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							- 0.96 -> 0.97 (Nov 01 2014)
 
- GENERAL:
 
- * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
 
- * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
 
- * (linux)
 
- * Changes in used librries:
 
- - VCMI can now be compiled with SDL2
 
- - Movies will use ffmpeg library
 
- - change boost::bind to std::bind 
 
- - removed boost::asign 
 
- - Updated FuzzyLite to 5.0 
 
- * Multiplayer load support was implemented through command-line options
 
- ADVENTURE AI:
 
- * Significantly optimized execution time, AI should be much faster now.
 
- ADVENTURE MAP:
 
- * Non-latin characters can now be entered in chat window or used for save names.
 
- * Implemented separate speed for owned heroes and heroes owned by other players
 
- GRAPHICS:
 
- * Better upscaling when running in fullscreen mode.
 
- * New creature/commader window
 
- * New resolutions and bonus icons are now part of a separate mod
 
- * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
 
- RANDOM MAP GENERATOR:
 
- * Random map generator now creates complete and playable maps, should match original RMG
 
- * All important features from original map templates are implemented
 
- * Fixed major crash on removing objects
 
- * Undeground zones will look just like surface zones
 
- LAUNCHER:
 
- * Implemented switch to disable intro movies in game
 
- 0.95 -> 0.96 (Jul 01 2014)
 
- GENERAL:
 
- * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
 
- ADVENTURE AI:
 
- * Optimized speed and removed various bottlenecks.
 
- ADVENTURE MAP:
 
- * Heroes auto-level primary and secondary skill levels according to experience
 
- BATTLES:
 
- * Wall hit/miss sound will be played when using catapult during siege
 
- SPELLS:
 
- * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
 
- RANDOM MAP GENERATOR
 
- * Towns from mods can be used
 
- * Reading connections, terrains, towns and mines from template
 
- * Zone placement
 
- * Zone borders and connections, fractalized paths inside zones
 
- * Guard generation
 
- * Treasue piles generation (so far only few removable objects)
 
- MODS:
 
- * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
 
- * Mods may provide their own changelogs and screenshots that will be visible in Launcher
 
- * Mods can now add new (offensive, buffs, debuffs) spells and change existing
 
- * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
 
- GENERAL:
 
- * Added configuring of heroes quantity per player allowed in game
 
- 0.94 -> 0.95 (Mar 01 2014)
 
- GENERAL:
 
- * Components of combined artifacts will now display info about entire set.
 
- * Implements level limit
 
- * Added WoG creature abilities by Kuririn
 
- * Implemented a confirmation dialog when pressing Alt + F4 to quit the game 
 
- * Added precompiled header compilation for CMake (can be enabled per flag)
 
- * VCMI will detect changes in text files using crc-32 checksum
 
- * Basic support for unicode. Internally vcmi always uses utf-8
 
- * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
 
- * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
 
- ADVENTURE AI:
 
- More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 
- * AI will use fuzzy logic to compare and choose multiple possible subgoals.
 
- * AI will now use SectorMap to find a way to guarded / covered objects. 
 
- * Significantly improved exploration algorithm.
 
- * Locked heroes now try to decompose their goals exhaustively.
 
- * Fixed (common) issue when AI found neutral stacks infinitely strong.
 
- * Improvements for army exchange criteria.
 
- * GatherArmy may include building dwellings in town (experimental).
 
- * AI should now conquer map more aggressively and much faster
 
- * Fuzzy rules will be printed out at map launch (if AI log is enabled)
 
- CAMPAIGNS:
 
- * Implemented move heroes to next scenario
 
- * Support for non-standard victory conditions for H3 campaigns
 
- * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
 
- * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
 
- * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
 
- * Moved placing campaign heroes before random object generation -> same behaviour as in OH3 
 
- TOWNS:
 
- * Extended building dependencies support
 
- MODS:
 
- * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
 
- * Custom victory/loss conditions for maps or campaigns
 
- * 7 days without towns loss condition is no longer hardcoded
 
- * Only changed mods will be validated
 
- 0.93 -> 0.94 (Oct 01 2013)
 
- GENERAL:
 
- * New Launcher application, see 
 
- * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
 
- * fixed "get txt" console command
 
- * command "extract" to extract file by name
 
- * command "def2bmp" to convert def into set of frames.
 
- * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
 
- * fixed duels, added no-GUI mode for automatic AI testing
 
- * Sir Mullich is available at the start of the game
 
- * Upgrade cost will never be negative.
 
- * support for Chinese fonts (GBK 2-byte encoding)
 
- ADVENTURE MAP
 
- * if Quick Combat option is turned on, battles will be resolved by AI
 
- * first hero is awakened on new turn
 
- * fixed 3000 gems reward in shipwreck
 
- BATTLES:
 
- * autofight implemented
 
- * most of the animations is time-based
 
- * simplified postioning of units in battle, should fix remaining issues with unit positioning
 
- * synchronized attack/defence animation
 
- * spell animation speed uses game settings
 
- * fixed disrupting ray duration
 
- * added logging domain for battle animations
 
- * Fixed crashes on Land Mines / Fire Wall casting.
 
- * UI will be correctly greyed-out during opponent turn
 
- * fixed remaining issues with blit order
 
- * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
 
- * Fixed Remove Obstacle.
 
- *defeating hero will yield 500 XP
 
- * Added lots of missing spell immunities from Strategija
 
- * Added stone gaze immunity for Troglodytes (did you know about it?)
 
- * damage done by turrets is properly increased by built buldings
 
- * Wyverns will cast Poison instead of Stone Gaze.
 
- TOWN:
 
- * Fixed issue that allowed to build multiple boats in town.
 
- * fix for lookout tower
 
- 0.92 -> 0.93 (Jun 01 2013)
 
- GENERAL:
 
- * Support for SoD-only installations, WoG becomes optional addition
 
- * New logging framework
 
- * Negative luck support, disabled by default
 
- * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
 
- * Fixed stack artifact (and related buttons) not displaying in creature window.
 
- * Fixed crash at month of double population.
 
- MODS:
 
- * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
 
- * Improved json validation. Now it support most of features from latest json schema draft.
 
- * Icons use path to icon instead of image indexes.
 
- * It is possible to edit data of another mod or H3 data via mods.
 
- * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
 
- * Removed no longer needed field "projectile spins"
 
- * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
 
- BATTLES:
 
- * Fixed Death Stare of Commanders
 
- * Projectile blitting should be closer to original H3. But still not perfect.
 
- * Fixed missing Mirth effects
 
- * Stack affected by Berserk should not try to attack itself
 
- * Fixed several cases of incorrect positioning of creatures in battles
 
- * Fixed abilities of Efreet.
 
- * Fixed broken again palette in some battle backgrounds
 
- TOWN:
 
- * VCMI will not crash if building selection area is smaller than def
 
- * Detection of transparency on selection area is closer to H3
 
- * Improved handling buildings with mode "auto":
 
-  - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
 
-  - transitive dependencies are handled (A makes B build, and B makes C and D)
 
- SOUND:
 
- * Added missing WoG creature sounds (from Kuririn).
 
- * The Windows package comes with DLLs needed to play .ogg files
 
- * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
 
- * some missing sounds for battle effects
 
- ARTIFACTS:
 
- * Several fixes to combined artifacts added via mods.
 
- * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
 
- * Fixed incorrect components of Cornucopia.
 
- * Cheat code with grant all artifacts, including the ones added by mods
 
- 0.91 -> 0.92 (Mar 01 2013)
 
- GENERAL:
 
- * hero crossover between missions in campaigns
 
- * introduction before missions in campaigns
 
- MODS:
 
- * Added CREATURE_SPELL_POWER for commanders
 
- * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine 
 
- * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
 
- * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
 
- * Double growth creatures are configurable now
 
- * Drain Life now has % effect depending on bonus value
 
- * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
 
- * Moat damage configurable
 
- * More config options for spells:
 
-  - mind immunity handled by config
 
-  - direct damage immunity handled by config
 
-  - immunity icon configurable
 
-  - removed mind_spell flag 
 
- * creature config use string ids now. 
 
- * support for string subtype id in short bonus format
 
- * primary skill identifiers for bonuses
 
- 0.9 -> 0.91 (Feb 01 2013)
 
- GENERAL:
 
- * VCMI build on OS X is now supported
 
- * Completely removed autotools
 
- * Added RMG interace and ability to generate simplest working maps
 
- * Added loading screen
 
- MODS:
 
- - Simplified mod structure. Mods from 0.9 will not be compatible.
 
