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							- #include "StdInc.h"
 
- #include "SDL_framerate.h"
 
- #include <SDL.h>
 
- FPSManager::FPSManager(int rate)
 
- {
 
- 	this->rate = rate;
 
- 	this->rateticks = (1000.0 / (double) rate);
 
- 	this->fps = 0;
 
- }
 
- void FPSManager::init()
 
- {
 
- 	this->lastticks = SDL_GetTicks();
 
- }
 
- void FPSManager::framerateDelay()
 
- {
 
-     Uint32 currentTicks = SDL_GetTicks();
 
- 	double diff = currentTicks - this->lastticks;
 
- 	if (diff < this->rateticks) // FPS is higher than it should be, then wait some time
 
- 	{
 
- 		SDL_Delay(ceil(this->rateticks) - diff);
 
- 	}
 
- 	this->fps = ceil(1000. / (SDL_GetTicks() - this->lastticks));
 
- 	this->lastticks = SDL_GetTicks();
 
- }
 
 
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