GlobalLobbyClient.cpp 17 KB

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  1. /*
  2. * GlobalLobbyClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GlobalLobbyClient.h"
  12. #include "GlobalLobbyInviteWindow.h"
  13. #include "GlobalLobbyLoginWindow.h"
  14. #include "GlobalLobbyWindow.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CServerHandler.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../windows/InfoWindows.h"
  22. #include "../../lib/CConfigHandler.h"
  23. #include "../../lib/MetaString.h"
  24. #include "../../lib/json/JsonUtils.h"
  25. #include "../../lib/TextOperations.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. GlobalLobbyClient::GlobalLobbyClient()
  28. {
  29. activeChannels.emplace_back("english");
  30. if (CGI->generaltexth->getPreferredLanguage() != "english")
  31. activeChannels.emplace_back(CGI->generaltexth->getPreferredLanguage());
  32. }
  33. GlobalLobbyClient::~GlobalLobbyClient() = default;
  34. void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
  35. {
  36. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  37. JsonNode json(message.data(), message.size());
  38. if(json["type"].String() == "accountCreated")
  39. return receiveAccountCreated(json);
  40. if(json["type"].String() == "operationFailed")
  41. return receiveOperationFailed(json);
  42. if(json["type"].String() == "clientLoginSuccess")
  43. return receiveClientLoginSuccess(json);
  44. if(json["type"].String() == "chatHistory")
  45. return receiveChatHistory(json);
  46. if(json["type"].String() == "chatMessage")
  47. return receiveChatMessage(json);
  48. if(json["type"].String() == "activeAccounts")
  49. return receiveActiveAccounts(json);
  50. if(json["type"].String() == "activeGameRooms")
  51. return receiveActiveGameRooms(json);
  52. if(json["type"].String() == "joinRoomSuccess")
  53. return receiveJoinRoomSuccess(json);
  54. if(json["type"].String() == "inviteReceived")
  55. return receiveInviteReceived(json);
  56. if(json["type"].String() == "matchesHistory")
  57. return receiveMatchesHistory(json);
  58. logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
  59. }
  60. void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
  61. {
  62. auto loginWindowPtr = loginWindow.lock();
  63. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  64. throw std::runtime_error("lobby connection finished without active login window!");
  65. {
  66. setAccountID(json["accountID"].String());
  67. setAccountDisplayName(json["displayName"].String());
  68. setAccountCookie(json["accountCookie"].String());
  69. }
  70. sendClientLogin();
  71. }
  72. void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
  73. {
  74. auto loginWindowPtr = loginWindow.lock();
  75. if(loginWindowPtr)
  76. loginWindowPtr->onConnectionFailed(json["reason"].String());
  77. logGlobal->warn("Operation failed! Reason: %s", json["reason"].String());
  78. // TODO: handle errors in lobby menu
  79. }
  80. void GlobalLobbyClient::receiveClientLoginSuccess(const JsonNode & json)
  81. {
  82. accountLoggedIn = true;
  83. setAccountDisplayName(json["displayName"].String());
  84. setAccountCookie(json["accountCookie"].String());
  85. auto loginWindowPtr = loginWindow.lock();
  86. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  87. throw std::runtime_error("lobby connection finished without active login window!");
  88. loginWindowPtr->onLoginSuccess();
  89. }
  90. void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
  91. {
  92. std::string channelType = json["channelType"].String();
  93. std::string channelName = json["channelName"].String();
  94. std::string channelKey = channelType + '_' + channelName;
  95. // create empty entry, potentially replacing any pre-existing data
  96. chatHistory[channelKey] = {};
  97. auto lobbyWindowPtr = lobbyWindow.lock();
  98. for(const auto & entry : json["messages"].Vector())
  99. {
  100. GlobalLobbyChannelMessage message;
  101. message.accountID = entry["accountID"].String();
  102. message.displayName = entry["displayName"].String();
  103. message.messageText = entry["messageText"].String();
  104. std::chrono::seconds ageSeconds (entry["ageSeconds"].Integer());
  105. message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal(-ageSeconds);
  106. chatHistory[channelKey].push_back(message);
  107. if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
  108. lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
  109. }
  110. if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
  111. lobbyWindowPtr->refreshChatText();
  112. }
  113. void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
  114. {
  115. GlobalLobbyChannelMessage message;
