CampaignHandler.cpp 30 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../filesystem/CZipLoader.h"
  18. #include "../GameLibrary.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../mapping/CMapHeader.h"
  21. #include "../mapping/CMapService.h"
  22. #include "../modding/CModHandler.h"
  23. #include "../modding/IdentifierStorage.h"
  24. #include "../modding/ModScope.h"
  25. #include "../texts/CGeneralTextHandler.h"
  26. #include "../texts/TextOperations.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  29. {
  30. if (input.front() < uint8_t(' ')) // binary format
  31. {
  32. CMemoryStream stream(input.data(), input.size());
  33. CBinaryReader reader(&stream);
  34. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  35. ret->overrideCampaign();
  36. for(int g = 0; g < ret->numberOfScenarios; ++g)
  37. {
  38. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  39. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  40. }
  41. ret->overrideCampaignScenarios();
  42. }
  43. else // text format (json)
  44. {
  45. JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size(), filename);
  46. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  47. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  48. {
  49. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  50. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  51. }
  52. }
  53. }
  54. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  55. {
  56. ResourcePath resourceID(name, EResType::CAMPAIGN);
  57. std::string modName = LIBRARY->modh->findResourceOrigin(resourceID);
  58. std::string encoding = LIBRARY->modh->findResourceEncoding(resourceID);
  59. auto ret = std::make_unique<Campaign>();
  60. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  61. std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
  62. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  63. return ret;
  64. }
  65. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  66. {
  67. ResourcePath resourceID(name, EResType::CAMPAIGN);
  68. std::string modName = LIBRARY->modh->findResourceOrigin(resourceID);
  69. std::string encoding = LIBRARY->modh->findResourceEncoding(resourceID);
  70. auto ret = std::make_unique<CampaignState>();
  71. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  72. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
  73. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  74. //first entry is campaign header. start loop from 1
  75. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  76. {
  77. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  78. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  79. continue;
  80. std::string scenarioName = resourceID.getName();
  81. boost::to_lower(scenarioName);
  82. scenarioName += ':' + std::to_string(fileIndex - 1);
  83. //set map piece appropriately, convert vector to string
  84. ret->mapPieces[scenarioID] = files[fileIndex];
  85. auto hdr = ret->getMapHeader(scenarioID);
  86. ret->scenarios[scenarioID].scenarioName = hdr->name;
  87. fileIndex++;
  88. }
  89. return ret;
  90. }
  91. static std::string convertMapName(std::string input)
  92. {
  93. boost::algorithm::to_lower(input);
  94. boost::algorithm::trim(input);
  95. size_t slashPos = input.find_last_of("/");
  96. if (slashPos != std::string::npos)
  97. return input.substr(slashPos + 1);
  98. return input;
  99. }
  100. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  101. {
  102. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  103. return readLocalizedString(target, input, filename, modName, identifier);
  104. }
  105. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier)
  106. {
  107. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  108. if (text.empty())
  109. return "";
  110. target.getTexts().registerString(modName, stringID, text);
  111. return stringID.get();
  112. }
  113. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  114. {
  115. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  116. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  117. {
  118. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  119. return;
  120. }
  121. ret.version = CampaignVersion::VCMI;
