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						AttackPossibility.cpp
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					4b807e01f1
					BattleAI: fix freeze
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				2 years ago | 
			
		
			
				
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						AttackPossibility.h
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					5f13a0bbda
					BattleAI: spellcast fixes and floating point score
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				2 years ago | 
			
		
			
				
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						BattleAI.cbp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						BattleAI.cpp
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					ef94e7a78a
					Fix build
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				2 years ago | 
			
		
			
				
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						BattleAI.h
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					036df2e0ad
					Support multiple battles in AI
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				2 years ago | 
			
		
			
				
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						BattleAI.vcxproj
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					54550b50de
					Update VS files to 2019, partially fix test project
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				6 years ago | 
			
		
			
				
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						BattleEvaluator.cpp
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					036df2e0ad
					Support multiple battles in AI
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				2 years ago | 
			
		
			
				
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						BattleEvaluator.h
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					036df2e0ad
					Support multiple battles in AI
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				2 years ago | 
			
		
			
				
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						BattleExchangeVariant.cpp
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					5f13a0bbda
					BattleAI: spellcast fixes and floating point score
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				2 years ago | 
			
		
			
				
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						BattleExchangeVariant.h
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					036df2e0ad
					Support multiple battles in AI
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				2 years ago | 
			
		
			
				
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						CMakeLists.txt
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					dc88f14e0b
					BattleAI: positive/negative effect multiplier
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				2 years ago | 
			
		
			
				
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						EnemyInfo.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						EnemyInfo.h
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					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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				3 years ago | 
			
		
			
				
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						PossibleSpellcast.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						PossibleSpellcast.h
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					5f13a0bbda
					BattleAI: spellcast fixes and floating point score
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				2 years ago | 
			
		
			
				
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						PotentialTargets.cpp
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					274bf739b8
					BattleAI: damage cache and switch to different model of spells evaluation
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				2 years ago | 
			
		
			
				
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						PotentialTargets.h
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					274bf739b8
					BattleAI: damage cache and switch to different model of spells evaluation
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				2 years ago | 
			
		
			
				
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						StackWithBonuses.cpp
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					9fa7a93fb0
					Properly pass battleID in all battle netpack's
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				2 years ago | 
			
		
			
				
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						StackWithBonuses.h
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					3a88180494
					Separated game and battle callback (server & client only)
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				2 years ago | 
			
		
			
				
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						StdInc.cpp
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					18f8ca3cd0
					Refactoring Battle AI.
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				9 years ago | 
			
		
			
				
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						StdInc.h
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					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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				3 years ago | 
			
		
			
				
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						ThreatMap.cpp
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					b472c89276
					vcmi: make some CStack properties private
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				2 years ago | 
			
		
			
				
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						ThreatMap.h
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					3de891b4b4
					Moving/dividing classes from BattleState to separate files.
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				8 years ago | 
			
		
			
				
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						common.cpp
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					18f8ca3cd0
					Refactoring Battle AI.
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				9 years ago | 
			
		
			
				
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						common.h
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					18f8ca3cd0
					Refactoring Battle AI.
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				9 years ago | 
			
		
			
				
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						main.cpp
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					b5daa24982
					Android support (#299)
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				8 years ago |