- * Mods can be turned on and off in config/modSettings.json file
 
- * Support for new factions, including:
 
- - New towns
 
- - New hero classes
 
- - New heroes
 
- - New town-related external dwellings
 
- * Support for new artifact, including combined, commander and stack artifacts
 
- * Extended configuration options
 
- - All game objects are referenced by string identifiers
 
- - Subtype resolution for bonuses
 
- BATTLES:
 
- * Support for "enchanted" WoG ability
 
- ADVENTURE AI:
 
- * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
 
- * Improved exploration algorithm
 
- * AI will prioritize dwellings and mines when there are no opponents visible
 
- 0.89 -> 0.9 (Oct 01 2012)
 
- GENERAL:
 
- * Provisional support creature-adding mods
 
- * New filesystem allowing easier resource adding/replacing
 
- * Reorganized package for better compatibility with HotA and not affecting the original game
 
- * Moved many hard-coded settings into text config files
 
- * Commander level-up dialog
 
- * New Quest Log window
 
- * Fixed a number of bugs in campaigns, support for starting hero selection bonus. 
 
- BATTLES
 
- * New graphics for Stack Queue
 
- * Death Stare works identically to H3
 
- * No explosion when catapult fails to damage the wall
 
- * Fixed crash when attacking stack dies before counterattack
 
- * Fixed crash when attacking stack dies in the Moat just before the attack
 
- * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
 
- * Fleeing hero won't lose artifacts.
 
- * Spellbook won't be captured. 
 
- ADVENTURE AI
 
- * support for quests (Seer Huts, Quest Guardians, and so)
 
- * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
 
- * AI will now understand threat of Abandoned Mine.
 
- * AI can now exchange armies between heroes. By default, it will pass army to main hero.
 
- * Fixed strange case when AI found allied town extremely dangerous
 
- * Fixed crash when AI tried to "revisit" a Boat
 
- * Fixed crash when hero assigned to goal was lost when attempting realizing it
 
- * Fixed a possible freeze when exchanging resources at marketplace
 
- BATTLE AI
 
- * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
 
- * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
 
- 0.88 -> 0.89 (Jun 01 2012)
 
- GENERAL
 
- * Mostly implemented Commanders feature (missing level-up dialog)
 
- * Support for stack artifacts
 
- * New creature window graphics contributed by fishkebab
 
- * Config file may have multiple upgrades for creatures
 
- * CTRL+T will open marketplace window
 
- * G will open thieves guild window if player owns at least one town with tavern
 
- * Implemented restart functionality. CTRL+R will trigger a quick restart
 
- * Save game screen and returning to main menu will work if game was started with --start option
 
- * Simple mechanism for detecting game desynchronization after init
 
- * 1280x800 resolution graphics, contributed by Topas
 
- ADVENTURE MAP
 
- * Fixed monsters regenerating casualties from battle at the start of new week.
 
- * T in adventure map will switch to next town
 
- BATTLES
 
- * It's possible to switch active creature during tacts phase by clicking on stack
 
- * After battle artifacts of the defeated hero (and his army) will be taken by winner
 
- * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
 
- * Fixed crash when death stare or acid breath activated on stack that was just killed
 
- * First aid tent can heal only creatures that suffered damage
 
- * War machines can't be healed by tent
 
- * Creatures casting spells won't try to cast them during tactic phase
 
- * Console tooltips for first aid tent
 
- * Console tooltips for teleport spell
 
- * Cursor is reset to pointer when action is requested
 
- * Fixed a few other missing or wrong tooltips/cursors
 
- * Implemented opening creature window by l-clicking on stack
 
- * Fixed crash on attacking walls with Cyclop Kings
 
- * Fixed and simplified Teleport casting
 
- * Fixed Remove Obstacle spell
 
- * New spells supported:
 
- - Chain Lightning
 
- - Fire Wall
 
- - Force Field
 
- - Land Mine
 
- - Quicksands
 
- - Sacrifice
 
- TOWNS:
 
- * T in castle window will open a tavern window (if available)
 
- PREGAME
 
- * Pregame will use same resolution as main game
 
- * Support for scaling background image
 
- * Customization of graphics with config file.
 
