AdventureSpellMechanics.cpp 20 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CGameInfoCallback.h"
  14. #include "../CPlayerState.h"
  15. #include "../CRandomGenerator.h"
  16. #include "../GameSettings.h"
  17. #include "../mapObjects/CGHeroInstance.h"
  18. #include "../mapObjects/CGTownInstance.h"
  19. #include "../mapObjects/MiscObjects.h"
  20. #include "../mapping/CMap.h"
  21. #include "../networkPacks/PacksForClient.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. ///AdventureSpellMechanics
  24. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  25. IAdventureSpellMechanics(s)
  26. {
  27. }
  28. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  29. {
  30. if(!owner->isAdventure())
  31. {
  32. env->complain("Attempt to cast non adventure spell in adventure mode");
  33. return false;
  34. }
  35. if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
  36. {
  37. if(heroCaster->inTownGarrison)
  38. {
  39. env->complain("Attempt to cast an adventure spell in town garrison");
  40. return false;
  41. }
  42. const auto level = heroCaster->getSpellSchoolLevel(owner);
  43. const auto cost = owner->getCost(level);
  44. if(!heroCaster->canCastThisSpell(owner))
  45. {
  46. env->complain("Hero cannot cast this spell!");
  47. return false;
  48. }
  49. if(heroCaster->mana < cost)
  50. {
  51. env->complain("Hero doesn't have enough spell points to cast this spell!");
  52. return false;
  53. }
  54. }
  55. ESpellCastResult result = beginCast(env, parameters);
  56. if(result == ESpellCastResult::OK)
  57. performCast(env, parameters);
  58. return result != ESpellCastResult::ERROR;
  59. }
  60. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  61. {
  62. if(owner->hasEffects())
  63. {
  64. //todo: cumulative effects support
  65. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  66. std::vector<Bonus> bonuses;
  67. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  68. for(const Bonus & b : bonuses)
  69. {
  70. GiveBonus gb;
  71. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  72. gb.bonus = b;
  73. env->apply(&gb);
  74. }
  75. return ESpellCastResult::OK;
  76. }
  77. else
  78. {
  79. //There is no generic algorithm of adventure cast
  80. env->complain("Unimplemented adventure spell");
  81. return ESpellCastResult::ERROR;
  82. }
  83. }
  84. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  85. {
  86. return ESpellCastResult::OK;
  87. }
  88. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  89. {
  90. AdvmapSpellCast asc;
  91. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  92. asc.spellID = owner->id;
  93. env->apply(&asc);
  94. ESpellCastResult result = applyAdventureEffects(env, parameters);
  95. endCast(env, parameters, result);
  96. }
  97. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  98. {
  99. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  100. const auto cost = owner->getCost(level);
  101. switch(result)
  102. {
  103. case ESpellCastResult::OK:
  104. parameters.caster->spendMana(env, cost);
  105. break;
  106. default:
  107. break;
  108. }
  109. }
  110. ///SummonBoatMechanics
  111. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  112. AdventureSpellMechanics(s)
  113. {
  114. }
  115. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  116. {
  117. if(!parameters.caster->getHeroCaster())
  118. {
  119. env->complain("Not a hero caster!");
  120. return ESpellCastResult::ERROR;
  121. }
  122. if(parameters.caster->getHeroCaster()->boat)
  123. {
  124. InfoWindow iw;
  125. iw.player = parameters.caster->getCasterOwner();
  126. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 333);//%s is already in boat
  127. parameters.caster->getCasterName(iw.text);
  128. env->apply(&iw);
  129. return ESpellCastResult::CANCEL;
  130. }
  131. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  132. if(summonPos.x < 0)
  133. {
  134. InfoWindow iw;
  135. iw.player = parameters.caster->getCasterOwner();
  136. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 334);//There is no place to put the boat.
