TypesMapObjects3.cpp 925 B

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  1. #include "StdInc.h"
  2. #include "RegisterTypes.h"
  3. #include "../mapping/CMapInfo.h"
  4. #include "../StartInfo.h"
  5. #include "../BattleState.h"
  6. #include "../CGameState.h"
  7. #include "../mapping/CMap.h"
  8. #include "../CModHandler.h"
  9. #include "../mapObjects/CObjectHandler.h"
  10. #include "../CCreatureHandler.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CArtHandler.h"
  13. #include "../CHeroHandler.h"
  14. #include "../spells/CSpellHandler.h"
  15. #include "../CTownHandler.h"
  16. #include "../mapping/CCampaignHandler.h"
  17. #include "../NetPacks.h"
  18. #include "../mapObjects/CObjectClassesHandler.h"
  19. #include "../serializer/BinaryDeserializer.h"
  20. #include "../serializer/BinarySerializer.h"
  21. #include "../serializer/CTypeList.h"
  22. template void registerTypesMapObjectTypes<BinaryDeserializer>(BinaryDeserializer & s);
  23. template void registerTypesMapObjectTypes<BinarySerializer>(BinarySerializer & s);
  24. template void registerTypesMapObjectTypes<CTypeList>(CTypeList & s);