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							- /*
 
-  * MapRendererContext.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapRendererContextState.h"
 
- #include "IMapRendererContext.h"
 
- #include "mapHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../GameInstance.h"
 
- #include "../adventureMap/AdventureMapInterface.h"
 
- #include "../../lib/callback/CCallback.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapping/CMap.h"
 
- static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
 
- {
 
- 	//FIXME: remove mh access
 
- 	return GAME->map().compareObjectBlitOrder(GAME->map().getMap()->getObject(left), GAME->map().getMap()->getObject(right));
 
- }
 
- MapRendererContextState::MapRendererContextState()
 
- {
 
- 	auto mapSize = GAME->interface()->cb->getMapSize();
 
- 	objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
 
- 	logGlobal->debug("Loading map objects");
 
- 	for(const auto & obj : GAME->map().getMap()->getObjects())
 
- 		addObject(obj);
 
- 	logGlobal->debug("Done loading map objects");
 
- }
 
- void MapRendererContextState::addObject(const CGObjectInstance * obj)
 
- {
 
- 	if(!obj)
 
- 		return;
 
- 	for(int fx = 0; fx < obj->getWidth(); ++fx)
 
- 	{
 
- 		for(int fy = 0; fy < obj->getHeight(); ++fy)
 
- 		{
 
- 			int3 currTile(obj->anchorPos().x - fx, obj->anchorPos().y - fy, obj->anchorPos().z);
 
- 			if(GAME->interface()->cb->isInTheMap(currTile) && obj->coveringAt(currTile))
 
- 			{
 
- 				auto & container = objects[currTile.z][currTile.x][currTile.y];
 
- 				auto position = std::upper_bound(container.begin(), container.end(), obj->id, compareObjectBlitOrder);
 
- 				container.insert(position, obj->id);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
 
- {
 
- 	int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
 
- 	int xDest = std::max(tileFrom.x, tileDest.x);
 
- 	int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
 
- 	int yDest = std::max(tileFrom.y, tileDest.y);
 
- 	for(int x = xFrom; x <= xDest; ++x)
 
- 	{
 
- 		for(int y = yFrom; y <= yDest; ++y)
 
- 		{
 
- 			int3 currTile(x, y, object->anchorPos().z);
 
- 			if(GAME->interface()->cb->isInTheMap(currTile))
 
- 			{
 
- 				auto & container = objects[currTile.z][currTile.x][currTile.y];
 
- 				container.push_back(object->id);
 
- 				boost::range::sort(container, compareObjectBlitOrder);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void MapRendererContextState::removeObject(const CGObjectInstance * object)
 
- {
 
- 	for(int z = 0; z < GAME->interface()->cb->getMapSize().z; z++)
 
- 		for(int x = 0; x < GAME->interface()->cb->getMapSize().x; x++)
 
- 			for(int y = 0; y < GAME->interface()->cb->getMapSize().y; y++)
 
- 				vstd::erase(objects[z][x][y], object->id);
 
- }
 
 
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