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- /*
 
-  * CRmgTemplateZone.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CRmgTemplateZone.h"
 
- #include "../mapping/CMapEditManager.h"
 
- #include "../mapping/CMap.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CTownHandler.h"
 
- class CMap;
 
- class CMapEditManager;
 
- CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
 
- {
 
- }
 
- int CRmgTemplateZone::CTownInfo::getTownCount() const
 
- {
 
- 	return townCount;
 
- }
 
- void CRmgTemplateZone::CTownInfo::setTownCount(int value)
 
- {
 
- 	if(value < 0) throw std::runtime_error("Negative value for town count not allowed.");
 
- 	townCount = value;
 
- }
 
- int CRmgTemplateZone::CTownInfo::getCastleCount() const
 
- {
 
- 	return castleCount;
 
- }
 
- void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
 
- {
 
- 	if(value < 0) throw std::runtime_error("Negative value for castle count not allowed.");
 
- 	castleCount = value;
 
- }
 
- int CRmgTemplateZone::CTownInfo::getTownDensity() const
 
- {
 
- 	return townDensity;
 
- }
 
- void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
 
- {
 
- 	if(value < 0) throw std::runtime_error("Negative value for town density not allowed.");
 
- 	townDensity = value;
 
- }
 
- int CRmgTemplateZone::CTownInfo::getCastleDensity() const
 
- {
 
- 	return castleDensity;
 
- }
 
- void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
 
- {
 
- 	if(value < 0) throw std::runtime_error("Negative value for castle density not allowed.");
 
- 	castleDensity = value;
 
- }
 
- CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG) 
 
- {
 
- }
 
- int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
 
- {
 
- 	return nearestObjectDistance;
 
- }
 
- void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
 
- {
 
- 	if(value < 0) throw std::runtime_error("Negative value for nearest object distance not allowed.");
 
- 	nearestObjectDistance = value;
 
- }
 
- bool CRmgTemplateZone::CTileInfo::isObstacle() const
 
- {
 
- 	return obstacle;
 
- }
 
- void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
 
- {
 
- 	obstacle = value;
 
- }
 
- bool CRmgTemplateZone::CTileInfo::isOccupied() const
 
- {
 
- 	return occupied;
 
- }
 
- void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
 
- {
 
- 	occupied = value;
 
- }
 
- ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
 
- {
 
- 	return terrain;
 
- }
 
- void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
 
- {
 
- 	terrain = value;
 
- }
 
- CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
 
- 	townsAreSameType(false), matchTerrainToTown(true)
 
- {
 
- 	townTypes = getDefaultTownTypes();
 
- 	terrainTypes = getDefaultTerrainTypes();
 
- }
 
- TRmgTemplateZoneId CRmgTemplateZone::getId() const
 
- {
 
- 	return id;
 
- }
 
- void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
 
- {
 
- 	if(value <= 0) throw std::runtime_error("Zone id should be greater than 0.");
 
- 	id = value;
 
- }
 
- ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
 
- {
 
- 	return type;
 
- }
 
- void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
 
- {
 
- 	type = value;
 
- }
 
- int CRmgTemplateZone::getSize() const
 
- {
 
- 	return size;
 
- }
 
- void CRmgTemplateZone::setSize(int value)
 
- {
 
- 	if(value <= 0) throw std::runtime_error("Zone size needs to be greater than 0.");
 
- 	size = value;
 
- }
 
- boost::optional<int> CRmgTemplateZone::getOwner() const
 
- {
 
- 	return owner;
 
- }
 
- void CRmgTemplateZone::setOwner(boost::optional<int> value)
 
- {
 
- 	if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw std::runtime_error("Owner has to be in range 0 to max player count.");
 
- 	owner = value;
 
- }
 
- const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
 
- {
 
- 	return playerTowns;
 
- }
 
- void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
 
- {
 
- 	playerTowns = value;
 
- }
 
- const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
 
- {
 
- 	return neutralTowns;
 
- }
 
- void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
 
- {
 
- 	neutralTowns = value;
 
