| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- /*
- * IScreenHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class Point;
- class Rect;
- VCMI_LIB_NAMESPACE_END
- class IScreenHandler
- {
- public:
- virtual ~IScreenHandler() = default;
- /// Updates window state after fullscreen state has been changed in settings
- virtual void onScreenResize() = 0;
- /// De-initializes window state
- virtual void close() = 0;
- /// Fills screen with black color, erasing any existing content
- virtual void clearScreen() = 0;
- /// Returns list of resolutions supported by current screen
- virtual std::vector<Point> getSupportedResolutions() const = 0;
- /// Returns <min, max> range of possible values for screen scaling percentage
- virtual std::tuple<int, int> getSupportedScalingRange() const = 0;
- /// Converts provided rect from logical coordinates into coordinates within window, accounting for scaling and viewport
- virtual Rect convertLogicalPointsToWindow(const Rect & input) const = 0;
- /// Dimensions of render output
- virtual Point getRenderResolution() const = 0;
- /// Window has focus
- virtual bool hasFocus() = 0;
- };
|