GUIClasses.cpp 189 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "CAnimation.h"
  18. #include "../lib/CArtHandler.h"
  19. #include "../lib/CBuildingHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/CLodHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CSpellHandler.h"
  25. #include "../lib/CTownHandler.h"
  26. #include "../lib/CondSh.h"
  27. #include "../lib/map.h"
  28. #include "mapHandler.h"
  29. #include "../timeHandler.h"
  30. #include <boost/foreach.hpp>
  31. #include <boost/lexical_cast.hpp>
  32. #include <boost/format.hpp>
  33. #include <boost/algorithm/string.hpp>
  34. #include <boost/algorithm/string/replace.hpp>
  35. #include <boost/assign/std/vector.hpp>
  36. #include <boost/assign/list_of.hpp>
  37. #include <boost/date_time/posix_time/posix_time.hpp>
  38. //#include <boost/thread.hpp>
  39. #include <cmath>
  40. #include <queue>
  41. #include <sstream>
  42. #include "../lib/NetPacks.h"
  43. #include "CSpellWindow.h"
  44. #include "CHeroWindow.h"
  45. #include "CVideoHandler.h"
  46. #include "../StartInfo.h"
  47. #include "CPreGame.h"
  48. #include "../lib/HeroBonus.h"
  49. #include "../lib/CCreatureHandler.h"
  50. #include "CMusicHandler.h"
  51. #include "../lib/BattleState.h"
  52. /*
  53. * GUIClasses.cpp, part of VCMI engine
  54. *
  55. * Authors: listed in file AUTHORS in main folder
  56. *
  57. * License: GNU General Public License v2.0 or later
  58. * Full text of license available in license.txt file, in main folder
  59. *
  60. */
  61. using namespace boost::assign;
  62. using namespace CSDL_Ext;
  63. extern std::queue<SDL_Event*> events;
  64. extern boost::mutex eventsM;
  65. std::list<CFocusable*> CFocusable::focusables;
  66. CFocusable * CFocusable::inputWithFocus;
  67. #undef min
  68. #undef max
  69. void CGarrisonSlot::hover (bool on)
  70. {
  71. ////Hoverable::hover(on);
  72. if(on)
  73. {
  74. std::string temp;
  75. if(creature)
  76. {
  77. if(owner->highlighted)
  78. {
  79. if(owner->highlighted == this)
  80. {
  81. temp = CGI->generaltexth->tcommands[4]; //View %s
  82. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  83. }
  84. else if (owner->highlighted->creature == creature)
  85. {
  86. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  87. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  88. }
  89. else if (owner->highlighted->creature)
  90. {
  91. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  92. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  93. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  94. }
  95. else
  96. {
  97. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  98. tlog2 << "Highlighted set to NULL"<<std::endl;
  99. owner->highlighted = NULL;
  100. }
  101. }
  102. else
  103. {
  104. if(upg)
  105. {
  106. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  107. }
  108. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  109. {
  110. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  111. }
  112. else
  113. {
  114. temp = CGI->generaltexth->allTexts[481]; //Select %s
  115. }
  116. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  117. };
  118. }
  119. else
  120. {
  121. if(owner->highlighted)
  122. {
  123. const CArmedInstance *highl = owner->highlighted->getObj();
  124. if( highl->needsLastStack() //we are moving stack from hero's
  125. && highl->stacksCount() == 1 //it's only stack
  126. && owner->highlighted->upg != upg //we're moving it to the other garrison
  127. )
  128. {
  129. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  130. }
  131. else
  132. {
  133. temp = CGI->generaltexth->tcommands[6]; //Move %s
  134. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  135. }
  136. }
  137. else
  138. {
  139. temp = CGI->generaltexth->tcommands[11]; //Empty
  140. }
  141. }
  142. GH.statusbar->print(temp);
  143. }
  144. else
  145. {
  146. GH.statusbar->clear();
  147. }
  148. }
  149. const CArmedInstance * CGarrisonSlot::getObj()
  150. {
  151. return (!upg)?(owner->oup):(owner->odown);
  152. }
  153. bool CGarrisonSlot::our()
  154. {
  155. return upg?(owner->ourDown):(owner->ourUp);
  156. }
  157. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  158. {
  159. if(down && creature)
  160. GH.pushInt(new CCreInfoWindow(*myStack));
  161. }
  162. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  163. {
  164. if(down)
  165. {
  166. bool refr = false;
  167. if(owner->highlighted)
  168. {
  169. if(owner->highlighted == this) //view info
  170. {
  171. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  172. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  173. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  174. boost::function<void()> upgr = NULL;
  175. boost::function<void()> dism = NULL;
  176. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  177. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  178. CCreInfoWindow *creWindow = new CCreInfoWindow( *myStack, 1, upgr, dism, &pom);
  179. GH.pushInt(creWindow);
  180. owner->highlighted = NULL;
  181. owner->splitting = false;
  182. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  183. owner->splitButtons[i]->block(true);
  184. redraw();
  185. refr = true;
  186. }
  187. else
  188. {
  189. // Only allow certain moves if troops aren't removable or not ours.
  190. if ( ( owner->highlighted->our()//our creature is selected
  191. || owner->highlighted->creature == creature )//or we are rebalancing army
  192. && ( owner->removableUnits
  193. || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
  194. || (upg == 1 && owner->highlighted->upg == 1 ) ) )
  195. {
  196. //we want to split
  197. if((owner->splitting || LOCPLINT->shiftPressed())
  198. && (!creature
  199. || (creature == owner->highlighted->creature)))
  200. {
  201. owner->p2 = ID; //store the second stack pos
  202. owner->pb = upg;//store the second stack owner (up or down army)
  203. owner->splitting = false;
  204. int totalAmount = owner->highlighted->count;
  205. if(creature)
  206. totalAmount += count;
  207. int last = -1;
  208. if(upg != owner->highlighted->upg) //not splitting within same army
  209. {
  210. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  211. && owner->highlighted->getObj()->needsLastStack() )
  212. {
  213. last = 0;
  214. }
  215. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  216. && owner->highlighted->creature == creature
  217. && getObj()->needsLastStack() )
  218. {
  219. last += 2;
  220. }
  221. }
  222. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  223. GH.pushInt(spw);
  224. refr = true;
  225. }
  226. else if(creature != owner->highlighted->creature) //swap
  227. {
  228. LOCPLINT->cb->swapCreatures(
  229. (!upg)?(owner->oup):(owner->odown),
  230. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  231. ID,owner->highlighted->ID);
  232. }
  233. else //merge
  234. {
  235. LOCPLINT->cb->mergeStacks(
  236. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  237. (!upg)?(owner->oup):(owner->odown),
  238. owner->highlighted->ID,ID);
  239. }
  240. }
  241. else // Highlight
  242. {
  243. if(creature)
  244. owner->highlighted = this;
  245. redraw();
  246. refr = true;
  247. }
  248. }
  249. }
  250. else //highlight
  251. {
  252. if(creature)
  253. {
  254. owner->highlighted = this;
  255. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  256. owner->splitButtons[i]->block(false);
  257. }
  258. redraw();
  259. refr = true;
  260. }
  261. if(refr) {hover(false); hover(true); } //to refresh statusbar
  262. }
  263. }
  264. void CGarrisonSlot::activate()
  265. {
  266. if(!active) active=true;
  267. else return;
  268. activateLClick();
  269. activateRClick();
  270. activateHover();
  271. }
  272. void CGarrisonSlot::deactivate()
  273. {
  274. if(active) active=false;
  275. else return;
  276. deactivateLClick();
  277. deactivateRClick();
  278. deactivateHover();
  279. }
  280. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  281. {
  282. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  283. active = false;
  284. upg = Upg;
  285. ID = IID;
  286. myStack = Creature;
  287. creature = Creature ? Creature->type : NULL;
  288. count = Creature ? Creature->count : 0;
  289. pos.x += x;
  290. pos.y += y;
  291. if(Owner->smallIcons)
  292. {
  293. pos.w = 32;
  294. pos.h = 32;
  295. }
  296. else
  297. {
  298. pos.w = 58;
  299. pos.h = 64;
  300. }
  301. owner = Owner;
  302. }
  303. CGarrisonSlot::~CGarrisonSlot()
  304. {
  305. if(active)
  306. deactivate();
  307. }
  308. void CGarrisonSlot::showAll(SDL_Surface * to)
  309. {
  310. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  311. if(creature)
  312. {
  313. char buf[15];
  314. SDL_itoa(count,buf,10);
  315. blitAt(imgs[creature->idNumber],pos,to);
  316. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  317. if((owner->highlighted==this)
  318. || (owner->splitting && owner->highlighted->creature == creature))
  319. {
  320. blitAt(imgs[-1],pos,to);
  321. }
  322. }
  323. else//empty slot
  324. {
  325. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  326. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  327. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  328. CSDL_Ext::blitSurface(owner->sur,&pos1,to,&pos2);
  329. if(owner->splitting && owner->highlighted->our())
  330. blitAt(imgs[-1],pos,to);
  331. }
  332. }
  333. CGarrisonInt::~CGarrisonInt()
  334. {/*
  335. for(size_t i = 0; i<splitButtons.size(); i++)
  336. delete splitButtons[i];*/
  337. }
  338. void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
  339. {
  340. addChild(button);
  341. button->recActions = defActions;
  342. splitButtons.push_back(button);
  343. }
  344. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  345. {
  346. ret.resize(7);
  347. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  348. {
  349. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  350. }
  351. for(int i=0; i<ret.size(); i++)
  352. if(!ret[i])
  353. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  354. if (twoRows)
  355. for (int i=4; i<ret.size(); i++)
  356. {
  357. ret[i]->pos.x -= 126;
  358. ret[i]->pos.y += 37;
  359. };
  360. }
  361. void CGarrisonInt::createSlots()
  362. {
  363. OBJ_CONSTRUCTION_CAPTURING_ALL;
  364. int h, w; //height and width of slot
  365. if(smallIcons)
  366. {
  367. h = w = 32;
  368. }
  369. else
  370. {
  371. h = 64;
  372. w = 58;
  373. }
  374. if(set1)
  375. createSet(slotsUp, set1, 0, 0, w+interx, 0);
  376. if(set2)
  377. createSet (slotsDown, set2, garOffset.x, garOffset.y, w+interx, 1);
  378. }
  379. void CGarrisonInt::deleteSlots()
  380. {
  381. for (int i=0; i<slotsUp.size(); i++)
  382. delChildNUll(slotsUp[i]);
  383. for (int i=0; i<slotsDown.size(); i++)
  384. delChildNUll(slotsDown[i]);
  385. }
  386. void CGarrisonInt::recreateSlots()
  387. {
  388. splitting = false;
  389. highlighted = NULL;
  390. for(size_t i = 0; i<splitButtons.size(); i++)
  391. splitButtons[i]->block(true);
  392. bool wasActive = active;
  393. if(active)
  394. {
  395. deactivate();
  396. }
  397. deleteSlots();
  398. createSlots();
  399. if(wasActive)
  400. {
  401. activate();
  402. showAll(screen2);
  403. }
  404. }
  405. void CGarrisonInt::splitClick()
  406. {
  407. if(!highlighted)
  408. return;
  409. splitting = !splitting;
  410. show(screen2);
  411. }
  412. void CGarrisonInt::splitStacks(int am2)
  413. {
  414. LOCPLINT->cb->splitStack(
  415. (highlighted->upg)?(odown):(oup),
  416. (pb)?(odown):(oup),
  417. highlighted->ID,
  418. p2,
  419. am2);
  420. }
  421. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  422. SDL_Surface *&pomsur, const Point& SurOffset,
  423. const CArmedInstance *s1, const CArmedInstance *s2,
  424. bool _removableUnits, bool smallImgs, bool _twoRows )
  425. :interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
  426. smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows), oup(s1), odown(s2)
  427. {
  428. ourUp = s1?(s1->tempOwner == LOCPLINT->playerID || s1->tempOwner == 254):false; //254 - neutral objects (pandora, banks)
  429. ourDown = s2?(s2->tempOwner == LOCPLINT->playerID || s2->tempOwner == 254):false;
  430. set1 = LOCPLINT->cb->getGarrison(s1);
  431. set2 = LOCPLINT->cb->getGarrison(s2);
  432. pos.x += x;
  433. pos.y += y;
  434. createSlots();
  435. }
  436. void CGarrisonInt::activate()
  437. {
  438. for(size_t i = 0; i<splitButtons.size(); i++)
  439. if(splitButtons[i]->blocked != !highlighted)
  440. splitButtons[i]->block(!highlighted);
  441. CIntObject::activate();
  442. }
  443. CInfoWindow::CInfoWindow(std::string Text, int player, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  444. {
  445. OBJ_CONSTRUCTION_CAPTURING_ALL;
  446. ID = -1;
  447. for(int i=0;i<Buttons.size();i++)
  448. {
  449. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  450. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  451. }
  452. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  453. text->redrawParentOnScrolling = true;
  454. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  455. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  456. for(int i=0;i<comps.size();i++)
  457. {
  458. comps[i]->recActions = 0xff;
  459. addChild(comps[i]);
  460. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  461. components.push_back(comps[i]);
  462. }
  463. setDelComps(delComps);
  464. CMessage::drawIWindow(this,Text,player);
  465. }
  466. CInfoWindow::CInfoWindow()
  467. {
  468. ID = -1;
  469. setDelComps(false);
  470. text = NULL;
  471. }
  472. void CInfoWindow::close()
  473. {
  474. GH.popIntTotally(this);
  475. if(LOCPLINT)
  476. LOCPLINT->showingDialog->setn(false);
  477. }
  478. void CInfoWindow::show(SDL_Surface * to)
  479. {
  480. CIntObject::show(to);
  481. }
  482. CInfoWindow::~CInfoWindow()
  483. {
  484. if(!delComps)
  485. {
  486. for (int i=0;i<components.size();i++)
  487. removeChild(components[i]);
  488. }
  489. }
  490. void CInfoWindow::showAll( SDL_Surface * to )
  491. {
  492. CSimpleWindow::show(to);
  493. CIntObject::showAll(to);
  494. }
  495. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  496. {
  497. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  498. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  499. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  500. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  501. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  502. for(int i=0;i<onYes.funcs.size();i++)
  503. temp->buttons[0]->callback += onYes.funcs[i];
  504. for(int i=0;i<onNo.funcs.size();i++)
  505. temp->buttons[1]->callback += onNo.funcs[i];
  506. GH.pushInt(temp);
  507. }
  508. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
  509. {
  510. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  511. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  512. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  513. return ret;
  514. }
  515. void CInfoWindow::setDelComps(bool DelComps)
  516. {
  517. delComps = DelComps;
  518. BOOST_FOREACH(SComponent *comp, components)
  519. {
  520. if(delComps)
  521. comp->recActions |= DISPOSE;
  522. else
  523. comp->recActions &= ~DISPOSE;
  524. }
  525. }
  526. void CRClickPopup::clickRight(tribool down, bool previousState)
  527. {
  528. if(down)
  529. return;
  530. close();
  531. }
  532. void CRClickPopup::activate()
  533. {
  534. activateRClick();
  535. }
  536. void CRClickPopup::deactivate()
  537. {
  538. deactivateRClick();
  539. }
  540. void CRClickPopup::close()
  541. {
  542. GH.popIntTotally(this);
  543. }
  544. void CRClickPopup::createAndPush(const std::string &txt)
  545. {
  546. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  547. CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
  548. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  549. GH.pushInt(rcpi);
  550. }
  551. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  552. {
  553. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  554. if(iWin)
  555. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  556. else
  557. CRClickPopup::createAndPush(obj->getHoverText());
  558. }
  559. CRClickPopup::CRClickPopup()
  560. {
  561. }
  562. CRClickPopup::~CRClickPopup()
  563. {
  564. }
  565. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  566. :free(Free),bitmap(Bitmap)
  567. {
  568. init(x, y);
  569. }
  570. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  571. : free(Free),bitmap(Bitmap)
  572. {
  573. switch(alignment)
  574. {
  575. case BOTTOMRIGHT:
  576. init(p.x - Bitmap->w, p.y - Bitmap->h);
  577. break;
  578. case CENTER:
  579. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  580. break;
  581. case TOPLEFT:
  582. init(p.x, p.y);
  583. break;
  584. default:
  585. assert(0); //not implemented
  586. }
  587. }
  588. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  589. {
  590. CCS->curh->hide();
  591. free=Free;
  592. bitmap=Bitmap;
  593. if(bitmap)
  594. {
  595. pos.x = screen->w/2 - bitmap->w/2;
  596. pos.y = screen->h/2 - bitmap->h/2;
  597. pos.h = bitmap->h;
  598. pos.w = bitmap->w;
  599. }
  600. }
  601. void CInfoPopup::close()
  602. {
  603. if(free)
  604. SDL_FreeSurface(bitmap);
  605. GH.popIntTotally(this);
  606. }
  607. void CInfoPopup::show(SDL_Surface * to)
  608. {
  609. blitAt(bitmap,pos.x,pos.y,to);
  610. }
  611. CInfoPopup::~CInfoPopup()
  612. {
  613. CCS->curh->show();
  614. }
  615. void CInfoPopup::init(int x, int y)
  616. {
  617. CCS->curh->hide();
  618. pos.x = x;
  619. pos.y = y;
  620. pos.h = bitmap->h;
  621. pos.w = bitmap->w;
  622. // Put the window back on screen if necessary
  623. amax(pos.x, 0);
  624. amax(pos.y, 0);
  625. amin(pos.x, conf.cc.resx - bitmap->w);
  626. amin(pos.y, conf.cc.resy - bitmap->h);
  627. }
  628. void SComponent::init(Etype Type, int Subtype, int Val)
  629. {
  630. std::ostringstream oss;
  631. switch (Type)
  632. {
  633. case artifact:
  634. description = CGI->arth->artifacts[Subtype]->Description();
  635. subtitle = CGI->arth->artifacts[Subtype]->Name();
  636. break;
  637. case primskill:
  638. oss << std::showpos << Val << " ";
  639. if(Subtype < 4)
  640. {
  641. description = CGI->generaltexth->arraytxt[2+Subtype];
  642. oss << CGI->generaltexth->primarySkillNames[Subtype];
  643. }
  644. else if(Subtype == 5) //spell points
  645. {
  646. description = CGI->generaltexth->allTexts[149];
  647. oss << CGI->generaltexth->allTexts[387];
  648. }
  649. else
  650. {
  651. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  652. }
  653. subtitle = oss.str();
  654. break;
  655. case building:
  656. description = CGI->buildh->buildings[Subtype][Val]->Description();
  657. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  658. break;
  659. case secskill44: case secskill:
  660. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  661. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  662. break;
  663. case morale:
  664. description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  665. break;
  666. case luck:
  667. description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  668. break;
  669. case resource:
  670. description = CGI->generaltexth->allTexts[242];
  671. oss << Val;
  672. subtitle = oss.str();
  673. break;
  674. case spell:
  675. description = CGI->spellh->spells[Subtype]->descriptions[Val];
  676. subtitle = CGI->spellh->spells[Subtype]->name;
  677. break;
  678. case creature:
  679. subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  680. break;
  681. case experience:
  682. description = CGI->generaltexth->allTexts[241];
  683. oss << Val ;
  684. if(Subtype && Val==1)
  685. {
  686. subtitle = CGI->generaltexth->allTexts[442];
  687. }
  688. else
  689. {
  690. subtitle = oss.str();
  691. }
  692. break;
  693. case hero:
  694. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  695. break;
  696. case flag:
  697. subtitle = CGI->generaltexth->capColors[Subtype];
  698. break;
  699. }
  700. img = NULL;
  701. free = false;
  702. type = Type;
  703. subtype = Subtype;
  704. val = Val;
  705. SDL_Surface * temp = this->getImg();
  706. if(!temp)
  707. {
  708. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  709. return;
  710. }
  711. pos.w = temp->w;
  712. pos.h = temp->h;
  713. }
  714. SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
  715. {
  716. init(Type,Subtype,Val);
  717. }
  718. SComponent::SComponent(const Component &c)
  719. {
  720. if(c.id==5)
  721. init(experience,c.subtype,c.val);
  722. else if(c.id == Component::SPELL)
  723. init(spell,c.subtype,c.val);
  724. else
  725. init((Etype)c.id,c.subtype,c.val);
  726. if(c.id==2 && c.when==-1)
  727. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  728. }
  729. SComponent::~SComponent()
  730. {
  731. if (free && img)
  732. SDL_FreeSurface(img);
  733. }
  734. SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
  735. {
  736. if (img)
  737. tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
  738. CDefEssential * def = CDefHandler::giveDefEss(defname);
  739. free = true;
  740. img = def->ourImages[imagepos].bitmap;
  741. img->refcount++;//to preserve surface whed def is deleted
  742. delete def;
  743. return img;
  744. }
  745. void SComponent::show(SDL_Surface * to)
  746. {
  747. blitAt(getImg(),pos.x,pos.y,to);
  748. }
  749. SDL_Surface * SComponent::getImg()
  750. {
  751. if (img)
  752. return img;
  753. switch (type)
  754. {
  755. case artifact:
  756. return graphics->artDefs->ourImages[subtype].bitmap;
  757. case primskill:
  758. return graphics->pskillsb->ourImages[subtype].bitmap;
  759. case secskill44:
  760. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  761. case secskill:
  762. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  763. case resource:
  764. return graphics->resources->ourImages[subtype].bitmap;
  765. case experience:
  766. return graphics->pskillsb->ourImages[4].bitmap;
  767. case morale:
  768. return graphics->morale82->ourImages[val+3].bitmap;
  769. case luck:
  770. return graphics->luck82->ourImages[val+3].bitmap;
  771. case spell:
  772. return graphics->spellscr->ourImages[subtype].bitmap;
  773. case building:
  774. return setSurface(graphics->buildingPics[subtype],val);
  775. case creature:
  776. return graphics->bigImgs[subtype];
  777. case hero:
  778. return graphics->portraitLarge[subtype];
  779. case flag:
  780. return graphics->flags->ourImages[subtype].bitmap;
  781. }
  782. return NULL;
  783. }
  784. void SComponent::clickRight(tribool down, bool previousState)
  785. {
  786. if(description.size())
  787. adventureInt->handleRightClick(description,down);
  788. }
  789. void SComponent::activate()
