CRmgTemplateStorage.cpp 12 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CModHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../GameConstants.h"
  21. #include "../StringConstants.h"
  22. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  23. {
  24. return templates;
  25. }
  26. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  27. {
  28. //unused
  29. loadObject(scope, name, data);
  30. }
  31. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
  32. {
  33. auto tpl = new CRmgTemplate();
  34. try
  35. {
  36. const auto & templateNode = data;
  37. if (!templateNode["name"].isNull())
  38. tpl->setName(templateNode["name"].String()); //name can be customised. Allow duplicated names for different template versions.
  39. else
  40. tpl->setName(name); //identifier becomes default name
  41. // Parse main template data
  42. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  43. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  44. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  45. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  46. // Parse zones
  47. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  48. for (const auto & zonePair : templateNode["zones"].Struct())
  49. {
  50. auto zone = new CRmgTemplateZone();
  51. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  52. zone->setId(zoneId);
  53. const auto & zoneNode = zonePair.second;
  54. zone->setType(parseZoneType(zoneNode["type"].String()));
  55. zone->setSize(zoneNode["size"].Float());
  56. if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  57. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  58. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  59. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  60. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  61. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  62. if (!zoneNode["townsAreSameType"].isNull()) //default : false
  63. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  64. for (int i = 0; i < 2; ++i)
  65. {
  66. std::set<TFaction> allowedTownTypes;
  67. if (i)
  68. {
  69. if (zoneNode["allowedTowns"].isNull())
  70. allowedTownTypes = zone->getDefaultTownTypes();
  71. }
  72. else
  73. {
  74. if (zoneNode["allowedMonsters"].isNull())
  75. allowedTownTypes = VLC->townh->getAllowedFactions(false);
  76. }
  77. if (allowedTownTypes.empty())
  78. {
  79. for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
  80. {
  81. //complain if the town type is not present in our game
  82. if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
  83. allowedTownTypes.insert(id.get());
  84. }
  85. }
  86. if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
  87. {
  88. for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
  89. {
  90. //erase unindentified towns silently
  91. if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
  92. vstd::erase_if_present(allowedTownTypes, id.get());
  93. }
  94. }
  95. if (i)
  96. zone->setTownTypes(allowedTownTypes);
  97. else
  98. zone->setMonsterTypes(allowedTownTypes);
  99. }
  100. const std::string monsterStrength = zoneNode["monsters"].String();
  101. if (monsterStrength == "weak")
  102. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  103. else if (monsterStrength == "normal")
  104. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  105. else if (monsterStrength == "strong")
  106. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  107. else
  108. throw (rmgException("incorrect monster power"));
  109. if (!zoneNode["mines"].isNull())
  110. {
  111. auto mines = zoneNode["mines"].Struct();
  112. //FIXME: maybe there is a smarter way to parse it already?
  113. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  114. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  115. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  116. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  117. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  118. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  119. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  120. //TODO: Mithril
  121. }
  122. //treasures
  123. if (!zoneNode["treasure"].isNull())
  124. {
  125. //TODO: parse vector of different treasure settings
  126. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  127. {
  128. auto treasureInfo = zoneNode["treasure"].Struct();
  129. {
  130. CTreasureInfo ti;
  131. ti.min = treasureInfo["min"].Float();
  132. ti.max = treasureInfo["max"].Float();
  133. ti.density = treasureInfo["density"].Float(); //TODO: use me
  134. zone->addTreasureInfo(ti);
  135. }
  136. }
  137. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  138. {
  139. for (auto treasureInfo : zoneNode["treasure"].Vector())
  140. {
  141. CTreasureInfo ti;
  142. ti.min = treasureInfo["min"].Float();
  143. ti.max = treasureInfo["max"].Float();
  144. ti.density = treasureInfo["density"].Float();
  145. zone->addTreasureInfo(ti);
  146. }
  147. }
  148. }
  149. zones[zone->getId()] = zone;
  150. }
  151. //copy settings from already parsed zones
  152. for (const auto & zonePair : templateNode["zones"].Struct())
  153. {
  154. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  155. auto zone = zones[zoneId];
  156. const auto & zoneNode = zonePair.second;
  157. if (!zoneNode["terrainTypeLikeZone"].isNull())
  158. {
  159. int id = zoneNode["terrainTypeLikeZone"].Float();
  160. zone->setTerrainTypes(zones[id]->getTerrainTypes());
  161. zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
  162. }
  163. if (!zoneNode["townTypeLikeZone"].isNull())
  164. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  165. if (!zoneNode["treasureLikeZone"].isNull())
  166. {
  167. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  168. {
  169. zone->addTreasureInfo(treasureInfo);
  170. }
  171. }
  172. if (!zoneNode["minesLikeZone"].isNull())
  173. {
  174. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  175. {
