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- #include "StdInc.h"
- #include "RegisterTypes.h"
- #include "../mapping/CMapInfo.h"
- #include "../StartInfo.h"
- #include "../BattleState.h"
- #include "../CGameState.h"
- #include "../mapping/CMap.h"
- #include "../CModHandler.h"
- #include "../mapObjects/CObjectHandler.h"
- #include "../CCreatureHandler.h"
- #include "../VCMI_Lib.h"
- #include "../CArtHandler.h"
- #include "../CHeroHandler.h"
- #include "../spells/CSpellHandler.h"
- #include "../CTownHandler.h"
- #include "../mapping/CCampaignHandler.h"
- #include "../NetPacks.h"
- #include "../mapObjects/CObjectClassesHandler.h"
- #include "../serializer/BinaryDeserializer.h"
- #include "../serializer/BinarySerializer.h"
- #include "../serializer/CTypeList.h"
- template void registerTypesClientPacks1<BinaryDeserializer>(BinaryDeserializer & s);
- template void registerTypesClientPacks1<BinarySerializer>(BinarySerializer & s);
- template void registerTypesClientPacks1<CTypeList>(CTypeList & s);
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