  790. {
  791. activateRClick();
  792. }
  793. void SComponent::deactivate()
  794. {
  795. deactivateRClick();
  796. }
  797. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  798. {
  799. if (down)
  800. {
  801. if(onSelect)
  802. onSelect();
  803. }
  804. }
  805. void CSelectableComponent::init()
  806. {
  807. selected = false;
  808. }
  809. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
  810. :SComponent(c),onSelect(OnSelect)
  811. {
  812. init();
  813. }
  814. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
  815. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  816. {
  817. init();
  818. }
  819. CSelectableComponent::~CSelectableComponent()
  820. {
  821. }
  822. void CSelectableComponent::activate()
  823. {
  824. activateKeys();
  825. SComponent::activate();
  826. activateLClick();
  827. }
  828. void CSelectableComponent::deactivate()
  829. {
  830. deactivateKeys();
  831. SComponent::deactivate();
  832. deactivateLClick();
  833. }
  834. void CSelectableComponent::select(bool on)
  835. {
  836. if(on != selected)
  837. {
  838. selected = on;
  839. return;
  840. }
  841. else
  842. {
  843. return;
  844. }
  845. }
  846. void CSelectableComponent::show(SDL_Surface * to)
  847. {
  848. blitAt(getImg(),pos.x,pos.y,to);
  849. if(selected)
  850. {
  851. CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
  852. }
  853. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  854. }
  855. void CSimpleWindow::show(SDL_Surface * to)
  856. {
  857. if(bitmap)
  858. blitAt(bitmap,pos.x,pos.y,to);
  859. }
  860. CSimpleWindow::~CSimpleWindow()
  861. {
  862. if (bitmap)
  863. {
  864. SDL_FreeSurface(bitmap);
  865. bitmap=NULL;
  866. }
  867. }
  868. void CSelWindow::selectionChange(unsigned to)
  869. {
  870. for (unsigned i=0;i<components.size();i++)
  871. {
  872. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  873. if (!pom)
  874. continue;
  875. pom->select(i==to);
  876. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  877. }
  878. }
  879. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  880. {
  881. OBJ_CONSTRUCTION_CAPTURING_ALL;
  882. ID = askID;
  883. for(int i=0;i<Buttons.size();i++)
  884. {
  885. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  886. if(!i && askID >= 0)
  887. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  888. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  889. }
  890. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  891. text->redrawParentOnScrolling = true;
  892. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  893. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  894. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  895. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  896. for(int i=0;i<comps.size();i++)
  897. {
  898. comps[i]->recActions = 255;
  899. addChild(comps[i]);
  900. components.push_back(comps[i]);
  901. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  902. if(i<9)
  903. comps[i]->assignedKeys.insert(SDLK_1+i);
  904. }
  905. CMessage::drawIWindow(this, Text, player);
  906. BOOST_FOREACH(SComponent *c, components)
  907. c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
  908. }
  909. void CSelWindow::madeChoice()
  910. {
  911. if(ID < 0)
  912. return;
  913. int ret = -1;
  914. for (int i=0;i<components.size();i++)
  915. {
  916. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  917. {
  918. ret = i;
  919. }
  920. }
  921. LOCPLINT->cb->selectionMade(ret+1,ID);
  922. }
  923. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  924. {
  925. bg=BitmapHandler::loadBitmap(name);
  926. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  927. pos.x += x;
  928. pos.y += y;
  929. if(maxw >= 0)
  930. pos.w = std::min(bg->w,maxw);
  931. else
  932. pos.w=bg->w;
  933. pos.h=bg->h;
  934. middlex=(pos.w/2)+pos.x;
  935. middley=(bg->h/2)+pos.y;
  936. }
  937. CStatusBar::~CStatusBar()
  938. {
  939. SDL_FreeSurface(bg);
  940. }
  941. void CStatusBar::clear()
  942. {
  943. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  944. {
  945. current="";
  946. redraw();
  947. }
  948. }
  949. void CStatusBar::print(const std::string & text)
  950. {
  951. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  952. {
  953. current=text;
  954. redraw();
  955. }
  956. }
  957. void CStatusBar::show(SDL_Surface * to)
  958. {
  959. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  960. CSDL_Ext::blitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  961. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  962. }
  963. std::string CStatusBar::getCurrent()
  964. {
  965. return current;
  966. }
  967. void CList::activate()
  968. {
  969. activateLClick();
  970. activateRClick();
  971. activateHover();
  972. activateKeys();
  973. activateMouseMove();
  974. };
  975. void CList::deactivate()
  976. {
  977. deactivateLClick();
  978. deactivateRClick();
  979. deactivateHover();
  980. deactivateKeys();
  981. deactivateMouseMove();
  982. };
  983. void CList::clickLeft(tribool down, bool previousState)
  984. {
  985. };
  986. CList::CList(int Size)
  987. :SIZE(Size)
  988. {
  989. }
  990. void CList::fixPos()
  991. {
  992. if(selected < 0) //no selection, do nothing
  993. return;
  994. if(selected < from) //scroll up
  995. from = selected;
  996. else if(from + SIZE <= selected)
  997. from = selected - SIZE + 1;
  998. amin(from, size() - SIZE);
  999. amax(from, 0);
  1000. draw(screen);
  1001. }
  1002. CHeroList::CHeroList(int Size)
  1003. :CList(Size)
  1004. {
  1005. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1006. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1007. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1008. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1009. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1010. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1011. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1012. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1013. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1014. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1015. //32px per hero
  1016. posmobx = pos.x+1;
  1017. posmoby = pos.y+arrup->height+1;
  1018. posporx = pos.x+mobile->width+2;
  1019. pospory = pos.y+arrup->height;
  1020. posmanx = pos.x+1+50+mobile->width;
  1021. posmany = pos.y+arrup->height+1;
  1022. from = 0;
  1023. selected = -1;
  1024. pressed = indeterminate;
  1025. }
  1026. void CHeroList::init()
  1027. {
  1028. int w = pos.w+1, h = pos.h+4;
  1029. bg = CSDL_Ext::newSurface(w,h,screen);
  1030. CSDL_Ext::blitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1031. }
  1032. void CHeroList::genList()
  1033. {
  1034. //int howMany = LOCPLINT->cb->howManyHeroes();
  1035. //for (int i=0;i<howMany;i++)
  1036. //{
  1037. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1038. // if(!h->inTownGarrison)
  1039. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1040. //}
  1041. }
  1042. void CHeroList::select(int which)
  1043. {
  1044. if (which<0)
  1045. {
  1046. selected = which;
  1047. adventureInt->selection = NULL;
  1048. adventureInt->terrain.currentPath = NULL;
  1049. draw(screen);
  1050. adventureInt->infoBar.showAll(screen);
  1051. }
  1052. if (which>=LOCPLINT->wanderingHeroes.size())
  1053. return;
  1054. selected = which;
  1055. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1056. fixPos();
  1057. draw(screen);
  1058. }
  1059. void CHeroList::clickLeft(tribool down, bool previousState)
  1060. {
  1061. if (down)
  1062. {
  1063. /***************************ARROWS*****************************************/
  1064. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1065. {
  1066. if(from>0)
  1067. {
  1068. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1069. pressed = true;
  1070. }
  1071. return;
  1072. }
  1073. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1074. {
  1075. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1076. {
  1077. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1078. pressed = false;
  1079. }
  1080. return;
  1081. }
  1082. /***************************HEROES*****************************************/
  1083. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1084. hx-=pos.x;
  1085. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1086. int ny = hy/32;
  1087. if (ny>=SIZE || ny<0)
  1088. return;
  1089. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1090. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1091. select(ny+from);
  1092. }
  1093. else
  1094. {
  1095. if (indeterminate(pressed))
  1096. return;
  1097. if (pressed) //up
  1098. {
  1099. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1100. pressed = indeterminate;
  1101. if (!down)
  1102. {
  1103. from--;
  1104. if (from<0)
  1105. from=0;
  1106. draw(screen);
  1107. }
  1108. }
  1109. else if (!pressed) //down
  1110. {
  1111. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1112. pressed = indeterminate;
  1113. if (!down)
  1114. {
  1115. from++;
  1116. //if (from<items.size()-5)
  1117. // from=items.size()-5;
  1118. draw(screen);
  1119. }
  1120. }
  1121. else
  1122. throw 0;
  1123. }
  1124. }
  1125. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1126. {
  1127. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1128. {
  1129. if (from>0)
  1130. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1131. else
  1132. adventureInt->statusbar.clear();
  1133. return;
  1134. }
  1135. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1136. {
  1137. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1138. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1139. else
  1140. adventureInt->statusbar.clear();
  1141. return;
  1142. }
  1143. //if not buttons then heroes
  1144. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1145. hx-=pos.x;
  1146. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1147. int ny = hy/32;
  1148. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1149. {
  1150. adventureInt->statusbar.clear();
  1151. return;
  1152. }
  1153. std::vector<std::string> temp;
  1154. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1155. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1156. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1157. //select(ny+from);
  1158. }
  1159. void CHeroList::clickRight(tribool down, bool previousState)
  1160. {
  1161. if (down)
  1162. {
  1163. /***************************ARROWS*****************************************/
  1164. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1165. {
  1166. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1167. }
  1168. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1169. {
  1170. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1171. }
  1172. else
  1173. {
  1174. //if not buttons then heroes
  1175. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1176. hx-=pos.x;
  1177. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1178. int ny = hy/32;
  1179. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1180. {
  1181. return;
  1182. } //show popup
  1183. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1184. }
  1185. }
  1186. }
  1187. void CHeroList::hover (bool on)
  1188. {
  1189. }
  1190. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1191. {
  1192. }
  1193. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1194. {
  1195. if(toRemove) //remove specific hero
  1196. LOCPLINT->wanderingHeroes -= toRemove;
  1197. else
  1198. LOCPLINT->recreateHeroTownList();
  1199. if(selected >= LOCPLINT->wanderingHeroes.size())
  1200. select(LOCPLINT->wanderingHeroes.size()-1);
  1201. if(toRemove)
  1202. {
  1203. if(LOCPLINT->wanderingHeroes.size() == 0)
  1204. adventureInt->townList.select(0);
  1205. else
  1206. select(selected);
  1207. }
  1208. }
  1209. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1210. {
  1211. int ser = -1;
  1212. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1213. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1214. ser = i;
  1215. ser -= from;
  1216. if(ser<0 || ser >= SIZE) return;
  1217. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1218. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1219. }
  1220. void CHeroList::draw(SDL_Surface * to)
  1221. {
  1222. for (int iT=0+from;iT<SIZE+from;iT++)
  1223. {
  1224. int i = iT-from;
  1225. if (iT>=LOCPLINT->wanderingHeroes.size())
  1226. {
  1227. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1228. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1229. blitAt(empty,posporx,pospory+i*32,to);
  1230. continue;
  1231. }
  1232. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1233. int pom = cur->movement / 100;
  1234. if (pom>25) pom=25;
  1235. if (pom<0) pom=0;
  1236. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1237. pom = cur->mana / 5;
  1238. if (pom>25) pom=25;
  1239. if (pom<0) pom=0;
  1240. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1241. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1242. blitAt(temp,posporx,pospory+i*32,to);
  1243. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1244. {
  1245. blitAt(selection,posporx,pospory+i*32,to);
  1246. }
  1247. //TODO: support for custom portraits
  1248. }
  1249. if (from>0)
  1250. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1251. else
  1252. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1253. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1254. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1255. else
  1256. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1257. }
  1258. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1259. {
  1260. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1261. }
  1262. void CHeroList::show( SDL_Surface * to )
  1263. {
  1264. }
  1265. int CHeroList::size()
  1266. {
  1267. return LOCPLINT->wanderingHeroes.size();
  1268. }
  1269. CTownList::~CTownList()
  1270. {
  1271. delete arrup;
  1272. delete arrdo;
  1273. }
  1274. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1275. :CList(Size)
  1276. {
  1277. arrup = CDefHandler::giveDef(arrupg);
  1278. arrdo = CDefHandler::giveDef(arrdog);
  1279. pos.x = x;
  1280. pos.y = y;
  1281. pos.w = std::max(arrdo->width, arrup->width);
  1282. pos.h = arrdo->height + arrup->height + Size*32;
  1283. arrupp.x=x;
  1284. arrupp.y=y;
  1285. arrupp.w=arrup->width;
  1286. arrupp.h=arrup->height;
  1287. arrdop.x=x;
  1288. arrdop.y=y+arrup->height+32*SIZE;
  1289. arrdop.w=arrdo->width;
  1290. arrdop.h=arrdo->height;
  1291. posporx = arrdop.x;
  1292. pospory = arrupp.y + arrupp.h;
  1293. pressed = indeterminate;
  1294. from = 0;
  1295. selected = -1;
  1296. }
  1297. void CTownList::genList()
  1298. {
  1299. // LOCPLINT->towns.clear();
  1300. // int howMany = LOCPLINT->cb->howManyTowns();
  1301. // for (int i=0;i<howMany;i++)
  1302. // {
  1303. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1304. // }
  1305. }
  1306. void CTownList::select(int which)
  1307. {
  1308. if (which>=LOCPLINT->towns.size())
  1309. return;
  1310. selected = which;
  1311. fixPos();
  1312. if(!fun.empty())
  1313. fun();
  1314. }
  1315. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1316. {
  1317. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1318. {
  1319. if (from>0)
  1320. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1321. else
  1322. GH.statusbar->clear();
  1323. return;
  1324. }
  1325. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1326. {
  1327. if ((LOCPLINT->towns.size()-from) > SIZE)
  1328. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1329. else
  1330. GH.statusbar->clear();
  1331. return;
  1332. }
  1333. //if not buttons then towns
  1334. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1335. hx-=pos.x;
  1336. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1337. int ny = hy/32;
  1338. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1339. {
  1340. GH.statusbar->clear();
  1341. return;
  1342. };
  1343. std::string temp = CGI->generaltexth->tcommands[4];
  1344. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1345. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1346. GH.statusbar->print(temp);
  1347. }
  1348. void CTownList::clickLeft(tribool down, bool previousState)
  1349. {
  1350. if (down)
  1351. {
  1352. /***************************ARROWS*****************************************/
  1353. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1354. {
  1355. if(from>0)
  1356. {
  1357. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1358. pressed = true;
  1359. }
  1360. return;
  1361. }
  1362. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1363. {
  1364. if(LOCPLINT->towns.size()-from > SIZE)
  1365. {
  1366. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1367. pressed = false;
  1368. }
  1369. return;
  1370. }
  1371. /***************************TOWNS*****************************************/
  1372. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1373. hx-=pos.x;
  1374. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1375. int ny = hy/32;
  1376. if (ny>=SIZE || ny<0)
  1377. return;
  1378. if(GH.topInt() == adventureInt
  1379. && (ny+from)==selected
  1380. && adventureInt->selection->ID == TOWNI_TYPE
  1381. )
  1382. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1383. else
  1384. select(ny+from);
  1385. }
  1386. else
  1387. {
  1388. if (indeterminate(pressed))
  1389. return;
  1390. if (pressed) //up
  1391. {
  1392. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1393. pressed = indeterminate;
  1394. if (!down)
  1395. {
  1396. from--;
  1397. if (from<0)
  1398. from=0;
  1399. draw(screenBuf);
  1400. }
  1401. }
  1402. else if (!pressed) //down
  1403. {
  1404. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1405. pressed = indeterminate;
  1406. if (!down)
  1407. {
  1408. from++;
  1409. //if (from<LOCPLINT->towns.size()-5)
  1410. // from=LOCPLINT->towns.size()-5;
  1411. draw(screenBuf);
  1412. }
  1413. }
  1414. else
  1415. throw 0;
  1416. }
  1417. }
  1418. void CTownList::clickRight(tribool down, bool previousState)
  1419. {
  1420. if (down)
  1421. {
  1422. /***************************ARROWS*****************************************/
  1423. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1424. {
  1425. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1426. }
  1427. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1428. {
  1429. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1430. }
  1431. //if not buttons then towns
  1432. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1433. hx-=pos.x;
  1434. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1435. int ny = hy/32;
  1436. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1437. {
  1438. return;
  1439. }
  1440. //show popup
  1441. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1442. }
  1443. }
  1444. void CTownList::hover (bool on)
  1445. {
  1446. }
  1447. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1448. {
  1449. }
  1450. void CTownList::draw(SDL_Surface * to)
  1451. {
  1452. for (int iT=0+from;iT<SIZE+from;iT++)
  1453. {
  1454. int i = iT-from;
  1455. if (iT>=LOCPLINT->towns.size())
  1456. {
  1457. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1458. continue;
  1459. }
  1460. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1461. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1462. {
  1463. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1464. }
  1465. }
  1466. if (from>0)
  1467. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1468. else
  1469. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1470. if (LOCPLINT->towns.size()-from>SIZE)
  1471. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1472. else
  1473. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1474. }
  1475. void CTownList::show( SDL_Surface * to )
  1476. {
  1477. }
  1478. int CTownList::size()
  1479. {
  1480. return LOCPLINT->towns.size();
  1481. }
  1482. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1483. :c(cre),big(Big)
  1484. {
  1485. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1486. pos.x+=x;
  1487. pos.y+=y;
  1488. x = 225 - (c->isDoubleWide()?63:78);
  1489. y = 225 - (big?75:65);
  1490. anim = new CCreatureAnim(0,0, cre->animDefName);
  1491. anim->movePic(x,y);
  1492. anim->pos.w = 100;
  1493. anim->pos.h = big?130:120;
  1494. }
  1495. CCreaturePic::~CCreaturePic()
  1496. {
  1497. }
  1498. void CCreaturePic::show(SDL_Surface *to)
  1499. {
  1500. if(big)
  1501. blitAtLoc(graphics->backgrounds[c->faction],0,0,to);
  1502. else
  1503. blitAtLoc(graphics->backgroundsm[c->faction],0,0,to);
  1504. CIntObject::show(to);
  1505. }
  1506. void CCreaturePic::showAll(SDL_Surface *to)
  1507. {
  1508. show(to);
  1509. }
  1510. void CRecruitmentWindow::close()
  1511. {
  1512. GH.popIntTotally(this);
  1513. }
  1514. void CRecruitmentWindow::Max()
  1515. {
  1516. slider->moveToMax();
  1517. }
  1518. void CRecruitmentWindow::Buy()
  1519. {
  1520. int crid = creatures[which].ID,
  1521. dstslot = dst-> getSlotFor(crid);
  1522. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1523. {
  1524. std::string txt;
  1525. if(dst->ID == HEROI_TYPE)
  1526. {
  1527. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1528. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1529. }
  1530. else
  1531. {
  1532. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1533. }
  1534. LOCPLINT->showInfoDialog(txt);
  1535. return;
  1536. }
  1537. recruit(crid, slider->value);
  1538. if(level >= 0)
  1539. close();
  1540. else
  1541. slider->moveTo(0);
  1542. }
  1543. void CRecruitmentWindow::Cancel()
  1544. {
  1545. close();
  1546. }
  1547. void CRecruitmentWindow::sliderMoved(int to)
  1548. {
  1549. buy->block(!to);
  1550. }
  1551. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1552. {
  1553. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1554. for(int i=0;i<creatures.size();i++)
  1555. {
  1556. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1557. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1558. {
  1559. which = i;
  1560. int newAmount = std::min(amounts[i],creatures[i].amount);
  1561. slider->setAmount(newAmount);
  1562. slider->block(!newAmount);
  1563. max->block(!newAmount);
  1564. if(slider->value > newAmount)
  1565. slider->moveTo(newAmount);
  1566. else
  1567. slider->moveTo(slider->value);
  1568. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1569. for(int j=0;j<creatures.size();j++)
  1570. {
  1571. if(which==j)
  1572. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1573. else
  1574. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1575. curx += TOTAL_CREATURE_WIDTH;
