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- /*
- * CTradeWindow.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../widgets/CArtifactHolder.h"
- #include "CWindowObject.h"
- #include "../../lib/FunctionList.h"
- class IMarket;
- class CSlider;
- class CTextBox;
- class CTradeWindow : public CWindowObject, public CWindowWithArtifacts //base for markets and altar of sacrifice
- {
- public:
- enum EType
- {
- RESOURCE,
- PLAYER,
- ARTIFACT_TYPE,
- CREATURE,
- CREATURE_PLACEHOLDER,
- ARTIFACT_PLACEHOLDER,
- ARTIFACT_INSTANCE
- };
- class CTradeableItem : public CIntObject
- {
- CAnimImage * image;
- std::string getFilename();
- int getIndex();
- public:
- const CArtifactInstance * hlp; //holds ptr to artifact instance id type artifact
- EType type;
- int id;
- const int serial;
- const bool left;
- std::string subtitle; //empty if default
- void setType(EType newType);
- void setID(int newID);
- const CArtifactInstance * getArtInstance() const;
- void setArtInstance(const CArtifactInstance * art);
- CFunctionList<void()> callback;
- bool downSelection;
- void showAllAt(const Point & dstPos, const std::string & customSub, SDL_Surface * to);
- void clickRight(tribool down, bool previousState) override;
- void hover(bool on) override;
- void showAll(SDL_Surface * to) override;
- void clickLeft(tribool down, bool previousState) override;
- std::string getName(int number = -1) const;
- CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial);
- };
- const IMarket * market;
- const CGHeroInstance * hero;
- CArtifactsOfHero * arts;
- //all indexes: 1 = left, 0 = right
- std::vector<CTradeableItem *> items[2];
- CTradeableItem * hLeft, * hRight; //highlighted items (nullptr if no highlight)
- EType itemsType[2];
- EMarketMode::EMarketMode mode; //0 - res<->res; 1 - res<->plauer; 2 - buy artifact; 3 - sell artifact
- CButton * ok, * max, * deal;
- CSlider * slider; //for choosing amount to be exchanged
- bool readyToTrade;
- CTradeWindow(std::string bgName, const IMarket * Market, const CGHeroInstance * Hero, EMarketMode::EMarketMode Mode); //c
- void showAll(SDL_Surface * to) override;
- void initSubs(bool Left);
- void initTypes();
- void initItems(bool Left);
- std::vector<int> * getItemsIds(bool Left); //nullptr if default
- void getPositionsFor(std::vector<Rect> & poss, bool Left, EType type) const;
- void removeItems(const std::set<CTradeableItem *> & toRemove);
- void removeItem(CTradeableItem * t);
- void getEmptySlots(std::set<CTradeableItem *> & toRemove);
- void setMode(EMarketMode::EMarketMode Mode); //mode setter
- void artifactSelected(CHeroArtPlace * slot); //used when selling artifacts -> called when user clicked on artifact slot
- virtual void getBaseForPositions(EType type, int & dx, int & dy, int & x, int & y, int & h, int & w, bool Right, int & leftToRightOffset) const = 0;
- virtual void selectionChanged(bool side) = 0; //true == left
- virtual Point selectionOffset(bool Left) const = 0;
- virtual std::string selectionSubtitle(bool Left) const = 0;
- virtual void garrisonChanged() = 0;
- virtual void artifactsChanged(bool left) = 0;
- };
- class CMarketplaceWindow : public CTradeWindow
- {
- bool printButtonFor(EMarketMode::EMarketMode M) const;
- std::string getBackgroundForMode(EMarketMode::EMarketMode mode);
- public:
- int r1, r2; //suggested amounts of traded resources
- bool madeTransaction; //if player made at least one transaction
- CTextBox * traderText;
- void setMax();
- void sliderMoved(int to);
- void makeDeal();
- void selectionChanged(bool side) override; //true == left
- CMarketplaceWindow(const IMarket * Market, const CGHeroInstance * Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE);
- ~CMarketplaceWindow();
- Point selectionOffset(bool Left) const override;
- std::string selectionSubtitle(bool Left) const override;
- void garrisonChanged() override; //removes creatures with count 0 from the list (apparently whole stack has been sold)
- void artifactsChanged(bool left) override;
- void resourceChanged();
- void getBaseForPositions(EType type, int & dx, int & dy, int & x, int & y, int & h, int & w, bool Right, int & leftToRightOffset) const override;
- void updateTraderText();
- };
- class CAltarWindow : public CTradeWindow
- {
- CAnimImage * artIcon;
- public:
- CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero, EMarketMode::EMarketMode Mode);
- void getExpValues();
- ~CAltarWindow();
- std::vector<int> sacrificedUnits, //[slot_nr] -> how many creatures from that slot will be sacrificed
- expPerUnit;
- CButton * sacrificeAll, * sacrificeBackpack;
- CLabel * expToLevel, * expOnAltar;
- void selectionChanged(bool side) override; //true == left
- void SacrificeAll();
- void SacrificeBackpack();
- void putOnAltar(int backpackIndex);
- bool putOnAltar(CTradeableItem * altarSlot, const CArtifactInstance * art);
- void makeDeal();
- void showAll(SDL_Surface * to) override;
- void blockTrade();
- void sliderMoved(int to);
- void getBaseForPositions(EType type, int & dx, int & dy, int & x, int & y, int & h, int & w, bool Right, int & leftToRightOffset) const override;
- void mimicCres();
- Point selectionOffset(bool Left) const override;
- std::string selectionSubtitle(bool Left) const override;
- void garrisonChanged() override;
- void artifactsChanged(bool left) override;
- void calcTotalExp();
- void setExpToLevel();
- void updateRight(CTradeableItem * toUpdate);
- void artifactPicked();
- int firstFreeSlot();
- void moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem * altarSlot, const CArtifactInstance * art);
- };
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