  122. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  123. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  124. ret.name.appendTextID(readLocalizedString(ret, reader["name"].String(), filename, modName, "name"));
  125. ret.description.appendTextID(readLocalizedString(ret, reader["description"].String(), filename, modName, "description"));
  126. ret.author.appendRawString(reader["author"].String());
  127. ret.authorContact.appendRawString(reader["authorContact"].String());
  128. ret.campaignVersion.appendRawString(reader["campaignVersion"].String());
  129. ret.creationDateTime = reader["creationDateTime"].Integer();
  130. ret.difficultyChosenByPlayer = reader["allowDifficultySelection"].Bool();
  131. ret.music = AudioPath::fromJson(reader["music"]);
  132. ret.filename = filename;
  133. ret.modName = modName;
  134. ret.encoding = encoding;
  135. ret.loadingBackground = ImagePath::fromJson(reader["loadingBackground"]);
  136. ret.videoRim = ImagePath::fromJson(reader["videoRim"]);
  137. ret.introVideo = VideoPath::fromJson(reader["introVideo"]);
  138. ret.outroVideo = VideoPath::fromJson(reader["outroVideo"]);
  139. }
  140. JsonNode CampaignHandler::writeHeaderToJson(CampaignHeader & header)
  141. {
  142. JsonNode node;
  143. node["version"].Integer() = static_cast<ui64>(CampaignVersion::VCMI);
  144. node["regions"] = CampaignRegions::toJson(header.campaignRegions);
  145. node["name"].String() = header.name.toString();
  146. node["description"].String() = header.description.toString();
  147. node["author"].String() = header.author.toString();
  148. node["authorContact"].String() = header.authorContact.toString();
  149. node["campaignVersion"].String() = header.campaignVersion.toString();
  150. node["creationDateTime"].Integer() = header.creationDateTime;
  151. node["allowDifficultySelection"].Bool() = header.difficultyChosenByPlayer;
  152. node["music"].String() = header.music.getName();
  153. node["loadingBackground"].String() = header.loadingBackground.getName();
  154. node["videoRim"].String() = header.videoRim.getName();
  155. node["introVideo"].String() = header.introVideo.getName();
  156. node["outroVideo"].String() = header.outroVideo.getName();
  157. return node;
  158. }
  159. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  160. {
  161. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  162. {
  163. CampaignScenarioPrologEpilog ret;
  164. ret.hasPrologEpilog = !identifier.isNull();
  165. if(ret.hasPrologEpilog)
  166. {
  167. ret.prologVideo = VideoPath::fromJson(identifier["video"]);
  168. ret.prologMusic = AudioPath::fromJson(identifier["music"]);
  169. ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
  170. ret.prologText.jsonDeserialize(identifier["text"]);
  171. }
  172. return ret;
  173. };
  174. CampaignScenario ret;
  175. ret.mapName = reader["map"].String();
  176. for(auto & g : reader["preconditions"].Vector())
  177. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  178. ret.regionColor = reader["color"].Integer();
  179. ret.difficulty = reader["difficulty"].Integer();
  180. ret.regionText.jsonDeserialize(reader["regionText"]);
  181. ret.prolog = prologEpilogReader(reader["prolog"]);
  182. ret.epilog = prologEpilogReader(reader["epilog"]);
  183. ret.travelOptions = readScenarioTravelFromJson(reader);
  184. return ret;
  185. }
  186. JsonNode CampaignHandler::writeScenarioToJson(const CampaignScenario & scenario)
  187. {
  188. auto prologEpilogWriter = [](const CampaignScenarioPrologEpilog & elem) -> JsonNode
  189. {
  190. JsonNode node;
  191. if(elem.hasPrologEpilog)
  192. {
  193. node["video"].String() = elem.prologVideo.getName();
  194. node["music"].String() = elem.prologMusic.getName();
  195. node["voice"].String() = elem.prologVoice.getName();
  196. node["text"].String() = elem.prologText.toString();
  197. }
  198. return node;
  199. };
  200. JsonNode node;
  201. node["map"].String() = scenario.mapName;
  202. for(auto & g : scenario.preconditionRegions)
  203. node["preconditions"].Vector().push_back(JsonNode(static_cast<ui32>(g)));
  204. node["color"].Integer() = scenario.regionColor;
  205. node["difficulty"].Integer() = scenario.difficulty;
  206. node["regionText"].String() = scenario.regionText.toString();
