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							- #include "CCreatureAnimation.h"
 
- #include "../hch/CLodHandler.h"
 
- int CCreatureAnimation::getType() const
 
- {
 
- 	return type;
 
- }
 
- void CCreatureAnimation::setType(int type)
 
- {
 
- 	this->type = type;
 
- 	curFrame = 0;
 
- 	if(type!=-1)
 
- 	{
 
- 		if(SEntries[curFrame].group!=type) //rewind
 
- 		{
 
- 			int j=-1; //first frame in displayed group
 
- 			for(size_t g=0; g<SEntries.size(); ++g)
 
- 			{
 
- 				if(SEntries[g].group==type && j==-1)
 
- 				{
 
- 					j = g;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(curFrame != -1)
 
- 			{
 
- 				curFrame = j;
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(curFrame>=frames)
 
- 		{
 
- 			curFrame = 0;
 
- 		}
 
- 	}
 
- }
 
- CCreatureAnimation::CCreatureAnimation(std::string name) : RLEntries(NULL)
 
- {
 
- 	FDef = CDefHandler::Spriteh->giveFile(name); //load main file
 
- 	//init anim data
 
- 	int i,j, totalInBlock;
 
- 	char Buffer[13];
 
- 	defName=name;
 
- 	i = 0;
 
- 	DEFType = readNormalNr(i,4); i+=4;
 
- 	fullWidth = readNormalNr(i,4); i+=4;
 
- 	fullHeight = readNormalNr(i,4); i+=4;
 
- 	i=0xc;
 
- 	totalBlocks = readNormalNr(i,4); i+=4;
 
- 	i=0x10;
 
- 	for (int it=0;it<256;it++)
 
- 	{
 
- 		palette[it].R = FDef[i++];
 
- 		palette[it].G = FDef[i++];
 
- 		palette[it].B = FDef[i++];
 
- 		palette[it].F = 0;
 
- 	}
 
- 	i=0x310;
 
- 	totalEntries=0;
 
- 	for (int z=0; z<totalBlocks; z++)
 
- 	{
 
- 		int group = readNormalNr(i,4); i+=4; //block ID
 
- 		totalInBlock = readNormalNr(i,4); i+=4;
 
- 		for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
 
- 		{
 
- 			SEntries.push_back(SEntry());
 
- 			SEntries[j].group = group;
 
- 		}
 
- 		int unknown2 = readNormalNr(i,4); i+=4; //TODO use me
 
- 		int unknown3 = readNormalNr(i,4); i+=4; //TODO use me
 
- 		for (j=0; j<totalInBlock; j++)
 
- 		{
 
- 			for (int k=0;k<13;k++) Buffer[k]=FDef[i+k]; 
 
- 			i+=13;
 
- 			SEntries[totalEntries+j].name=Buffer;
 
- 		}
 
- 		for (j=0; j<totalInBlock; j++)
 
- 		{ 
 
- 			SEntries[totalEntries+j].offset = readNormalNr(i,4);
 
- 			int unknown4 = readNormalNr(i,4); i+=4; //TODO use me
 
- 		}
 
- 		//totalEntries+=totalInBlock;
 
- 		for(int hh=0; hh<totalInBlock; ++hh)
 
- 		{
 
- 			++totalEntries;
 
- 		}
 
- 	}
 
- 	for(j=0; j<SEntries.size(); ++j)
 
- 	{
 
- 		SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
 
- 	}
 
- 	//init vars
 
- 	curFrame = 0;
 
- 	type = -1;
 
- 	frames = totalEntries;
 
- 	RLEntries = new int[fullHeight];
 
- }
 
- int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str) const
 
- {
 
- 	int ret=0;
 
- 	int amp=1;
 
- 	if (str)
 
- 	{
 
- 		for (int i=0; i<bytCon; i++)
 
- 		{
 
- 			ret+=str[pos+i]*amp;
 
- 			amp<<=8; //amp*=256;
 
- 		}
 
- 	}
 
- 	else 
 
- 	{
 
- 		for (int i=0; i<bytCon; i++)
 
- 		{
 
- 			ret+=FDef[pos+i]*amp;
 