  176. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  177. }
  178. }
  179. }
  180. tpl->setZones(zones);
  181. // Parse connections
  182. std::list<CRmgTemplateZoneConnection> connections;
  183. for(const auto & connPair : templateNode["connections"].Vector())
  184. {
  185. CRmgTemplateZoneConnection conn;
  186. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  187. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  188. conn.setGuardStrength(connPair["guard"].Float());
  189. connections.push_back(conn);
  190. }
  191. tpl->setConnections(connections);
  192. {
  193. auto zones = tpl->getZones();
  194. for (auto con : tpl->getConnections())
  195. {
  196. auto idA = con.getZoneA()->getId();
  197. auto idB = con.getZoneB()->getId();
  198. zones[idA]->addConnection(idB);
  199. zones[idB]->addConnection(idA);
  200. }
  201. }
  202. tpl->validate();
  203. templates[tpl->getName()] = tpl;
  204. }
  205. catch(const std::exception & e)
  206. {
  207. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  208. }
  209. }
  210. CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string & text) const
  211. {
  212. CRmgTemplate::CSize size;
  213. if(text.empty()) return size;
  214. std::vector<std::string> parts;
  215. boost::split(parts, text, boost::is_any_of("+"));
  216. static const std::map<std::string, int> mapSizeMapping =
  217. {
  218. {"s", CMapHeader::MAP_SIZE_SMALL},
  219. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  220. {"l", CMapHeader::MAP_SIZE_LARGE},
  221. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  222. };
  223. auto it = mapSizeMapping.find(parts[0]);
  224. if(it == mapSizeMapping.end())
  225. {
  226. // Map size is given as a number representation
  227. const auto & numericalRep = parts[0];
  228. parts.clear();
  229. boost::split(parts, numericalRep, boost::is_any_of("x"));
  230. assert(parts.size() == 3);
  231. size.setWidth(boost::lexical_cast<int>(parts[0]));
  232. size.setHeight(boost::lexical_cast<int>(parts[1]));
  233. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  234. }
  235. else
  236. {
  237. size.setWidth(it->second);
  238. size.setHeight(it->second);
  239. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  240. }
  241. return size;
  242. }
  243. ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
  244. {
  245. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  246. {
  247. {"playerStart", ETemplateZoneType::PLAYER_START},
  248. {"cpuStart", ETemplateZoneType::CPU_START},
  249. {"treasure", ETemplateZoneType::TREASURE},
  250. {"junction", ETemplateZoneType::JUNCTION},
  251. };
  252. auto it = zoneTypeMapping.find(type);
  253. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  254. return it->second;
  255. }
  256. CRmgTemplateZone::CTownInfo CRmgTemplateStorage::parseTemplateZoneTowns(const JsonNode & node) const
  257. {
  258. CRmgTemplateZone::CTownInfo towns;
  259. towns.setTownCount(node["towns"].Float());
  260. towns.setCastleCount(node["castles"].Float());
  261. towns.setTownDensity(node["townDensity"].Float());
  262. towns.setCastleDensity(node["castleDensity"].Float());
  263. return towns;
  264. }
  265. std::set<TFaction> CRmgTemplateStorage::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  266. {
  267. std::set<TFaction> townTypes;
  268. for(const auto & townTypeNode : townTypesVector)
  269. {
  270. auto townTypeStr = townTypeNode.String();
  271. if(townTypeStr == "all") return defaultTownTypes;
  272. bool foundFaction = false;
  273. for(auto factionPtr : VLC->townh->factions)
  274. {
  275. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  276. {
  277. townTypes.insert(factionPtr->index);
  278. foundFaction = true;
  279. }
  280. }
  281. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  282. }
  283. return townTypes;
  284. }
  285. std::set<ETerrainType> CRmgTemplateStorage::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  286. {
  287. std::set<ETerrainType> terTypes;
  288. if (terTypeStrings.empty()) //nothing was specified
  289. return defaultTerrainTypes;
  290. for(const auto & node : terTypeStrings)
  291. {
  292. const auto & terTypeStr = node.String();
  293. if(terTypeStr == "all") return defaultTerrainTypes;
  294. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  295. if (pos != -1)
  296. {
  297. terTypes.insert(ETerrainType(pos));
  298. }
  299. else
  300. {
  301. throw std::runtime_error("Terrain type is invalid.");
  302. }
  303. }
  304. return terTypes;
  305. }
  306. CRmgTemplate::CPlayerCountRange CRmgTemplateStorage::parsePlayers(const std::string & players) const
  307. {
  308. CRmgTemplate::CPlayerCountRange playerRange;
  309. if(players.empty())
  310. {
  311. playerRange.addNumber(0);
  312. return playerRange;
  313. }
  314. std::vector<std::string> commaParts;
  315. boost::split(commaParts, players, boost::is_any_of(","));
  316. for(const auto & commaPart : commaParts)
  317. {
  318. std::vector<std::string> rangeParts;
  319. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  320. if(rangeParts.size() == 2)
  321. {
  322. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  323. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  324. playerRange.addRange(lower, upper);
  325. }
  326. else if(rangeParts.size() == 1)
  327. {
  328. auto val = boost::lexical_cast<int>(rangeParts.front());
  329. playerRange.addNumber(val);
  330. }
  331. }
  332. return playerRange;
  333. }
  334. CRmgTemplateStorage::CRmgTemplateStorage()
  335. {
  336. //TODO: load all
  337. }
  338. CRmgTemplateStorage::~CRmgTemplateStorage()
  339. {
  340. for (auto & pair : templates) delete pair.second;
  341. }
  342. std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
  343. {
  344. //all templates are allowed
  345. return std::vector<bool>();
  346. }
  347. std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
  348. {
  349. return std::vector<JsonNode>();
  350. //it would be cool to load old rmg.txt files
  351. };