  207. node["prolog"] = prologEpilogWriter(scenario.prolog);
  208. node["epilog"] = prologEpilogWriter(scenario.epilog);
  209. writeScenarioTravelToJson(node, scenario.travelOptions);
  210. return node;
  211. }
  212. static const std::map<std::string, CampaignStartOptions> startOptionsMap = {
  213. {"none", CampaignStartOptions::NONE},
  214. {"bonus", CampaignStartOptions::START_BONUS},
  215. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  216. {"hero", CampaignStartOptions::HERO_OPTIONS}
  217. };
  218. static const std::map<std::string, CampaignBonusType> bonusTypeMap = {
  219. {"spell", CampaignBonusType::SPELL},
  220. {"creature", CampaignBonusType::MONSTER},
  221. {"building", CampaignBonusType::BUILDING},
  222. {"artifact", CampaignBonusType::ARTIFACT},
  223. {"scroll", CampaignBonusType::SPELL_SCROLL},
  224. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  225. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  226. {"resource", CampaignBonusType::RESOURCE},
  227. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  228. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  229. };
  230. static const std::map<std::string, ui32> primarySkillsMap = {
  231. {"attack", 0},
  232. {"defence", 8},
  233. {"spellpower", 16},
  234. {"knowledge", 24},
  235. };
  236. static const std::map<std::string, ui16> heroSpecialMap = {
  237. {"strongest", HeroTypeID::STRONGEST},
  238. {"generated", HeroTypeID::GENERATED},
  239. {"random", HeroTypeID::RANDOM}
  240. };
  241. static const std::map<std::string, ui8> resourceTypeMap = {
  242. {"wood", EGameResID::WOOD},
  243. {"mercury", EGameResID::MERCURY},
  244. {"ore", EGameResID::ORE},
  245. {"sulfur", EGameResID::SULFUR},
  246. {"crystal", EGameResID::CRYSTAL},
  247. {"gems", EGameResID::GEMS},
  248. {"gold", EGameResID::GOLD},
  249. {"common", EGameResID::COMMON},
  250. {"rare", EGameResID::RARE}
  251. };
  252. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  253. {
  254. CampaignTravel ret;
  255. for(auto & k : reader["heroKeeps"].Vector())
  256. {
  257. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  258. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  259. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  260. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  261. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  262. }
  263. for(auto & k : reader["keepCreatures"].Vector())
  264. {
  265. if(auto identifier = LIBRARY->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  266. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  267. else
  268. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  269. }
  270. for(auto & k : reader["keepArtifacts"].Vector())
  271. {
  272. if(auto identifier = LIBRARY->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  273. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  274. else
  275. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  276. }
  277. ret.startOptions = startOptionsMap.at(reader["startOptions"].String());
  278. switch(ret.startOptions)
  279. {
  280. case CampaignStartOptions::NONE:
  281. //no bonuses. Seems to be OK
  282. break;
  283. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  284. {
  285. ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
  286. for(auto & bjson : reader["bonuses"].Vector())
  287. {
  288. CampaignBonus bonus;
  289. bonus.type = bonusTypeMap.at(bjson["what"].String());
  290. switch (bonus.type)
  291. {
  292. case CampaignBonusType::RESOURCE:
  293. bonus.info1 = resourceTypeMap.at(bjson["type"].String());
  294. bonus.info2 = bjson["amount"].Integer();
  295. break;
  296. case CampaignBonusType::BUILDING:
  297. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  298. if(bonus.info1 == -1)
  299. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  300. break;
  301. default:
  302. auto heroIdentifier = bjson["hero"].String();
  303. auto it = heroSpecialMap.find(heroIdentifier);
  304. if(it != heroSpecialMap.end())
  305. bonus.info1 = it->second;
  306. else
  307. if(auto identifier = LIBRARY->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", heroIdentifier))
  308. bonus.info1 = identifier.value();
  309. else
  310. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", heroIdentifier);
