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							- /*
 
-  * RenderHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../render/IRenderHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class EntityService;
 
- VCMI_LIB_NAMESPACE_END
 
- class CDefFile;
 
- class IConstImage;
 
- class RenderHandler : public IRenderHandler
 
- {
 
- 	using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>;
 
- 	std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
 
- 	std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
 
- 	std::map<ImageLocator, std::shared_ptr<IConstImage>> imageFiles;
 
- 	std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
 
- 	AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
 
- 	void initFromJson(AnimationLayoutMap & layout, const JsonNode & config);
 
- 	void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
 
- 	void addImageListEntries(const EntityService * service);
 
- 	std::shared_ptr<IConstImage> loadImageFromSingleFile(const ImagePath & path);
 
- 	std::shared_ptr<IConstImage> loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group);
 
- 	std::shared_ptr<IConstImage> loadImageFromAnimationFile(const AnimationPath & path, int frame, int group);
 
- 	std::shared_ptr<IConstImage> loadImageImpl(const ImageLocator & config);
 
- public:
 
- 	// IRenderHandler implementation
 
- 	void onLibraryLoadingFinished(const Services * services) override;
 
- 	std::shared_ptr<IImage> loadImage(const ImageLocator & locator, EImageBlitMode mode) override;
 
- 	std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) override;
 
- 	std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode) override;
 
- 	std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path, EImageBlitMode mode) override;
 
- 	std::shared_ptr<IImage> createImage(SDL_Surface * source) override;
 
- };
 
 
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