  116. message.accountID = json["accountID"].String();
  117. message.displayName = json["displayName"].String();
  118. message.messageText = json["messageText"].String();
  119. message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
  120. std::string channelType = json["channelType"].String();
  121. std::string channelName = json["channelName"].String();
  122. std::string channelKey = channelType + '_' + channelName;
  123. chatHistory[channelKey].push_back(message);
  124. auto lobbyWindowPtr = lobbyWindow.lock();
  125. if(lobbyWindowPtr)
  126. {
  127. lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
  128. lobbyWindowPtr->refreshChatText();
  129. }
  130. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  131. }
  132. void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
  133. {
  134. activeAccounts.clear();
  135. for(const auto & jsonEntry : json["accounts"].Vector())
  136. {
  137. GlobalLobbyAccount account;
  138. account.accountID = jsonEntry["accountID"].String();
  139. account.displayName = jsonEntry["displayName"].String();
  140. account.status = jsonEntry["status"].String();
  141. activeAccounts.push_back(account);
  142. }
  143. auto lobbyWindowPtr = lobbyWindow.lock();
  144. if(lobbyWindowPtr)
  145. lobbyWindowPtr->onActiveAccounts(activeAccounts);
  146. }
  147. void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
  148. {
  149. activeRooms.clear();
  150. for(const auto & jsonEntry : json["gameRooms"].Vector())
  151. {
  152. GlobalLobbyRoom room;
  153. room.gameRoomID = jsonEntry["gameRoomID"].String();
  154. room.hostAccountID = jsonEntry["hostAccountID"].String();
  155. room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
  156. room.description = jsonEntry["description"].String();
  157. room.statusID = jsonEntry["status"].String();
  158. room.gameVersion = jsonEntry["version"].String();
  159. room.modList = ModVerificationInfo::jsonDeserializeList(jsonEntry["mods"]);
  160. std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
  161. room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
  162. for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
  163. {
  164. GlobalLobbyAccount account;
  165. account.accountID = jsonParticipant["accountID"].String();
  166. account.displayName = jsonParticipant["displayName"].String();
  167. room.participants.push_back(account);
  168. }
  169. room.playerLimit = jsonEntry["playerLimit"].Integer();
  170. activeRooms.push_back(room);
  171. }
  172. auto lobbyWindowPtr = lobbyWindow.lock();
  173. if(lobbyWindowPtr)
  174. lobbyWindowPtr->onActiveRooms(activeRooms);
  175. }
  176. void GlobalLobbyClient::receiveMatchesHistory(const JsonNode & json)
  177. {
  178. matchesHistory.clear();
  179. for(const auto & jsonEntry : json["matchesHistory"].Vector())
  180. {
  181. GlobalLobbyRoom room;
  182. room.gameRoomID = jsonEntry["gameRoomID"].String();
  183. room.hostAccountID = jsonEntry["hostAccountID"].String();
  184. room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
  185. room.description = jsonEntry["description"].String();
  186. room.statusID = jsonEntry["status"].String();
  187. std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
  188. room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
  189. for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
  190. {
  191. GlobalLobbyAccount account;
  192. account.accountID = jsonParticipant["accountID"].String();
  193. account.displayName = jsonParticipant["displayName"].String();
  194. room.participants.push_back(account);
  195. }
  196. room.playerLimit = jsonEntry["playerLimit"].Integer();
  197. matchesHistory.push_back(room);
  198. }
  199. auto lobbyWindowPtr = lobbyWindow.lock();
  200. if(lobbyWindowPtr)
  201. lobbyWindowPtr->onMatchesHistory(matchesHistory);
  202. }
  203. void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
  204. {
  205. auto lobbyWindowPtr = lobbyWindow.lock();
  206. std::string gameRoomID = json["gameRoomID"].String();
  207. std::string accountID = json["accountID"].String();
  208. activeInvites.insert(gameRoomID);
  209. if(lobbyWindowPtr)
  210. {
  211. std::string message = MetaString::createFromTextID("vcmi.lobby.invite.notification").toString();
  212. std::string time = TextOperations::getCurrentFormattedTimeLocal();
  213. lobbyWindowPtr->onGameChatMessage("System", message, time, "player", accountID);
  214. lobbyWindowPtr->onInviteReceived(gameRoomID);
  215. lobbyWindowPtr->refreshChatText();
  216. }
  217. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  218. }
  219. void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
  220. {
  221. if (json["proxyMode"].Bool())