  1576. }
  1577. break;
  1578. }
  1579. curx += TOTAL_CREATURE_WIDTH;
  1580. }
  1581. }
  1582. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1583. {
  1584. if(down)
  1585. {
  1586. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1587. for(int i=0;i<creatures.size();i++)
  1588. {
  1589. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1590. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1591. {
  1592. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
  1593. GH.pushInt(popup);
  1594. break;
  1595. }
  1596. curx += TOTAL_CREATURE_WIDTH;
  1597. }
  1598. }
  1599. }
  1600. void CRecruitmentWindow::activate()
  1601. {
  1602. activateLClick();
  1603. activateRClick();
  1604. buy->activate();
  1605. max->activate();
  1606. cancel->activate();
  1607. slider->activate();
  1608. GH.statusbar = bar;
  1609. }
  1610. void CRecruitmentWindow::deactivate()
  1611. {
  1612. deactivateLClick();
  1613. deactivateRClick();
  1614. buy->deactivate();
  1615. max->deactivate();
  1616. cancel->deactivate();
  1617. slider->deactivate();
  1618. }
  1619. void CRecruitmentWindow::show(SDL_Surface * to)
  1620. {
  1621. blitAt(bitmap,pos.x,pos.y,to);
  1622. buy->show(to);
  1623. max->show(to);
  1624. cancel->show(to);
  1625. slider->show(to);
  1626. char pom[15];
  1627. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1628. printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
  1629. SDL_itoa(slider->value,pom,10); //recruit
  1630. printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
  1631. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1632. int curx = pos.x+122-creatures[which].res.size()*24;
  1633. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1634. {
  1635. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1636. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1637. SDL_itoa(creatures[which].res[i].second,pom,10);
  1638. printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
  1639. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1640. printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
  1641. curx+=32+16;//size of bitmap + distance between them
  1642. }
  1643. for(int i=0; i<creatures.size(); ++i)
  1644. creatures[i].pic->show(to);
  1645. bar->show(to);
  1646. }
  1647. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1648. :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
  1649. {
  1650. which = 0;
  1651. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1652. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1653. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1654. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1655. SDL_FreeSurface(hhlp);
  1656. pos.x = screen->w/2 - bitmap->w/2;
  1657. pos.y = screen->h/2 - bitmap->h/2+y_offset;
  1658. pos.w = bitmap->w;
  1659. pos.h = bitmap->h;
  1660. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1661. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1662. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1663. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1664. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1665. initCres();
  1666. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
  1667. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
  1668. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
  1669. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
  1670. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1671. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1672. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1673. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1674. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1675. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1676. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1677. //border for creatures
  1678. int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1679. for(int i=0;i<creatures.size();i++)
  1680. {
  1681. creatures[i].pos.x = curx;
  1682. creatures[i].pos.y = 65;
  1683. creatures[i].pos.w = 100;
  1684. creatures[i].pos.h = 130;
  1685. if(which==i)
  1686. drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
  1687. else
  1688. drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
  1689. creatures[i].pic = new CCreaturePic(pos.x+curx, pos.y+65, CGI->creh->creatures[creatures[i].ID]);
  1690. curx += TOTAL_CREATURE_WIDTH;
  1691. }
  1692. if(!creatures[0].amount || !amounts[0])
  1693. {
  1694. max->block(true);
  1695. slider->block(true);
  1696. }
  1697. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1698. }
  1699. CRecruitmentWindow::~CRecruitmentWindow()
  1700. {
  1701. cleanCres();
  1702. delete max;
  1703. delete buy;
  1704. delete cancel;
  1705. SDL_FreeSurface(bitmap);
  1706. delete slider;
  1707. delete bar;
  1708. }
  1709. void CRecruitmentWindow::initCres()
  1710. {
  1711. cleanCres();
  1712. for(int i=0; i<dwelling->creatures.size(); i++)
  1713. {
  1714. if(level >= 0 && i != level)
  1715. continue;
  1716. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1717. {
  1718. creatures.resize(creatures.size()+1);
  1719. creinfo &cur = creatures.back();
  1720. cur.amount = dwelling->creatures[i].first;
  1721. cur.ID = dwelling->creatures[i].second[j];
  1722. const CCreature * cre= CGI->creh->creatures[cur.ID];
  1723. for(int k=0; k<cre->cost.size(); k++)
  1724. if(cre->cost[k])
  1725. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1726. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1727. }
  1728. }
  1729. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1730. }
  1731. void CRecruitmentWindow::cleanCres()
  1732. {
  1733. for(int i=0;i<creatures.size();i++)
  1734. {
  1735. delete creatures[i].pic;
  1736. }
  1737. creatures.clear();
  1738. amounts.clear();
  1739. }
  1740. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1741. {
  1742. last = Last;
  1743. which = 1;
  1744. c=cid;
  1745. slider = NULL;
  1746. gar = Owner;
  1747. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1748. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1749. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1750. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1751. SDL_FreeSurface(hhlp);
  1752. pos.x = screen->w/2 - bitmap->w/2;
  1753. pos.y = screen->h/2 - bitmap->h/2;
  1754. pos.w = bitmap->w;
  1755. pos.h = bitmap->h;
  1756. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1757. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1758. int sliderPositions = max - (last>=0) - (last==2);
  1759. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1760. a1 = max-val;
  1761. a2 = val;
  1762. animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
  1763. animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
  1764. std::string title = CGI->generaltexth->allTexts[256];
  1765. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1766. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1767. }
  1768. CSplitWindow::~CSplitWindow() //d-tor
  1769. {
  1770. SDL_FreeSurface(bitmap);
  1771. delete ok;
  1772. delete cancel;
  1773. delete slider;
  1774. delete animLeft;
  1775. delete animRight;
  1776. }
  1777. void CSplitWindow::activate()
  1778. {
  1779. activateLClick();
  1780. activateKeys();
  1781. ok->activate();
  1782. cancel->activate();
  1783. slider->activate();
  1784. }
  1785. void CSplitWindow::deactivate()
  1786. {
  1787. deactivateLClick();
  1788. deactivateKeys();
  1789. ok->deactivate();
  1790. cancel->deactivate();
  1791. slider->deactivate();
  1792. }
  1793. void CSplitWindow::split()
  1794. {
  1795. gar->splitStacks(a2);
  1796. close();
  1797. }
  1798. void CSplitWindow::close()
  1799. {
  1800. GH.popIntTotally(this);
  1801. }
  1802. void CSplitWindow::sliderMoved(int to)
  1803. {
  1804. int all = a1+a2;
  1805. a2 = to + (last==1 || last==2);
  1806. if(slider)
  1807. a1 = all - a2;
  1808. }
  1809. void CSplitWindow::show(SDL_Surface * to)
  1810. {
  1811. blitAt(bitmap,pos.x,pos.y,to);
  1812. ok->show(to);
  1813. cancel->show(to);
  1814. slider->show(to);
  1815. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1816. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1817. animLeft->show(to);
  1818. animRight->show(to);
  1819. }
  1820. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1821. {
  1822. SDLKey k = key.keysym.sym;
  1823. if (isNumKey(k)) //convert numpad number to normal digit
  1824. k = numToDigit(k);
  1825. if(key.state != SDL_PRESSED)
  1826. return;
  1827. int &cur = (which ? a2 : a1),
  1828. &sec = (which ? a1 : a2),
  1829. ncur = cur;
  1830. if (k == SDLK_BACKSPACE)
  1831. {
  1832. ncur /= 10;
  1833. }
  1834. else if(k == SDLK_TAB)
  1835. {
  1836. which = !which;
  1837. }
  1838. else if (k == SDLK_LEFT)
  1839. {
  1840. ncur--;
  1841. }
  1842. else if (k == SDLK_RIGHT)
  1843. {
  1844. ncur++;
  1845. }
  1846. else
  1847. {
  1848. int number = k - SDLK_0;
  1849. if (number < 0 || number > 9) //not a number pressed
  1850. {
  1851. return;
  1852. }
  1853. ncur = cur*10 + number;
  1854. }
  1855. int delta = ncur - cur;
  1856. if(delta > sec)
  1857. {
  1858. cur += sec;
  1859. sec = 0;
  1860. }
  1861. slider->moveTo(which ? ncur : a1+a2-ncur);
  1862. }
  1863. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1864. {
  1865. if(down)
  1866. {
  1867. Point click(GH.current->motion.x,GH.current->motion.y);
  1868. click = click - pos.topLeft();
  1869. if(Rect(19,216,105,40).isIn(click)) //left picture
  1870. which = 0;
  1871. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1872. which = 1;
  1873. }
  1874. }
  1875. void CCreInfoWindow::show(SDL_Surface * to)
  1876. {
  1877. blitAt(*bitmap,pos.x,pos.y,to);
  1878. anim->show(to);
  1879. if(count.size())
  1880. printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
  1881. if(upgrade)
  1882. upgrade->show(to);
  1883. if(dismiss)
  1884. dismiss->show(to);
  1885. if(ok)
  1886. ok->show(to);
  1887. }
  1888. CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1889. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1890. {
  1891. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1892. init(st.type, &st, dynamic_cast<const CGHeroInstance*>(st.armyObj), st.count);
  1893. //print abilities text - if r-click popup
  1894. if(type)
  1895. {
  1896. if(Upg && ui)
  1897. {
  1898. bool enough = true;
  1899. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1900. {
  1901. BLOCK_CAPTURING;
  1902. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
  1903. enough = false;
  1904. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
  1905. }
  1906. if(enough)
  1907. {
  1908. CFunctionList<void()> fs;
  1909. fs += Upg;
  1910. fs += boost::bind(&CCreInfoWindow::close,this);
  1911. CFunctionList<void()> cfl;
  1912. cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
  1913. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
  1914. }
  1915. else
  1916. {
  1917. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
  1918. upgrade->callback.funcs.clear();
  1919. upgrade->bitmapOffset = 2;
  1920. }
  1921. }
  1922. if(Dsm)
  1923. {
  1924. CFunctionList<void()> fs[2];
  1925. //on dismiss confirmed
  1926. fs[0] += Dsm; //dismiss
  1927. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1928. CFunctionList<void()> cfl;
  1929. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1930. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
  1931. }
  1932. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
  1933. }
  1934. }
  1935. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
  1936. : type(Type), dismiss(0), upgrade(0), ok(0)
  1937. {
  1938. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1939. const CCreature *cre = CGI->creh->creatures[Cid];
  1940. init(cre, NULL, NULL, creatureCount);
  1941. }
  1942. CCreInfoWindow::CCreInfoWindow(const CStack &st, int Type /*= 0*/)
  1943. : type(Type), dismiss(0), upgrade(0), ok(0)
  1944. {
  1945. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1946. init(st.getCreature(), &st, st.getMyHero(), st.count);
  1947. }
  1948. void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  1949. {
  1950. printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
  1951. std::string hlp;
  1952. if(range && baseVal != val)
  1953. hlp = boost::str(boost::format("%d - %d") % baseVal % val);
  1954. else if(baseVal != val && val>=0)
  1955. hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
  1956. else
  1957. hlp = boost::lexical_cast<std::string>(baseVal);
  1958. printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
  1959. }
  1960. //void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
  1961. void CCreInfoWindow::init(const CCreature *cre, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int creatureCount)
  1962. {
  1963. c = cre;
  1964. if(!stackNode) stackNode = c;
  1965. bitmap = new CPicture("CRSTKPU.bmp");
  1966. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  1967. pos = bitmap->center();
  1968. anim = new CCreaturePic(21, 48, c);
  1969. count = boost::lexical_cast<std::string>(creatureCount);
  1970. printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
  1971. printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  1972. printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  1973. if(c->shots)
  1974. printLine(2, CGI->generaltexth->allTexts[198], c->shots);
  1975. //TODO
  1976. int dmgMultiply = 1;
  1977. if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
  1978. dmgMultiply += heroOwner->Attack();
  1979. printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
  1980. printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
  1981. printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
  1982. //setting morale
  1983. morale = new MoraleLuckBox(true, genRect(42, 42, 24, 189));
  1984. morale->set(stackNode);
  1985. //setting luck
  1986. luck = new MoraleLuckBox(false, genRect(42, 42, 77, 189));
  1987. luck->set(stackNode);
  1988. //luck and morale
  1989. int luck = 3, morale = 3;
  1990. if(stackNode)
  1991. {
  1992. //add modifiers
  1993. luck += stackNode->LuckVal();
  1994. morale += stackNode->MoraleVal();
  1995. }
  1996. blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
  1997. blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
  1998. if(!type)
  1999. {
  2000. printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
  2001. }
  2002. //if we are displying window fo r stack in battle, there are several more things that we need to display
  2003. if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
  2004. {
  2005. //spell effects
  2006. int printed=0; //how many effect pics have been printed
  2007. std::vector<si32> spells = battleStack->activeSpells();
  2008. BOOST_FOREACH(si32 effect, spells)
  2009. {
  2010. blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
  2011. ++printed;
  2012. if(printed >= 3) //we can fit only 3 effects
  2013. break;
  2014. }
  2015. //print current health
  2016. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  2017. }
  2018. }
  2019. CCreInfoWindow::~CCreInfoWindow()
  2020. {
  2021. for(int i=0; i<upgResCost.size();i++)
  2022. delete upgResCost[i];
  2023. }
  2024. void CCreInfoWindow::activate()
  2025. {
  2026. CIntObject::activate();
  2027. if(!type)
  2028. activateRClick();
  2029. }
  2030. void CCreInfoWindow::close()
  2031. {
  2032. GH.popIntTotally(this);
  2033. }
  2034. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2035. {
  2036. if(down)
  2037. return;
  2038. close();
  2039. }
  2040. void CCreInfoWindow::dismissF()
  2041. {
  2042. dsm();
  2043. close();
  2044. }
  2045. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2046. {
  2047. }
  2048. void CCreInfoWindow::deactivate()
  2049. {
  2050. if(!type)
  2051. deactivateRClick();
  2052. CIntObject::deactivate();
  2053. }
  2054. void CLevelWindow::close()
  2055. {
  2056. for(int i=0;i<comps.size();i++)
  2057. {
  2058. if(comps[i]->selected)
  2059. {
  2060. cb(i);
  2061. break;
  2062. }
  2063. }
  2064. GH.popIntTotally(this);
  2065. LOCPLINT->showingDialog->setn(false);
  2066. }
  2067. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2068. {
  2069. LOCPLINT->showingDialog->setn(true);
  2070. heroPortrait = hero->portrait;
  2071. cb = callback;
  2072. for(int i=0;i<skills.size();i++)
  2073. {
  2074. comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
  2075. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  2076. boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2077. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2078. }
  2079. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2080. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2081. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2082. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2083. SDL_FreeSurface(hhlp);
  2084. pos.x = screen->w/2 - bitmap->w/2;
  2085. pos.y = screen->h/2 - bitmap->h/2;
  2086. pos.w = bitmap->w;
  2087. pos.h = bitmap->h;
  2088. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2089. //draw window
  2090. char buf[100], buf2[100];
  2091. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2092. sprintf(buf,buf2,hero->name.c_str());
  2093. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2094. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2095. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2096. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2097. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2098. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2099. const Font *f = graphics->fonts[FONT_MEDIUM];
  2100. std::string text = CGI->generaltexth->allTexts[4];
  2101. int fontWidth = f->getWidth(text.c_str())/2;
  2102. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2103. for(int i=0;i<comps.size();i++)
  2104. {
  2105. comps[i]->pos.x = curx+pos.x;
  2106. comps[i]->pos.y = 326+pos.y;
  2107. if( i < (comps.size()-1) )
  2108. {
  2109. curx += 44+21; //skill width + margin to "or"
  2110. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2111. curx += fontWidth+15;
  2112. }
  2113. }
  2114. if(comps.size())
  2115. {
  2116. comps[0]->select(true);
  2117. }
  2118. }
  2119. void CLevelWindow::selectionChanged(unsigned to)
  2120. {
  2121. if(ok->blocked)
  2122. ok->block(false);
  2123. for(int i=0;i<comps.size();i++)
  2124. if(i==to)
  2125. comps[i]->select(true);
  2126. else
  2127. comps[i]->select(false);
  2128. }
  2129. CLevelWindow::~CLevelWindow()
  2130. {
  2131. delete ok;
  2132. for(int i=0;i<comps.size();i++)
  2133. delete comps[i];
  2134. SDL_FreeSurface(bitmap);
  2135. }
  2136. void CLevelWindow::activate()
  2137. {
  2138. ok->activate();
  2139. for(int i=0;i<comps.size();i++)
  2140. comps[i]->activate();
  2141. }
  2142. void CLevelWindow::deactivate()
  2143. {
  2144. ok->deactivate();
  2145. for(int i=0;i<comps.size();i++)
  2146. comps[i]->deactivate();
  2147. }
  2148. void CLevelWindow::show(SDL_Surface * to)
  2149. {
  2150. blitAt(bitmap,pos.x,pos.y,to);
  2151. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2152. ok->show(to);
  2153. for(int i=0;i<comps.size();i++)
  2154. comps[i]->show(to);
  2155. }
  2156. void CMinorResDataBar::show(SDL_Surface * to)
  2157. {
  2158. blitAt(bg,pos.x,pos.y,to);
  2159. char buf[30];
  2160. for (int i=0;i<7;i++)
  2161. {
  2162. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2163. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2164. }
  2165. std::vector<std::string> temp;
  2166. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2167. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2168. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2169. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2170. CGI->generaltexth->allTexts[62]
  2171. +": %s, "
  2172. + CGI->generaltexth->allTexts[63]
  2173. + ": %s, "
  2174. + CGI->generaltexth->allTexts[64]
  2175. + ": %s",temp)
  2176. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2177. }
  2178. void CMinorResDataBar::showAll(SDL_Surface * to)
  2179. {
  2180. show(to);
  2181. }
  2182. CMinorResDataBar::CMinorResDataBar()
  2183. {
  2184. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2185. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2186. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2187. pos.x = 7;
  2188. pos.y = 575;
  2189. pos.w = bg->w;
  2190. pos.h = bg->h;
  2191. }
  2192. CMinorResDataBar::~CMinorResDataBar()
  2193. {
  2194. SDL_FreeSurface(bg);
  2195. }
  2196. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2197. boost::function<void(int)> Callback, int initState)
  2198. :title(_title), descr(_descr),items(_items),selected(initState)
  2199. {
  2200. init = false;
  2201. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2202. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2203. used = LCLICK | KEYBOARD;
  2204. onSelect = Callback;
  2205. length = 9;
  2206. pos.x = (screen->w-306)/2;
  2207. pos.y = (screen->h-468)/2;
  2208. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2209. bg->colorizeAndConvert(LOCPLINT->playerID);
  2210. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2211. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2212. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2213. pos.w = bg->pos.w;
  2214. pos.h = bg->pos.h;
  2215. titleImage = titlePic;
  2216. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2217. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2218. for (int i=0; i<length; i++)
  2219. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2220. init = true;
  2221. }
  2222. CObjectListWindow::~CObjectListWindow()
  2223. {
  2224. delete titleImage;
  2225. }
  2226. void CObjectListWindow::elementSelected()
  2227. {
  2228. boost::function<void(int)> toCall = onSelect;//save
  2229. int where = items[selected]; //required variables
  2230. GH.popIntTotally(this);//then destroy window
  2231. toCall(where);//and send selected object
  2232. }
  2233. void CObjectListWindow::moveList(int which)
  2234. {
  2235. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2236. showAll(screen2);
  2237. }
  2238. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2239. {
  2240. if (previousState && (!down))
  2241. {
  2242. for (int i=0; i<areas.size(); i++)
  2243. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2244. {//check all areas to find element which was clicked
  2245. selected = i+slider->value;
  2246. showAll(screen2);
  2247. return;
  2248. }
  2249. }
  2250. }
  2251. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2252. {
  2253. if(key.state != SDL_PRESSED) return;
  2254. int sel = selected;
  2255. switch(key.keysym.sym)
  2256. {
  2257. case SDLK_UP:
  2258. sel -=1;
  2259. break;
  2260. case SDLK_DOWN:
  2261. sel +=1;
  2262. break;