- 			amp<<=8; //amp*=256;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
 
- {
 
- 	return nextFrame(dest,x-fullWidth/2,y-fullHeight/2,attacker,incrementFrame,yellowBorder,destRect);
 
- }
 
- void CCreatureAnimation::incrementFrame()
 
- {
 
- 	curFrame++;
 
- 	if(type!=-1)
 
- 	{
 
- 		if(curFrame==SEntries.size() || SEntries[curFrame].group!=type) //rewind
 
- 		{
 
- 			int j=-1; //first frame in displayed group
 
- 			for(size_t g=0; g<SEntries.size(); ++g)
 
- 			{
 
- 				if(SEntries[g].group==type)
 
- 				{
 
- 					j = g;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(curFrame!=-1)
 
- 				curFrame = j;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(curFrame>=frames)
 
- 			curFrame = 0;
 
- 	}
 
- }
 
- int CCreatureAnimation::getFrame() const
 
- {
 
- 	return curFrame;
 
- }
 
- int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool IncrementFrame, bool yellowBorder, SDL_Rect * destRect)
 
- {
 
- 	if(dest->format->BytesPerPixel<3)
 
- 		return -1; //not enough depth
 
- 	//increasing frame numer
 
- 	int SIndex = curFrame;
 
- 	if(IncrementFrame)
 
- 		incrementFrame();
 
- 	//frame number increased
 
- 	long BaseOffset, 
 
- 		SpriteWidth, SpriteHeight, //sprite format
 
- 		LeftMargin, RightMargin, TopMargin,BottomMargin,
 
- 		i, FullHeight,FullWidth,
 
- 		TotalRowLength; // length of read segment
 
- 	unsigned char SegmentType, SegmentLength;
 
- 	
 
- 	i=BaseOffset=SEntries[SIndex].offset;
 
- 	int prSize=readNormalNr(i,4,FDef);i+=4;//TODO use me
 
- 	int defType2 = readNormalNr(i,4,FDef);i+=4;
 
- 	FullWidth = readNormalNr(i,4,FDef);i+=4;
 
- 	FullHeight = readNormalNr(i,4,FDef);i+=4;
 
- 	SpriteWidth = readNormalNr(i,4,FDef);i+=4;
 
- 	SpriteHeight = readNormalNr(i,4,FDef);i+=4;
 
- 	LeftMargin = readNormalNr(i,4,FDef);i+=4;
 
- 	TopMargin = readNormalNr(i,4,FDef);i+=4;
 
- 	RightMargin = FullWidth - SpriteWidth - LeftMargin;
 
- 	BottomMargin = FullHeight - SpriteHeight - TopMargin;
 
- 	int BaseOffsetor = BaseOffset = i;
 
- 	int ftcp = 0;
 
- 	if (defType2==1) //as it should be allways in creature animations
 
- 	{
 
- 		if (TopMargin>0)
 
- 		{
 
- 			ftcp+=FullWidth * TopMargin;
 
- 		}
 
- 		memcpy(RLEntries, FDef+BaseOffset, SpriteHeight*sizeof(int));
 
- 		BaseOffset += sizeof(int) * SpriteHeight;
 
- 		for (int i=0;i<SpriteHeight;i++)
 
- 		{
 
- 			BaseOffset=BaseOffsetor+RLEntries[i];
 
- 			if (LeftMargin>0)
 
- 			{
 
- 				ftcp+=LeftMargin;
 
- 			}
 
- 			TotalRowLength=0;
 
- 			do
 
- 			{
 
- 				SegmentType=FDef[BaseOffset++];
 
- 				SegmentLength=FDef[BaseOffset++];
 
- 				if (SegmentType==0xFF)
 
- 				{
 
- 					for (int k=0;k<=SegmentLength;k++)
 
- 					{
 
- 						int xB = (attacker ? ftcp%FullWidth : FullWidth - ftcp%FullWidth - 1) + x;
 
- 						int yB = ftcp/FullWidth + y;
 
- 						if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
 
- 						{
 
- 							if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
 
- 								putPixel(dest, xB + yB*dest->w, palette[FDef[BaseOffset+k]], FDef[BaseOffset+k], yellowBorder);
 