  137. env->apply(&iw);
  138. return ESpellCastResult::CANCEL;
  139. }
  140. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  141. //check if spell works at all
  142. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  143. {
  144. InfoWindow iw;
  145. iw.player = parameters.caster->getCasterOwner();
  146. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  147. parameters.caster->getCasterName(iw.text);
  148. env->apply(&iw);
  149. return ESpellCastResult::OK;
  150. }
  151. //try to find unoccupied boat to summon
  152. const CGBoat * nearest = nullptr;
  153. double dist = 0;
  154. for(const CGObjectInstance * obj : env->getMap()->objects)
  155. {
  156. if(obj && obj->ID == Obj::BOAT)
  157. {
  158. const auto * b = dynamic_cast<const CGBoat *>(obj);
  159. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  160. continue; //we're looking for unoccupied boat
  161. double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
  162. if(!nearest || nDist < dist) //it's first boat or closer than previous
  163. {
  164. nearest = b;
  165. dist = nDist;
  166. }
  167. }
  168. }
  169. if(nullptr != nearest) //we found boat to summon
  170. {
  171. ChangeObjPos cop;
  172. cop.objid = nearest->id;
  173. cop.nPos = summonPos;
  174. cop.initiator = parameters.caster->getCasterOwner();
  175. env->apply(&cop);
  176. }
  177. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  178. {
  179. InfoWindow iw;
  180. iw.player = parameters.caster->getCasterOwner();
  181. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  182. env->apply(&iw);
  183. }
  184. else //create boat
  185. {
  186. NewObject no;
  187. no.ID = Obj::BOAT;
  188. no.subID = BoatId::NECROPOLIS;
  189. no.targetPos = summonPos;
  190. no.initiator = parameters.caster->getCasterOwner();
  191. env->apply(&no);
  192. }
  193. return ESpellCastResult::OK;
  194. }
  195. ///ScuttleBoatMechanics
  196. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  197. AdventureSpellMechanics(s)
  198. {
  199. }
  200. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  201. {
  202. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  203. //check if spell works at all
  204. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  205. {
  206. InfoWindow iw;
  207. iw.player = parameters.caster->getCasterOwner();
  208. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  209. parameters.caster->getCasterName(iw.text);
  210. env->apply(&iw);
  211. return ESpellCastResult::OK;
  212. }
  213. if(!env->getMap()->isInTheMap(parameters.pos))
  214. {
  215. env->complain("Invalid dst tile for scuttle!");
  216. return ESpellCastResult::ERROR;
  217. }
  218. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  219. if(!isInScreenRange(casterPosition, parameters.pos))
  220. {
  221. env->complain("Attempting to cast Scuttle Boat outside screen range!");
  222. return ESpellCastResult::ERROR;
  223. }
  224. if(!env->getCb()->isVisible(parameters.pos, parameters.caster->getCasterOwner()))
  225. {
  226. env->complain("Attempting to cast Scuttle Boat at invisible tile!");
  227. return ESpellCastResult::ERROR;
  228. }
  229. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  230. if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  231. {
  232. env->complain("There is no boat to scuttle!");
  233. return ESpellCastResult::ERROR;
  234. }
  235. RemoveObject ro;
  236. ro.initiator = parameters.caster->getCasterOwner();
  237. ro.objectID = t->visitableObjects.back()->id;
  238. env->apply(&ro);
  239. return ESpellCastResult::OK;
  240. }
  241. ///DimensionDoorMechanics
  242. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  243. AdventureSpellMechanics(s)
  244. {
  245. }
  246. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  247. {
  248. if(!env->getMap()->isInTheMap(parameters.pos))
  249. {
  250. env->complain("Destination is out of map!");
  251. return ESpellCastResult::ERROR;
  252. }
  253. if(!parameters.caster->getHeroCaster())
  254. {
  255. env->complain("Not a hero caster!");
  256. return ESpellCastResult::ERROR;
  257. }
  258. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  259. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  260. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  261. if(nullptr == dest)
  262. {
  263. env->complain("Destination tile doesn't exist!");
  264. return ESpellCastResult::ERROR;
  265. }
  266. if(nullptr == curr)
  267. {
  268. env->complain("Source tile doesn't exist!");
  269. return ESpellCastResult::ERROR;
  270. }
  271. if(parameters.caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  272. {
  273. env->complain("Hero needs movement points to cast Dimension Door!");
  274. return ESpellCastResult::ERROR;
  275. }
  276. if(!isInScreenRange(casterPosition, parameters.pos))
  277. {
  278. env->complain("Attempting to cast Dimension Door outside screen range!");
  279. return ESpellCastResult::ERROR;
  280. }
  281. if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
  282. {
  283. if(!env->getCb()->isVisible(parameters.pos, parameters.caster->getCasterOwner()))
  284. {
  285. env->complain("Attempting to cast Dimension Door inside Fog of War with limitation toggled on!");
  286. return ESpellCastResult::ERROR;
  287. }
  288. }
  289. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  290. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  291. std::stringstream cachingStr;
  292. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  293. int castsAlreadyPerformedThisTurn = parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
  294. int castsLimit = owner->getLevelPower(schoolLevel);
  295. bool isTournamentRulesLimitEnabled = VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
  296. if(isTournamentRulesLimitEnabled)
  297. {
  298. bool meetsTournamentRulesTwoCastsRequirements = env->getMap()->width * env->getMap()->height * env->getMap()->levels() >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
  299. && schoolLevel == MasteryLevel::EXPERT;
  300. castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
  301. }
  302. if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
  303. {
  304. InfoWindow iw;
  305. iw.player = parameters.caster->getCasterOwner();
  306. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  307. parameters.caster->getCasterName(iw.text);
  308. env->apply(&iw);
  309. return ESpellCastResult::CANCEL;
  310. }
  311. if(!dest->isClear(curr)) //wrong dest tile
  312. {
  313. InfoWindow iw;
  314. iw.player = parameters.caster->getCasterOwner();
  315. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 70); //Dimension Door failed!