  2263. case SDLK_PAGEUP:
  2264. sel -=length;
  2265. break;
  2266. case SDLK_PAGEDOWN:
  2267. sel +=length;
  2268. break;
  2269. case SDLK_HOME:
  2270. sel = 0;
  2271. break;
  2272. case SDLK_END:
  2273. sel = slider->amount;
  2274. break;
  2275. default:
  2276. return;
  2277. }
  2278. if (sel<-1)//nothing was selected & list was moved up
  2279. return;
  2280. if (sel<0)//start of list reached
  2281. sel = 0;
  2282. if ( sel >= slider->amount )//end of list reached
  2283. sel = slider->amount-1;
  2284. if ( sel >= items.size() )
  2285. sel = items.size()-1;
  2286. if ( sel < slider->value )//need to move list up
  2287. slider->moveTo(sel);
  2288. else
  2289. if ( sel >= slider->value+length )//move to bottom
  2290. slider->moveTo(sel-length+1);
  2291. selected = sel;
  2292. showAll(screen2);
  2293. }
  2294. void CObjectListWindow::show(SDL_Surface * to)
  2295. {
  2296. }
  2297. void CObjectListWindow::showAll(SDL_Surface * to)
  2298. {
  2299. ok->block((selected<0)?2:0);
  2300. CIntObject::showAll(to);
  2301. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2302. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2303. titleImage->showAll(to);
  2304. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2305. {
  2306. SDL_Rect a = areas[selected-slider->value];
  2307. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2308. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2309. }
  2310. int position = slider->value;
  2311. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2312. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2313. FONT_SMALL, zwykly, to);//print item names in list
  2314. }
  2315. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2316. {
  2317. serial = Serial;
  2318. left = Left;
  2319. type = Type;
  2320. id = ID;
  2321. used = LCLICK | HOVER | RCLICK;
  2322. downSelection = false;
  2323. }
  2324. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  2325. {
  2326. Point posToBitmap;
  2327. Point posToSubCenter;
  2328. switch(type)
  2329. {
  2330. case RESOURCE:
  2331. posToBitmap = Point(19,9);
  2332. posToSubCenter = Point(36, 59);
  2333. break;
  2334. case CREATURE_PLACEHOLDER:
  2335. case CREATURE:
  2336. posToSubCenter = Point(29, 76);
  2337. if(downSelection)
  2338. posToSubCenter.y += 5;
  2339. break;
  2340. case PLAYER:
  2341. posToSubCenter = Point(31, 76);
  2342. break;
  2343. case ARTIFACT_PLACEHOLDER:
  2344. posToSubCenter = Point(19, 55);
  2345. if(downSelection)
  2346. posToSubCenter.y += 8;
  2347. break;
  2348. case ARTIFACT_TYPE:
  2349. posToSubCenter = Point(19, 58);
  2350. break;
  2351. }
  2352. if(SDL_Surface *hlp = getSurface())
  2353. blitAt(hlp, pos + posToBitmap, to);
  2354. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
  2355. }
  2356. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2357. {
  2358. CTradeWindow *mw = static_cast<CTradeWindow *>(parent);
  2359. assert(mw);
  2360. if(down)
  2361. {
  2362. if(type == ARTIFACT_PLACEHOLDER)
  2363. {
  2364. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  2365. const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art;
  2366. if(movedArt)
  2367. {
  2368. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  2369. }
  2370. else if(const CArtifactInstance *art = getArtInstance())
  2371. {
  2372. movedArt = art;
  2373. aw->arts->commonInfo->src.AOH = aw->arts;
  2374. aw->arts->commonInfo->src.art = movedArt;
  2375. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  2376. aw->arts->markPossibleSlots(movedArt);
  2377. //aw->arts->commonInfo->dst.AOH = aw->arts;
  2378. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[movedArt->artType->id].bitmap);
  2379. aw->arts->artifactsOnAltar.erase(movedArt);
  2380. id = -1;
  2381. subtitle = "";
  2382. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  2383. }
  2384. aw->calcTotalExp();
  2385. return;
  2386. }
  2387. if(left)
  2388. {
  2389. if(mw->hLeft != this)
  2390. mw->hLeft = this;
  2391. else
  2392. return;
  2393. }
  2394. else
  2395. {
  2396. if(mw->hRight != this)
  2397. mw->hRight = this;
  2398. else
  2399. return;
  2400. }
  2401. mw->selectionChanged(left);
  2402. }
  2403. }
  2404. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  2405. {
  2406. switch(type)
  2407. {
  2408. case RESOURCE:
  2409. return graphics->resources32->ourImages[id].bitmap;
  2410. case PLAYER:
  2411. return graphics->flags->ourImages[id].bitmap;
  2412. case ARTIFACT_TYPE:
  2413. case ARTIFACT_PLACEHOLDER:
  2414. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  2415. case CREATURE:
  2416. return graphics->bigImgs[id];
  2417. default:
  2418. return NULL;
  2419. }
  2420. }
  2421. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  2422. {
  2423. Rect oldPos = pos;
  2424. std::string oldSub = subtitle;
  2425. downSelection = true;
  2426. pos = dstPos;
  2427. subtitle = customSub;
  2428. showAll(to);
  2429. downSelection = false;
  2430. pos = oldPos;
  2431. subtitle = oldSub;
  2432. }
  2433. void CTradeWindow::CTradeableItem::hover(bool on)
  2434. {
  2435. if(!on)
  2436. {
  2437. GH.statusbar->clear();
  2438. return;
  2439. }
  2440. switch(type)
  2441. {
  2442. case CREATURE:
  2443. case CREATURE_PLACEHOLDER:
  2444. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2445. break;
  2446. case ARTIFACT_PLACEHOLDER:
  2447. if(id < 0)
  2448. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  2449. else
  2450. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  2451. break;
  2452. }
  2453. }
  2454. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  2455. {
  2456. if(down)
  2457. {
  2458. switch(type)
  2459. {
  2460. case CREATURE:
  2461. case CREATURE_PLACEHOLDER:
  2462. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2463. break;
  2464. case ARTIFACT_TYPE:
  2465. case ARTIFACT_PLACEHOLDER:
  2466. if(id >= 0)
  2467. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  2468. break;
  2469. }
  2470. }
  2471. }
  2472. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  2473. {
  2474. switch(type)
  2475. {
  2476. case PLAYER:
  2477. return CGI->generaltexth->capColors[id];
  2478. case RESOURCE:
  2479. return CGI->generaltexth->restypes[id];
  2480. case CREATURE:
  2481. if(number == 1)
  2482. return CGI->creh->creatures[id]->nameSing;
  2483. else
  2484. return CGI->creh->creatures[id]->namePl;
  2485. case ARTIFACT_TYPE:
  2486. return CGI->arth->artifacts[id]->Name();
  2487. }
  2488. assert(0);
  2489. return "";
  2490. }
  2491. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  2492. {
  2493. switch(type)
  2494. {
  2495. case ARTIFACT_PLACEHOLDER:
  2496. case ARTIFACT_INSTANCE:
  2497. return (const CArtifactInstance *)hlp;
  2498. default:
  2499. return NULL;
  2500. }
  2501. }
  2502. const CArtifact * CTradeWindow::CTradeableItem::getArt() const
  2503. {
  2504. return NULL;
  2505. }
  2506. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art) const
  2507. {
  2508. }
  2509. void CTradeWindow::CTradeableItem::setArt(const CArtifact *artT) const
  2510. {
  2511. }
  2512. CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2513. : market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2514. {
  2515. type = BLOCK_ADV_HOTKEYS;
  2516. mode = Mode;
  2517. initTypes();
  2518. }
  2519. void CTradeWindow::initTypes()
  2520. {
  2521. switch(mode)
  2522. {
  2523. case RESOURCE_RESOURCE:
  2524. itemsType[1] = RESOURCE;
  2525. itemsType[0] = RESOURCE;
  2526. break;
  2527. case RESOURCE_PLAYER:
  2528. itemsType[1] = RESOURCE;
  2529. itemsType[0] = PLAYER;
  2530. break;
  2531. case CREATURE_RESOURCE:
  2532. itemsType[1] = CREATURE;
  2533. itemsType[0] = RESOURCE;
  2534. break;
  2535. case RESOURCE_ARTIFACT:
  2536. itemsType[1] = RESOURCE;
  2537. itemsType[0] = ARTIFACT_TYPE;
  2538. break;
  2539. case CREATURE_EXP:
  2540. itemsType[1] = CREATURE;
  2541. itemsType[0] = CREATURE_PLACEHOLDER;
  2542. break;
  2543. case ARTIFACT_EXP:
  2544. itemsType[1] = ARTIFACT_TYPE;
  2545. itemsType[0] = ARTIFACT_PLACEHOLDER;
  2546. break;
  2547. }
  2548. }
  2549. void CTradeWindow::initItems(bool Left)
  2550. {
  2551. std::vector<int> *ids = getItemsIds(Left);
  2552. std::vector<Rect> pos;
  2553. int amount = -1;
  2554. getPositionsFor(pos, Left, itemsType[Left]);
  2555. if(Left || !ids)
  2556. amount = 7;
  2557. else
  2558. amount = ids->size();
  2559. if(ids)
  2560. amin(amount, ids->size());
  2561. for(int j=0; j<amount; j++)
  2562. {
  2563. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2564. if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  2565. continue;
  2566. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  2567. hlp->pos = pos[j] + hlp->pos;
  2568. items[Left].push_back(hlp);
  2569. }
  2570. initSubs(Left);
  2571. }
  2572. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  2573. {
  2574. std::vector<int> *ids = NULL;
  2575. if(mode == ARTIFACT_EXP)
  2576. return new std::vector<int>(22, -1);
  2577. if(Left)
  2578. {
  2579. switch(itemsType[1])
  2580. {
  2581. case CREATURE:
  2582. ids = new std::vector<int>;
  2583. for(int i = 0; i < 7; i++)
  2584. {
  2585. if(const CCreature *c = hero->getCreature(i))
  2586. ids->push_back(c->idNumber);
  2587. else
  2588. ids->push_back(-1);
  2589. }
  2590. break;
  2591. }
  2592. }
  2593. else
  2594. {
  2595. switch(itemsType[0])
  2596. {
  2597. case PLAYER:
  2598. ids = new std::vector<int>;
  2599. for(int i = 0; i < PLAYER_LIMIT; i++)
  2600. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2601. ids->push_back(i);
  2602. break;
  2603. case ARTIFACT_TYPE:
  2604. ids = new std::vector<int>(market->availableItemsIds(mode));
  2605. break;
  2606. }
  2607. }
  2608. return ids;
  2609. }
  2610. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2611. {
  2612. if(mode == ARTIFACT_EXP && !Left)
  2613. {
  2614. //22 boxes, 5 in row, last row: two boxes centered
  2615. int h, w, x, y, dx, dy;
  2616. h = w = 44;
  2617. x = 317;
  2618. y = 53;
  2619. dx = 54;
  2620. dy = 70;
  2621. for (int i = 0; i < 4 ; i++)
  2622. for (int j = 0; j < 5 ; j++)
  2623. poss += Rect(x + dx*j, y + dy*i, w, h);
  2624. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2625. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2626. }
  2627. else
  2628. {
  2629. //seven boxes:
  2630. // X X X
  2631. // X X X
  2632. // X
  2633. int h, w, x, y, dx, dy;
  2634. int leftToRightOffset;
  2635. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2636. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2637. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2638. genRect(h, w, x + dx, y + 2*dy);
  2639. if(!Left)
  2640. {
  2641. BOOST_FOREACH(Rect &r, poss)
  2642. r.x += leftToRightOffset;
  2643. }
  2644. }
  2645. }
  2646. void CTradeWindow::initSubs(bool Left)
  2647. {
  2648. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2649. {
  2650. if(Left)
  2651. {
  2652. switch(itemsType[1])
  2653. {
  2654. case CREATURE:
  2655. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2656. break;
  2657. case RESOURCE:
  2658. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2659. break;
  2660. }
  2661. }
  2662. else //right side
  2663. {
  2664. if(itemsType[0] == PLAYER)
  2665. {
  2666. t->subtitle = CGI->generaltexth->capColors[t->id];
  2667. }
  2668. else if(hLeft)//artifact, creature
  2669. {
  2670. int h1, h2; //hlp variables for getting offer
  2671. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2672. if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
  2673. {
  2674. std::ostringstream oss;
  2675. oss << h2;
  2676. if(h1!=1)
  2677. oss << "/" << h1;
  2678. t->subtitle = oss.str();
  2679. }
  2680. else
  2681. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2682. }
  2683. else
  2684. t->subtitle = "";
  2685. }
  2686. }
  2687. }
  2688. void CTradeWindow::showAll(SDL_Surface * to)
  2689. {
  2690. CIntObject::showAll(to);
  2691. if(hRight)
  2692. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2693. if(hLeft)
  2694. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2695. if(readyToTrade)
  2696. {
  2697. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2698. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2699. }
  2700. }
  2701. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2702. {
  2703. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2704. removeItem(t);
  2705. }
  2706. void CTradeWindow::removeItem(CTradeableItem * t)
  2707. {
  2708. if(active)
  2709. t->deactivate();
  2710. items[t->left] -= t;
  2711. delChild(t);
  2712. if(hRight == t)
  2713. {
  2714. hRight = NULL;
  2715. selectionChanged(false);
  2716. }
  2717. }
  2718. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2719. {
  2720. BOOST_FOREACH(CTradeableItem *t, items[1])
  2721. if(!hero->getStackCount(t->serial))
  2722. toRemove.insert(t);
  2723. }
  2724. void CTradeWindow::setMode(EMarketMode Mode)
  2725. {
  2726. const IMarket *m = market;
  2727. const CGHeroInstance *h = hero;
  2728. CTradeWindow *nwindow = NULL;
  2729. GH.popIntTotally(this);
  2730. switch(Mode)
  2731. {
  2732. case CREATURE_EXP:
  2733. case ARTIFACT_EXP:
  2734. nwindow = new CAltarWindow(m, h, Mode);
  2735. break;
  2736. default:
  2737. nwindow = new CMarketplaceWindow(m, h, Mode);
  2738. break;
  2739. }
  2740. GH.pushInt(nwindow);
  2741. }
  2742. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2743. : CTradeWindow(Market, Hero, Mode)
  2744. {
  2745. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2746. madeTransaction = false;
  2747. std::string bgName;
  2748. bool sliderNeeded = true;
  2749. switch(Mode)
  2750. {
  2751. case RESOURCE_RESOURCE:
  2752. bgName = "TPMRKRES.bmp";
  2753. break;
  2754. case RESOURCE_PLAYER:
  2755. bgName = "TPMRKPTS.bmp";
  2756. break;
  2757. case CREATURE_RESOURCE:
  2758. bgName = "TPMRKCRS.bmp";
  2759. break;
  2760. case RESOURCE_ARTIFACT:
  2761. bgName = "TPMRKABS.bmp";
  2762. sliderNeeded = false;
  2763. break;
  2764. case ARTIFACT_RESOURCE:
  2765. bgName = "TPMRKASS.bmp";
  2766. break;
  2767. }
  2768. bg = new CPicture(bgName);
  2769. bg->colorizeAndConvert(LOCPLINT->playerID);
  2770. pos = bg->center();
  2771. new CGStatusBar(302, 576);
  2772. if(market->o->ID == 7) //black market
  2773. {
  2774. printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
  2775. }
  2776. else if(market->o->ID == 99 || market->o->ID == 221) //trading post
  2777. {
  2778. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2779. }
  2780. else if(mode == CREATURE_RESOURCE)
  2781. {
  2782. if(market->o->ID == TOWNI_TYPE)
  2783. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2784. else
  2785. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2786. }
  2787. else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
  2788. {
  2789. const std::string &title = market->o->ID == TOWNI_TYPE
  2790. ? CGI->buildh->buildings[market->o->subID][17]->Name()
  2791. : market->o->getHoverText();
  2792. printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
  2793. }
  2794. else
  2795. {
  2796. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
  2797. }
  2798. initItems(false);
  2799. initItems(true);
  2800. ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2801. ok->assignedKeys.insert(SDLK_ESCAPE);
  2802. deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2803. deal->block(true);
  2804. //slider and buttons must be created after bg
  2805. if(sliderNeeded)
  2806. {
  2807. slider = new CSlider(231,490,137,0,0,0);
  2808. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2809. max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2810. max->block(true);
  2811. }
  2812. else
  2813. {
  2814. slider = NULL;
  2815. max = NULL;
  2816. deal->pos.x -= 38;
  2817. }
  2818. Rect traderTextRect;
  2819. //left side
  2820. switch(Mode)
  2821. {
  2822. case RESOURCE_RESOURCE:
  2823. case RESOURCE_PLAYER:
  2824. case RESOURCE_ARTIFACT:
  2825. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2826. break;
  2827. case CREATURE_RESOURCE:
  2828. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2829. break;
  2830. }
  2831. //right side
  2832. switch(Mode)
  2833. {
  2834. case RESOURCE_RESOURCE:
  2835. case CREATURE_RESOURCE:
  2836. case RESOURCE_ARTIFACT:
  2837. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2838. traderTextRect = Rect(316, 48, 260, 75);
  2839. break;
  2840. case RESOURCE_PLAYER:
  2841. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2842. traderTextRect = Rect(28, 48, 260, 75);
  2843. break;
  2844. }
  2845. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2846. if(printButtonFor(RESOURCE_PLAYER))
  2847. new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2848. if(printButtonFor(RESOURCE_RESOURCE))
  2849. new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
  2850. if(printButtonFor(CREATURE_RESOURCE))
  2851. new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2852. if(printButtonFor(RESOURCE_ARTIFACT))
  2853. new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
  2854. if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
  2855. (new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-art in some conditions
  2856. updateTraderText();
  2857. }
  2858. CMarketplaceWindow::~CMarketplaceWindow()
  2859. {
  2860. hLeft = hRight = NULL;
  2861. for(int i=0;i<items[1].size();i++)
  2862. delChild(items[1][i]);
  2863. for(int i=0;i<items[0].size();i++)
  2864. delChild(items[0][i]);
  2865. items[1].clear();
  2866. items[0].clear();
  2867. delChild(bg);
  2868. bg = NULL;
  2869. }
  2870. void CMarketplaceWindow::setMax()
  2871. {
  2872. slider->moveToMax();
  2873. }
  2874. void CMarketplaceWindow::makeDeal()
  2875. {
  2876. int sliderValue = 0;
  2877. if(slider)
  2878. sliderValue = slider->value;
  2879. else
  2880. sliderValue = !deal->blocked; //should always be 1
  2881. if(!sliderValue)
  2882. return;
  2883. int leftIdToSend = -1;
  2884. if(mode == CREATURE_RESOURCE)
  2885. leftIdToSend = hLeft->serial;
  2886. else
  2887. leftIdToSend = hLeft->id;
  2888. if(mode != RESOURCE_ARTIFACT)
  2889. {
  2890. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2891. slider->moveTo(0);
  2892. }
  2893. else
  2894. {
  2895. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2896. }
  2897. madeTransaction = true;
  2898. hLeft = NULL;
  2899. hRight = NULL;
  2900. selectionChanged(true);
  2901. }
  2902. void CMarketplaceWindow::sliderMoved( int to )
  2903. {
  2904. redraw();
  2905. }
  2906. void CMarketplaceWindow::selectionChanged(bool side)
  2907. {
  2908. readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
  2909. if(readyToTrade)
  2910. {
  2911. int newAmount = -1;
  2912. market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
  2913. if(itemsType[1] == RESOURCE)
  2914. newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
  2915. else if(itemsType[1] == CREATURE)
  2916. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2917. else
  2918. assert(0);
  2919. if(slider)
  2920. {
  2921. slider->setAmount(newAmount / r1);
  2922. slider->moveTo(0);
  2923. max->block(false);
  2924. deal->block(false);
  2925. }
  2926. else
  2927. {
  2928. deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
  2929. }
  2930. }
  2931. else
  2932. {
  2933. if(slider)
  2934. {
  2935. max->block(true);
  2936. slider->setAmount(0);
  2937. slider->moveTo(0);
  2938. }
  2939. deal->block(true);
  2940. }
  2941. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2942. initSubs(false);
  2943. updateTraderText();
  2944. redraw();
  2945. }
  2946. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2947. {
  2948. return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
  2949. }
  2950. void CMarketplaceWindow::garrisonChanged()
  2951. {
  2952. if(mode != CREATURE_RESOURCE)
  2953. return;
  2954. std::set<CTradeableItem *> toRemove;
  2955. getEmptySlots(toRemove);
  2956. removeItems(toRemove);
  2957. initSubs(true);
  2958. }
  2959. void CMarketplaceWindow::artifactsChanged(bool Left)
  2960. {
  2961. assert(!Left);
  2962. if(mode != RESOURCE_ARTIFACT)
  2963. return;
  2964. std::vector<int> available = market->availableItemsIds(mode);
  2965. std::set<CTradeableItem *> toRemove;
  2966. BOOST_FOREACH(CTradeableItem *t, items[0])
  2967. if(!vstd::contains(available, t->id))
  2968. toRemove.insert(t);
  2969. removeItems(toRemove);
  2970. redraw();
  2971. }
  2972. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2973. {
  2974. if(Left)
  2975. {
  2976. assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
  2977. int val = slider
  2978. ? slider->value * r1
  2979. : ((deal->blocked) ? 0 : r1);
  2980. return boost::lexical_cast<std::string>(val);
  2981. }
  2982. else
  2983. {
  2984. switch(itemsType[0])
  2985. {
  2986. case RESOURCE:
  2987. return boost::lexical_cast<std::string>( slider->value * r2 );
  2988. case ARTIFACT_TYPE:
  2989. return (deal->blocked ? "0" : "1");
  2990. case PLAYER:
  2991. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2992. }
  2993. }
  2994. return "???";
  2995. }
  2996. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2997. {
  2998. if(Left)
  2999. {
  3000. switch(itemsType[1])
  3001. {
  3002. case RESOURCE:
  3003. return Point(122, 446);
  3004. case CREATURE:
  3005. return Point(128, 450);
  3006. }
  3007. }
  3008. else
  3009. {
  3010. switch(itemsType[0])
  3011. {
  3012. case RESOURCE:
  3013. return Point(410, 446);
  3014. case ARTIFACT_TYPE:
  3015. return Point(425, 447);
  3016. case PLAYER:
  3017. return Point(417, 451);
  3018. }
  3019. }
  3020. assert(0);
  3021. return Point(0,0);
  3022. }
  3023. void CMarketplaceWindow::resourceChanged(int type, int val)
  3024. {
  3025. initSubs(true);
  3026. }
  3027. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3028. {
  3029. switch(type)
  3030. {
  3031. case RESOURCE:
  3032. dx = 82;
  3033. dy = 79;
  3034. x = 39;
  3035. y = 180;
  3036. h = 66;
  3037. w = 74;
  3038. break;
  3039. case PLAYER:
  3040. dx = 83;
  3041. dy = 118;
  3042. h = 64;
  3043. w = 58;
  3044. x = 44;
  3045. y = 83;
  3046. assert(Right);
  3047. break;
  3048. case CREATURE://45,123
  3049. x = 45;
  3050. y = 123;
  3051. w = 58;
  3052. h = 64;
  3053. dx = 83;
  3054. dy = 98;
  3055. assert(!Right);
  3056. break;
  3057. case ARTIFACT_TYPE://45,123
  3058. x = 340-289;
  3059. y = 180;
  3060. w = 44;
  3061. h = 44;
  3062. dx = 83;
  3063. dy = 79;
  3064. break;
  3065. }
  3066. leftToRightOffset = 289;
  3067. }
  3068. void CMarketplaceWindow::updateTraderText()
  3069. {
  3070. if(readyToTrade)
  3071. {
  3072. if(mode == RESOURCE_PLAYER)
  3073. {
  3074. //I can give %s to the %s player.
