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							- /*
 
-  * MapOverlayLogVisualizer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapOverlayLogVisualizer.h"
 
- #include "MapViewModel.h"
 
- #include "../../lib/logging/VisualLogger.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/Colors.h"
 
- #include "../render/EFont.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IScreenHandler.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/Graphics.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../GameEngine.h"
 
- MapOverlayLogVisualizer::MapOverlayLogVisualizer(Canvas & target, std::shared_ptr<MapViewModel> model)
 
- 	: target(target), model(model)
 
- {
 
- }
 
- void MapOverlayLogVisualizer::drawLine(int3 start, int3 end)
 
- {
 
- 	auto level = model->getLevel();
 
- 	if(start.z != level || end.z != level)
 
- 		return;
 
- 	int scaling = ENGINE->screenHandler().getScalingFactor();
 
- 	auto pStart = model->getTargetTileArea(start).center();
 
- 	auto pEnd = model->getTargetTileArea(end).center();
 
- 	Rect viewPortRaw = target.getRenderArea();
 
- 	Rect viewPort(viewPortRaw.topLeft() / scaling, viewPortRaw.dimensions() / scaling );
 
- 	Point workaroundOffset(8,8); // not sure why it is needed. Removing leads to incorrect clipping near view edges
 
- 	if(viewPort.isInside(pStart + workaroundOffset) && viewPort.isInside(pEnd + workaroundOffset))
 
- 	{
 
- 		target.drawLine(pStart, pEnd, ColorRGBA(255, 255, 0), ColorRGBA(255, 0, 0));
 
- 	}
 
- }
 
- void MapOverlayLogVisualizer::drawText(
 
- 	int3 tile,
 
- 	int lineNumber,
 
- 	const std::string & text,
 
- 	const std::optional<ColorRGBA> & background)
 
- {
 
- 	const Point offset = Point(6, 6);
 
- 	auto level = model->getLevel();
 
- 	if(tile.z != level)
 
- 		return;
 
- 	auto pStart = offset + model->getTargetTileArea(tile).topLeft();
 
- 	auto viewPort = target.getRenderArea();
 
- 	ColorRGBA color = Colors::YELLOW;
 
- 	
 
- 	if(background)
 
- 	{
 
- 		color = ((background->b + background->r + background->g) < 300)
 
- 			? Colors::WHITE
 
- 			: Colors::BLACK;
 
- 	}
 
- 	if(viewPort.isInside(pStart))
 
- 	{
 
- 		const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
 
- 		int w = font->getStringWidth(text);
 
- 		int h = font->getLineHeight();
 
- 		pStart.y += h * lineNumber;
 
- 		if(background)
 
- 		{
 
- 			target.drawColor(Rect(pStart, Point(w + 4, h)), *background);
 
- 			pStart.x += 2;
 
- 		}
 
- 		target.drawText(pStart, EFonts::FONT_TINY, color, ETextAlignment::TOPLEFT, text);
 
- 	}
 
- }
 
 
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