  316. env->apply(&iw);
  317. return ESpellCastResult::CANCEL;
  318. }
  319. GiveBonus gb;
  320. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  321. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  322. env->apply(&gb);
  323. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
  324. {
  325. SetMovePoints smp;
  326. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  327. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  328. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  329. else
  330. smp.val = 0;
  331. env->apply(&smp);
  332. }
  333. return ESpellCastResult::OK;
  334. }
  335. ///TownPortalMechanics
  336. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  337. AdventureSpellMechanics(s)
  338. {
  339. }
  340. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  341. {
  342. const CGTownInstance * destination = nullptr;
  343. const int moveCost = movementCost(parameters);
  344. if(!parameters.caster->getHeroCaster())
  345. {
  346. env->complain("Not a hero caster!");
  347. return ESpellCastResult::ERROR;
  348. }
  349. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  350. {
  351. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  352. destination = findNearestTown(env, parameters, pool);
  353. if(nullptr == destination)
  354. return ESpellCastResult::ERROR;
  355. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  356. return ESpellCastResult::ERROR;
  357. if(destination->visitingHero)
  358. {
  359. InfoWindow iw;
  360. iw.player = parameters.caster->getCasterOwner();
  361. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  362. env->apply(&iw);
  363. return ESpellCastResult::CANCEL;
  364. }
  365. }
  366. else if(env->getMap()->isInTheMap(parameters.pos))
  367. {
  368. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  369. auto * const topObj = tile.topVisitableObj(false);
  370. if(!topObj)
  371. {
  372. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  373. return ESpellCastResult::ERROR;
  374. }
  375. else if(topObj->ID == Obj::HERO)
  376. {
  377. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  378. return ESpellCastResult::ERROR;
  379. }
  380. else if(topObj->ID != Obj::TOWN)
  381. {
  382. env->complain("No town at destination tile " + parameters.pos.toString());
  383. return ESpellCastResult::ERROR;
  384. }
  385. destination = dynamic_cast<const CGTownInstance*>(topObj);
  386. if(nullptr == destination)
  387. {
  388. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  389. return ESpellCastResult::ERROR;
  390. }
  391. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  392. if(relations == PlayerRelations::ENEMIES)
  393. {
  394. env->complain("Can't teleport to enemy!");
  395. return ESpellCastResult::ERROR;
  396. }
  397. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  398. {
  399. env->complain("This hero has not enough movement points!");
  400. return ESpellCastResult::ERROR;
  401. }
  402. if(destination->visitingHero)
  403. {
  404. env->complain("[Internal error] Can't teleport to occupied town");
  405. return ESpellCastResult::ERROR;
  406. }
  407. }
  408. else
  409. {
  410. env->complain("Invalid destination tile");
  411. return ESpellCastResult::ERROR;
  412. }
  413. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
  414. {
  415. SetMovePoints smp;
  416. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  417. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  418. env->apply(&smp);
  419. }
  420. return ESpellCastResult::OK;
  421. }
  422. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  423. {
  424. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  425. if(!parameters.caster->getHeroCaster())
  426. {
  427. env->complain("Not a hero caster!");
  428. return ESpellCastResult::ERROR;
  429. }
  430. if(towns.empty())
  431. {
  432. InfoWindow iw;
  433. iw.player = parameters.caster->getCasterOwner();
  434. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  435. env->apply(&iw);
  436. return ESpellCastResult::CANCEL;
  437. }
  438. const int moveCost = movementCost(parameters);
  439. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  440. {
  441. InfoWindow iw;
  442. iw.player = parameters.caster->getCasterOwner();
  443. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  444. env->apply(&iw);