  3075. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  3076. }
  3077. else if(mode == RESOURCE_ARTIFACT)
  3078. {
  3079. //I can offer you the %s for %d %s of %s.
  3080. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3081. }
  3082. else if(mode == RESOURCE_RESOURCE)
  3083. {
  3084. //I can offer you %d %s of %s for %d %s of %s.
  3085. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3086. }
  3087. else if(mode == CREATURE_RESOURCE)
  3088. {
  3089. //I can offer you %d %s of %s for %d %s.
  3090. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  3091. }
  3092. return;
  3093. }
  3094. int gnrtxtnr = -1;
  3095. if(madeTransaction)
  3096. {
  3097. if(mode == RESOURCE_PLAYER)
  3098. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  3099. else
  3100. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  3101. }
  3102. else
  3103. {
  3104. if(mode == RESOURCE_PLAYER)
  3105. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  3106. else
  3107. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  3108. }
  3109. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  3110. }
  3111. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
  3112. :CTradeWindow(Market, Hero, Mode)
  3113. {
  3114. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3115. bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp");
  3116. bg->colorizeAndConvert(LOCPLINT->playerID);
  3117. pos = bg->center();
  3118. if(Mode == CREATURE_EXP)
  3119. {
  3120. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3121. printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
  3122. printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  3123. slider = new CSlider(231,481,137,0,0,0);
  3124. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  3125. max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  3126. sacrificedUnits.resize(ARMY_SIZE, 0);
  3127. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  3128. sacrificeBackpack = NULL;
  3129. initItems(true);
  3130. mimicCres();
  3131. }
  3132. else
  3133. {
  3134. printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
  3135. printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3136. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  3137. sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
  3138. sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  3139. sacrificeBackpack->block(!hero->artifactsInBackpack.size());
  3140. slider = NULL;
  3141. max = NULL;
  3142. {
  3143. BLOCK_CAPTURING;
  3144. arts = new CArtifactsOfHero(Point(pos.x-363, pos.y-12));
  3145. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  3146. arts->commonInfo->participants.insert(arts);
  3147. arts->setHero(Hero);
  3148. arts->recActions = 255;
  3149. arts->allowedAssembling = false;
  3150. addChild(arts);
  3151. }
  3152. initItems(false);
  3153. }
  3154. printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
  3155. printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
  3156. new CGStatusBar(302, 576);
  3157. ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  3158. ok->assignedKeys.insert(SDLK_ESCAPE);
  3159. deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  3160. if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
  3161. new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  3162. if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
  3163. new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  3164. expPerUnit.resize(ARMY_SIZE, 0);
  3165. getExpValues();
  3166. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  3167. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  3168. setExpToLevel();
  3169. calcTotalExp();
  3170. blockTrade();
  3171. }
  3172. CAltarWindow::~CAltarWindow()
  3173. {
  3174. }
  3175. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3176. {
  3177. leftToRightOffset = 289;
  3178. x = 45;
  3179. y = 110;
  3180. w = 58;
  3181. h = 64;
  3182. dx = 83;
  3183. dy = 98;
  3184. }
  3185. void CAltarWindow::sliderMoved(int to)
  3186. {
  3187. sacrificedUnits[hLeft->serial] = to;
  3188. updateRight(hRight);
  3189. deal->block(!to);
  3190. calcTotalExp();
  3191. redraw();
  3192. }
  3193. void CAltarWindow::makeDeal()
  3194. {
  3195. if(mode == CREATURE_EXP)
  3196. {
  3197. blockTrade();
  3198. slider->value = 0;
  3199. std::vector<int> toSacrifice = sacrificedUnits;
  3200. for (int i = 0; i < toSacrifice.size(); i++)
  3201. {
  3202. if(toSacrifice[i])
  3203. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  3204. }
  3205. BOOST_FOREACH(int& val, sacrificedUnits)
  3206. val = 0;
  3207. BOOST_FOREACH(CTradeableItem *t, items[0])
  3208. {
  3209. t->type = CREATURE_PLACEHOLDER;
  3210. t->subtitle = "";
  3211. }
  3212. }
  3213. else
  3214. {
  3215. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  3216. {
  3217. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  3218. }
  3219. arts->artifactsOnAltar.clear();
  3220. BOOST_FOREACH(CTradeableItem *t, items[0])
  3221. {
  3222. t->id = -1;
  3223. t->subtitle = "";
  3224. }
  3225. arts->commonInfo->reset();
  3226. arts->scrollBackpack(0);
  3227. deal->block(true);
  3228. }
  3229. calcTotalExp();
  3230. }
  3231. void CAltarWindow::SacrificeAll()
  3232. {
  3233. if(mode == CREATURE_EXP)
  3234. {
  3235. bool movedAnything = false;
  3236. BOOST_FOREACH(CTradeableItem *t, items[1])
  3237. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  3238. sacrificedUnits[items[1].front()->serial]--;
  3239. BOOST_FOREACH(CTradeableItem *t, items[0])
  3240. {
  3241. updateRight(t);
  3242. if(t->type == CREATURE)
  3243. movedAnything = true;
  3244. }
  3245. deal->block(!movedAnything);
  3246. calcTotalExp();
  3247. }
  3248. else
  3249. {
  3250. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  3251. {
  3252. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  3253. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  3254. }
  3255. SacrificeBackpack();
  3256. }
  3257. redraw();
  3258. }
  3259. void CAltarWindow::selectionChanged(bool side)
  3260. {
  3261. if(mode != CREATURE_EXP)
  3262. return;
  3263. CTradeableItem *&selected = side ? hLeft : hRight;
  3264. CTradeableItem *&theOther = side ? hRight : hLeft;
  3265. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  3266. int stackCount = 0;
  3267. for (int i = 0; i < ARMY_SIZE; i++)
  3268. if(hero->getStackCount(i) > sacrificedUnits[i])
  3269. stackCount++;
  3270. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  3271. slider->block(!slider->amount);
  3272. slider->value = sacrificedUnits[hLeft->serial];
  3273. max->block(!slider->amount);
  3274. readyToTrade = true;
  3275. redraw();
  3276. }
  3277. void CAltarWindow::mimicCres()
  3278. {
  3279. std::vector<Rect> positions;
  3280. getPositionsFor(positions, false, CREATURE);
  3281. BOOST_FOREACH(CTradeableItem *t, items[1])
  3282. {
  3283. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  3284. hlp->pos = positions[t->serial] + hlp->pos;
  3285. items[0].push_back(hlp);
  3286. }
  3287. }
  3288. Point CAltarWindow::selectionOffset(bool Left) const
  3289. {
  3290. if(Left)
  3291. return Point(150, 421);
  3292. else
  3293. return Point(396, 421);
  3294. }
  3295. std::string CAltarWindow::selectionSubtitle(bool Left) const
  3296. {
  3297. if(Left && slider && hLeft)
  3298. return boost::lexical_cast<std::string>(slider->value);
  3299. else if(!Left && hRight)
  3300. return hRight->subtitle;
  3301. else
  3302. return "";
  3303. }
  3304. void CAltarWindow::artifactsChanged(bool left)
  3305. {
  3306. }
  3307. void CAltarWindow::garrisonChanged()
  3308. {
  3309. if(mode != CREATURE_EXP)
  3310. return;
  3311. std::set<CTradeableItem *> empty;
  3312. getEmptySlots(empty);
  3313. BOOST_FOREACH(CTradeableItem *t, empty)
  3314. {
  3315. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  3316. removeItem(t);
  3317. }
  3318. initSubs(true);
  3319. getExpValues();
  3320. }
  3321. void CAltarWindow::getExpValues()
  3322. {
  3323. int dump;
  3324. BOOST_FOREACH(CTradeableItem *t, items[1])
  3325. if(t->id >= 0)
  3326. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
  3327. }
  3328. void CAltarWindow::calcTotalExp()
  3329. {
  3330. int val = 0;
  3331. if(mode == CREATURE_EXP)
  3332. {
  3333. for (int i = 0; i < sacrificedUnits.size(); i++)
  3334. {
  3335. val += expPerUnit[i] * sacrificedUnits[i];
  3336. }
  3337. }
  3338. else
  3339. {
  3340. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  3341. {
  3342. int dmp, valOfArt;
  3343. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  3344. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  3345. }
  3346. }
  3347. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
  3348. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  3349. }
  3350. void CAltarWindow::setExpToLevel()
  3351. {
  3352. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  3353. }
  3354. void CAltarWindow::blockTrade()
  3355. {
  3356. hLeft = hRight = NULL;
  3357. readyToTrade = false;
  3358. if(slider)
  3359. {
  3360. slider->block(true);
  3361. max->block(true);
  3362. }
  3363. deal->block(true);
  3364. }
  3365. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  3366. {
  3367. int val = sacrificedUnits[toUpdate->serial];
  3368. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  3369. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  3370. }
  3371. int CAltarWindow::firstFreeSlot()
  3372. {
  3373. int ret = -1;
  3374. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  3375. return ret < items[0].size() ? ret : -1;
  3376. }
  3377. void CAltarWindow::SacrificeBackpack()
  3378. {
  3379. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  3380. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  3381. {
  3382. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  3383. {
  3384. toOmmit -= hero->artifactsInBackpack[i].artifact;
  3385. continue;
  3386. }
  3387. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  3388. }
  3389. arts->scrollBackpack(0);
  3390. calcTotalExp();
  3391. }
  3392. void CAltarWindow::artifactPicked()
  3393. {
  3394. redraw();
  3395. }
  3396. void CAltarWindow::showAll(SDL_Surface * to)
  3397. {
  3398. CTradeWindow::showAll(to);
  3399. if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  3400. {
  3401. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  3402. int dmp, val;
  3403. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
  3404. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
  3405. }
  3406. }
  3407. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  3408. {
  3409. int artID = art->artType->id;
  3410. if(artID != 1 && artID < 7) //special art
  3411. {
  3412. tlog2 << "Cannot put special artifact on altar!\n";
  3413. return false;
  3414. }
  3415. if(!altarSlot)
  3416. {
  3417. int slotIndex = firstFreeSlot();
  3418. if(slotIndex < 0)
  3419. {
  3420. tlog2 << "No free slots on altar!\n";
  3421. return false;
  3422. }
  3423. altarSlot = items[0][slotIndex];
  3424. }
  3425. int dmp, val;
  3426. market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
  3427. arts->artifactsOnAltar.insert(art);
  3428. altarSlot->id = artID;
  3429. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  3430. deal->block(false);
  3431. return true;
  3432. }
  3433. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  3434. {
  3435. if(arts->commonInfo->src.art)
  3436. {
  3437. arts->commonInfo->dst.slotID = 65500;
  3438. arts->commonInfo->dst.AOH = arts;
  3439. }
  3440. if(putOnAltar(altarSlot, art))
  3441. LOCPLINT->cb->swapArtifacts(hero, slotID, hero, 65500);
  3442. }
  3443. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  3444. {
  3445. this->pos = pos;
  3446. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  3447. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3448. background = SDL_ConvertSurface(hhlp,screen->format,0);
  3449. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  3450. SDL_FreeSurface(hhlp);
  3451. //printing texts
  3452. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  3453. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  3454. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  3455. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  3456. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  3457. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  3458. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  3459. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  3460. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  3461. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  3462. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  3463. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  3464. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  3465. //setting up buttons
  3466. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  3467. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  3468. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  3469. save->imgs[0]->fixButtonPos();
  3470. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  3471. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  3472. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  3473. mainMenu->imgs[0]->fixButtonPos();
  3474. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  3475. quitGame->imgs[0]->fixButtonPos();
  3476. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  3477. backToMap->imgs[0]->fixButtonPos();
  3478. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  3479. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  3480. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  3481. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  3482. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  3483. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  3484. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  3485. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  3486. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  3487. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  3488. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  3489. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  3490. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  3491. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  3492. musicVolume = new CHighlightableButtonsGroup(0, true);
  3493. for(int i=0; i<10; ++i)
  3494. {
  3495. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  3496. }
  3497. musicVolume->select(CCS->musich->getVolume(), 1);
  3498. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  3499. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3500. for(int i=0; i<10; ++i)
  3501. {
  3502. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  3503. }
  3504. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3505. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  3506. }
  3507. CSystemOptionsWindow::~CSystemOptionsWindow()
  3508. {
  3509. SDL_FreeSurface(background);
  3510. delete save;
  3511. delete quitGame;
  3512. delete backToMap;
  3513. delete mainMenu;
  3514. delete heroMoveSpeed;
  3515. delete mapScrollSpeed;
  3516. delete musicVolume;
  3517. delete effectsVolume;
  3518. }
  3519. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3520. {
  3521. GH.popIntTotally(this);
  3522. SDL_Event event;
  3523. event.type = type;
  3524. event.user.code = usercode; // not necessarily used
  3525. SDL_PushEvent(&event);
  3526. }
  3527. void CSystemOptionsWindow::bquitf()
  3528. {
  3529. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3530. }
  3531. void CSystemOptionsWindow::breturnf()
  3532. {
  3533. GH.popIntTotally(this);
  3534. }
  3535. void CSystemOptionsWindow::bmainmenuf()
  3536. {
  3537. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3538. }
  3539. void CSystemOptionsWindow::bsavef()
  3540. {
  3541. GH.popIntTotally(this);
  3542. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3543. /*using namespace boost::posix_time;
  3544. std::ostringstream fnameStream;
  3545. fnameStream << second_clock::local_time();
  3546. std::string fname = fnameStream.str();
  3547. boost::algorithm::replace_all(fname,":","");
  3548. boost::algorithm::replace_all(fname," ","-");
  3549. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3550. }
  3551. void CSystemOptionsWindow::activate()
  3552. {
  3553. save->activate();
  3554. quitGame->activate();
  3555. backToMap->activate();
  3556. mainMenu->activate();
  3557. heroMoveSpeed->activate();
  3558. mapScrollSpeed->activate();
  3559. musicVolume->activate();
  3560. effectsVolume->activate();
  3561. }
  3562. void CSystemOptionsWindow::deactivate()
  3563. {
  3564. save->deactivate();
  3565. quitGame->deactivate();
  3566. backToMap->deactivate();
  3567. mainMenu->deactivate();
  3568. heroMoveSpeed->deactivate();
  3569. mapScrollSpeed->deactivate();
  3570. musicVolume->deactivate();
  3571. effectsVolume->deactivate();
  3572. }
  3573. void CSystemOptionsWindow::show(SDL_Surface *to)
  3574. {
  3575. CSDL_Ext::blitSurface(background, NULL, to, &pos);
  3576. save->show(to);
  3577. quitGame->show(to);
  3578. backToMap->show(to);
  3579. mainMenu->show(to);
  3580. heroMoveSpeed->show(to);
  3581. mapScrollSpeed->show(to);
  3582. musicVolume->show(to);
  3583. effectsVolume->show(to);
  3584. }
  3585. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3586. : tavernObj(TavernObj)
  3587. {
  3588. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3589. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3590. assert(h.size() == 2);
  3591. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3592. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3593. if(h[0])
  3594. selected = 0;
  3595. else
  3596. selected = -1;
  3597. oldSelected = -1;
  3598. bg = new CPicture("TPTAVERN.bmp");
  3599. bg->colorizeAndConvert(LOCPLINT->playerID);
  3600. pos = center(bg->pos);
  3601. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
  3602. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
  3603. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3604. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
  3605. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3606. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3607. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3608. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3609. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3610. {
  3611. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3612. recruit->block(2);
  3613. }
  3614. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3615. {
  3616. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3617. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3618. recruit->block(2);
  3619. }
  3620. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3621. {
  3622. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3623. recruit->block(2);
  3624. }
  3625. else
  3626. {
  3627. if(!h[0])
  3628. recruit->block(1);
  3629. }
  3630. #ifdef _WIN32
  3631. CCS->videoh->open("TAVERN.BIK");
  3632. #else
  3633. CCS->videoh->open("tavern.mjpg", true, false);
  3634. #endif
  3635. }
  3636. void CTavernWindow::recruitb()
  3637. {
  3638. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3639. const CGObjectInstance *obj = tavernObj;
  3640. close();
  3641. LOCPLINT->cb->recruitHero(obj, toBuy);
  3642. }
  3643. void CTavernWindow::thievesguildb()
  3644. {
  3645. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3646. }
  3647. CTavernWindow::~CTavernWindow()
  3648. {
  3649. CCS->videoh->close();
  3650. }
  3651. void CTavernWindow::close()
  3652. {
  3653. GH.popIntTotally(this);
  3654. }
  3655. void CTavernWindow::show(SDL_Surface * to)
  3656. {
  3657. CIntObject::show(to);
  3658. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3659. if(selected >= 0)
  3660. {
  3661. HeroPortrait *sel = selected ? h2 : h1;
  3662. if (selected != oldSelected && !recruit->blocked)
  3663. {
  3664. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3665. oldSelected = selected;
  3666. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3667. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3668. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3669. }
  3670. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3671. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3672. }
  3673. }
  3674. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3675. {
  3676. if(previousState && !down && h)
  3677. as();
  3678. //ClickableL::clickLeft(down);
  3679. }
  3680. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3681. {
  3682. if(down && h)
  3683. {
  3684. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3685. }
  3686. }
  3687. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3688. :as(sel,id), h(H)
  3689. {
  3690. used = LCLICK | RCLICK | HOVER;
  3691. h = H;
  3692. pos.x = x;
  3693. pos.y = y;
  3694. pos.w = 58;
  3695. pos.h = 64;
  3696. if(H)
  3697. {
  3698. hoverName = CGI->generaltexth->tavernInfo[4];
  3699. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3700. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3701. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3702. if(vstd::contains(h->artifactsWorn,i))
  3703. artifs--;
  3704. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3705. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3706. descr[sizeof(descr)-1] = '\0';
  3707. }
  3708. }
  3709. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3710. {
  3711. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3712. }
  3713. void CTavernWindow::HeroPortrait::hover( bool on )
  3714. {
  3715. //Hoverable::hover(on);
  3716. if(on)
  3717. GH.statusbar->print(hoverName);
  3718. else
  3719. GH.statusbar->clear();
  3720. }
  3721. void CInGameConsole::activate()
  3722. {
  3723. activateKeys();
  3724. }
  3725. void CInGameConsole::deactivate()
  3726. {
  3727. deactivateKeys();
  3728. }
  3729. void CInGameConsole::show(SDL_Surface * to)
  3730. {
  3731. int number = 0;
  3732. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3733. texts_mx.lock();
  3734. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3735. {
  3736. SDL_Color green = {0,0xff,0,0};
  3737. Point leftBottomCorner(0, screen->h);
  3738. if(LOCPLINT->battleInt)
  3739. {
  3740. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3741. }
  3742. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3743. if(SDL_GetTicks() - it->second > defaultTimeout)
  3744. {
  3745. toDel.push_back(it);
  3746. }
  3747. }
  3748. for(int it=0; it<toDel.size(); ++it)
  3749. {
  3750. texts.erase(toDel[it]);
  3751. }
  3752. texts_mx.unlock();
  3753. }
  3754. void CInGameConsole::print(const std::string &txt)
  3755. {
  3756. texts_mx.lock();
  3757. int lineLen = conf.go()->ac.outputLineLength;
  3758. if(txt.size() < lineLen)
  3759. {
  3760. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3761. if(texts.size() > maxDisplayedTexts)
  3762. {
  3763. texts.pop_front();
  3764. }
  3765. }
  3766. else
  3767. {
  3768. assert(lineLen);
  3769. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3770. {
  3771. std::string part = txt.substr(g * lineLen, lineLen);
  3772. if(part.size() == 0)
  3773. break;
  3774. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3775. if(texts.size() > maxDisplayedTexts)
  3776. {
  3777. texts.pop_front();
  3778. }
  3779. }
  3780. }
  3781. texts_mx.unlock();
  3782. }
  3783. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3784. {
  3785. if(key.type != SDL_KEYDOWN) return;
  3786. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3787. switch(key.keysym.sym)
  3788. {
  3789. case SDLK_TAB:
  3790. case SDLK_ESCAPE:
  3791. {
  3792. if(captureAllKeys)
  3793. {
  3794. captureAllKeys = false;
  3795. endEnteringText(false);
  3796. }
  3797. else if(SDLK_TAB)
  3798. {
  3799. captureAllKeys = true;
  3800. startEnteringText();
  3801. }
  3802. break;
  3803. }
  3804. case SDLK_RETURN: //enter key
  3805. {
  3806. if(enteredText.size() > 0 && captureAllKeys)
  3807. {
  3808. captureAllKeys = false;
  3809. endEnteringText(true);
  3810. }
  3811. break;
  3812. }
  3813. case SDLK_BACKSPACE:
  3814. {
  3815. if(enteredText.size() > 1)
  3816. {
  3817. enteredText.resize(enteredText.size()-1);
  3818. enteredText[enteredText.size()-1] = '_';
  3819. refreshEnteredText();
  3820. }
  3821. break;
  3822. }
  3823. case SDLK_UP: //up arrow
  3824. {
  3825. if(previouslyEntered.size() == 0)
  3826. break;
  3827. if(prevEntDisp == -1)
  3828. {
  3829. prevEntDisp = previouslyEntered.size() - 1;
  3830. enteredText = previouslyEntered[prevEntDisp] + "_";
  3831. refreshEnteredText();
  3832. }
  3833. else if( prevEntDisp > 0)
  3834. {
  3835. --prevEntDisp;
  3836. enteredText = previouslyEntered[prevEntDisp] + "_";
  3837. refreshEnteredText();
  3838. }
  3839. break;
  3840. }
  3841. case SDLK_DOWN: //down arrow
  3842. {
  3843. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3844. {
  3845. ++prevEntDisp;
  3846. enteredText = previouslyEntered[prevEntDisp] + "_";
  3847. refreshEnteredText();
  3848. }
  3849. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3850. {
  3851. prevEntDisp = -1;
  3852. enteredText = "_";
  3853. refreshEnteredText();
  3854. }
  3855. break;
  3856. }
  3857. default:
  3858. {
  3859. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3860. {
  3861. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3862. {
  3863. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3864. enteredText += "_";
  3865. refreshEnteredText();
  3866. }
  3867. }
  3868. break;
  3869. }
  3870. }
  3871. }
  3872. void CInGameConsole::startEnteringText()
  3873. {
  3874. enteredText = "_";
  3875. if(GH.topInt() == adventureInt)
  3876. {
  3877. GH.statusbar->print(enteredText);
  3878. }
  3879. else if(LOCPLINT->battleInt)
  3880. {
  3881. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3882. }
  3883. }
  3884. void CInGameConsole::endEnteringText(bool printEnteredText)
  3885. {
  3886. prevEntDisp = -1;
  3887. if(printEnteredText)
  3888. {
  3889. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3890. LOCPLINT->cb->sendMessage(txt);
  3891. previouslyEntered.push_back(txt);
  3892. print(txt);
  3893. }
  3894. enteredText = "";
  3895. if(GH.topInt() == adventureInt)
  3896. {
  3897. GH.statusbar->clear();
  3898. }
  3899. else if(LOCPLINT->battleInt)
  3900. {
  3901. LOCPLINT->battleInt->console->ingcAlter = "";
  3902. }
  3903. }
  3904. void CInGameConsole::refreshEnteredText()
  3905. {
  3906. if(GH.topInt() == adventureInt)
  3907. {
  3908. GH.statusbar->print(enteredText);
  3909. }
  3910. else if(LOCPLINT->battleInt)
  3911. {
  3912. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3913. }
  3914. }
  3915. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3916. {
  3917. }
  3918. void CGarrisonWindow::close()
  3919. {
  3920. GH.popIntTotally(this);
  3921. }
  3922. void CGarrisonWindow::activate()
  3923. {
  3924. quit->activate();
  3925. garr->activate();
  3926. }
  3927. void CGarrisonWindow::deactivate()
  3928. {
  3929. quit->deactivate();
  3930. garr->deactivate();
  3931. }
  3932. void CGarrisonWindow::show(SDL_Surface * to)
  3933. {
  3934. blitAt(bg,pos,to);
  3935. quit->show(to);
  3936. garr->show(to);
  3937. std::string title;
  3938. if (garr->odown->tempOwner == garr->oup->tempOwner)
  3939. title = CGI->generaltexth->allTexts[709];
  3940. else
  3941. {
  3942. title = CGI->generaltexth->allTexts[35];
  3943. boost::algorithm::replace_first(title, "%s", garr->oup->Slots().begin()->second->type->namePl);
  3944. }
  3945. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3946. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3947. printAtMiddle(title,pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
  3948. }
  3949. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3950. {
  3951. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3952. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3953. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3954. pos.x = screen->w/2 - bg->w/2;
  3955. pos.y = screen->h/2 - bg->h/2;
  3956. pos.w = screen->w;
  3957. pos.h = screen->h;
  3958. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3959. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3960. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3961. }
  3962. CGarrisonWindow::~CGarrisonWindow()
  3963. {
  3964. SDL_FreeSurface(bg);
  3965. delete quit;
  3966. delete garr;
  3967. }
  3968. IShowActivable::IShowActivable()
  3969. {
  3970. type = 0;
  3971. }
  3972. CGarrisonHolder::CGarrisonHolder()
  3973. {
  3974. type |= WITH_GARRISON;
  3975. }
  3976. void CWindowWithGarrison::updateGarrisons()
  3977. {
  3978. garr->recreateSlots();
  3979. }
  3980. void CRClickPopupInt::show(SDL_Surface * to)
  3981. {
  3982. inner->show(to);
  3983. }
  3984. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3985. {
  3986. CCS->curh->hide();
  3987. inner = our;
  3988. delInner = deleteInt;
  3989. }
  3990. CRClickPopupInt::~CRClickPopupInt()
  3991. {
  3992. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3993. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3994. // if(LOCPLINT && inner == adventureInt->heroWindow)
  3995. // adventureInt->heroWindow->dispose();
  3996. if(delInner)
  3997. delete inner;
  3998. CCS->curh->show();
  3999. }
  4000. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  4001. : marked(false), ourArt(Art), picked(false)
  4002. {
  4003. }
  4004. void CArtPlace::activate()
  4005. {
  4006. if(!active)
  4007. {
  4008. LRClickableAreaWTextComp::activate();
  4009. }
  4010. }
  4011. void CArtPlace::clickLeft(tribool down, bool previousState)
  4012. {
  4013. //LRClickableAreaWTextComp::clickLeft(down);
  4014. bool inBackpack = slotID >= Arts::BACKPACK_START,
  4015. srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
  4016. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  4017. // If clicked on spellbook, open it only if no artifact is held at the moment.