- ADVENTURE AI
 
- * basic rule system for threat evaluation
 
- * new town development logic
 
- * AI can now use external dwellings
 
- * AI will weekly revisit dwellings & mills
 
- * AI will now always pick best stacks from towns
 
- * AI will recruit multiple heroes for exploration
 
- * AI won't try attacking its own heroes
 
- 0.87 -> 0.88 (Mar 01 2012)
 
- * added an initial version of new adventure AI: VCAI
 
- * system settings window allows to change default resolution
 
- * introduced unified JSON-based settings system
 
- * fixed all known localization issues
 
- * Creature Window can handle descriptions of spellcasting abilities
 
- * Support for the clone spell
 
- 0.86 -> 0.87 (Dec 01 2011)
 
- GENERAL:
 
- * Pathfinder can find way using ships and subterranean gates
 
- * Hero reminder & sleep button
 
- PREGAME:
 
- * Credits are implemented
 
- BATTLES
 
- * All attacked hexes will be highlighted
 
- * New combat abilities supported:
 
- - Spell Resistance aura
 
- - Random spellcaster (Genies)
 
- - Mana channeling
 
- - Daemon summoning
 
- - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
 
- - Fear
 
- - Fearless
 
- - No wall penalty
 
- - Enchanter
 
- - Bind
 
- - Dispell helpful spells
 
- 0.85 -> 0.86 (Sep 01 2011)
 
- GENERAL:
 
- * Reinstated music support
 
- * Bonus system optimizations (caching)
 
- * converted many config files to JSON
 
- * .tga file support
 
- * New artifacts supported
 
- - Admiral's Hat
 
- - Statue of Legion
 
- - Titan's Thunder
 
- BATTLES:
 
- * Correct handling of siege obstacles
 
- * Catapult animation
 
- * New combat abilities supported
 
- - Dragon Breath
 
- - Three-headed Attack
 
- - Attack all around
 
- - Death Cloud / Fireball area attack
 
- - Death Blow
 
- - Lightning Strike
 
- - Rebirth
 
- * New WoG abilities supported
 
- - Defense Bonus
 
- - Cast before attack
 
- - Immunity to direct damage spells
 
- * New spells supported
 
- - Magic Mirror
 
- - Titan's Lightning Bolt
 
- 0.84 -> 0.85 (Jun 01 2011)
 
- GENERAL:
 
- * Support for stack experience
 
- * Implemented original campaign selection screens
 
- * New artifacts supported:
 
- - Statesman's Medal
 
- - Diplomat's Ring
 
- - Ambassador's Sash
 
- TOWNS:
 
- * Implemented animation for new town buildings
 
- * It's possible to sell artifacts at Artifact Merchants
 
- BATTLES:
 
- * Neutral monsters will be split into multiple stacks
 
- * Hero can surrender battle to keep army
 
- * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
 
- * Partial support for Stone Gaze, Paralyze, Mana drain
 
- 0.83 -> 0.84 (Mar 01 2011)
 
- GENERAL:
 
- * Bonus system has been rewritten
 
- * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
 
- * New artifacts supported:
 
- - Angellic Alliance
 
- - Bird of Perception
 
- - Emblem of Cognizance
 
- - Spell Scroll
 
- - Stoic Watchman
 
- BATTLES:
 
- * Better animations handling
 
- * Defensive stance is supported
 
- HERO:
 
- * New secondary skills supported:
 
- - Artillery
 
- - Eagle Eye
 
- - Tactics
 
- AI PLAYER:
 
- * new AI leading neutral creatures in combat, slightly better then previous
 
- 0.82 -> 0.83 (Nov 01 2010)
 
- GENERAL:
 
- * Alliances support
 
- * Week of / Month of events
 
- * Mostly done pregame for MP games (temporarily only for local clients)
 
- * Support for 16bpp displays
 
- * Campaigns:
 
-  - support for building bonus
 
-  - moving to next map after victory
 
- * Town Portal supported
 
- * Vial of Dragon Blood and Statue of Legion supported
 
- HERO:
 
- * remaining specialities have been implemented
 
- TOWNS:
 
- * town events supported
 
- * Support for new town structures: Deiety of Fire and Escape Tunnel 
 
- BATTLES:
 
- * blocked retreating from castle
 
- 0.81 -> 0.82 (Aug 01 2010)
 
- GENERAL:
 
- * Some of the starting bonuses in campaigns are supported
 
- * It's possible to select difficulty level of mission in campaign
 
- * new cheat codes:
 
- - vcmisilmaril - player wins
 
- - vcmimelkor - player loses
 
- ADVENTURE MAP:
 
- * Neutral armies growth implemented (10% weekly)
 
- * Power rating of neutral stacks
 
- * Favourable Winds reduce sailing cost
 
- HERO:
 
- * Learning secondary skill supported.
 
