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- /*
- * EventsReceiver.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class Point;
- VCMI_LIB_NAMESPACE_END
- class EventDispatcher;
- enum class MouseButton;
- enum class EShortcut;
- using boost::logic::tribool;
- /// Class that is capable of subscribing and receiving input events
- /// Acts as base class for all UI elements
- class AEventsReceiver
- {
- friend class EventDispatcher;
- ui16 activeState;
- bool hoveredState;
- bool strongInterestState;
- std::map<MouseButton, bool> currentMouseState;
- void click(MouseButton btn, tribool down, bool previousState);
- protected:
- /// If set, UI element will receive all mouse movement events, even those outside this element
- void setMoveEventStrongInterest(bool on);
- /// Activates particular events for this UI element. Uses unnamed enum from this class
- void activateEvents(ui16 what);
- /// Deactivates particular events for this UI element. Uses unnamed enum from this class
- void deactivateEvents(ui16 what);
- virtual void clickLeft(tribool down, bool previousState) {}
- virtual void clickRight(tribool down, bool previousState) {}
- virtual void clickMiddle(tribool down, bool previousState) {}
- virtual void textInputed(const std::string & enteredText) {}
- virtual void textEdited(const std::string & enteredText) {}
- virtual void tick(uint32_t msPassed) {}
- virtual void wheelScrolled(bool down, bool in) {}
- virtual void mouseMoved(const Point & cursorPosition) {}
- virtual void hover(bool on) {}
- virtual void onDoubleClick() {}
- virtual void keyPressed(EShortcut key) {}
- virtual void keyReleased(EShortcut key) {}
- virtual bool captureThisKey(EShortcut key) = 0;
- virtual bool isInside(const Point & position) = 0;
- public:
- AEventsReceiver();
- virtual ~AEventsReceiver() = default;
- /// These are the arguments that can be used to determine what kind of input UI element will receive
- enum {LCLICK=1, RCLICK=2, HOVER=4, MOVE=8, KEYBOARD=16, TIME=32, GENERAL=64, WHEEL=128, DOUBLECLICK=256, TEXTINPUT=512, MCLICK=1024, ALL=0xffff};
- /// Returns true if element is currently hovered by mouse
- bool isHovered() const;
- /// Returns true if element is currently active and may receive events
- bool isActive() const;
- /// Returns true if particular event(s) is active for this element
- bool isActive(int flags) const;
- /// Returns true if particular mouse button was pressed when inside this element
- bool isMouseButtonPressed(MouseButton btn) const;
- };
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