  4018. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  4019. {
  4020. if(ourArt->artType->id == 0)
  4021. {
  4022. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  4023. GH.pushInt(spellWindow);
  4024. }
  4025. }
  4026. if (!down && previousState)
  4027. {
  4028. if(ourArt && ourArt->id == 0) //spellbook
  4029. return; //this is handled separately
  4030. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  4031. {
  4032. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  4033. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  4034. {
  4035. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  4036. {
  4037. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  4038. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  4039. return;
  4040. }
  4041. select();
  4042. }
  4043. }
  4044. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  4045. {
  4046. deselect();
  4047. }
  4048. else //perform artifact transition
  4049. {
  4050. if(inBackpack) // Backpack destination.
  4051. {
  4052. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  4053. {
  4054. deselect();
  4055. }
  4056. else
  4057. {
  4058. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  4059. switch(cur->id)
  4060. {
  4061. case 3:
  4062. //should not happen, catapult cannot be selected
  4063. assert(cur->id != 3);
  4064. break;
  4065. case 4: case 5: case 6: //war machines cannot go to backpack
  4066. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  4067. break;
  4068. default:
  4069. setMeAsDest();
  4070. amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4071. if(srcInBackpack && srcInSameHero)
  4072. {
  4073. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
  4074. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  4075. ourOwner->commonInfo->dst.slotID--;
  4076. }
  4077. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  4078. deselect();
  4079. else
  4080. ourOwner->realizeCurrentTransaction();
  4081. break;
  4082. }
  4083. }
  4084. }
  4085. //check if swap is possible
  4086. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  4087. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  4088. {
  4089. setMeAsDest();
  4090. //
  4091. // // Special case when the dest artifact can't be fit into the src slot.
  4092. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  4093. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  4094. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  4095. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  4096. // {
  4097. // // Put dest artifact into owner's backpack.
  4098. // ourOwner->commonInfo->src.AOH = ourOwner;
  4099. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  4100. // }
  4101. ourOwner->realizeCurrentTransaction();
  4102. }
  4103. }
  4104. }
  4105. }
  4106. void CArtPlace::clickRight(tribool down, bool previousState)
  4107. {
  4108. if(down && ourArt && !locked() && text.size()) //if there is no description or it's a lock, do nothing ;]
  4109. {
  4110. if (slotID < 19)
  4111. {
  4112. if(ourOwner->allowedAssembling)
  4113. {
  4114. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  4115. // If the artifact can be assembled, display dialog.
  4116. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  4117. {
  4118. LOCPLINT->showArtifactAssemblyDialog(
  4119. ourArt->artType->id,
  4120. combination->id,
  4121. true,
  4122. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  4123. 0);
  4124. if(assemblyPossibilities.size())
  4125. {
  4126. tlog3 << "More than one possibility of assembling... taking only first\n";
  4127. break;
  4128. }
  4129. }
  4130. // Otherwise if the artifact can be diasassembled, display dialog.
  4131. if(ourArt->canBeDisassembled())
  4132. {
  4133. LOCPLINT->showArtifactAssemblyDialog(
  4134. ourArt->artType->id,
  4135. 0,
  4136. false,
  4137. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  4138. 0);
  4139. }
  4140. }
  4141. }
  4142. // Lastly just show the artifact description.
  4143. LRClickableAreaWTextComp::clickRight(down, previousState);
  4144. }
  4145. }
  4146. /**
  4147. * Selects artifact slot so that the containing artifact looks like it's picked up.
  4148. */
  4149. void CArtPlace::select ()
  4150. {
  4151. if (locked())
  4152. return;
  4153. picked = true;
  4154. //int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
  4155. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  4156. ourOwner->commonInfo->src.setTo(this, false);
  4157. ourOwner->markPossibleSlots(ourArt);
  4158. if(slotID >= Arts::BACKPACK_START)
  4159. ourOwner->scrollBackpack(0); //will update slots
  4160. // Update the hero bonuses.
  4161. ourOwner->updateParentWindow();
  4162. ourOwner->safeRedraw();
  4163. }
  4164. /**
  4165. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  4166. */
  4167. void CArtPlace::deselect ()
  4168. {
  4169. picked = false;
  4170. CCS->curh->dragAndDropCursor(NULL);
  4171. ourOwner->unmarkSlots();
  4172. ourOwner->commonInfo->src.clear();
  4173. if(slotID >= Arts::BACKPACK_START)
  4174. ourOwner->scrollBackpack(0); //will update slots
  4175. ourOwner->updateParentWindow();
  4176. ourOwner->safeRedraw();
  4177. }
  4178. void CArtPlace::deactivate()
  4179. {
  4180. if(active)
  4181. {
  4182. LRClickableAreaWTextComp::deactivate();
  4183. }
  4184. }
  4185. void CArtPlace::showAll(SDL_Surface *to)
  4186. {
  4187. if (ourArt && !picked)
  4188. blitAt(graphics->artDefs->ourImages[ourArt->artType->id].bitmap, pos.x, pos.y, to);
  4189. if(marked && active)
  4190. {
  4191. // Draw vertical bars.
  4192. for (int i = 0; i < pos.h; ++i)
  4193. {
  4194. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  4195. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  4196. }
  4197. // Draw horizontal bars.
  4198. for (int i = 0; i < pos.w; ++i)
  4199. {
  4200. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  4201. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  4202. }
  4203. }
  4204. }
  4205. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  4206. {
  4207. // You can place 'no artifact' anywhere.
  4208. if(!art)
  4209. return true;
  4210. // Anything can but War Machines can be placed in backpack.
  4211. if (slotID >= 19)
  4212. return !CGI->arth->isBigArtifact(art->id);
  4213. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  4214. }
  4215. CArtPlace::~CArtPlace()
  4216. {
  4217. deactivate();
  4218. }
  4219. bool CArtPlace::locked() const
  4220. {
  4221. return ourArt && ourArt->id == 145;
  4222. }
  4223. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  4224. {
  4225. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  4226. }
  4227. void CArtPlace::setArtifact(const CArtifactInstance *art)
  4228. {
  4229. ourArt = art;
  4230. if(!art)
  4231. {
  4232. text = std::string();
  4233. hoverText = CGI->generaltexth->allTexts[507];
  4234. }
  4235. else
  4236. {
  4237. text = ourArt->artType->Description();
  4238. if (locked()) // Locks should appear as empty.
  4239. hoverText = CGI->generaltexth->allTexts[507];
  4240. else
  4241. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  4242. }
  4243. }
  4244. void HoverableArea::hover (bool on)
  4245. {
  4246. if (on)
  4247. GH.statusbar->print(hoverText);
  4248. else if (GH.statusbar->getCurrent()==hoverText)
  4249. GH.statusbar->clear();
  4250. }
  4251. HoverableArea::HoverableArea()
  4252. {
  4253. used |= HOVER;
  4254. }
  4255. HoverableArea::~HoverableArea()
  4256. {
  4257. }
  4258. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  4259. {
  4260. if(!down && previousState)
  4261. {
  4262. LOCPLINT->showInfoDialog(text);
  4263. }
  4264. }
  4265. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  4266. {
  4267. adventureInt->handleRightClick(text, down);
  4268. }
  4269. LRClickableAreaWText::LRClickableAreaWText()
  4270. {
  4271. init();
  4272. }
  4273. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
  4274. {
  4275. init();
  4276. pos = Pos + pos;
  4277. hoverText = HoverText;
  4278. text = ClickText;
  4279. }
  4280. LRClickableAreaWText::~LRClickableAreaWText()
  4281. {
  4282. }
  4283. void LRClickableAreaWText::init()
  4284. {
  4285. used = LCLICK | RCLICK | HOVER;
  4286. }
  4287. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  4288. {
  4289. if((!down) && previousState)
  4290. {
  4291. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
  4292. LOCPLINT->showInfoDialog(text, comp);
  4293. }
  4294. }
  4295. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  4296. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  4297. {
  4298. }
  4299. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  4300. {
  4301. used = LCLICK | RCLICK | HOVER;
  4302. pos.x += x; pos.w = 58;
  4303. pos.y += y; pos.h = 64;
  4304. }
  4305. void CHeroArea::clickLeft(tribool down, bool previousState)
  4306. {
  4307. if((!down) && previousState && hero)
  4308. LOCPLINT->openHeroWindow(hero);
  4309. }
  4310. void CHeroArea::clickRight(tribool down, bool previousState)
  4311. {
  4312. if((!down) && previousState && hero)
  4313. LOCPLINT->openHeroWindow(hero);
  4314. }
  4315. void CHeroArea::hover(bool on)
  4316. {
  4317. if (on && hero)
  4318. GH.statusbar->print(hero->hoverName);
  4319. else
  4320. GH.statusbar->clear();
  4321. }
  4322. void CHeroArea::showAll(SDL_Surface * to)
  4323. {
  4324. if (hero)
  4325. blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
  4326. }
  4327. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  4328. {
  4329. if((!down) && previousState && town)
  4330. {
  4331. LOCPLINT->openTownWindow(town);
  4332. LOCPLINT->castleInt->winMode = type;
  4333. if ( type == 2 )
  4334. LOCPLINT->castleInt->buildingClicked(10);
  4335. else if ( type == 3 && town->fortLevel() )
  4336. LOCPLINT->castleInt->buildingClicked(7);
  4337. }
  4338. }
  4339. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  4340. {
  4341. if((!down) && previousState && town)
  4342. LOCPLINT->openTownWindow(town);//TODO: popup?
  4343. }
  4344. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  4345. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  4346. {
  4347. }
  4348. void CArtifactsOfHero::SCommonPart::reset()
  4349. {
  4350. src.clear();
  4351. dst.clear();
  4352. CCS->curh->dragAndDropCursor(NULL);
  4353. }
  4354. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  4355. {
  4356. // // An update is made, rather than initialization.
  4357. // if (curHero && curHero->id == hero->id)
  4358. // {
  4359. // if(curHero != hero)
  4360. // {
  4361. // //delete curHero;
  4362. // curHero = hero; //was: creating a copy
  4363. // }
  4364. //
  4365. // // Compensate backpack pos if an artifact was insertad before it.
  4366. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  4367. // && commonInfo->dst.slotID - 19 < backpackPos)
  4368. // {
  4369. // backpackPos++;
  4370. // }
  4371. //
  4372. // if (updateState && commonInfo->srcAOH == this)
  4373. // {
  4374. // // A swap was made, make the replaced artifact the current selected.
  4375. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  4376. // {
  4377. // // // Temporarily remove artifact from hero.
  4378. // // if (commonInfo->srcSlotID < 19)
  4379. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  4380. // // else
  4381. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  4382. //
  4383. // updateParentWindow(); //TODO: evil! but does the thing
  4384. //
  4385. // // Source <- Dest
  4386. // commonInfo->srcArtifact = commonInfo->destArtifact;
  4387. //
  4388. // // Reset destination parameters.
  4389. // commonInfo->dst.clear();
  4390. //
  4391. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  4392. // markPossibleSlots(commonInfo->srcArtifact);
  4393. // }
  4394. // else if (commonInfo->destAOH != NULL)
  4395. // {
  4396. // // Reset all parameters.
  4397. // commonInfo->reset();
  4398. // unmarkSlots();
  4399. // }
  4400. // }
  4401. // }
  4402. // else
  4403. // {
  4404. // commonInfo->reset();
  4405. // }
  4406. //
  4407. // if(hero != curHero)
  4408. // {
  4409. // // delete curHero;
  4410. // // curHero = new CGHeroInstance(*hero);
  4411. // curHero = hero; //was: creating a copy
  4412. // }
  4413. curHero = hero;
  4414. if (curHero->artifactsInBackpack.size() > 0)
  4415. backpackPos %= curHero->artifactsInBackpack.size();
  4416. else
  4417. backpackPos = 0;
  4418. // Fill the slots for worn artifacts and backpack.
  4419. for (int g = 0; g < 19 ; g++)
  4420. setSlotData(artWorn[g], g);
  4421. scrollBackpack(0);
  4422. }
  4423. void CArtifactsOfHero::dispose()
  4424. {
  4425. //delNull(curHero);
  4426. unmarkSlots(false);
  4427. CCS->curh->dragAndDropCursor(NULL);
  4428. }
  4429. void CArtifactsOfHero::scrollBackpack(int dir)
  4430. {
  4431. int artsInBackpack = curHero->artifactsInBackpack.size();
  4432. backpackPos += dir;
  4433. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  4434. backpackPos += artsInBackpack;
  4435. if(artsInBackpack)
  4436. backpackPos %= artsInBackpack;
  4437. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  4438. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  4439. toOmit.insert(commonInfo->src.art);
  4440. int omitedSoFar = 0;
  4441. //set new data
  4442. size_t s = 0;
  4443. for( ; s < artsInBackpack; ++s)
  4444. {
  4445. if (s < artsInBackpack)
  4446. {
  4447. int slotID = 19 + (s + backpackPos)%artsInBackpack;
  4448. const CArtifactInstance *art = curHero->getArt(slotID);
  4449. assert(art);
  4450. if(!vstd::contains(toOmit, art))
  4451. {
  4452. if(s - omitedSoFar < 5)
  4453. setSlotData(backpack[s-omitedSoFar], slotID);
  4454. }
  4455. else
  4456. {
  4457. toOmit -= art;
  4458. omitedSoFar++;
  4459. continue;
  4460. }
  4461. }
  4462. }
  4463. for( ; s - omitedSoFar < 5; s++)
  4464. eraseSlotData(backpack[s-omitedSoFar], 19 + s);
  4465. //blocking scrolling if there is not enough artifacts to scroll
  4466. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  4467. leftArtRoll->block(!scrollingPossible);
  4468. rightArtRoll->block(!scrollingPossible);
  4469. safeRedraw();
  4470. }
  4471. /**
  4472. * Marks possible slots where a given artifact can be placed, except backpack.
  4473. *
  4474. * @param art Artifact checked against.
  4475. */
  4476. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4477. {
  4478. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4479. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4480. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  4481. safeRedraw();
  4482. }
  4483. /**
  4484. * Unamarks all slots.
  4485. */
  4486. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4487. {
  4488. if(commonInfo)
  4489. {
  4490. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4491. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4492. place->marked = false;
  4493. }
  4494. else
  4495. {
  4496. BOOST_FOREACH(CArtPlace *place, artWorn)
  4497. place->marked = false;
  4498. }
  4499. if(withRedraw)
  4500. safeRedraw();
  4501. }
  4502. /**
  4503. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4504. */
  4505. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4506. {
  4507. if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4508. {
  4509. return;
  4510. }
  4511. artPlace->picked = false;
  4512. artPlace->slotID = slotID;
  4513. artPlace->setArtifact(curHero->getArt(slotID));
  4514. }
  4515. /**
  4516. * Makes given artifact slot appear as empty with a certain slot ID.
  4517. */
  4518. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4519. {
  4520. artPlace->picked = false;
  4521. artPlace->slotID = slotID;
  4522. artPlace->setArtifact(NULL);
  4523. }
  4524. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4525. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true)
  4526. {
  4527. if(createCommonPart)
  4528. {
  4529. commonInfo = new CArtifactsOfHero::SCommonPart;
  4530. commonInfo->participants.insert(this);
  4531. }
  4532. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4533. pos += position;
  4534. artWorn.resize(19);
  4535. std::vector<Rect> slotPos;
  4536. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  4537. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  4538. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  4539. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  4540. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  4541. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  4542. genRect(44,44,381,296);
  4543. // Create slots for worn artifacts.
  4544. for (int g = 0; g < 19 ; g++)
  4545. {
  4546. artWorn[g] = new CArtPlace(NULL);
  4547. artWorn[g]->pos = slotPos[g] + pos;
  4548. artWorn[g]->ourOwner = this;
  4549. eraseSlotData(artWorn[g], g);
  4550. }
  4551. // Create slots for the backpack.