- 						}
 
- 						ftcp++; //increment pos
 
- 						if ((TotalRowLength+k+1)>=SpriteWidth)
 
- 							break;
 
- 					}
 
- 					BaseOffset+=SegmentLength+1;////
 
- 					TotalRowLength+=SegmentLength+1;
 
- 				}
 
- 				else
 
- 				{
 
- 					for (int k=0;k<SegmentLength+1;k++)
 
- 					{
 
- 						int xB = (attacker ? ftcp%FullWidth : FullWidth - ftcp%FullWidth - 1) + x;
 
- 						int yB = ftcp/FullWidth + y;
 
- 						if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
 
- 						{
 
- 							if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
 
- 								putPixel(dest, xB + yB*dest->w, palette[SegmentType], SegmentType, yellowBorder);
 
- 						}
 
- 						ftcp++; //increment pos
 
- 					}
 
- 					TotalRowLength+=SegmentLength+1;
 
- 				}
 
- 			}while(TotalRowLength<SpriteWidth);
 
- 			if (RightMargin>0)
 
- 			{
 
- 				ftcp+=RightMargin;
 
- 			}
 
- 		}
 
- 		if (BottomMargin>0)
 
- 		{
 
- 			ftcp += BottomMargin * FullWidth;
 
- 		}
 
- 	}
 
- 	return 0;
 
- }
 
- int CCreatureAnimation::framesInGroup(int group) const
 
- {
 
- 	int ret = 0; //number of frames in given group
 
- 	for(size_t g=0; g<SEntries.size(); ++g)
 
- 	{
 
- 		if(SEntries[g].group == group)
 
- 			++ret;
 
- 	}
 
- 	return ret;
 
- }
 
- CCreatureAnimation::~CCreatureAnimation()
 
- {
 
- 	delete [] FDef;
 
- 	if (RLEntries)
 
- 		delete [] RLEntries;
 
- }
 
- inline void CCreatureAnimation::putPixel(
 
-         SDL_Surface * dest,
 
-         const int & ftcp,
 
-         const BMPPalette & color,
 
-         const unsigned char & palc,
 
-         const bool & yellowBorder
 
- ) const {
 
- 	
 
-     if(palc!=0)
 
- 	{
 
- 		Uint8 * p = (Uint8*)dest->pixels + ftcp*3;
 
- 		if(palc > 7) //normal color
 
- 		{
 
- 			p[0] = color.B;
 
- 			p[1] = color.G;
 
- 			p[2] = color.R;
 
- 		}
 
- 		else if(yellowBorder && (palc == 6 || palc == 7)) //dark yellow border
 
- 		{
 
- 			p[0] = 0;
 
- 			p[1] = 0xff;
 
- 			p[2] = 0xff;
 
- 		}
 
- 		else if(yellowBorder && (palc == 5)) //yellow border
 
- 		{
 
- 			p[0] = color.B;
 
- 			p[1] = color.G;
 
- 			p[2] = color.R;
 
- 		}
 
- 		else if(palc < 5) //shadow
 
- 		{ 
 
- 			Uint16 alpha;
 
- 			switch(color.G)
 
- 			{
 
- 			case 0:
 
- 				alpha = 128;
 
- 				break;
 
- 			case 50:
 
- 				alpha = 50+32;
 
- 				break;
 
- 			case 100:
 
- 				alpha = 100+64;
 
- 				break;
 
- 			case 125:
 
- 				alpha = 125+64;
 
- 				break;
 
- 			case 128:
 
- 				alpha = 128+64;
 
- 				break;
 
- 			case 150:
 
- 				alpha = 150+64;
 
- 				break;
 
- 			default:
 
- 				alpha = 255;
 
- 				break;
 
- 			}
 
- 			//alpha counted
 
- 			p[0] = (p[0] * alpha)>>8;
 
- 			p[1] = (p[1] * alpha)>>8;
 
- 			p[2] = (p[2] * alpha)>>8;
 
- 		}
 
- 	}
 
- }
 
 
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