AdventureSpellMechanics.cpp 6.1 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "AdventureSpellEffect.h"
  13. #include "DimensionDoorEffect.h"
  14. #include "RemoveObjectEffect.h"
  15. #include "SummonBoatEffect.h"
  16. #include "TownPortalEffect.h"
  17. #include "ViewWorldEffect.h"
  18. #include "../CSpellHandler.h"
  19. #include "../Problem.h"
  20. #include "../../json/JsonBonus.h"
  21. #include "../../mapObjects/CGHeroInstance.h"
  22. #include "../../networkPacks/PacksForClient.h"
  23. #include "../../callback/IGameInfoCallback.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. static std::unique_ptr<IAdventureSpellEffect> createAdventureEffect(const CSpell * s, const JsonNode & node)
  26. {
  27. const std::string & typeID = node["type"].String();
  28. if(typeID == "generic")
  29. return std::make_unique<AdventureSpellEffect>();
  30. if(typeID == "dimensionDoor")
  31. return std::make_unique<DimensionDoorEffect>(s, node);
  32. if(typeID == "removeObject")
  33. return std::make_unique<RemoveObjectEffect>(s, node);
  34. if(typeID == "summonBoat")
  35. return std::make_unique<SummonBoatEffect>(s, node);
  36. if(typeID == "townPortal")
  37. return std::make_unique<TownPortalEffect>(s, node);
  38. if(typeID == "viewWorld")
  39. return std::make_unique<ViewWorldEffect>(s, node);
  40. return std::make_unique<AdventureSpellEffect>();
  41. }
  42. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s)
  43. : IAdventureSpellMechanics(s)
  44. {
  45. for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
  46. {
  47. const JsonNode & config = s->getLevelInfo(level).adventureEffect;
  48. levelOptions[level].effect = createAdventureEffect(s, config);
  49. levelOptions[level].castsPerDay = config["castsPerDay"].Integer();
  50. levelOptions[level].castsPerDayXL = config["castsPerDayXL"].Integer();
  51. levelOptions[level].bonuses = s->getLevelInfo(level).effects;
  52. for(const auto & elem : config["bonuses"].Struct())
  53. {
  54. auto b = JsonUtils::parseBonus(elem.second);
  55. b->sid = BonusSourceID(s->id);
  56. b->source = BonusSource::SPELL_EFFECT;
  57. levelOptions[level].bonuses.push_back(b);
  58. }
  59. }
  60. }
  61. AdventureSpellMechanics::~AdventureSpellMechanics() = default;
  62. const AdventureSpellMechanics::LevelOptions & AdventureSpellMechanics::getLevel(const spells::Caster * caster) const
  63. {
  64. int schoolLevel = caster->getSpellSchoolLevel(owner);
  65. return levelOptions.at(schoolLevel);
  66. }
  67. bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
  68. {
  69. if(!owner->isAdventure())
  70. return false;
  71. const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
  72. if(heroCaster)
  73. {
  74. if(heroCaster->isGarrisoned())
  75. return false;
  76. const auto level = heroCaster->getSpellSchoolLevel(owner);
  77. const auto cost = owner->getCost(level);
  78. if(!heroCaster->canCastThisSpell(owner))
  79. return false;
  80. if(heroCaster->mana < cost)
  81. return false;
  82. std::stringstream cachingStr;
  83. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  84. int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), cachingStr.str())->size();
  85. int3 mapSize = cb->getMapSize();
  86. bool mapSizeIsAtLeastXL = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD;
  87. bool useAlternativeLimit = mapSizeIsAtLeastXL && getLevel(caster).castsPerDayXL != 0;
  88. int castsLimit = useAlternativeLimit ? getLevel(caster).castsPerDayXL : getLevel(caster).castsPerDay;
  89. if(castsLimit > 0 && castsLimit <= castsAlreadyPerformedThisTurn ) //limit casts per turn
  90. {
  91. MetaString message = MetaString::createFromTextID("core.genrltxt.338");
  92. caster->getCasterName(message);
  93. problem.add(std::move(message));
  94. return false;
  95. }
  96. }
  97. return getLevel(caster).effect->canBeCastImpl(problem, cb, caster);
  98. }
  99. bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  100. {
  101. return canBeCast(problem, cb, caster) && getLevel(caster).effect->canBeCastAtImpl(problem, cb, caster, pos);
  102. }
  103. bool AdventureSpellMechanics::isTargetInRange(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  104. {
  105. return getLevel(caster).effect->isTargetInRange(problem, cb, caster, pos);
  106. }
  107. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  108. {
  109. spells::detail::ProblemImpl problem;
  110. if(!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
  111. return false;
  112. ESpellCastResult result = getLevel(parameters.caster).effect->beginCast(env, parameters, *this);
  113. if(result == ESpellCastResult::OK)
  114. performCast(env, parameters);
  115. return result != ESpellCastResult::ERROR;
  116. }
  117. void AdventureSpellMechanics::giveBonuses(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  118. {
  119. for(const auto & b : getLevel(parameters.caster).bonuses)
  120. {
  121. GiveBonus gb;
  122. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  123. gb.bonus = *b;
  124. gb.bonus.duration = parameters.caster->getEnchantPower(owner);
  125. env->apply(gb);
  126. }
  127. GiveBonus gb;
  128. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  129. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  130. env->apply(gb);
  131. }
  132. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  133. {
  134. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  135. const auto cost = owner->getCost(level);
  136. AdvmapSpellCast asc;
  137. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  138. asc.spellID = owner->id;
  139. env->apply(asc);
  140. ESpellCastResult result = getLevel(parameters.caster).effect->applyAdventureEffects(env, parameters);
  141. if (result == ESpellCastResult::OK)
  142. {
  143. giveBonuses(env, parameters);
  144. parameters.caster->spendMana(env, cost);
  145. getLevel(parameters.caster).effect->endCast(env, parameters);
  146. }
  147. }
  148. VCMI_LIB_NAMESPACE_END