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							- /*
 
-  * CMessage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../render/EFont.h"
 
- #include "../../lib/GameConstants.h"
 
- struct SDL_Surface;
 
- class CInfoWindow;
 
- class CComponent;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ColorRGBA;
 
- VCMI_LIB_NAMESPACE_END
 
- /// Class which draws formatted text messages and generates chat windows
 
- class CMessage
 
- {
 
- 	/// Draw simple dialog box (borders and background only)
 
- 	static SDL_Surface * drawDialogBox(int w, int h, PlayerColor playerColor = PlayerColor(1));
 
- public:
 
- 	/// Draw border on exiting surface
 
- 	static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
 
- 	static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player);
 
- 	/// split text in lines
 
- 	static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
 
- 	/// Try to guess a header of a message
 
- 	static std::string guessHeader(const std::string & msg);
 
- 	/// For convenience
 
- 	static int guessHeight(const std::string & string, int width, EFonts fnt);
 
- 	static int getEstimatedComponentHeight(int numComps);
 
- 	/// constructor
 
- 	static void init();
 
- 	/// destructor
 
- 	static void dispose();
 
- };
 
 
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