RmgObject.h 3.3 KB

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  1. /*
  2. * RmgObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../int3.h"
  13. #include "RmgArea.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. namespace vstd
  16. {
  17. class RNG;
  18. }
  19. class CGObjectInstance;
  20. class RmgMap;
  21. namespace rmg {
  22. class Object
  23. {
  24. public:
  25. class Instance
  26. {
  27. public:
  28. Instance(const Object& parent, CGObjectInstance & object);
  29. Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
  30. const Area & getBlockedArea() const;
  31. int3 getVisitablePosition() const;
  32. bool isVisitableFrom(const int3 & tile) const;
  33. bool isBlockedVisitable() const;
  34. bool isRemovable() const;
  35. const Area & getAccessibleArea() const;
  36. Area getBorderAbove() const;
  37. void setTemplate(TerrainId terrain, vstd::RNG &); //cache invalidation
  38. void setAnyTemplate(vstd::RNG &); //cache invalidation
  39. int3 getTopTile() const;
  40. int3 getPosition(bool isAbsolute = false) const;
  41. void setPosition(const int3 & position); //cache invalidation
  42. void setPositionRaw(const int3 & position); //no cache invalidation
  43. const CGObjectInstance & object() const;
  44. CGObjectInstance & object();
  45. void finalize(RmgMap & map, vstd::RNG &); //cache invalidation
  46. void clear();
  47. std::function<void(CGObjectInstance *)> onCleared;
  48. private:
  49. mutable Area dBlockedAreaCache;
  50. int3 dPosition;
  51. mutable Area dAccessibleAreaCache;
  52. CGObjectInstance & dObject;
  53. const Object & dParent;
  54. };
  55. Object() = default;
  56. Object(const Object & object);
  57. Object(CGObjectInstance & object);
  58. Object(CGObjectInstance & object, const int3 & position);
  59. void addInstance(Instance & object);
  60. Instance & addInstance(CGObjectInstance & object);
  61. Instance & addInstance(CGObjectInstance & object, const int3 & position);
  62. std::list<Instance*> & instances();
  63. std::list<const Instance*> & instances() const;
  64. int3 getVisitablePosition() const;
  65. const Area & getAccessibleArea(bool exceptLast = false) const;
  66. const Area & getBlockVisitableArea() const;
  67. const Area & getVisitableArea() const;
  68. const Area & getRemovableArea() const;
  69. const Area getEntrableArea() const;
  70. const Area & getBorderAbove() const;
  71. const int3 & getPosition() const;
  72. void setPosition(const int3 & position);
  73. void setTemplate(const TerrainId & terrain, vstd::RNG &);
  74. const Area & getArea() const; //lazy cache invalidation
  75. const int3 getVisibleTop() const;
  76. bool isGuarded() const;
  77. int3 getGuardPos() const;
  78. void setGuardedIfMonster(const Instance & object);
  79. void setValue(uint32_t value);
  80. uint32_t getValue() const;
  81. void finalize(RmgMap & map, vstd::RNG &);
  82. void clearCachedArea() const;
  83. void clear();
  84. private:
  85. std::list<Instance> dInstances;
  86. mutable Area dFullAreaCache;
  87. mutable Area dAccessibleAreaCache;
  88. mutable Area dAccessibleAreaFullCache;
  89. mutable Area dBlockVisitableCache;
  90. mutable Area dVisitableCache;
  91. mutable Area dRemovableAreaCache;
  92. mutable Area dBorderAboveCache;
  93. int3 dPosition;
  94. mutable std::optional<int3> visibleTopOffset;
  95. mutable std::list<Object::Instance*> cachedInstanceList;
  96. mutable std::list<const Object::Instance*> cachedInstanceConstList;
  97. bool guarded;
  98. uint32_t value;
  99. };
  100. }
  101. VCMI_LIB_NAMESPACE_END