  311. bonus.info3 = bjson["amount"].Integer();
  312. switch(bonus.type)
  313. {
  314. case CampaignBonusType::SPELL:
  315. case CampaignBonusType::MONSTER:
  316. case CampaignBonusType::SECONDARY_SKILL:
  317. case CampaignBonusType::ARTIFACT:
  318. if(auto identifier = LIBRARY->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  319. bonus.info2 = identifier.value();
  320. else
  321. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  322. break;
  323. case CampaignBonusType::SPELL_SCROLL:
  324. if(auto Identifier = LIBRARY->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  325. bonus.info2 = Identifier.value();
  326. else
  327. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  328. break;
  329. case CampaignBonusType::PRIMARY_SKILL:
  330. for(auto & ps : primarySkillsMap)
  331. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  332. break;
  333. default:
  334. bonus.info2 = bjson["type"].Integer();
  335. }
  336. break;
  337. }
  338. ret.bonusesToChoose.push_back(bonus);
  339. }
  340. break;
  341. }
  342. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  343. {
  344. for(auto & bjson : reader["bonuses"].Vector())
  345. {
  346. CampaignBonus bonus;
  347. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  348. bonus.info1 = bjson["playerColor"].Integer(); //player color
  349. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  350. ret.bonusesToChoose.push_back(bonus);
  351. }
  352. break;
  353. }
  354. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  355. {
  356. for(auto & bjson : reader["bonuses"].Vector())
  357. {
  358. CampaignBonus bonus;
  359. bonus.type = CampaignBonusType::HERO;
  360. bonus.info1 = bjson["playerColor"].Integer(); //player color
  361. auto heroIdentifier = bjson["hero"].String();
  362. auto it = heroSpecialMap.find(heroIdentifier);
  363. if(it != heroSpecialMap.end())
  364. bonus.info2 = it->second;
  365. else
  366. if (auto identifier = LIBRARY->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", heroIdentifier))
  367. bonus.info2 = identifier.value();
  368. else
  369. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", heroIdentifier);
  370. ret.bonusesToChoose.push_back(bonus);
  371. }
  372. break;
  373. }
  374. default:
  375. {
  376. logGlobal->warn("VCMP Loading: Unsupported start options value");
  377. break;
  378. }
  379. }
  380. return ret;
  381. }
  382. void CampaignHandler::writeScenarioTravelToJson(JsonNode & node, const CampaignTravel & travel)
  383. {
  384. if(travel.whatHeroKeeps.experience)
  385. node["heroKeeps"].Vector().push_back(JsonNode("experience"));
  386. if(travel.whatHeroKeeps.primarySkills)
  387. node["heroKeeps"].Vector().push_back(JsonNode("primarySkills"));
  388. if(travel.whatHeroKeeps.secondarySkills)
  389. node["heroKeeps"].Vector().push_back(JsonNode("secondarySkills"));
  390. if(travel.whatHeroKeeps.spells)
  391. node["heroKeeps"].Vector().push_back(JsonNode("spells"));
  392. if(travel.whatHeroKeeps.artifacts)
  393. node["heroKeeps"].Vector().push_back(JsonNode("artifacts"));
  394. for(auto & c : travel.monstersKeptByHero)
  395. node["keepCreatures"].Vector().push_back(JsonNode(CreatureID::encode(c)));
  396. for(auto & a : travel.artifactsKeptByHero)
  397. node["keepArtifacts"].Vector().push_back(JsonNode(ArtifactID::encode(a)));
  398. node["startOptions"].String() = vstd::reverseMap(startOptionsMap)[travel.startOptions];
  399. switch(travel.startOptions)
  400. {
  401. case CampaignStartOptions::NONE:
  402. break;
  403. case CampaignStartOptions::START_BONUS:
  404. {
  405. node["playerColor"].String() = PlayerColor::encode(travel.playerColor);
  406. for(auto & bonus : travel.bonusesToChoose)
  407. {
  408. JsonNode bnode;
  409. bnode["what"].String() = vstd::reverseMap(bonusTypeMap)[bonus.type];
  410. switch (bonus.type)
  411. {
  412. case CampaignBonusType::RESOURCE:
  413. bnode["type"].String() = vstd::reverseMap(resourceTypeMap)[bonus.info1];
  414. bnode["amount"].Integer() = bonus.info2;
  415. break;
  416. case CampaignBonusType::BUILDING:
  417. bnode["type"].String() = EBuildingType::names[bonus.info1];
  418. break;
  419. default:
  420. if(vstd::contains(vstd::reverseMap(heroSpecialMap), bonus.info1))