- * Most of hero specialities are supported, including:
 
- -Creature specialities (progressive, fixed, Sir Mullich)
 
- -Spell damage specialities (Deemer), fixed bonus (Ciele)
 
- -Secondary skill bonuses
 
- -Creature Upgrades (Gelu)
 
- -Resorce generation
 
- -Starting Skill (Adrienne)
 
- TOWNS:
 
- * Support for new town structures:
 
- - Artifact Merchant
 
- - Aurora Borealis
 
- - Castle Gates
 
- - Magic University
 
- - Portal of Summoning 
 
- - Skeleton transformer
 
- - Veil of Darkness
 
- OBJECTS:
 
- * Stables will now upgrade Cavaliers to Champions.
 
- New object supported:
 
- - Abandoned Mine
 
- - Altar of Sacrifice
 
- - Black Market
 
- - Cover of Darkness
 
- - Hill Fort
 
- - Refugee Camp
 
- - Sanctuary
 
- - Tavern
 
- - University
 
- - Whirlpool
 
- 0.8 -> 0.81 (Jun 01 2010)
 
- GENERAL:
 
- * It's possible to start campaign
 
- * Support for build grail victory condition
 
- * New artifacts supported:
 
- - Angel's Wings
 
- - Boots of levitation
 
- - Orb of Vulnerability
 
- - Ammo cart
 
- - Golden Bow
 
- - Hourglass of Evil Hour
 
- - Bow of Sharpshooter
 
- - Armor of the Damned
 
- ADVENTURE MAP:
 
- * Creatures now guard surrounding tiles
 
- * New adventura map spells supported:
 
- - Summon Boat
 
- - Scuttle Boat 
 
- - Dimension Door
 
- - Fly
 
- - Water walk
 
- BATTLES:
 
- * A number of new creature abilities supported
 
- * First Aid Tent is functional
 
- * Support for distance/wall/melee penalties & no * penalty abilities
 
- * Reworked damage calculation to fit OH3 formula better
 
- * Luck support
 
- * Teleportation spell
 
- HERO:
 
- * First Aid secondary skill
 
- * Improved formula for necromancy to match better OH3
 
- TOWNS:
 
- * Sending resources to other players by marketplace
 
- * Support for new town structures:
 
- - Lighthouse
 
- - Colossus
 
- - Freelancer's Guild
 
- - Guardian Spirit
 
- - Necromancy Amplifier
 
- - Soul Prison
 
- OBJECTS:
 
- New object supported:
 
- - Freelancer's Guild
 
- - Trading Post
 
- - War Machine Factory
 
- 0.75 -> 0.8 (Mar 01 2010)
 
- GENERAL:
 
- * Victory and loss conditions are supported. It's now possible to win or lose the game.
 
- * Implemented assembling and disassembling of combination artifacts.
 
- * Kingdom Overview screen is now available.
 
- * Implemented Grail (puzzle map, digging, constructing ultimate building)
 
- * Replaced TTF fonts with original ones.
 
- ADVENTURE MAP:
 
- * Implemented rivers animations (thx to GrayFace).
 
- BATTLES:
 
- * Fire Shield spell (and creature ability) supported
 
- * affecting morale/luck and casting spell after attack creature abilities supported
 
- HERO:
 
- * Implementation of Scholar secondary skill
 
- TOWN:
 
- * New left-bottom info panel functionalities.
 
- TOWNS:
 
- * new town structures supported:
 
- - Ballista Yard
 
- - Blood Obelisk
 
- - Brimstone Clouds
 
- - Dwarven Treasury
 
- - Fountain of Fortune
 
- - Glyphs of Fear
 
- - Mystic Pond
 
- - Thieves Guild
 
- - Special Grail functionalities for Dungeon, Stronghold and Fortress
 
- OBJECTS:
 
- New objects supported:
 
- - Border gate
 
- - Den of Thieves
 
- - Lighthouse
 
- - Obelisk
 
- - Quest Guard
 
- - Seer hut
 
- A lot of of various bugfixes and improvements:
 
- http://bugs.vcmi.eu/changelog_page.php?version_id=14
 
- 0.74 -> 0.75 (Dec 01 2009)
 
- GENERAL:
 
- * Implemented "main menu" in-game option.
 
