AdventureSpellMechanics.cpp 11 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../CGameInfoCallback.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CPlayerState.h"
  18. ///AdventureSpellMechanics
  19. bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  20. {
  21. if(!owner->isAdventureSpell())
  22. {
  23. env->complain("Attempt to cast non adventure spell in adventure mode");
  24. return false;
  25. }
  26. const CGHeroInstance * caster = parameters.caster;
  27. if(caster->inTownGarrison)
  28. {
  29. env->complain("Attempt to cast an adventure spell in town garrison");
  30. return false;
  31. }
  32. const int cost = caster->getSpellCost(owner);
  33. if(!caster->canCastThisSpell(owner))
  34. {
  35. env->complain("Hero cannot cast this spell!");
  36. return false;
  37. }
  38. if(caster->mana < cost)
  39. {
  40. env->complain("Hero doesn't have enough spell points to cast this spell!");
  41. return false;
  42. }
  43. {
  44. AdvmapSpellCast asc;
  45. asc.caster = caster;
  46. asc.spellID = owner->id;
  47. env->sendAndApply(&asc);
  48. }
  49. switch(applyAdventureEffects(env, parameters))
  50. {
  51. case ESpellCastResult::OK:
  52. {
  53. SetMana sm;
  54. sm.hid = caster->id;
  55. sm.absolute = false;
  56. sm.val = -cost;
  57. env->sendAndApply(&sm);
  58. return true;
  59. }
  60. break;
  61. case ESpellCastResult::CANCEL:
  62. return true;
  63. }
  64. return false;
  65. }
  66. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  67. {
  68. if(owner->hasEffects())
  69. {
  70. //todo: cumulative effects support
  71. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  72. std::vector<Bonus> bonuses;
  73. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  74. for(Bonus b : bonuses)
  75. {
  76. GiveBonus gb;
  77. gb.id = parameters.caster->id.getNum();
  78. gb.bonus = b;
  79. env->sendAndApply(&gb);
  80. }
  81. return ESpellCastResult::OK;
  82. }
  83. else
  84. {
  85. //There is no generic algorithm of adventure cast
  86. env->complain("Unimplemented adventure spell");
  87. return ESpellCastResult::ERROR;
  88. }
  89. }
  90. ///SummonBoatMechanics
  91. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  92. {
  93. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  94. //check if spell works at all
  95. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  96. {
  97. InfoWindow iw;
  98. iw.player = parameters.caster->tempOwner;
  99. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  100. iw.text.addReplacement(parameters.caster->name);
  101. env->sendAndApply(&iw);
  102. return ESpellCastResult::OK;
  103. }
  104. //try to find unoccupied boat to summon
  105. const CGBoat * nearest = nullptr;
  106. double dist = 0;
  107. int3 summonPos = parameters.caster->bestLocation();
  108. if(summonPos.x < 0)
  109. {
  110. env->complain("There is no water tile available!");
  111. return ESpellCastResult::ERROR;
  112. }
  113. for(const CGObjectInstance * obj : env->getMap()->objects)
  114. {
  115. if(obj && obj->ID == Obj::BOAT)
  116. {
  117. const CGBoat *b = static_cast<const CGBoat*>(obj);
  118. if(b->hero)
  119. continue; //we're looking for unoccupied boat
  120. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  121. if(!nearest || nDist < dist) //it's first boat or closer than previous
  122. {
  123. nearest = b;
  124. dist = nDist;
  125. }
  126. }
  127. }
  128. if(nullptr != nearest) //we found boat to summon
  129. {
  130. ChangeObjPos cop;
  131. cop.objid = nearest->id;
  132. cop.nPos = summonPos + int3(1,0,0);;
  133. cop.flags = 1;
  134. env->sendAndApply(&cop);
  135. }
  136. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  137. {
  138. InfoWindow iw;
  139. iw.player = parameters.caster->tempOwner;
  140. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  141. env->sendAndApply(&iw);
  142. }
  143. else //create boat
  144. {
  145. NewObject no;
  146. no.ID = Obj::BOAT;
  147. no.subID = parameters.caster->getBoatType();
  148. no.pos = summonPos + int3(1,0,0);;
  149. env->sendAndApply(&no);
  150. }
  151. return ESpellCastResult::OK;
  152. }
  153. ///ScuttleBoatMechanics
  154. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  155. {
  156. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  157. //check if spell works at all
  158. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  159. {
  160. InfoWindow iw;
  161. iw.player = parameters.caster->tempOwner;
  162. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  163. iw.text.addReplacement(parameters.caster->name);
  164. env->sendAndApply(&iw);
  165. return ESpellCastResult::OK;
  166. }
  167. if(!env->getMap()->isInTheMap(parameters.pos))
  168. {
  169. env->complain("Invalid dst tile for scuttle!");
  170. return ESpellCastResult::ERROR;
  171. }
  172. //TODO: test range, visibility
  173. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  174. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  175. {
  176. env->complain("There is no boat to scuttle!");
  177. return ESpellCastResult::ERROR;
  178. }
  179. RemoveObject ro;
  180. ro.id = t->visitableObjects.back()->id;
