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- /*
- * IGameServer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/serializer/GameConnectionID.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class PlayerColor;
- struct CPackForClient;
- VCMI_LIB_NAMESPACE_END
- enum class EServerState : ui8
- {
- LOBBY,
- GAMEPLAY,
- SHUTDOWN
- };
- /// Interface through which GameHandler can interact with server that controls it
- class IGameServer
- {
- public:
- virtual ~IGameServer() = default;
- virtual void setState(EServerState value) = 0;
- virtual EServerState getState() const = 0;
- virtual bool isPlayerHost(const PlayerColor & color) const = 0;
- virtual bool hasPlayerAt(PlayerColor player, GameConnectionID connectionID) const = 0;
- virtual bool hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const = 0;
- virtual void applyPack(CPackForClient & pack) = 0;
- virtual void sendPack(CPackForClient & pack, GameConnectionID connectionID) = 0;
- };
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