- * Hide the mouse cursor while displaying a popup window.
 
- * Better handling of huge and empty message boxes (still needs more changes)
 
- * Fixed several crashes when exiting.
 
- ADVENTURE INTERFACE:
 
- * Movement cursor shown for unguarded enemy towns.
 
- * Battle cursor shown for guarded enemy garrisons.
 
- * Clicking on the border no longer opens an empty info windows
 
- HERO WINDOW:
 
- * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor. 
 
- TOWNS:
 
- * new special town structures supported:
 
- - Academy of Battle Scholars
 
- - Cage of Warlords
 
- - Mana Vortex
 
- - Stables
 
- - Skyship (revealing entire map only)
 
- OBJECTS:
 
- * External dwellings increase town growth
 
- * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
 
- * Scholar won't give unavaliable spells anymore.
 
- A lot of of various bugfixes and improvements:
 
- http://bugs.vcmi.eu/changelog_page.php?version_id=2
 
- 0.73 -> 0.74 (Oct 01 2009)
 
- GENERAL:
 
- * Scenario Information window
 
- * Save Game window
 
- * VCMI window should start centered
 
- * support for Necromancy and Ballistics secondary skills
 
- * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
 
- * VCMI client has its own icon (thx for graphic to Dikamilo)
 
- * Ellipsis won't be split when breaking text on several lines
 
- * split button will be grayed out when no creature is selected
 
- * fixed issue when splitting stack to the hero with only one creatures
 
- * a few fixes for shipyard window
 
- ADVENTURE INTERFACE:
 
- * Cursor shows if tile is accesible and how many turns away
 
- * moving hero with arrow keys / numpad
 
- * fixed Next Hero button behaviour
 
- * fixed Surface/Underground switch button in higher resolutions
 
- BATTLES:
 
- * partial siege support
 
- * new stack queue for higher resolutions (graphics made by Dru, thx!)
 
- * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
 
- * more creatures special abilities supported
 
- * battle settings will be stored
 
- * fixed crashes occurring on attacking two hex creatures from back
 
- * fixed crash when clicking on enemy stack without moving mouse just after receiving action
 
- * even large stack numbers will fit the boxes
 
- * when active stack is killed by spell, game behaves properly
 
- * shooters attacking twice (like Grand Elves) won't attack twice in melee 
 
- * ballista can shoot even if there's an enemy creature next to it 
 
- * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
 
- * selecting attack directions works as in H3
 
- * estimating damage that will be dealt while choosing stack to be attacked
 
- * modified the positioning of battle effects, they should look about right now.
 
- * after selecting a spell during combat, l-click is locked for any action other than casting. 
 
- * flying creatures will be blitted over all other creatures, obstacles and wall
 
- * obstacles and units should be printed in better order (not tested)
 
- * fixed armageddon animation
 
- * new spells supported:
 
- - Anti-Magic
 
- - Cure
 
- - Resurrection 
 
- - Animate Dead 
 
- - Counterstrike 
 
- - Berserk 
 
- - Hypnotize 
 
- - Blind 
 
- - Fire Elemental 
 
- - Earth Elemental 
 
- - Water Elemental 
 
- - Air Elemental 
 
- - Remove obstacle
 
- TOWNS:
 
- * enemy castle can be taken over
 
- * only one capitol per player allowed (additional ones will be lost)
 
- * garrisoned hero can buy a spellbook
 
- * heroes available in tavern should be always different
 
- * ship bought in town will be correctly placed
 
- * new special town structures supported:
 
- - Lookout Tower
 
- - Temple of Valhalla
 
- - Wall of Knowledge
 
- - Order of Fire
 
- HERO WINDOW:
 
- * war machines cannot be unequiped
 
- PREGAME:
 
- * sorting: a second click on the column header sorts in descending order.
 