- }
 
- bool CRmgTemplateZone::getTownsAreSameType() const
 
- {
 
- 	return townsAreSameType;
 
- }
 
- void CRmgTemplateZone::setTownsAreSameType(bool value)
 
- {
 
- 	townsAreSameType = value;
 
- }
 
- const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
 
- {
 
- 	return townTypes;
 
- }
 
- void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
 
- {
 
- 	townTypes = value;
 
- }
 
- std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
 
- {
 
- 	std::set<TFaction> defaultTowns;
 
- 	auto towns = VLC->townh->getDefaultAllowed();
 
- 	for(int i = 0; i < towns.size(); ++i)
 
- 	{
 
- 		if(towns[i]) defaultTowns.insert(i);
 
- 	}
 
- 	return defaultTowns;
 
- }
 
- bool CRmgTemplateZone::getMatchTerrainToTown() const
 
- {
 
- 	return matchTerrainToTown;
 
- }
 
- void CRmgTemplateZone::setMatchTerrainToTown(bool value)
 
- {
 
- 	matchTerrainToTown = value;
 
- }
 
- const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
 
- {
 
- 	return terrainTypes;
 
- }
 
- void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
 
- {
 
- 	assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
 
- 		   value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
 
- 	terrainTypes = value;
 
- }
 
- std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
 
- {
 
- 	std::set<ETerrainType> terTypes;
 
- 	static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
 
- 												   ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
 
- 	for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
 
- 	return terTypes;
 
- }
 
- boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
 
- {
 
- 	return terrainTypeLikeZone;
 
- }
 
- void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
 
- {
 
- 	terrainTypeLikeZone = value;
 
- }
 
- boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
 
- {
 
- 	return townTypeLikeZone;
 
- }
 
- void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
 
- {
 
- 	townTypeLikeZone = value;
 
- }
 
- bool CRmgTemplateZone::pointIsIn(int x, int y)
 
- {
 
- 	int i, j;
 
- 	bool c = false;
 
- 	int nvert = shape.size();
 
- 	for (i = 0, j = nvert-1; i < nvert; j = i++) {
 
- 		if ( ((shape[i].y>y) != (shape[j].y>y)) &&
 
- 			(x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
 
- 			c = !c;
 
- 	}
 
- 	return c;
 
- }
 
- void CRmgTemplateZone::setShape(std::vector<int3> shape)
 
- {
 
- 	int z = -1;
 
- 	si32 minx = INT_MAX;
 
- 	si32 maxx = -1;
 
- 	si32 miny = INT_MAX;
 
- 	si32 maxy = -1;
 
- 	for(auto &point : shape)
 
- 	{
 
- 		if (z == -1)
 
- 			z = point.z;
 
- 		if (point.z != z)
 
- 			throw std::runtime_error("Zone shape points should lie on same z.");
 
- 		minx = std::min(minx, point.x);
 
- 		maxx = std::max(maxx, point.x);
 
- 		miny = std::min(miny, point.y);
 
- 		maxy = std::max(maxy, point.y);
 
- 	}
 
- 	this->shape = shape;
 
- 	for(int x = minx; x <= maxx; ++x)
 
- 	{
 
- 		for(int y = miny; y <= maxy; ++y)
 
- 		{
 
- 			if (pointIsIn(x, y))
 
- 			{
 
- 				tileinfo[int3(x,y,z)] = CTileInfo();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int3 CRmgTemplateZone::getCenter()
 
- {
 
- 	si32 cx = 0;
 
- 	si32 cy = 0;
 
- 	si32 area = 0;
 
- 	si32 sz = shape.size();
 
- 	//include last->first too
 
- 	for(si32 i = 0, j = sz-1; i < sz; j = i++) {
 
- 		si32 sf = (shape[i].x * shape[j].y - shape[j].x * shape[i].y);
 
- 		cx += (shape[i].x + shape[j].x) * sf;
 
- 		cy += (shape[i].y + shape[j].y) * sf;
 
- 		area += sf;
 
- 	}
 
- 	area /= 2;
 