  4552. for(size_t s=0; s<5; ++s)
  4553. {
  4554. CArtPlace * add = new CArtPlace(NULL);
  4555. add->ourOwner = this;
  4556. add->pos.x = pos.x + 403 + 46*s;
  4557. add->pos.y = pos.y + 365;
  4558. add->pos.h = add->pos.w = 44;
  4559. eraseSlotData(add, 19 + s);
  4560. backpack.push_back(add);
  4561. }
  4562. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4563. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4564. }
  4565. CArtifactsOfHero::~CArtifactsOfHero()
  4566. {
  4567. dispose();
  4568. }
  4569. void CArtifactsOfHero::updateParentWindow()
  4570. {
  4571. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4572. {
  4573. if(updateState)
  4574. chw->curHero = curHero;
  4575. else
  4576. chw->update(curHero, true);
  4577. }
  4578. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4579. {
  4580. //use our copy of hero to draw window
  4581. if(cew->heroInst[0]->id == curHero->id)
  4582. cew->heroInst[0] = curHero;
  4583. else
  4584. cew->heroInst[1] = curHero;
  4585. if(!updateState)
  4586. {
  4587. cew->deactivate();
  4588. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4589. {
  4590. if(cew->heroInst[g] == curHero)
  4591. {
  4592. cew->artifs[g]->setHero(curHero);
  4593. }
  4594. }
  4595. cew->prepareBackground();
  4596. cew->activate();
  4597. }
  4598. }
  4599. }
  4600. void CArtifactsOfHero::safeRedraw()
  4601. {
  4602. if(parent)
  4603. parent->redraw();
  4604. else
  4605. redraw();
  4606. }
  4607. void CArtifactsOfHero::realizeCurrentTransaction()
  4608. {
  4609. assert(commonInfo->src.AOH);
  4610. assert(commonInfo->dst.AOH);
  4611. LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID,
  4612. commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
  4613. }
  4614. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4615. {
  4616. if(src.hero == curHero)
  4617. setSlotData(getArtPlace(src.slot), src.slot);
  4618. if(dst.hero == curHero)
  4619. setSlotData(getArtPlace(dst.slot), dst.slot);
  4620. updateParentWindow();
  4621. if(commonInfo->src == src) //artifact was taken from us
  4622. {
  4623. assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4624. commonInfo->reset();
  4625. unmarkSlots();
  4626. }
  4627. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4628. {
  4629. assert(dst.slot >= Arts::BACKPACK_START);
  4630. commonInfo->reset();
  4631. CArtPlace *ap = NULL;
  4632. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4633. {
  4634. if(aoh->curHero == dst.hero)
  4635. {
  4636. commonInfo->src.AOH = aoh;
  4637. if(ap = aoh->getArtPlace(dst.slot))
  4638. break;
  4639. }
  4640. }
  4641. if(ap)
  4642. {
  4643. ap->select();
  4644. }
  4645. else
  4646. {
  4647. commonInfo->src.art = dst.getArt();
  4648. commonInfo->src.slotID = dst.slot;
  4649. assert(commonInfo->src.AOH);
  4650. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4651. markPossibleSlots(dst.getArt());
  4652. }
  4653. }
  4654. else if(src.slot >= Arts::BACKPACK_START && src.slot < commonInfo->src.slotID && src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
  4655. {
  4656. int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4657. commonInfo->src.slotID--;
  4658. assert(commonInfo->src.valid());
  4659. }
  4660. else
  4661. {
  4662. tlog1 << "Unexpected artifact movement...\n";
  4663. }
  4664. if( src.hero == curHero && src.slot >= Arts::BACKPACK_START
  4665. || dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
  4666. scrollBackpack(0); //update backpack slots
  4667. }
  4668. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4669. {
  4670. if(slot < Arts::BACKPACK_START)
  4671. {
  4672. return artWorn[slot];
  4673. }
  4674. else
  4675. {
  4676. BOOST_FOREACH(CArtPlace *ap, backpack)
  4677. if(ap->slotID == slot)
  4678. return ap;
  4679. }
  4680. return NULL;
  4681. }
  4682. void CExchangeWindow::close()
  4683. {
  4684. GH.popIntTotally(this);
  4685. }
  4686. void CExchangeWindow::activate()
  4687. {
  4688. quit->activate();
  4689. garr->activate();
  4690. artifs[0]->setHero(heroInst[0]);
  4691. artifs[0]->activate();
  4692. artifs[1]->setHero(heroInst[1]);
  4693. artifs[1]->activate();
  4694. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4695. {
  4696. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4697. {
  4698. secSkillAreas[g][b]->activate();
  4699. }
  4700. }
  4701. for(int b=0; b<primSkillAreas.size(); ++b)
  4702. primSkillAreas[b]->activate();
  4703. GH.statusbar = ourBar;
  4704. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4705. questlogButton[g]->activate();
  4706. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4707. morale[g]->activate();
  4708. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4709. luck[g]->activate();
  4710. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4711. portrait[g]->activate();
  4712. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4713. spellPoints[g]->activate();
  4714. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4715. experience[g]->activate();
  4716. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4717. speciality[g]->activate();
  4718. }
  4719. void CExchangeWindow::deactivate()
  4720. {
  4721. quit->deactivate();
  4722. garr->deactivate();
  4723. artifs[0]->deactivate();
  4724. artifs[1]->deactivate();
  4725. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4726. {
  4727. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4728. {
  4729. secSkillAreas[g][b]->deactivate();
  4730. }
  4731. }
  4732. for(int b=0; b<primSkillAreas.size(); ++b)
  4733. primSkillAreas[b]->deactivate();
  4734. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4735. questlogButton[g]->deactivate();
  4736. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4737. morale[g]->deactivate();
  4738. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4739. luck[g]->deactivate();
  4740. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4741. portrait[g]->deactivate();
  4742. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4743. spellPoints[g]->deactivate();
  4744. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4745. experience[g]->deactivate();
  4746. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4747. speciality[g]->deactivate();
  4748. }
  4749. void CExchangeWindow::show(SDL_Surface * to)
  4750. {
  4751. blitAt(bg, pos, to);
  4752. quit->show(to);
  4753. //printing border around window
  4754. if(screen->w != 800 || screen->h !=600)
  4755. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4756. artifs[0]->showAll(to);
  4757. artifs[1]->showAll(to);
  4758. ourBar->show(to);
  4759. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4760. {
  4761. questlogButton[g]->show(to);
  4762. }
  4763. garr->show(to);
  4764. }
  4765. void CExchangeWindow::questlog(int whichHero)
  4766. {
  4767. CCS->curh->dragAndDropCursor(NULL);
  4768. }
  4769. void CExchangeWindow::prepareBackground()
  4770. {
  4771. if(bg)
  4772. SDL_FreeSurface(bg);
  4773. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4774. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4775. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4776. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4777. SDL_FreeSurface(bgtemp);
  4778. //printing heroes' names and levels
  4779. std::ostringstream os, os2;
  4780. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4781. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4782. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4783. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4784. //printing primary skills
  4785. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4786. for(int g=0; g<4; ++g)
  4787. {
  4788. //graphics
  4789. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4790. }
  4791. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4792. //heroes related thing
  4793. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4794. {
  4795. //printing primary skills' amounts
  4796. for(int m=0; m<4; ++m)
  4797. {
  4798. std::ostringstream primarySkill;
  4799. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  4800. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4801. }
  4802. //printing secondary skills
  4803. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4804. {
  4805. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4806. }
  4807. //hero's specialty
  4808. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4809. //experience
  4810. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4811. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4812. //mana points
  4813. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4814. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4815. //setting morale
  4816. blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4817. //setting luck
  4818. blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4819. }
  4820. //printing portraits
  4821. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4822. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4823. delete un32;
  4824. delete skilldef;
  4825. }
  4826. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  4827. {
  4828. char bufor[400];
  4829. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  4830. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  4831. prepareBackground();
  4832. pos.x = screen->w/2 - bg->w/2;
  4833. pos.y = screen->h/2 - bg->h/2;
  4834. pos.w = screen->w;
  4835. pos.h = screen->h;
  4836. artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
  4837. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4838. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4839. artifs[0]->setHero(heroInst[0]);
  4840. artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
  4841. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4842. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4843. artifs[1]->setHero(heroInst[1]);
  4844. artSets.push_back(artifs[0]);
  4845. artSets.push_back(artifs[1]);
  4846. //primary skills
  4847. for(int g=0; g<4; ++g)
  4848. {
  4849. //primary skill's clickable areas
  4850. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4851. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  4852. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4853. primSkillAreas[g]->type = g;
  4854. primSkillAreas[g]->bonusValue = -1;
  4855. primSkillAreas[g]->baseType = 0;
  4856. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4857. primSkillAreas[g]->hoverText = std::string(bufor);
  4858. }
  4859. //heroes related thing
  4860. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4861. {
  4862. //secondary skill's clickable areas
  4863. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4864. {
  4865. int skill = heroInst[b]->secSkills[g].first,
  4866. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4867. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4868. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4869. secSkillAreas[b][g]->baseType = 1;
  4870. secSkillAreas[b][g]->type = skill;
  4871. secSkillAreas[b][g]->bonusValue = level;
  4872. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4873. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4874. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4875. }
  4876. portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
  4877. speciality[b] = new LRClickableAreaWText();
  4878. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4879. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4880. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4881. experience[b] = new LRClickableAreaWText();
  4882. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4883. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4884. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4885. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4886. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4887. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4888. spellPoints[b] = new LRClickableAreaWText();
  4889. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4890. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4891. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4892. spellPoints[b]->text = std::string(bufor);
  4893. //setting morale
  4894. morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
  4895. morale[b]->set(heroInst[b]);
  4896. //setting luck
  4897. luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
  4898. luck[b]->set(heroInst[b]);
  4899. }
  4900. //buttons
  4901. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  4902. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  4903. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  4904. //statusbar
  4905. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  4906. //garrison interface
  4907. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  4908. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  4909. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  4910. }
  4911. CExchangeWindow::~CExchangeWindow() //d-tor
  4912. {
  4913. SDL_FreeSurface(bg);
  4914. delete quit;
  4915. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4916. delete artifs[0]->commonInfo;
  4917. artifs[0]->commonInfo = NULL;
  4918. delete artifs[0];
  4919. artifs[1]->commonInfo = NULL;
  4920. delete artifs[1];
  4921. delete garr;
  4922. delete ourBar;
  4923. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4924. {
  4925. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4926. {
  4927. delete secSkillAreas[g][b];
  4928. }
  4929. }
  4930. for(int b=0; b<primSkillAreas.size(); ++b)
  4931. {
  4932. delete primSkillAreas[b];
  4933. }
  4934. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4935. {
  4936. delete questlogButton[g];
  4937. }
  4938. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4939. delete morale[g];
  4940. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4941. delete luck[g];
  4942. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4943. delete portrait[g];
  4944. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4945. delete spellPoints[g];
  4946. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4947. delete experience[g];
  4948. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4949. delete speciality[g];
  4950. }
  4951. void CShipyardWindow::activate()
  4952. {
  4953. build->activate();
  4954. quit->activate();
  4955. }
  4956. void CShipyardWindow::deactivate()
  4957. {
  4958. build->deactivate();
  4959. quit->deactivate();
  4960. }
  4961. void CShipyardWindow::show( SDL_Surface * to )
  4962. {
  4963. blitAt(bg,pos,to);
  4964. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4965. build->show(to);
  4966. quit->show(to);
  4967. }
  4968. CShipyardWindow::~CShipyardWindow()
  4969. {
  4970. delete build;
  4971. delete quit;
  4972. }
  4973. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  4974. {
  4975. boat = boatType;
  4976. frame = 0;
  4977. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4978. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4979. pos.x = screen->w/2 - bgtemp->w/2;
  4980. pos.y = screen->h/2 - bgtemp->h/2;
  4981. pos.w = bgtemp->w;
  4982. pos.h = bgtemp->h;
  4983. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4984. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4985. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4986. SDL_FreeSurface(bgtemp);
  4987. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4988. blitAt(bgtemp, 100, 69, bg);
  4989. SDL_FreeSurface(bgtemp);
  4990. // Draw resource icons and costs.
  4991. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4992. std::string woodCost = boost::lexical_cast<std::string>(10);
  4993. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4994. printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
  4995. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4996. printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
  4997. bool affordable = true;
  4998. for(int i = 0; i < cost.size(); i++)
  4999. {
  5000. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  5001. {
  5002. affordable = false;
  5003. break;
  5004. }
  5005. }
  5006. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  5007. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  5008. build->callback += onBuy;
  5009. if(!affordable)
  5010. build->block(true);
  5011. printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
  5012. printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
  5013. }
  5014. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  5015. :animCount(0)
  5016. {
  5017. CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
  5018. alphaTransform(arrows->ourImages[0].bitmap);
  5019. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  5020. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  5021. //make transparency black
  5022. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  5023. //the rest
  5024. background = SDL_ConvertSurface(back, screen->format, back->flags);
  5025. SDL_FreeSurface(back);
  5026. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  5027. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  5028. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  5029. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  5030. //printing necessary things to background
  5031. int3 moveInt = int3(8, 9, 0);
  5032. CGI->mh->terrainRect
  5033. (grailPos - moveInt, adventureInt->anim,
  5034. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  5035. background, &genRect(544, 591, 8, 8), 0, 0, true);
  5036. //printing X sign
  5037. {
  5038. int x = 32*moveInt.x - 16,
  5039. y = 32*moveInt.y + 1;
  5040. if (x<0 || y<0 || x>pos.w || y>pos.h)
  5041. {
  5042. }
  5043. else
  5044. {
  5045. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
  5046. }
  5047. }
  5048. delete arrows;
  5049. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  5050. std::vector<SPuzzleInfo> puzzlesToPrint;
  5051. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  5052. {
  5053. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  5054. {
  5055. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  5056. }
  5057. else
  5058. {
  5059. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  5060. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  5061. }
  5062. }
  5063. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  5064. {
  5065. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  5066. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  5067. SDL_FreeSurface(puzzle);
  5068. }
  5069. }
  5070. CPuzzleWindow::~CPuzzleWindow()
  5071. {
  5072. delete quitb;
  5073. delete resdatabar;
  5074. SDL_FreeSurface(background);
  5075. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  5076. SDL_FreeSurface( puzzlesToPullBack[g].first );
  5077. }
  5078. void CPuzzleWindow::activate()
  5079. {
  5080. quitb->activate();
  5081. }
  5082. void CPuzzleWindow::deactivate()
  5083. {
  5084. quitb->deactivate();
  5085. }
  5086. void CPuzzleWindow::show(SDL_Surface * to)
  5087. {
  5088. blitAt(background, pos.x, pos.y, to);
  5089. quitb->show(to);
  5090. resdatabar->draw(to);
  5091. //blitting disappearing puzzles
  5092. for(int g=0; g<2; ++g)
  5093. if(animCount != 255)
  5094. ++animCount;
  5095. if(animCount != 255)
  5096. {
  5097. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  5098. {
  5099. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  5100. yPos = puzzlesToPullBack[b].second->y + pos.y;
  5101. SDL_Surface *from = puzzlesToPullBack[b].first;
  5102. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  5103. blitAt(from, xPos, yPos, to);
  5104. }
  5105. }
  5106. //disappearing puzzles blitted
  5107. //printing border around window
  5108. if(screen->w != 800 || screen->h !=600)
  5109. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  5110. }
  5111. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  5112. {
  5113. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  5114. blitAt(backgr, pos.x, pos.y, to);
  5115. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  5116. }
  5117. void CTransformerWindow::CItem::move()
  5118. {
  5119. if (left)
  5120. pos.x += 289;
  5121. else
  5122. pos.x -= 289;
  5123. left = !left;
  5124. }
  5125. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  5126. {
  5127. if(previousState && (!down))
  5128. {
  5129. move();
  5130. parent->showAll(screen2);
  5131. }
  5132. }
  5133. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  5134. id(_id), size(_size), parent(_parent)
  5135. {
  5136. used = LCLICK;
  5137. left = true;
  5138. pos.w = 58;
  5139. pos.h = 64;
  5140. pos.x += 45 + (id%3)*83 + id/6*83;
  5141. pos.y += 109 + (id/3)*98;
  5142. }
  5143. CTransformerWindow::CItem::~CItem()
  5144. {
  5145. }
  5146. void CTransformerWindow::showAll(SDL_Surface * to)
  5147. {
  5148. CIntObject::showAll(to);
  5149. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  5150. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  5151. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  5152. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  5153. }
  5154. void CTransformerWindow::makeDeal()
  5155. {
  5156. for (int i=0; i<items.size(); i++)
  5157. if (!items[i]->left)
  5158. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  5159. }
  5160. void CTransformerWindow::addAll()
  5161. {
  5162. for (int i=0; i<items.size(); i++)
  5163. if (items[i]->left)
  5164. items[i]->move();
  5165. showAll(screen2);
  5166. }
  5167. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  5168. {
  5169. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5170. bg = new CPicture ("SKTRNBK.PCX");
  5171. bg->colorizeAndConvert(LOCPLINT->playerID);
  5172. pos = center(bg->pos);
  5173. if (hero)
  5174. army = hero;
  5175. else
  5176. army = town;
  5177. for (int i=0; i<7; i++ )
  5178. if ( army->getCreature(i) )
  5179. items.push_back(new CItem(this, army->getStackCount(i), i));
  5180. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  5181. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  5182. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  5183. bar = new CGStatusBar(304, 469);
  5184. }
  5185. CTransformerWindow::~CTransformerWindow()
  5186. {
  5187. }
  5188. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  5189. {
  5190. if(previousState && (!down))
  5191. {
  5192. if ( state() != 2 )
  5193. return;
  5194. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  5195. GH.pushInt(win);
  5196. }
  5197. }
  5198. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  5199. {
  5200. if(down)
  5201. {
  5202. CInfoPopup *message = new CInfoPopup();
  5203. message->free = true;
  5204. message->bitmap = CMessage::drawBoxTextBitmapSub
  5205. (LOCPLINT->playerID,
  5206. CGI->generaltexth->skillInfoTexts[ID][0],
  5207. graphics->abils82->ourImages[ID*3+3].bitmap,
  5208. CGI->generaltexth->skillName[ID]);
  5209. message->pos.x = screen->w/2 - message->bitmap->w/2;
  5210. message->pos.y = screen->h/2 - message->bitmap->h/2;
  5211. GH.pushInt(message);
  5212. }
  5213. }
  5214. void CUniversityWindow::CItem::hover(bool on)
  5215. {
  5216. if (on)
  5217. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  5218. else
  5219. GH.statusbar->clear();
  5220. }
  5221. int CUniversityWindow::CItem::state()
  5222. {
  5223. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  5224. return 1;
  5225. if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
  5226. return 0;
  5227. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  5228. return 0;
  5229. /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
  5230. return 0;*/
  5231. return 2;
  5232. }
  5233. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  5234. {
  5235. CPicture * bar;
  5236. switch (state())
  5237. {
  5238. case 0: bar = parent->red;
  5239. break;
  5240. case 1: bar = parent->yellow;
  5241. break;
  5242. case 2: bar = parent->green;
  5243. break;
  5244. default:bar = NULL;
  5245. break;
  5246. }
  5247. assert(bar);
  5248. blitAtLoc(bar->bg, -28, -22, to);
  5249. blitAtLoc(bar->bg, -28, 48, to);
  5250. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
  5251. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
  5252. CPicture::showAll(to);
  5253. }
  5254. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  5255. CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
  5256. {
  5257. used = LCLICK | RCLICK | HOVER;
  5258. }
  5259. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
  5260. {
  5261. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5262. bg = new CPicture("UNIVERS1.PCX");
  5263. bg->colorizeAndConvert(LOCPLINT->playerID);
  5264. green = new CPicture("UNIVGREN.PCX");
  5265. yellow = new CPicture("UNIVGOLD.PCX");//bars
  5266. red = new CPicture("UNIVRED.PCX");
  5267. green->recActions =
  5268. yellow->recActions =
  5269. red->recActions = DISPOSE;
  5270. if ( market->o->ID == 104 ) // this is adventure map university
  5271. {
  5272. SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
  5273. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5274. SDL_FreeSurface(titleImage);
  5275. }
  5276. else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
  5277. {
  5278. SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
  5279. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5280. }
  5281. else
  5282. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  5283. printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
  5284. printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
  5285. std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
  5286. if (list.size()!=4)
  5287. tlog0<<"\t\tIncorrect size of available items vector!\n";
  5288. for (int i=0; i<list.size(); i++)//prepare clickable items
  5289. items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
  5290. pos = center(bg->pos);
  5291. cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
  5292. boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  5293. bar = new CGStatusBar(232, 371);
  5294. }
  5295. CUniversityWindow::~CUniversityWindow()
  5296. {
  5297. }
  5298. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
  5299. {
  5300. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5301. bg = new CPicture("UNIVERS2.PCX");
  5302. bg->colorizeAndConvert(LOCPLINT->playerID);
  5303. std::string text = CGI->generaltexth->allTexts[608];
  5304. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5305. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5306. boost::replace_first(text, "%d", "2000");
  5307. printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
  5308. printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
  5309. printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
  5310. printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
  5311. blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
  5312. blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
  5313. pos = center(bg->pos);
  5314. std::string hoverText = CGI->generaltexth->allTexts[609];
  5315. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  5316. text = CGI->generaltexth->zelp[633].second;
  5317. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5318. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5319. boost::replace_first(text, "%d", "2000");
  5320. confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  5321. 148,299,"IBY6432.DEF",SDLK_RETURN);
  5322. confirm->block(!available);
  5323. cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
  5324. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  5325. bar = new CGStatusBar(232, 371);
  5326. }
  5327. void CUnivConfirmWindow::makeDeal(int skill)
  5328. {
  5329. LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
  5330. GH.popIntTotally(this);
  5331. }
  5332. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  5333. fort(object),hero(visitor)
  5334. {
  5335. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5336. slotsCount=7;
  5337. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  5338. bg = new CPicture("APHLFTBK.PCX");
  5339. bg->colorizeAndConvert(LOCPLINT->playerID);
  5340. printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
  5341. pos = center(bg->pos);
  5342. heroPic = new CHeroArea(30, 60, hero);
  5343. currState.resize(slotsCount+1);
  5344. costs.resize(slotsCount);
  5345. totalSumm.resize(RESOURCE_QUANTITY);
  5346. for (int i=0; i<slotsCount; i++)
  5347. {
  5348. currState[i] = getState(i);
  5349. upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i), 107+i*76, 171, getDefForSlot(i));
  5350. upgrade[i]->block(currState[i] == -1);
  5351. }
  5352. currState[slotsCount] = getState(slotsCount);
  5353. upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, getDefForSlot(slotsCount));
  5354. quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  5355. bar = new CGStatusBar(327, 332);
  5356. garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
  5357. updateGarrisons();
  5358. }
  5359. CHillFortWindow::~CHillFortWindow()
  5360. {
  5361. }
  5362. void CHillFortWindow::activate()
  5363. {
  5364. CIntObject::activate();
  5365. GH.statusbar = bar;
  5366. }
  5367. void CHillFortWindow::updateGarrisons()
  5368. {
  5369. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5370. totalSumm[i]=0;
  5371. for (int i=0; i<slotsCount; i++)
  5372. {
  5373. costs[i].clear();
  5374. int newState = getState(i);
  5375. if (newState != -1)
  5376. {
  5377. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
  5378. if (info.newID.size())//we have upgrades here - update costs
  5379. for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
  5380. {
  5381. std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getStackCount(i) );
  5382. costs[i].insert(pair);
  5383. totalSumm[pair.first] += pair.second;
  5384. }
  5385. }
  5386. if (currState[i] != newState )//we need to update buttons
  5387. {
  5388. currState[i] = newState;
  5389. upgrade[i]->setDef(getDefForSlot(i), false, true);
  5390. upgrade[i]->block(currState[i] == -1);
  5391. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  5392. }
  5393. }
  5394. int newState = getState(slotsCount);
  5395. if (currState[slotsCount] != newState )
  5396. {
  5397. currState[slotsCount] = newState;
  5398. upgradeAll->setDef(getDefForSlot(slotsCount), false, true);
  5399. }
  5400. garr->recreateSlots();
  5401. }
  5402. void CHillFortWindow::makeDeal(int slot)
  5403. {
  5404. int offset = (slot == slotsCount)?2:0;
  5405. switch (currState[slot])
  5406. {
  5407. case 0:
  5408. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  5409. std::vector<SComponent*>(), soundBase::sound_todo);
  5410. break;
  5411. case 1:
  5412. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  5413. std::vector<SComponent*>(), soundBase::sound_todo);
  5414. break;
  5415. case 2:
  5416. for (int i=0; i<slotsCount; i++)
  5417. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  5418. {
  5419. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
  5420. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  5421. }
  5422. break;
  5423. }
  5424. }
  5425. void CHillFortWindow::showAll (SDL_Surface *to)
  5426. {
  5427. CIntObject::showAll(to);
  5428. garr->show(to);
  5429. for ( int i=0; i<slotsCount; i++)
  5430. {
  5431. if ( currState[i] == 0 || currState[i] == 2 )
  5432. {
  5433. if ( costs[i].size() )//we have several elements
  5434. {
  5435. int curY = 128;//reverse iterator is used to display gold as first element
  5436. for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
  5437. {
  5438. blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
  5439. printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
  5440. curY += 20;
  5441. }
  5442. }
  5443. else//free upgrade - print gold image and "Free" text
  5444. {
  5445. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  5446. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
  5447. }
  5448. }
  5449. }
  5450. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5451. {
  5452. if (totalSumm[i])//this resource is used - display it
  5453. {
  5454. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  5455. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
  5456. }
  5457. }
  5458. }
  5459. std::string CHillFortWindow::getDefForSlot(int slot)
  5460. {
  5461. if ( slot == slotsCount)
  5462. switch (currState[slot])
  5463. {
  5464. case -1:
  5465. case 0: return "APHLF4R.DEF";
  5466. case 1: return "APHLF4Y.DEF";
  5467. case 2: return "APHLF4G.DEF";
  5468. }
  5469. else
  5470. switch (currState[slot])
  5471. {
  5472. case -1:
  5473. case 0: return "APHLF1R.DEF";
  5474. case 1: return "APHLF1Y.DEF";
  5475. case 2: return "APHLF1G.DEF";
  5476. }
  5477. assert(0);
  5478. return "";
  5479. }
  5480. std::string CHillFortWindow::getTextForSlot(int slot)
  5481. {
  5482. if ( !hero->getCreature(slot) )//we dont have creature here
  5483. return "";
  5484. std::string str = CGI->generaltexth->allTexts[318];
  5485. int amount = hero->getStackCount(slot);
  5486. if ( amount == 1 )
  5487. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  5488. else
  5489. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  5490. return str;
  5491. }
  5492. int CHillFortWindow::getState(int slot)
  5493. {
  5494. if ( slot == slotsCount )//"Upgrade all" slot
  5495. {
  5496. bool allUpgraded = true;//All creatures are upgraded?