  222. {
  223. CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, { CSH->getGlobalLobby().getAccountDisplayName() });
  224. CSH->loadMode = ELoadMode::MULTI;
  225. std::string hostname = getServerHost();
  226. uint16_t port = getServerPort();
  227. CSH->connectToServer(hostname, port);
  228. }
  229. // NOTE: must be set after CSH->resetStateForLobby call
  230. currentGameRoomUUID = json["gameRoomID"].String();
  231. }
  232. void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
  233. {
  234. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  235. networkConnection = connection;
  236. auto loginWindowPtr = loginWindow.lock();
  237. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  238. throw std::runtime_error("lobby connection established without active login window!");
  239. loginWindowPtr->onConnectionSuccess();
  240. }
  241. void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
  242. {
  243. JsonNode toSend;
  244. toSend["type"].String() = "clientRegister";
  245. toSend["displayName"].String() = accountName;
  246. toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
  247. toSend["version"].String() = VCMI_VERSION_STRING;
  248. sendMessage(toSend);
  249. }
  250. void GlobalLobbyClient::sendClientLogin()
  251. {
  252. JsonNode toSend;
  253. toSend["type"].String() = "clientLogin";
  254. toSend["accountID"].String() = getAccountID();
  255. toSend["accountCookie"].String() = getAccountCookie();
  256. toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
  257. toSend["version"].String() = VCMI_VERSION_STRING;
  258. sendMessage(toSend);
  259. }
  260. void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
  261. {
  262. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  263. auto loginWindowPtr = loginWindow.lock();
  264. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  265. throw std::runtime_error("lobby connection failed without active login window!");
  266. logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
  267. loginWindowPtr->onConnectionFailed(errorMessage);
  268. }
  269. void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  270. {
  271. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  272. assert(connection == networkConnection);
  273. networkConnection.reset();
  274. accountLoggedIn = false;
  275. while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
  276. {
  277. // if global lobby is open, pop all dialogs on top of it as well as lobby itself
  278. GH.windows().popWindows(1);
  279. }
  280. CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
  281. }
  282. void GlobalLobbyClient::sendMessage(const JsonNode & data)
  283. {
  284. assert(JsonUtils::validate(data, "vcmi:lobbyProtocol/" + data["type"].String(), data["type"].String() + " pack"));
  285. networkConnection->sendPacket(data.toBytes());
  286. }
  287. void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
  288. {
  289. JsonNode toSend;
  290. toSend["type"].String() = "activateGameRoom";
  291. toSend["hostAccountID"].String() = getAccountID();
  292. toSend["roomType"].String() = mode;
  293. toSend["playerLimit"].Integer() = playerLimit;
  294. sendMessage(toSend);
  295. }
  296. void GlobalLobbyClient::connect()
  297. {
  298. std::string hostname = getServerHost();
  299. uint16_t port = getServerPort();
  300. CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
  301. }
  302. bool GlobalLobbyClient::isLoggedIn() const
  303. {
  304. return networkConnection != nullptr && accountLoggedIn;
  305. }
  306. bool GlobalLobbyClient::isConnected() const
  307. {
  308. return networkConnection != nullptr;
  309. }
  310. std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
  311. {
  312. auto loginWindowPtr = loginWindow.lock();
  313. if(loginWindowPtr)
  314. return loginWindowPtr;
  315. auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
  316. loginWindow = loginWindowNew;
  317. return loginWindowNew;
  318. }
  319. std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
  320. {
  321. auto lobbyWindowPtr = lobbyWindow.lock();
  322. if(lobbyWindowPtr)
  323. return lobbyWindowPtr;
  324. lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
  325. lobbyWindow = lobbyWindowPtr;
  326. lobbyWindowLock = lobbyWindowPtr;
  327. return lobbyWindowPtr;
  328. }
  329. const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
  330. {
  331. return activeAccounts;
  332. }
  333. const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
  334. {
  335. return activeRooms;
  336. }
  337. const std::vector<std::string> & GlobalLobbyClient::getActiveChannels() const
  338. {
  339. return activeChannels;
  340. }