- 	return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z);
 
- }
 
- bool CRmgTemplateZone::fill(CMapGenerator* gen)
 
- {
 
- 	std::vector<CGObjectInstance*> required_objects;
 
- 	if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
 
- 	{
 
- 		logGlobal->infoStream() << "Preparing playing zone";
 
- 		int player_id = *owner - 1;
 
- 		auto & playerInfo = gen->map->players[player_id];
 
- 		if (playerInfo.canAnyonePlay())
 
- 		{
 
- 			PlayerColor player(player_id);
 
- 			auto  town = new CGTownInstance();
 
- 			town->ID = Obj::TOWN;
 
- 			int townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
 
- 			if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
 
- 				townId = gen->rand.nextInt (VLC->townh->factions.size()); // all possible towns
 
- 			town->subID = townId;
 
- 			town->tempOwner = player;
 
- 			town->builtBuildings.insert(BuildingID::FORT);
 
- 			town->builtBuildings.insert(BuildingID::DEFAULT);
 
- 			
 
- 			placeObject(gen, town, getCenter());
 
- 			logGlobal->infoStream() << "Placed object";
 
- 			logGlobal->infoStream() << "Fill player info " << player_id;
 
- 			auto & playerInfo = gen->map->players[player_id];
 
- 			// Update player info
 
- 			playerInfo.allowedFactions.clear();
 
- 			playerInfo.allowedFactions.insert(town->subID);
 
- 			playerInfo.hasMainTown = true;
 
- 			playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
 
- 			playerInfo.generateHeroAtMainTown = true;
 
- 			//required_objects.push_back(town);
 
- 			std::vector<Res::ERes> required_mines;
 
- 			required_mines.push_back(Res::ERes::WOOD);
 
- 			required_mines.push_back(Res::ERes::ORE);
 
- 			for(const auto res : required_mines)
 
- 			{			
 
- 				auto mine = new CGMine();
 
- 				mine->ID = Obj::MINE;
 
- 				mine->subID = static_cast<si32>(res);
 
- 				mine->producedResource = res;
 
- 				mine->producedQuantity = mine->defaultResProduction();
 
- 				required_objects.push_back(mine);
 
- 			}
 
- 		}
 
- 		else
 
- 		{			
 
- 			type = ETemplateZoneType::TREASURE;
 
- 			logGlobal->infoStream() << "Skipping this zone cause no player";
 
- 		}
 
- 	}
 
- 	logGlobal->infoStream() << "Creating required objects";
 
- 	for(const auto &obj : required_objects)
 
- 	{
 
- 		int3 pos;
 
- 		logGlobal->infoStream() << "Looking for place";
 
- 		if ( ! findPlaceForObject(gen, obj, 3, pos))		
 
- 		{
 
- 			logGlobal->errorStream() << "Failed to fill zone due to lack of space";
 
- 			//TODO CLEANUP!
 
- 			return false;
 
- 		}
 
- 		logGlobal->infoStream() << "Place found";
 
- 		placeObject(gen, obj, pos);
 
- 		logGlobal->infoStream() << "Placed object";
 
- 	}
 
- 	std::vector<CGObjectInstance*> guarded_objects;
 
- 	static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
 
- 	const double res_mindist = 5;
 
- 	do {
 
- 		auto obj = new CGResource();
 
- 		auto restype = static_cast<Res::ERes>(res_gen());
 
- 		obj->ID = Obj::RESOURCE;
 
- 		obj->subID = static_cast<si32>(restype);
 
- 		obj->amount = 0;
 
- 		
 
- 		int3 pos;
 
- 		if ( ! findPlaceForObject(gen, obj, res_mindist, pos))		
 
- 		{
 
- 			delete obj;
 
- 			break;
 
- 		}
 
- 		placeObject(gen, obj, pos);		
 
- 		if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
 
- 		{
 
- 			guarded_objects.push_back(obj);
 
- 		}
 
- 	} while(true);
 
- 	for(const auto &obj : guarded_objects)
 
- 	{
 
- 		if ( ! guardObject(gen, obj, 500))
 