  5497. for (int i=0; i<slotsCount; i++)
  5498. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  5499. if (allUpgraded)
  5500. return 1;
  5501. for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
  5502. if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
  5503. return 0;
  5504. return 2;
  5505. }
  5506. if (hero->slotEmpty(slot))//no creature here
  5507. return -1;
  5508. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, slot);
  5509. if (!info.newID.size())//already upgraded
  5510. return 1;
  5511. for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
  5512. if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getStackCount(slot))
  5513. return 0;
  5514. return 2;//can upgrade
  5515. }
  5516. void CThievesGuildWindow::activate()
  5517. {
  5518. CIntObject::activate();
  5519. GH.statusbar = statusBar;
  5520. }
  5521. void CThievesGuildWindow::show(SDL_Surface * to)
  5522. {
  5523. blitAt(background, pos.x, pos.y, to);
  5524. statusBar->show(to);
  5525. exitb->show(to);
  5526. resdatabar->show(to);
  5527. //showing border around window
  5528. if(screen->w != 800 || screen->h !=600)
  5529. {
  5530. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  5531. }
  5532. }
  5533. void CThievesGuildWindow::bexitf()
  5534. {
  5535. GH.popIntTotally(this);
  5536. }
  5537. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  5538. :owner(_owner)
  5539. {
  5540. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5541. SThievesGuildInfo tgi; //info to be displayed
  5542. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  5543. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  5544. //loading backround and converting to more bpp form
  5545. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  5546. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  5547. background = newSurface(bg->w, bg->h);
  5548. blitAt(bg, 0, 0, background);
  5549. SDL_FreeSurface(bg);
  5550. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
  5551. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  5552. resdatabar = new CMinorResDataBar();
  5553. resdatabar->pos.x += pos.x;
  5554. resdatabar->pos.y += pos.y;
  5555. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  5556. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  5557. &SThievesGuildInfo::income};
  5558. //printing texts & descriptions to background
  5559. for(int g=0; g<12; ++g)
  5560. {
  5561. int y;
  5562. if(g == 9) //best hero
  5563. {
  5564. y = 400;
  5565. }
  5566. else if(g == 10) //personality
  5567. {
  5568. y = 460;
  5569. }
  5570. else if(g == 11) //best monster
  5571. {
  5572. y = 510;
  5573. }
  5574. else
  5575. {
  5576. y = 52 + 32*g;
  5577. }
  5578. std::string text = CGI->generaltexth->jktexts[24+g];
  5579. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  5580. printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
  5581. }
  5582. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  5583. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  5584. for(int g=0; g<tgi.playerColors.size(); ++g)
  5585. {
  5586. if(g > 0)
  5587. {
  5588. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  5589. }
  5590. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
  5591. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  5592. blitAt(box, 253 + 66*g, 334, background);
  5593. SDL_FreeSurface(box);
  5594. }
  5595. delete strips;
  5596. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  5597. //printing flags
  5598. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  5599. {
  5600. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  5601. {
  5602. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  5603. //std::sort(players.begin(), players.end());
  5604. int counter = 0;
  5605. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  5606. {
  5607. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  5608. int ypos = 41 + 32 * g + 4 * (counter / 4);
  5609. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  5610. counter++;
  5611. }
  5612. }
  5613. }
  5614. delete flagPictures;
  5615. flagPictures = NULL;
  5616. //printing best hero
  5617. int counter = 0;
  5618. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  5619. {
  5620. if(it->second.portrait >= 0)
  5621. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  5622. counter++;
  5623. //printing stats
  5624. if(it->second.details)
  5625. {
  5626. printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
  5627. for (int i=0; i<it->second.details->primskills.size(); ++i)
  5628. {
  5629. std::ostringstream skill;
  5630. skill << it->second.details->primskills[i];
  5631. printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
  5632. }
  5633. }
  5634. }
  5635. //printing best creature
  5636. counter = 0;
  5637. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  5638. {
  5639. if(it->second >= 0)
  5640. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  5641. counter++;
  5642. }
  5643. //printing personality
  5644. counter = 0;
  5645. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  5646. {
  5647. int toPrint = 0;
  5648. if(it->second == -1)
  5649. {
  5650. toPrint = 172;
  5651. }
  5652. else
  5653. {
  5654. toPrint = 168 + it->second;
  5655. }
  5656. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  5657. counter++;
  5658. }
  5659. }
  5660. CThievesGuildWindow::~CThievesGuildWindow()
  5661. {
  5662. SDL_FreeSurface(background);
  5663. // delete exitb;
  5664. // delete statusBar;
  5665. // delete resdatabar;
  5666. }
  5667. void MoraleLuckBox::set(const CBonusSystemNode *node)
  5668. {
  5669. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  5670. const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale...
  5671. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5672. const int componentType[] = {SComponent::luck, SComponent::morale};
  5673. const int hoverTextBase[] = {7, 4};
  5674. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5675. int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
  5676. int mrlt = -9;
  5677. TModDescr mrl;
  5678. if (node)
  5679. {
  5680. node->getModifiersWDescr(mrl, bonusType[morale]);
  5681. bonusValue = (node->*getValue[morale])();
  5682. }
  5683. else
  5684. bonusValue = 0;
  5685. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5686. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5687. baseType = componentType[morale];
  5688. text = CGI->generaltexth->arraytxt[textId[morale]];
  5689. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5690. if (!mrl.size())
  5691. text += CGI->generaltexth->arraytxt[noneTxtId[morale]];
  5692. else
  5693. {
  5694. if (node->nodeType == CBonusSystemNode::STACK &&
  5695. (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))) //it's a creature window
  5696. {
  5697. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5698. }
  5699. else
  5700. {
  5701. for(int it=0; it < mrl.size(); it++)
  5702. text += "\n" + mrl[it].second;
  5703. }
  5704. }
  5705. }
  5706. void MoraleLuckBox::showAll(SDL_Surface * to)
  5707. {
  5708. CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
  5709. SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
  5710. blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
  5711. }
  5712. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r)
  5713. :morale(Morale)
  5714. {
  5715. bonusValue = 0;
  5716. pos = r + pos;
  5717. }
  5718. MoraleLuckBox::~MoraleLuckBox()
  5719. {
  5720. }
  5721. void CLabel::showAll(SDL_Surface * to)
  5722. {
  5723. CIntObject::showAll(to);
  5724. std::string *hlpText = NULL; //if NULL, text field will be used
  5725. if(ignoreLeadingWhitespace)
  5726. {
  5727. hlpText = new std::string(text);
  5728. boost::trim_left(*hlpText);
  5729. }
  5730. std::string &toPrint = hlpText ? *hlpText : text;
  5731. if(!toPrint.length())
  5732. return;
  5733. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  5734. printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
  5735. }
  5736. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5737. :alignment(Align), font(Font), color(Color), text(Text)
  5738. {
  5739. autoRedraw = true;
  5740. pos.x += x;
  5741. pos.y += y;
  5742. pos.w = pos.h = 0;
  5743. bg = NULL;
  5744. }
  5745. void CLabel::setTxt(const std::string &Txt)
  5746. {
  5747. text = Txt;
  5748. if(autoRedraw)
  5749. {
  5750. if(bg || !parent)
  5751. redraw();
  5752. else
  5753. parent->redraw();
  5754. }
  5755. }
  5756. CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
  5757. :CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
  5758. {
  5759. redrawParentOnScrolling = false;
  5760. autoRedraw = false;
  5761. pos.h = rect.h;
  5762. pos.w = rect.w;
  5763. assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
  5764. assert(pos.w >= 80); //we need some space
  5765. setTxt(Text);
  5766. }
  5767. void CTextBox::showAll(SDL_Surface * to)
  5768. {
  5769. CIntObject::showAll(to);
  5770. const Font &f = *graphics->fonts[font];
  5771. int dy = f.height; //line height
  5772. int base_y = pos.y;
  5773. if(alignment == CENTER)
  5774. base_y += std::max((pos.h - maxH)/2,0);
  5775. int howManyLinesToPrint = slider ? slider->capacity : lines.size();
  5776. int firstLineToPrint = slider ? slider->value : 0;
  5777. for (int i = 0; i < howManyLinesToPrint; i++)
  5778. {
  5779. const std::string &line = lines[i + firstLineToPrint];
  5780. if(!line.size()) continue;
  5781. int x = pos.x;
  5782. if(alignment == CENTER)
  5783. {
  5784. x += (pos.w - f.getWidth(line.c_str())) / 2;
  5785. if(slider)
  5786. x -= slider->pos.w / 2 + 5;
  5787. }
  5788. if(line[0] == '{' && line[line.size()-1] == '}')
  5789. printAt(line, x, base_y + i*dy, font, tytulowy, to);
  5790. else
  5791. printAt(line, x, base_y + i*dy, font, color, to);
  5792. }
  5793. }
  5794. void CTextBox::setTxt(const std::string &Txt)
  5795. {
  5796. recalculateLines(Txt);
  5797. CLabel::setTxt(Txt);
  5798. }
  5799. void CTextBox::sliderMoved(int to)
  5800. {
  5801. if(!slider)
  5802. return;
  5803. if(redrawParentOnScrolling)
  5804. parent->redraw();
  5805. redraw();
  5806. }
  5807. void CTextBox::setBounds(int limitW, int limitH)
  5808. {
  5809. pos.h = limitH;
  5810. pos.w = limitW;
  5811. recalculateLines(text);
  5812. }
  5813. void CTextBox::recalculateLines(const std::string &Txt)
  5814. {
  5815. delChildNUll(slider, true);
  5816. lines.clear();
  5817. const Font &f = *graphics->fonts[font];
  5818. int lineHeight = f.height;
  5819. int lineCapacity = pos.h / lineHeight;
  5820. lines = CMessage::breakText(Txt, pos.w, font);
  5821. if(lines.size() > lineCapacity) //we need to add a slider
  5822. {
  5823. lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
  5824. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5825. slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
  5826. if(active)
  5827. slider->activate();
  5828. }
  5829. maxH = lineHeight * lines.size();
  5830. maxW = 0;
  5831. BOOST_FOREACH(const std::string &line, lines)
  5832. amax(maxW, f.getWidth(line.c_str()));
  5833. }
  5834. void CGStatusBar::print(const std::string & Text)
  5835. {
  5836. setTxt(Text);
  5837. }
  5838. void CGStatusBar::clear()
  5839. {
  5840. setTxt("");
  5841. }
  5842. std::string CGStatusBar::getCurrent()
  5843. {
  5844. return text;
  5845. }
  5846. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5847. : CLabel(x, y, Font, Align, Color, Text)
  5848. {
  5849. init();
  5850. }
  5851. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  5852. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  5853. {
  5854. init();
  5855. bg = BG;
  5856. moveChild(bg, bg->parent, this);
  5857. pos = bg->pos;
  5858. calcOffset();
  5859. }
  5860. CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
  5861. : CLabel(x, y, FONT_SMALL, CENTER)
  5862. {
  5863. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5864. init();
  5865. bg = new CPicture(name);
  5866. pos = bg->pos;
  5867. if(maxw < pos.w)
  5868. {
  5869. amin(pos.w, maxw);
  5870. bg->srcRect = new Rect(0, 0, maxw, pos.h);
  5871. }
  5872. calcOffset();
  5873. }
  5874. CGStatusBar::~CGStatusBar()
  5875. {
  5876. GH.statusbar = oldStatusBar;
  5877. }
  5878. void CGStatusBar::show(SDL_Surface * to)
  5879. {
  5880. }
  5881. void CGStatusBar::init()
  5882. {
  5883. oldStatusBar = GH.statusbar;
  5884. GH.statusbar = this;
  5885. }
  5886. void CGStatusBar::calcOffset()
  5887. {
  5888. switch(alignment)
  5889. {
  5890. case CENTER:
  5891. textOffset = Point(pos.w/2, pos.h/2);
  5892. break;
  5893. case BOTTOMRIGHT:
  5894. textOffset = Point(pos.w, pos.h);
  5895. break;
  5896. }
  5897. }
  5898. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  5899. :cb(CB)
  5900. {
  5901. focus = false;
  5902. pos += Pos;
  5903. captureAllKeys = true;
  5904. OBJ_CONSTRUCTION;
  5905. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  5906. used = LCLICK | KEYBOARD;
  5907. giveFocus();
  5908. }
  5909. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  5910. {
  5911. focus = false;
  5912. pos += Pos;
  5913. captureAllKeys = true;
  5914. OBJ_CONSTRUCTION;
  5915. bg = new CPicture(Pos, 0, true);
  5916. Rect hlp = Pos;
  5917. if(srf)
  5918. CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
  5919. else
  5920. SDL_FillRect(*bg, NULL, 0);
  5921. pos.w = bg->pos.w;
  5922. pos.h = bg->pos.h;
  5923. bg->pos = pos;
  5924. used = LCLICK | KEYBOARD;
  5925. giveFocus();
  5926. }
  5927. void CTextInput::showAll( SDL_Surface * to )
  5928. {
  5929. CIntObject::showAll(to);
  5930. const std::string toPrint = focus ? text + "_" : text;
  5931. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  5932. }
  5933. void CTextInput::clickLeft( tribool down, bool previousState )
  5934. {
  5935. if(down && !focus)
  5936. giveFocus();
  5937. }
  5938. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  5939. {
  5940. if(!focus || key.state != SDL_PRESSED)
  5941. return;
  5942. if(key.keysym.sym == SDLK_TAB)
  5943. {
  5944. moveFocus();
  5945. GH.breakEventHandling();
  5946. return;
  5947. }
  5948. switch(key.keysym.sym)
  5949. {
  5950. case SDLK_BACKSPACE:
  5951. if(text.size())
  5952. text.resize(text.size()-1);
  5953. break;
  5954. default:
  5955. char c = key.keysym.unicode; //TODO 16-/>8
  5956. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  5957. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  5958. text += c;
  5959. break;
  5960. }
  5961. redraw();
  5962. cb(text);
  5963. }
  5964. void CTextInput::setText( const std::string &nText, bool callCb )
  5965. {
  5966. text = nText;
  5967. redraw();
  5968. if(callCb)
  5969. cb(text);
  5970. }
  5971. CTextInput::~CTextInput()
  5972. {
  5973. }
  5974. CFocusable::CFocusable()
  5975. {
  5976. focusables.push_back(this);
  5977. }
  5978. CFocusable::~CFocusable()
  5979. {
  5980. if(inputWithFocus == this)
  5981. inputWithFocus = NULL;
  5982. focusables -= this;
  5983. }
  5984. void CFocusable::giveFocus()
  5985. {
  5986. if(inputWithFocus)
  5987. {
  5988. inputWithFocus->focus = false;
  5989. inputWithFocus->redraw();
  5990. }
  5991. focus = true;
  5992. inputWithFocus = this;
  5993. redraw();
  5994. }
  5995. void CFocusable::moveFocus()
  5996. {
  5997. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  5998. ourIt = i;
  5999. for(i++; i != ourIt; i++)
  6000. {
  6001. if(i == focusables.end())
  6002. i = focusables.begin();
  6003. if((*i)->active)
  6004. {
  6005. (*i)->giveFocus();
  6006. break;;
  6007. }
  6008. }
  6009. }
  6010. CWindowWithArtifacts::CWindowWithArtifacts()
  6011. {
  6012. type |= WITH_ARTIFACTS;
  6013. }
  6014. CWindowWithArtifacts::~CWindowWithArtifacts()
  6015. {
  6016. }
  6017. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  6018. {
  6019. slotID = -1;
  6020. AOH = NULL;
  6021. art = NULL;
  6022. }
  6023. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  6024. {
  6025. clear();
  6026. }
  6027. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  6028. {
  6029. slotID = place->slotID;
  6030. AOH = place->ourOwner;
  6031. if(slotID >= 19 && dontTakeBackpack)
  6032. art = NULL;
  6033. else
  6034. art = place->ourArt;
  6035. }
  6036. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  6037. {
  6038. if(!AOH)
  6039. return false;
  6040. bool ret = al.hero == AOH->curHero && al.slot == slotID;
  6041. //assert(al.getArt() == art);
  6042. return ret;
  6043. }
  6044. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  6045. {
  6046. assert(AOH && art);
  6047. return art == AOH->curHero->getArt(slotID);
  6048. }