  421. bnode["hero"].String() = vstd::reverseMap(heroSpecialMap)[bonus.info1];
  422. else
  423. bnode["hero"].String() = HeroTypeID::encode(bonus.info1);
  424. bnode["amount"].Integer() = bonus.info3;
  425. switch(bonus.type)
  426. {
  427. case CampaignBonusType::SPELL:
  428. bnode["type"].String() = SpellID::encode(bonus.info2);
  429. break;
  430. case CampaignBonusType::MONSTER:
  431. bnode["type"].String() = CreatureID::encode(bonus.info2);
  432. break;
  433. case CampaignBonusType::SECONDARY_SKILL:
  434. bnode["type"].String() = SecondarySkill::encode(bonus.info2);
  435. break;
  436. case CampaignBonusType::ARTIFACT:
  437. bnode["type"].String() = ArtifactID::encode(bonus.info2);
  438. break;
  439. case CampaignBonusType::SPELL_SCROLL:
  440. bnode["type"].String() = SpellID::encode(bonus.info2);
  441. break;
  442. case CampaignBonusType::PRIMARY_SKILL:
  443. for(auto & ps : primarySkillsMap)
  444. bnode[ps.first].Integer() = (bonus.info2 >> ps.second) & 0xff;
  445. break;
  446. default:
  447. bnode["type"].Integer() = bonus.info2;
  448. }
  449. break;
  450. }
  451. node["bonuses"].Vector().push_back(bnode);
  452. }
  453. break;
  454. }
  455. case CampaignStartOptions::HERO_CROSSOVER:
  456. {
  457. for(auto & bonus : travel.bonusesToChoose)
  458. {
  459. JsonNode bnode;
  460. bnode["playerColor"].Integer() = bonus.info1;
  461. bnode["scenario"].Integer() = bonus.info2;
  462. node["bonuses"].Vector().push_back(bnode);
  463. }
  464. break;
  465. }
  466. case CampaignStartOptions::HERO_OPTIONS:
  467. {
  468. for(auto & bonus : travel.bonusesToChoose)
  469. {
  470. JsonNode bnode;
  471. bnode["playerColor"].Integer() = bonus.info1;
  472. if(vstd::contains(vstd::reverseMap(heroSpecialMap), bonus.info2))
  473. bnode["hero"].String() = vstd::reverseMap(heroSpecialMap)[bonus.info2];
  474. else
  475. bnode["hero"].String() = HeroTypeID::encode(bonus.info2);
  476. node["bonuses"].Vector().push_back(bnode);
  477. }
  478. break;
  479. }
  480. }
  481. }
  482. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  483. {
  484. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  485. if (ret.version == CampaignVersion::HotA)
  486. {
  487. [[maybe_unused]] int32_t unknownA = reader.readInt32();
  488. [[maybe_unused]] int32_t unknownB = reader.readInt32();
  489. [[maybe_unused]] int32_t unknownC = reader.readInt8();
  490. ret.numberOfScenarios = reader.readInt32();
  491. assert(unknownA == 1);
  492. assert(unknownB == 1);
  493. assert(unknownC == 0);
  494. assert(ret.numberOfScenarios <= 8);
  495. // TODO. Or they are hardcoded in this hota version?
  496. // ret.campaignRegions = ???;
  497. }
  498. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  499. if(ret.version < CampaignVersion::Chr) // For chronicles: Will be overridden later; Chronicles uses own logic (reusing OH3 ID's)
  500. ret.loadLegacyData(campId);
  501. ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
  502. ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
  503. ret.author.appendRawString("");
  504. ret.authorContact.appendRawString("");
  505. ret.campaignVersion.appendRawString("");
  506. ret.creationDateTime = 0;
  507. if (ret.version > CampaignVersion::RoE)
  508. ret.difficultyChosenByPlayer = reader.readBool();
  509. else
  510. ret.difficultyChosenByPlayer = false;
  511. ret.music = prologMusicName(reader.readInt8());
  512. ret.filename = filename;
  513. ret.modName = modName;
  514. ret.encoding = encoding;
  515. }
  516. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
  517. {
  518. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  519. {
  520. CampaignScenarioPrologEpilog ret;
  521. ret.hasPrologEpilog = reader.readBool();
  522. if(ret.hasPrologEpilog)
  523. {
  524. bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
  525. ui8 index = reader.readUInt8();
  526. ret.prologVideo = CampaignHandler::prologVideoName(index);
  527. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  528. ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
  529. ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
  530. }
  531. return ret;
  532. };
  533. CampaignScenario ret;
  534. ret.mapName = reader.readBaseString();
