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- /*
- * startSDL.mm, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #import "startSDL.h"
- #import "GameChatKeyboardHandler.h"
- #include "../Global.h"
- #include "CMT.h"
- #include "CServerHandler.h"
- #include "CFocusableHelper.h"
- #include <SDL_main.h>
- #include <SDL_events.h>
- #include <SDL_render.h>
- #include <SDL_system.h>
- #import <UIKit/UIKit.h>
- @interface SDLViewObserver : NSObject <UIGestureRecognizerDelegate>
- @property (nonatomic, strong) GameChatKeyboardHandler * gameChatHandler;
- @end
- @implementation SDLViewObserver
- - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context {
- [object removeObserver:self forKeyPath:keyPath];
- UIView * view = [object valueForKeyPath:keyPath];
- auto longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
- longPress.minimumPressDuration = 0.2;
- [view addGestureRecognizer:longPress];
- auto pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
- [view addGestureRecognizer:pinch];
- }
- #pragma mark - Gestures
- - (void)handleLongPress:(UIGestureRecognizer *)gesture {
- // send RMB click
- SDL_EventType mouseButtonType;
- switch (gesture.state)
- {
- case UIGestureRecognizerStateBegan:
- mouseButtonType = SDL_MOUSEBUTTONDOWN;
- break;
- case UIGestureRecognizerStateEnded:
- mouseButtonType = SDL_MOUSEBUTTONUP;
- break;
- default:
- return;
- }
- auto renderer = SDL_GetRenderer(mainWindow);
- float scaleX, scaleY;
- SDL_Rect viewport;
- SDL_RenderGetScale(renderer, &scaleX, &scaleY);
- SDL_RenderGetViewport(renderer, &viewport);
- auto touchedPoint = [gesture locationInView:gesture.view];
- auto screenScale = UIScreen.mainScreen.nativeScale;
- Sint32 x = (int)touchedPoint.x * screenScale / scaleX - viewport.x;
- Sint32 y = (int)touchedPoint.y * screenScale / scaleY - viewport.y;
- SDL_Event rmbEvent;
- rmbEvent.button = (SDL_MouseButtonEvent){
- .type = mouseButtonType,
- .button = SDL_BUTTON_RIGHT,
- .clicks = 1,
- .x = x,
- .y = y,
- };
- SDL_PushEvent(&rmbEvent);
- // small hack to prevent cursor jumping
- if (mouseButtonType == SDL_MOUSEBUTTONUP)
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.025 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
- SDL_Event motionEvent;
- motionEvent.motion = (SDL_MouseMotionEvent){
- .type = SDL_MOUSEMOTION,
- .x = x,
- .y = y,
- };
- SDL_PushEvent(&motionEvent);
- });
- }
- - (void)handlePinch:(UIGestureRecognizer *)gesture {
- if(gesture.state != UIGestureRecognizerStateBegan || CSH->state != EClientState::GAMEPLAY)
- return;
- [self.gameChatHandler triggerInput];
- }
- #pragma mark - UIGestureRecognizerDelegate
- - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
- return [gestureRecognizer isKindOfClass:[UIPinchGestureRecognizer class]];
- }
- @end
- int startSDL(int argc, char * argv[], BOOL startManually)
- {
- @autoreleasepool {
- auto observer = [SDLViewObserver new];
- observer.gameChatHandler = [GameChatKeyboardHandler new];
- id __block sdlWindowCreationObserver = [NSNotificationCenter.defaultCenter addObserverForName:UIWindowDidBecomeKeyNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
- [NSNotificationCenter.defaultCenter removeObserver:sdlWindowCreationObserver];
- sdlWindowCreationObserver = nil;
- UIWindow * sdlWindow = note.object;
- [sdlWindow.rootViewController addObserver:observer forKeyPath:NSStringFromSelector(@selector(view)) options:NSKeyValueObservingOptionNew context:NULL];
- }];
- id textFieldObserver = [NSNotificationCenter.defaultCenter addObserverForName:UITextFieldTextDidEndEditingNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
- removeFocusFromActiveInput();
- }];
- int result;
- if (startManually)
- {
- // copied from -[SDLUIKitDelegate postFinishLaunch]
- SDL_SetMainReady();
- SDL_iOSSetEventPump(SDL_TRUE);
- result = SDL_main(argc, argv);
- SDL_iOSSetEventPump(SDL_FALSE);
- }
- else
- result = SDL_UIKitRunApp(argc, argv, SDL_main);
- [NSNotificationCenter.defaultCenter removeObserver:textFieldObserver];
- return result;
- }
- }
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