  445. return ESpellCastResult::CANCEL;
  446. }
  447. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  448. {
  449. auto queryCallback = [=](std::optional<int32_t> reply) -> void
  450. {
  451. if(reply.has_value())
  452. {
  453. ObjectInstanceID townId(*reply);
  454. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  455. if(o == nullptr)
  456. {
  457. env->complain("Invalid object instance selected");
  458. return;
  459. }
  460. if(!dynamic_cast<const CGTownInstance *>(o))
  461. {
  462. env->complain("Object instance is not town");
  463. return;
  464. }
  465. AdventureSpellCastParameters p;
  466. p.caster = parameters.caster;
  467. p.pos = o->visitablePos();
  468. performCast(env, p);
  469. }
  470. };
  471. MapObjectSelectDialog request;
  472. for(const auto * t : towns)
  473. {
  474. if(t->visitingHero == nullptr) //empty town
  475. request.objects.push_back(t->id);
  476. }
  477. if(request.objects.empty())
  478. {
  479. InfoWindow iw;
  480. iw.player = parameters.caster->getCasterOwner();
  481. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  482. env->apply(&iw);
  483. return ESpellCastResult::CANCEL;
  484. }
  485. request.player = parameters.caster->getCasterOwner();
  486. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  487. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  488. request.icon = Component(ComponentType::SPELL, owner->id);
  489. env->genericQuery(&request, request.player, queryCallback);
  490. return ESpellCastResult::PENDING;
  491. }
  492. return ESpellCastResult::OK;
  493. }
  494. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  495. {
  496. if(pool.empty())
  497. return nullptr;
  498. if(!parameters.caster->getHeroCaster())
  499. return nullptr;
  500. auto nearest = pool.cbegin(); //nearest town's iterator
  501. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  502. for(auto i = nearest + 1; i != pool.cend(); ++i)
  503. {
  504. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  505. if(curDist < dist)
  506. {
  507. nearest = i;
  508. dist = curDist;
  509. }
  510. }
  511. return *nearest;
  512. }
  513. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  514. {
  515. std::vector <const CGTownInstance*> ret;
  516. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  517. for(const auto & color : team->players)
  518. {
  519. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  520. {
  521. ret.push_back(currTown.get());
  522. }
  523. }
  524. return ret;
  525. }
  526. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  527. {
  528. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  529. return 0;
  530. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  531. }
  532. ///ViewMechanics
  533. ViewMechanics::ViewMechanics(const CSpell * s):
  534. AdventureSpellMechanics(s)
  535. {
  536. }
  537. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  538. {
  539. ShowWorldViewEx pack;
  540. pack.player = parameters.caster->getCasterOwner();
  541. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  542. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  543. for(const CGObjectInstance * obj : env->getMap()->objects)
  544. {
  545. //deleted object remain as empty pointer
  546. if(obj && filterObject(obj, spellLevel))
  547. {
  548. ObjectPosInfo posInfo(obj);
  549. if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  550. pack.objectPositions.push_back(posInfo);
  551. }
  552. }
  553. pack.showTerrain = showTerrain(spellLevel);
  554. env->apply(&pack);
  555. return ESpellCastResult::OK;
  556. }
  557. ///ViewAirMechanics
  558. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  559. ViewMechanics(s)
  560. {
  561. }
  562. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  563. {
  564. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  565. }
  566. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  567. {
  568. return false;
  569. }
  570. ///ViewEarthMechanics
  571. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  572. ViewMechanics(s)
  573. {
  574. }
  575. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  576. {
  577. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  578. }
  579. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  580. {
  581. return spellLevel > 2;
  582. }
  583. VCMI_LIB_NAMESPACE_END