  181. env->sendAndApply(&ro);
  182. return ESpellCastResult::OK;
  183. }
  184. ///DimensionDoorMechanics
  185. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  186. {
  187. if(!env->getMap()->isInTheMap(parameters.pos))
  188. {
  189. env->complain("Destination is out of map!");
  190. return ESpellCastResult::ERROR;
  191. }
  192. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  193. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  194. if(nullptr == dest)
  195. {
  196. env->complain("Destination tile doesn't exist!");
  197. return ESpellCastResult::ERROR;
  198. }
  199. if(nullptr == curr)
  200. {
  201. env->complain("Source tile doesn't exist!");
  202. return ESpellCastResult::ERROR;
  203. }
  204. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  205. {
  206. env->complain("Hero needs movement points to cast Dimension Door!");
  207. return ESpellCastResult::ERROR;
  208. }
  209. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  210. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  211. std::stringstream cachingStr;
  212. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  213. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
  214. {
  215. InfoWindow iw;
  216. iw.player = parameters.caster->tempOwner;
  217. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  218. iw.text.addReplacement(parameters.caster->name);
  219. env->sendAndApply(&iw);
  220. return ESpellCastResult::CANCEL;
  221. }
  222. GiveBonus gb;
  223. gb.id = parameters.caster->id.getNum();
  224. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  225. env->sendAndApply(&gb);
  226. if(!dest->isClear(curr)) //wrong dest tile
  227. {
  228. InfoWindow iw;
  229. iw.player = parameters.caster->tempOwner;
  230. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  231. env->sendAndApply(&iw);
  232. }
  233. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  234. {
  235. SetMovePoints smp;
  236. smp.hid = parameters.caster->id;
  237. smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
  238. env->sendAndApply(&smp);
  239. }
  240. return ESpellCastResult::OK;
  241. }
  242. ///TownPortalMechanics
  243. ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
  244. {
  245. if (!env->getMap()->isInTheMap(parameters.pos))
  246. {
  247. env->complain("Destination tile not present!");
  248. return ESpellCastResult::ERROR;
  249. }
  250. TerrainTile tile = env->getMap()->getTile(parameters.pos);
  251. if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  252. {
  253. env->complain("Town not found for Town Portal!");
  254. return ESpellCastResult::ERROR;
  255. }
  256. CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
  257. const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
  258. if(relations == PlayerRelations::ENEMIES)
  259. {
  260. env->complain("Can't teleport to enemy!");
  261. return ESpellCastResult::ERROR;
  262. }
  263. if (town->visitingHero)
  264. {
  265. env->complain("Can't teleport to occupied town!");
  266. return ESpellCastResult::ERROR;
  267. }
  268. if (parameters.caster->getSpellSchoolLevel(owner) < 2)
  269. {
  270. si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
  271. ObjectInstanceID nearest = town->id; //nearest town's ID
  272. for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
  273. {
  274. si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
  275. if (currDist < dist)
  276. {
  277. nearest = currTown->id;
  278. dist = currDist;
  279. }
  280. }
  281. if (town->id != nearest)
  282. {
  283. env->complain("This hero can only teleport to nearest town!");
  284. return ESpellCastResult::ERROR;
  285. }
  286. }
  287. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  288. if(parameters.caster->movement < movementCost)
  289. {
  290. env->complain("This hero has not enough movement points!");
  291. return ESpellCastResult::ERROR;
  292. }
  293. if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
  294. {
  295. SetMovePoints smp;
  296. smp.hid = parameters.caster->id;
  297. smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
  298. env->sendAndApply(&smp);
  299. }
  300. return ESpellCastResult::OK;
  301. }
  302. ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  303. {
  304. ShowWorldViewEx pack;
  305. pack.player = parameters.caster->getOwner();
  306. const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  307. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  308. for(const CGObjectInstance * obj : env->getMap()->objects)
  309. {
  310. //deleted object remain as empty pointer
  311. if(obj && filterObject(obj, spellLevel))
  312. {
  313. ObjectPosInfo posInfo(obj);
  314. if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
  315. pack.objectPositions.push_back(posInfo);
  316. }
  317. }
  318. env->sendAndApply(&pack);
  319. return ESpellCastResult::OK;
  320. }
  321. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  322. {
  323. return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);
  324. }
  325. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  326. {
  327. return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);
  328. }