLINT->showQuestLog();
  252. }
  253. void CHeroWindow::commanderWindow()
  254. {
  255. //TODO: allow equipping commander artifacts by drag / drop
  256. //bool artSelected = false;
  257. const std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = artSets.front()->commonInfo;
  258. if(const CArtifactInstance * art = commonInfo->src.art)
  259. {
  260. const CGHeroInstance * srcHero = commonInfo->src.AOH->getHero();
  261. //artSelected = true;
  262. ArtifactPosition freeSlot = art->firstAvailableSlot(curHero->commander);
  263. if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  264. {
  265. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  266. ArtifactLocation dst(curHero->commander.get(), freeSlot);
  267. if(art->canBePutAt(dst, true))
  268. { //equip clicked stack
  269. if(dst.getArt())
  270. {
  271. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  272. }
  273. LOCPLINT->cb->swapArtifacts(src, dst);
  274. }
  275. }
  276. }
  277. else
  278. GH.pushInt(new CStackWindow(curHero->commander, false));
  279. }
  280. void CHeroWindow::updateGarrisons()
  281. {
  282. CWindowWithGarrison::updateGarrisons();
  283. morale->set(&heroWArt);
  284. }
  285. void CHeroWindow::showAll(SDL_Surface * to)
  286. {
  287. CIntObject::showAll(to);
  288. //printing hero's name
  289. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
  290. //printing hero's level
  291. std::string secondLine = CGI->generaltexth->allTexts[342];
  292. boost::algorithm::replace_first(secondLine, "%d", boost::lexical_cast<std::string>(curHero->level));
  293. boost::algorithm::replace_first(secondLine, "%s", curHero->type->heroClass->name);
  294. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::WHITE, to);
  295. //printing primary skills' amounts
  296. for(int m = 0; m < 4; ++m)
  297. {
  298. std::ostringstream primarySkill;
  299. primarySkill << primSkillAreas[m]->bonusValue;
  300. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
  301. }
  302. //secondary skills
  303. for(size_t v = 0; v < std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  304. {
  305. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second - 1], (v % 2) ? 212 : 68, 280 + 48 * (v / 2), FONT_SMALL, Colors::WHITE, to);
  306. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v % 2) ? 212 : 68, 300 + 48 * (v / 2), FONT_SMALL, Colors::WHITE, to);
  307. }
  308. //printing special ability
  309. printAtLoc(curHero->type->specName, 69, 205, FONT_SMALL, Colors::WHITE, to);
  310. std::ostringstream expstr;
  311. expstr << curHero->exp;
  312. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::WHITE, to);
  313. std::ostringstream manastr;
  314. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  315. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::WHITE, to);
  316. }