- * advanced options tab: r-click popups for selected town, hero and bonus
 
- * starting scenario / game by double click
 
- * arrows in options tab are hidden when not available 
 
- * subtitles for chosen hero/town/bonus in pregame
 
- OBJECTS:
 
- * fixed pairing Subterranean Gates
 
- New objects supported:
 
- - Borderguard & Keymaster Tent
 
- - Cartographer
 
- - Creature banks
 
- - Eye of the Magi & Hut of the Magi
 
- - Garrison
 
- - Stables
 
- - Pandora Box
 
- - Pyramid
 
- 0.72 -> 0.73 (Aug 01 2009)
 
- GENERAL:
 
- * infowindow popup will be completely on screen
 
- * fixed possible crash with in game console
 
- * fixed crash when gaining artifact after r-click on hero in tavern
 
- * Estates / hero bonuses won't give resources on first day. 
 
- * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
 
- * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
 
- * 'T' hotkey opens marketplace window
 
- * giving starting spells for heroes
 
- * pressing enter or escape close spellbook
 
- * removed redundant quotation marks from skills description and artifact events texts
 
- * disabled autosaving on first turn
 
- * bonuses from bonus artifacts
 
- * increased char per line limit for subtitles under components
 
- * corrected some exp/level values
 
- * primary skills cannot be negative
 
- * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
 
- * fixed timed events reappearing
 
- * saving system options
 
- * saving hero direction
 
- * r-click popups on enemy heroes and towns
 
- * hero leveling formula matches the H3
 
- ADVENTURE INTERFACE:
 
- * Garrisoning, then removing hero from garrison move him at the end of the heroes list
 
- * The size of the frame around the map depends on the screen size.
 
- * spellbook shows adventure spells when opened on adventure map
 
- * erasing path after picking objects with last movement point
 
- BATTLES:
 
- * spell resistance supported (secondary skill, artifacts, creature skill)
 
- * corrected damage inflicted by spells and ballista
 
- * added some missing projectile infos
 
- * added native terrain bonuses in battles
 
- * number of units in stack in battle should better fit the box
 
- * non-living and undead creatures have now always 0 morale
 
- * displaying luck effect animation
 
- * support for battleground overlays:
 
- - cursed ground
 
- - magic plains
 
- - fiery fields
 
- - rock lands
 
- - magic clouds
 
- - lucid pools
 
- - holy ground
 
- - clover field
 
- - evil fog
 
- TOWNS:
 
- * fixes for horde buildings
 
- * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
 
- * capitol bar in town hall is grey (not red) if already one exists
 
- * fixed crash on entering hall when town was near map edge
 
- HERO WINDOW:
 
- * garrisoned heroes won't be shown on the list
 
- * artifacts will be present on morale/luck bonuses list
 
- PREGAME:
 
- * saves are sorted primary by map format, secondary by name
 
- * fixed displaying date of saved game (uses local time, removed square character)
 
- OBJECTS:
 
- * Fixed primary/secondary skill levels given by a scholar.
 
- * fixed problems with 3-tiles monoliths
 
- * fixed crash with flaggable building next to map edge
 
- * fixed some descriptions for events
 
- * New objects supported:
 
- - Buoy
 
- - Creature Generators
 
- - Flotsam
 
- - Mermaid
 
- - Ocean bottle
 
- - Sea Chest 
 
- - Shipwreck Survivor
 
- - Shipyard
 
- - Sirens 
 
- 0.71 -> 0.72 (Jun 1 2009)
 
- GENERAL:
 
- * many sound effects and music
 
- * autosave (to 5 subsequent files)
 
- * artifacts support (most of them)
 
- * added internal game console (activated on TAB)
 
- * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
 
- * improved randomization
 
- * fixed crash on closing application
 
- * VCMI won't always give all three stacks in the starting armies
 
- * fix for drawing starting army creatures count
 
- * Diplomacy secondary skill support
 
- * timed events won't cause resources amount to be negative
 
- * support for sorcery secondary skill
 
- * reduntant quotation marks from artifact descriptions are removed
 
- * no income at the first day
 
- ADVENTURE INTERFACE:
 
- * fixed crasbug occurring on revisiting objects (by pressing space)
 
- * always restoring default cursor when movng mouse out of the terrain
 
- * fixed map scrolling with ctrl+arrows when some windows are opened
 
- * clicking scrolling arrows in town/hero list won't open town/hero window
 
- * pathfinder will now look for a path going via printed positions of roads when it's possible
 
- * enter can be used to open window with selected hero/town
 
- BATTLES:
 
- * many creatures special skills implemented
 
- * battle will end when one side has only war machines
 
- * fixed some problems with handling obstacles info
 
- * fixed bug with defending / waiting while no stack is active
 
- * spellbook button is inactive when hero cannot cast any spell
 
- * obstacles will be placed more properly when resolution is different than 800x600
 
- * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
 
- * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
 
- * new spells:
 
- - frost ring
 
- - fireball
 
- - inferno
 
- - meteor shower
 
- - death ripple
 
- - destroy undead
 
- - dispel
 
- - armageddon
 
- - disrupting ray
 
- - protection from air
 
- - protection from fire
 
- - protection from water
 
- - protection from earth
 
- - precision
 
- - slayer
 
- TOWNS:
 
- * resting in town with mage guild will replenih all the mana points
 
- * fixed Blacksmith
 
- * the number of creatures at the beginning of game is their base growth
 
- * it's possible to enter Tavern via Brotherhood of Sword
 
- HERO WINDOW:
 
- * fixed mana limit info in the hero window
 
- * war machines can't be removed
 
- * fixed problems with removing artifacts when all visible slots in backpack are full
 
- PREGAME:
 
- * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
 
- * Fix position of maps names. 
 
- * Made the slider cursor much more responsive. Speedup the map select screen.
 
- * Try to behave when no maps/saves are present.
 
- * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
 
- OBJECTS:
 
- * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
 
- * leaving guardians in flagged mines.
 
- * support for Scholar object
 
- * support for School of Magic
 
- * support for School of War
 
- * support for Pillar of Fire
 
- * support for Corpse
 
- * support for Lean To
 
- * support for Wagon
 
- * support for Warrior's Tomb
 
- * support for Event
 
- * Corpse (Skeleton) will be accessible from all directions
 
- 0.7 -> 0.71 (Apr 01 2009)
 
- GENERAL:
 
- * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 
 
- * morale/luck system and corresponding sec. skills supported 
 
- * fixed crash when hero get level and has less than two sec. skills to choose between 
 
- * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
 
- * proper handling of custom portraits of heroes
 
- * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
 
- * fixed crash when there was no hero available to hire for some player 
 
- * fixed problems with 1024x600 screen resolution
 
- * updating blockmap/visitmap of randomized objects 
 
- * fixed crashes on loading maps with flag all mines/dwelling victory condition
 
- * further fixes for leveling-up (stability and identical offered skills bug)
 
- * splitting window allows to rebalance two stack with the same creatures
 
- * support for numpad keyboard
 
- * support for timed events
 
- ADVENTURE INTERFACE:
 
- * added "Next hero" button functionality
 
- * added missing path arrows
 
- * corrected centering on hero's position 
 
- * recalculating hero path after reselecting hero
 
- * further changes in pathfinder making it more like original one
 
- * orientation of hero can't be change if movement points are exhausted 
 
- * campfire, borderguard, bordergate, questguard will be accessible from the top
 
- * new movement cost calculation algorithm
 
- * fixed sight radious calculation
 
- * it's possible to stop hero movement
 
- * faster minimap refreshing 
 
- * provisional support for "Save" button in System Options Window
 
- * it's possible to revisit object under hero by pressing Space
 
- BATTLES:
 
- * partial support for battle obstacles
 
- * only one spell can be casted per turn
 
- * blocked opening sepllbook if hero doesn't have a one
 
- * spells not known by hero can't be casted 
 
- * spell books won't be placed in War Machine slots after battle
 
- * attack is now possible when hex under cursor is not displayed 
 
- * glowing effect of yellow border around creatures
 
- * blue glowing border around hovered creature
 
- * made animation on battlefield more smooth
 
- * standing stacks have more static animation
 
- * probably fixed problem with displaying corpses on battlefield
 
- * fixes for two-hex creatures actions
 
- * fixed hero casting spell animation
 
- * corrected stack death animation
 
- * battle settings will be remembered between battles
 
- * improved damage calculation formula
 
- * correct handling of flying creatures in battles
 
- * a few tweaks in battle path/available hexes calculation (more of them is needed)
 
- * amounts of units taking actions / being an object of actions won't be shown until action ends
 
- * fixed positions of stack queue and battle result window when resolution is != 800x600 
 
- * corrected duration of frenzy spell which was incorrect in certain cases 
 
- * corrected hero spell casting animation
 
- * better support for battle backgrounds 
 
- * blocked "save" command during battle 
 
- * spellbook displays only spells known by Hero
 
- New spells supported:
 
-  - Mirth
 
-  - Sorrow
 
-  - