TurnInfo.cpp 4.6 KB

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  1. /*
  2. * TurnInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TurnInfo.h"
  12. #include "../TerrainHandler.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../bonuses/BonusList.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/MiscObjects.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. TurnInfo::BonusCache::BonusCache(const TConstBonusListPtr & bl)
  19. {
  20. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  21. {
  22. auto selector = Selector::typeSubtype(BonusType::NO_TERRAIN_PENALTY, BonusSubtypeID(terrain->getId()));
  23. if (bl->getFirst(selector))
  24. noTerrainPenalty.insert(terrain->getId());
  25. }
  26. freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
  27. flyingMovement = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
  28. flyingMovementVal = bl->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
  29. waterWalking = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::WATER_WALKING)));
  30. waterWalkingVal = bl->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
  31. pathfindingVal = bl->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
  32. }
  33. TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn):
  34. hero(Hero),
  35. maxMovePointsLand(-1),
  36. maxMovePointsWater(-1),
  37. turn(turn)
  38. {
  39. bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, "");
  40. bonusCache = std::make_unique<BonusCache>(bonuses);
  41. nativeTerrain = hero->getNativeTerrain();
  42. }
  43. bool TurnInfo::isLayerAvailable(const EPathfindingLayer & layer) const
  44. {
  45. switch(layer.toEnum())
  46. {
  47. case EPathfindingLayer::AIR:
  48. if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::AIR)
  49. break;
  50. if(!hasBonusOfType(BonusType::FLYING_MOVEMENT))
  51. return false;
  52. break;
  53. case EPathfindingLayer::WATER:
  54. if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::WATER)
  55. break;
  56. if(!hasBonusOfType(BonusType::WATER_WALKING))
  57. return false;
  58. break;
  59. }
  60. return true;
  61. }
  62. bool TurnInfo::hasBonusOfType(BonusType type) const
  63. {
  64. return hasBonusOfType(type, BonusSubtypeID());
  65. }
  66. bool TurnInfo::hasBonusOfType(BonusType type, BonusSubtypeID subtype) const
  67. {
  68. switch(type)
  69. {
  70. case BonusType::FREE_SHIP_BOARDING:
  71. return bonusCache->freeShipBoarding;
  72. case BonusType::FLYING_MOVEMENT:
  73. return bonusCache->flyingMovement;
  74. case BonusType::WATER_WALKING:
  75. return bonusCache->waterWalking;
  76. case BonusType::NO_TERRAIN_PENALTY:
  77. return bonusCache->noTerrainPenalty.count(subtype.as<TerrainId>());
  78. }
  79. return static_cast<bool>(
  80. bonuses->getFirst(Selector::type()(type).And(Selector::subtype()(subtype))));
  81. }
  82. int TurnInfo::valOfBonuses(BonusType type) const
  83. {
  84. return valOfBonuses(type, BonusSubtypeID());
  85. }
  86. int TurnInfo::valOfBonuses(BonusType type, BonusSubtypeID subtype) const
  87. {
  88. switch(type)
  89. {
  90. case BonusType::FLYING_MOVEMENT:
  91. return bonusCache->flyingMovementVal;
  92. case BonusType::WATER_WALKING:
  93. return bonusCache->waterWalkingVal;
  94. case BonusType::ROUGH_TERRAIN_DISCOUNT:
  95. return bonusCache->pathfindingVal;
  96. }
  97. return bonuses->valOfBonuses(Selector::type()(type).And(Selector::subtype()(subtype)));
  98. }
  99. int TurnInfo::getMaxMovePoints(const EPathfindingLayer & layer) const
  100. {
  101. if(maxMovePointsLand == -1)
  102. maxMovePointsLand = hero->movementPointsLimitCached(true, this);
  103. if(maxMovePointsWater == -1)
  104. maxMovePointsWater = hero->movementPointsLimitCached(false, this);
  105. return layer == EPathfindingLayer::SAIL ? maxMovePointsWater : maxMovePointsLand;
  106. }
  107. void TurnInfo::updateHeroBonuses(BonusType type, const CSelector& sel) const
  108. {
  109. switch(type)
  110. {
  111. case BonusType::FREE_SHIP_BOARDING:
  112. bonusCache->freeShipBoarding = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
  113. break;
  114. case BonusType::FLYING_MOVEMENT:
  115. bonusCache->flyingMovement = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
  116. bonusCache->flyingMovementVal = bonuses->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
  117. break;
  118. case BonusType::WATER_WALKING:
  119. bonusCache->waterWalking = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::WATER_WALKING)));
  120. bonusCache->waterWalkingVal = bonuses->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
  121. break;
  122. case BonusType::ROUGH_TERRAIN_DISCOUNT:
  123. bonusCache->pathfindingVal = bonuses->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
  124. break;
  125. default:
  126. bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, "");
  127. }
  128. }
  129. VCMI_LIB_NAMESPACE_END