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effects
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6b81012f31
Use variant identifier in netpacks where applicable
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2 years ago |
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AbilityCaster.cpp
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ac925bb786
Renamed new types for consistency with code style
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2 years ago |
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AbilityCaster.h
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d90d00eeac
vcmi: rework ProxyCaster
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2 years ago |
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AdventureSpellMechanics.cpp
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6b81012f31
Use variant identifier in netpacks where applicable
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2 years ago |
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AdventureSpellMechanics.h
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11e4d84749
Implemented View Earth / View Air spells
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2 years ago |
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BattleSpellMechanics.cpp
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5cbf5031ea
move SetStackEffect to a separate file
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2 years ago |
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BattleSpellMechanics.h
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9fa7a93fb0
Properly pass battleID in all battle netpack's
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2 years ago |
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BonusCaster.cpp
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86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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2 years ago |
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BonusCaster.h
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d90d00eeac
vcmi: rework ProxyCaster
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2 years ago |
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CSpellHandler.cpp
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ac925bb786
Renamed new types for consistency with code style
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2 years ago |
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CSpellHandler.h
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54103813dd
Remove no longer used serialization methods
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2 years ago |
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ExternalCaster.cpp
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9371f013e9
Rename outer caster
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2 years ago |
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ExternalCaster.h
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9371f013e9
Rename outer caster
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2 years ago |
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ISpellMechanics.cpp
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86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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2 years ago |
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ISpellMechanics.h
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5487f07d3b
added toEntity overload that accepts generic Services class
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2 years ago |
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ObstacleCasterProxy.cpp
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dfa2e2a349
Merge beta into develop
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2 years ago |
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ObstacleCasterProxy.h
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b88a8da4e8
Split off some netpack structures into separate files
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2 years ago |
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Problem.cpp
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2636a0dcc3
Moved MetaString to a new file
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2 years ago |
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Problem.h
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2636a0dcc3
Moved MetaString to a new file
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2 years ago |
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ProxyCaster.cpp
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dfa2e2a349
Merge beta into develop
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2 years ago |
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ProxyCaster.h
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dfa2e2a349
Merge beta into develop
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2 years ago |
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TargetCondition.cpp
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ac925bb786
Renamed new types for consistency with code style
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2 years ago |
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TargetCondition.h
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3d46ee3182
TargetCondition: units with 100% MR is immune
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2 years ago |
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ViewSpellInt.cpp
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8346d71c98
Remove more subID access
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2 years ago |
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ViewSpellInt.h
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97fc424e98
vcmi: modernize lib/spells (except adventure one, needs major rework)
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2 years ago |