  535. reader.readUInt32(); //packedMapSize - not used
  536. if(header.numberOfScenarios > 8) //unholy alliance
  537. {
  538. ret.loadPreconditionRegions(reader.readUInt16());
  539. }
  540. else
  541. {
  542. ret.loadPreconditionRegions(reader.readUInt8());
  543. }
  544. ret.regionColor = reader.readUInt8();
  545. ret.difficulty = reader.readUInt8();
  546. assert(ret.difficulty < 5);
  547. ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
  548. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  549. if (header.version == CampaignVersion::HotA)
  550. prologEpilogReader(ret.mapName + ".prolog2");
  551. if (header.version == CampaignVersion::HotA)
  552. prologEpilogReader(ret.mapName + ".prolog3");
  553. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  554. if (header.version == CampaignVersion::HotA)
  555. prologEpilogReader(ret.mapName + ".epilog2");
  556. if (header.version == CampaignVersion::HotA)
  557. prologEpilogReader(ret.mapName + ".epilog3");
  558. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  559. return ret;
  560. }
  561. template<typename Identifier>
  562. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  563. {
  564. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  565. {
  566. if(iId % 8 == 0)
  567. byte = reader.readUInt8();
  568. if(byte & (1 << iId % 8))
  569. container.insert(Identifier(iId));
  570. }
  571. }
  572. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  573. {
  574. CampaignTravel ret;
  575. ui8 whatHeroKeeps = reader.readUInt8();
  576. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  577. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  578. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  579. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  580. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  581. if (version == CampaignVersion::HotA)
  582. {
  583. readContainer(ret.monstersKeptByHero, reader, 24);
  584. readContainer(ret.artifactsKeptByHero, reader, 21);
  585. }
  586. else
  587. {
  588. readContainer(ret.monstersKeptByHero, reader, 19);
  589. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  590. }
  591. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  592. switch(ret.startOptions)
  593. {
  594. case CampaignStartOptions::NONE:
  595. //no bonuses. Seems to be OK
  596. break;
  597. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  598. {
  599. ret.playerColor.setNum(reader.readUInt8());
  600. ui8 numOfBonuses = reader.readUInt8();
  601. for (int g=0; g<numOfBonuses; ++g)
  602. {
  603. CampaignBonus bonus;
  604. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  605. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  606. switch(bonus.type)
  607. {
  608. case CampaignBonusType::SPELL:
  609. {
  610. bonus.info1 = reader.readUInt16(); //hero
  611. bonus.info2 = reader.readUInt8(); //spell ID
  612. break;
  613. }
  614. case CampaignBonusType::MONSTER:
  615. {
  616. bonus.info1 = reader.readUInt16(); //hero
  617. bonus.info2 = reader.readUInt16(); //monster type
  618. bonus.info3 = reader.readUInt16(); //monster count
  619. break;
  620. }
  621. case CampaignBonusType::BUILDING:
  622. {
  623. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  624. break;
  625. }
  626. case CampaignBonusType::ARTIFACT:
  627. {
  628. bonus.info1 = reader.readUInt16(); //hero
  629. bonus.info2 = reader.readUInt16(); //artifact ID
  630. break;
  631. }
  632. case CampaignBonusType::SPELL_SCROLL:
  633. {
  634. bonus.info1 = reader.readUInt16(); //hero
  635. bonus.info2 = reader.readUInt8(); //spell ID
  636. break;
  637. }
  638. case CampaignBonusType::PRIMARY_SKILL:
  639. {
  640. bonus.info1 = reader.readUInt16(); //hero
  641. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  642. break;
  643. }
  644. case CampaignBonusType::SECONDARY_SKILL:
  645. {
  646. bonus.info1 = reader.readUInt16(); //hero
  647. bonus.info2 = reader.readUInt8(); //skill ID
  648. bonus.info3 = reader.readUInt8(); //skill level
  649. break;
  650. }
  651. case CampaignBonusType::RESOURCE:
  652. {
  653. bonus.info1 = reader.readUInt8(); //type
  654. //FD - wood+ore
  655. //FE - mercury+sulfur+crystal+gem
  656. bonus.info2 = reader.readUInt32(); //count
  657. break;
  658. }
  659. default:
  660. logGlobal->warn("Corrupted h3c file");
  661. break;
  662. }
  663. ret.bonusesToChoose.push_back(bonus);
  664. }
  665. break;
  666. }
  667. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  668. {
  669. ui8 numOfBonuses = reader.readUInt8();
  670. for (int g=0; g<numOfBonuses; ++g)
  671. {
  672. CampaignBonus bonus;
  673. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  674. bonus.info1 = reader.readUInt8(); //player color
  675. bonus.info2 = reader.readUInt8(); //from what scenario
  676. ret.bonusesToChoose.push_back(bonus);
  677. }
  678. break;
  679. }
  680. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  681. {
  682. ui8 numOfBonuses = reader.readUInt8();
  683. for (int g=0; g<numOfBonuses; ++g)
  684. {
  685. CampaignBonus bonus;
  686. bonus.type = CampaignBonusType::HERO;
  687. bonus.info1 = reader.readUInt8(); //player color
  688. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  689. ret.bonusesToChoose.push_back(bonus);
  690. }
  691. break;
  692. }
  693. default:
  694. {
  695. logGlobal->warn("Corrupted h3c file");
  696. break;
  697. }
  698. }
  699. return ret;
  700. }
  701. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
  702. {
  703. std::array<ui8, 2> magic;
  704. file->read(magic.data(), magic.size());
  705. file->seek(0);
  706. std::vector< std::vector<ui8> > ret;
  707. static const std::array<ui8, 2> zipHeaderMagic{0x50, 0x4B};
  708. if (magic == zipHeaderMagic) // ZIP archive - assume VCMP format
  709. {
  710. CInputStream * buffer(file.get());
  711. auto ioApi = std::make_shared<CProxyROIOApi>(buffer);
  712. CZipLoader loader("", "_", ioApi);
  713. // load header
  714. JsonPath jsonPath = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
  715. if(!loader.existsResource(jsonPath))
  716. throw std::runtime_error(jsonPath.getName() + " not found in " + filename);
  717. auto data = loader.load(jsonPath)->readAll();
  718. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  719. if(headerOnly)
  720. return ret;
  721. // load scenarios
  722. JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
  723. for(auto scenario : header["scenarios"].Vector())
  724. {
  725. ResourcePath mapPath(scenario["map"].String(), EResType::MAP);
  726. if(!loader.existsResource(mapPath))
  727. throw std::runtime_error(mapPath.getName() + " not found in " + filename);
  728. auto data = loader.load(mapPath)->readAll();
  729. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  730. }
  731. return ret;
  732. }
  733. else // H3C
  734. {
  735. CCompressedStream stream(std::move(file), true);
  736. try
  737. {
  738. do
  739. {
  740. std::vector<ui8> block(stream.getSize());
  741. stream.read(block.data(), block.size());
  742. ret.push_back(block);
  743. ret.back().shrink_to_fit();
  744. }
  745. while (!headerOnly && stream.getNextBlock());
  746. }
  747. catch (const DecompressionException & e)
  748. {
  749. // Some campaigns in French version from gog.com have trailing garbage bytes
  750. // For example, slayer.h3c consist from 5 parts: header + 4 maps
  751. // However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
  752. // leading to exception "Incorrect header check"
  753. // Since H3 handles these files correctly, simply log this as warning and proceed
  754. logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
  755. }
  756. return ret;
  757. }
  758. }
  759. VideoPath CampaignHandler::prologVideoName(ui8 index)
  760. {
  761. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  762. auto vids = config["videos"].Vector();
  763. if(index < vids.size())
  764. return VideoPath::fromJson(vids[index]);
  765. return VideoPath();
  766. }
  767. AudioPath CampaignHandler::prologMusicName(ui8 index)
  768. {
  769. std::vector<std::string> music;
  770. return AudioPath::builtinTODO(LIBRARY->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
  771. }
  772. AudioPath CampaignHandler::prologVoiceName(ui8 index)
  773. {
  774. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  775. auto audio = config["voice"].Vector();
  776. if(index < audio.size())
  777. return AudioPath::fromJson(audio[index]);
  778. return AudioPath();
  779. }
  780. VCMI_LIB_NAMESPACE_END