- 		{
 
- 			//TODO, DEL obj from map
 
- 		}
 
- 	}
 
- 	auto sel = gen->editManager->getTerrainSelection();
 
- 	sel.clearSelection();
 
- 	for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
 
- 	{
 
- 		if (it->second.isObstacle())
 
- 		{
 
- 			auto obj = new CGObjectInstance();
 
- 			obj->ID = static_cast<Obj>(130);
 
- 			obj->subID = 0;
 
- 			placeObject(gen, obj, it->first);
 
- 		}
 
- 	}
 
- 	logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
 
- 	//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
 
- 	logGlobal->infoStream() << "Zone filled successfully";
 
- 	return true;
 
- }
 
- bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
 
- {
 
- 	//si32 min_dist = sqrt(tileinfo.size()/density);
 
- 	int best_distance = 0;
 
- 	bool result = false;
 
- 	si32 w = gen->map->width;
 
- 	si32 h = gen->map->height; 
 
- 	auto ow = obj->getWidth();
 
- 	auto oh = obj->getHeight();
 
- 	//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
 
- 	for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
 
- 	{
 
- 		auto &ti = it->second;
 
- 		auto p = it->first;
 
- 		auto dist = ti.getNearestObjectDistance();
 
- 		//avoid borders
 
- 		if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
 
- 			continue;
 
- 		if (!ti.isOccupied() && !ti.isObstacle()  && (dist >= min_dist) && (dist > best_distance))
 
- 		{
 
- 			best_distance = dist;
 
- 			pos = p;
 
- 			result = true;
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
 
- {
 
- 	logGlobal->infoStream() << boost::format("Insert object at %d %d") % pos.x % pos.y;
 
- 	object->pos = pos;
 
- 	gen->editManager->insertObject(object, pos);
 
- 	logGlobal->infoStream() << "Inserted object";
 
- 	auto points = object->getBlockedPos();
 
- 	if (object->isVisitable())
 
- 		points.emplace(pos + object->getVisitableOffset());
 
- 	points.emplace(pos);
 
- 	for(auto const &p : points)
 
- 	{		
 
- 		if (tileinfo.find(pos + p) != tileinfo.end())
 
- 		{
 
- 			tileinfo[pos + p].setOccupied(true);
 
- 		}
 
- 	}
 
- 	for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
 
- 	{		
 
- 		si32 d = pos.dist2d(it->first);
 
- 		it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance()));
 
- 	}
 
- }
 
- bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
 
- {
 
- 	
 
- 	logGlobal->infoStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
 
- 	int3 visitable = object->pos + object->getVisitableOffset();
 
- 	std::vector<int3> tiles;
 
- 	for(int i = -1; i < 2; ++i)
 
- 	{
 
- 		for(int j = -1; j < 2; ++j)
 
- 		{
 
- 			auto it = tileinfo.find(visitable + int3(i, j, 0));
 
- 			if (it != tileinfo.end())
 
- 			{
 
- 				logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
 
- 				if ( ! it->second.isOccupied() &&  ! it->second.isObstacle())
 
- 				{
 
- 					tiles.push_back(it->first);
 
- 					it->second.setObstacle(true);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if ( ! tiles.size())
 
- 	{		
 
- 		logGlobal->infoStream() << "Failed";
 
- 		return false;
 
- 	}
 
- 	auto guard_tile = *std::next(tiles.begin(), gen->rand.nextInt(tiles.size()));
 
- 	tileinfo[guard_tile].setObstacle(false);
 
- 	auto guard = new CGCreature();
 
- 	guard->ID = Obj::RANDOM_MONSTER;
 
- 	guard->subID = 0;
 
- 	auto  hlp = new CStackInstance();
 
- 	hlp->count = 10;
 
- 	//type will be set during initialization
 
- 	guard->putStack(SlotID(0), hlp);
 
- 	guard->pos = guard_tile;
 
- 	gen->editManager->insertObject(guard, guard->pos);
 
- 	return true;
 
- }
 
 
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