  341. const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getMatchesHistory() const
  342. {
  343. return matchesHistory;
  344. }
  345. const GlobalLobbyRoom & GlobalLobbyClient::getActiveRoomByName(const std::string & roomUUID) const
  346. {
  347. for (auto const & room : activeRooms)
  348. {
  349. if (room.gameRoomID == roomUUID)
  350. return room;
  351. }
  352. throw std::out_of_range("Failed to find room with UUID of " + roomUUID);
  353. }
  354. const std::vector<GlobalLobbyChannelMessage> & GlobalLobbyClient::getChannelHistory(const std::string & channelType, const std::string & channelName) const
  355. {
  356. static const std::vector<GlobalLobbyChannelMessage> emptyVector;
  357. std::string keyToTest = channelType + '_' + channelName;
  358. if (chatHistory.count(keyToTest) == 0)
  359. {
  360. if (channelType != "global")
  361. {
  362. JsonNode toSend;
  363. toSend["type"].String() = "requestChatHistory";
  364. toSend["channelType"].String() = channelType;
  365. toSend["channelName"].String() = channelName;
  366. CSH->getGlobalLobby().sendMessage(toSend);
  367. }
  368. return emptyVector;
  369. }
  370. else
  371. return chatHistory.at(keyToTest);
  372. }
  373. void GlobalLobbyClient::activateInterface()
  374. {
  375. if (GH.windows().topWindow<GlobalLobbyWindow>() != nullptr)
  376. {
  377. GH.windows().popWindows(1);
  378. return;
  379. }
  380. if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
  381. return;
  382. if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
  383. return;
  384. if (isLoggedIn())
  385. GH.windows().pushWindow(createLobbyWindow());
  386. else
  387. GH.windows().pushWindow(createLoginWindow());
  388. GH.windows().topWindow<CIntObject>()->center();
  389. }
  390. void GlobalLobbyClient::activateRoomInviteInterface()
  391. {
  392. GH.windows().createAndPushWindow<GlobalLobbyInviteWindow>();
  393. }
  394. void GlobalLobbyClient::setAccountID(const std::string & accountID)
  395. {
  396. Settings configID = persistentStorage.write["lobby"][getServerHost()]["accountID"];
  397. configID->String() = accountID;
  398. }
  399. void GlobalLobbyClient::setAccountCookie(const std::string & accountCookie)
  400. {
  401. Settings configCookie = persistentStorage.write["lobby"][getServerHost()]["accountCookie"];
  402. configCookie->String() = accountCookie;
  403. }
  404. void GlobalLobbyClient::setAccountDisplayName(const std::string & accountDisplayName)
  405. {
  406. Settings configName = persistentStorage.write["lobby"][getServerHost()]["displayName"];
  407. configName->String() = accountDisplayName;
  408. }
  409. const std::string & GlobalLobbyClient::getAccountID() const
  410. {
  411. return persistentStorage["lobby"][getServerHost()]["accountID"].String();
  412. }
  413. const std::string & GlobalLobbyClient::getAccountCookie() const
  414. {
  415. return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
  416. }
  417. const std::string & GlobalLobbyClient::getAccountDisplayName() const
  418. {
  419. return persistentStorage["lobby"][getServerHost()]["displayName"].String();
  420. }
  421. const std::string & GlobalLobbyClient::getServerHost() const
  422. {
  423. return settings["lobby"]["hostname"].String();
  424. }
  425. uint16_t GlobalLobbyClient::getServerPort() const
  426. {
  427. return settings["lobby"]["port"].Integer();
  428. }
  429. void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
  430. {
  431. JsonNode toSend;
  432. toSend["type"].String() = "clientProxyLogin";
  433. toSend["accountID"].String() = getAccountID();
  434. toSend["accountCookie"].String() = getAccountCookie();
  435. toSend["gameRoomID"].String() = currentGameRoomUUID;
  436. assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
  437. netConnection->sendPacket(toSend.toBytes());
  438. }
  439. void GlobalLobbyClient::resetMatchState()
  440. {
  441. currentGameRoomUUID.clear();
  442. }
  443. void GlobalLobbyClient::sendMatchChatMessage(const std::string & messageText)
  444. {
  445. if (!isLoggedIn())
  446. return; // we are not playing with lobby
  447. if (currentGameRoomUUID.empty())
  448. return; // we are not playing through lobby
  449. JsonNode toSend;
  450. toSend["type"].String() = "sendChatMessage";
  451. toSend["channelType"].String() = "match";
  452. toSend["channelName"].String() = currentGameRoomUUID;
  453. toSend["messageText"].String() = messageText;
  454. assert(TextOperations::isValidUnicodeString(messageText));
  455. CSH->getGlobalLobby().sendMessage(toSend);
  456. }
  457. bool GlobalLobbyClient::isInvitedToRoom(const std::string & gameRoomID)
  458. {
  459. return activeInvites.count(gameRoomID) > 0;
  460. }