inspector.h 4.8 KB

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  1. /*
  2. * inspector.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <QTableWidget>
  12. #include <QTableWidgetItem>
  13. #include <QStyledItemDelegate>
  14. #include "../lib/int3.h"
  15. #include "../lib/GameConstants.h"
  16. #include "../lib/mapObjects/MapObjects.h"
  17. #include "../lib/ResourceSet.h"
  18. #define DECLARE_OBJ_TYPE(x) void initialize(x*);
  19. #define DECLARE_OBJ_PROPERTY_METHODS(x) \
  20. void updateProperties(x*); \
  21. void setProperty(x*, const QString &, const QVariant &);
  22. #define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
  23. #define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
  24. #define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
  25. class Initializer
  26. {
  27. public:
  28. //===============DECLARE MAP OBJECTS======================================
  29. DECLARE_OBJ_TYPE(CArmedInstance);
  30. DECLARE_OBJ_TYPE(CGShipyard);
  31. DECLARE_OBJ_TYPE(CGTownInstance);
  32. DECLARE_OBJ_TYPE(CGArtifact);
  33. DECLARE_OBJ_TYPE(CGMine);
  34. DECLARE_OBJ_TYPE(CGResource);
  35. DECLARE_OBJ_TYPE(CGDwelling);
  36. DECLARE_OBJ_TYPE(CGGarrison);
  37. DECLARE_OBJ_TYPE(CGHeroInstance);
  38. DECLARE_OBJ_TYPE(CGCreature);
  39. DECLARE_OBJ_TYPE(CGSignBottle);
  40. DECLARE_OBJ_TYPE(CGLighthouse);
  41. //DECLARE_OBJ_TYPE(CGEvent);
  42. //DECLARE_OBJ_TYPE(CGPandoraBox);
  43. //DECLARE_OBJ_TYPE(CGSeerHut);
  44. Initializer(CGObjectInstance *, const PlayerColor &);
  45. private:
  46. PlayerColor defaultPlayer;
  47. };
  48. class Inspector
  49. {
  50. protected:
  51. struct PropertyEditorPlaceholder {};
  52. //===============DECLARE PROPERTIES SETUP=================================
  53. DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
  54. DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
  55. DECLARE_OBJ_PROPERTY_METHODS(CGShipyard);
  56. DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
  57. DECLARE_OBJ_PROPERTY_METHODS(CGMine);
  58. DECLARE_OBJ_PROPERTY_METHODS(CGResource);
  59. DECLARE_OBJ_PROPERTY_METHODS(CGDwelling);
  60. DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
  61. DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
  62. DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
  63. DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
  64. DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
  65. DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
  66. DECLARE_OBJ_PROPERTY_METHODS(CGEvent);
  67. DECLARE_OBJ_PROPERTY_METHODS(CGSeerHut);
  68. //===============DECLARE PROPERTY VALUE TYPE==============================
  69. QTableWidgetItem * addProperty(unsigned int value);
  70. QTableWidgetItem * addProperty(int value);
  71. QTableWidgetItem * addProperty(const std::string & value);
  72. QTableWidgetItem * addProperty(const QString & value);
  73. QTableWidgetItem * addProperty(const int3 & value);
  74. QTableWidgetItem * addProperty(const PlayerColor & value);
  75. QTableWidgetItem * addProperty(const Res::ERes & value);
  76. QTableWidgetItem * addProperty(bool value);
  77. QTableWidgetItem * addProperty(CGObjectInstance * value);
  78. QTableWidgetItem * addProperty(CGCreature::Character value);
  79. QTableWidgetItem * addProperty(CQuest::Emission value);
  80. QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
  81. //===============END OF DECLARATION=======================================
  82. public:
  83. Inspector(CMap *, CGObjectInstance *, QTableWidget *);
  84. void setProperty(const QString & key, const QVariant & value);
  85. void updateProperties();
  86. protected:
  87. template<class T>
  88. void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted)
  89. {
  90. auto * itemValue = addProperty(value);
  91. if(restricted)
  92. itemValue->setFlags(Qt::NoItemFlags);
  93. QTableWidgetItem * itemKey = nullptr;
  94. if(keyItems.contains(key))
  95. {
  96. itemKey = keyItems[key];
  97. table->setItem(table->row(itemKey), 1, itemValue);
  98. if(delegate)
  99. table->setItemDelegateForRow(table->row(itemKey), delegate);
  100. }
  101. else
  102. {
  103. itemKey = new QTableWidgetItem(key);
  104. itemKey->setFlags(Qt::NoItemFlags);
  105. keyItems[key] = itemKey;
  106. table->setRowCount(row + 1);
  107. table->setItem(row, 0, itemKey);
  108. table->setItem(row, 1, itemValue);
  109. table->setItemDelegateForRow(row, delegate);
  110. ++row;
  111. }
  112. }
  113. template<class T>
  114. void addProperty(const QString & key, const T & value, bool restricted = true)
  115. {
  116. addProperty<T>(key, value, nullptr, restricted);
  117. }
  118. protected:
  119. int row = 0;
  120. QTableWidget * table;
  121. CGObjectInstance * obj;
  122. QMap<QString, QTableWidgetItem*> keyItems;
  123. CMap * map;
  124. };
  125. class InspectorDelegate : public QStyledItemDelegate
  126. {
  127. Q_OBJECT
  128. public:
  129. static InspectorDelegate * boolDelegate();
  130. using QStyledItemDelegate::QStyledItemDelegate;
  131. QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
  132. void setEditorData(QWidget *editor, const QModelIndex &index) const override;
  133. void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
  134. QStringList options;
  135. };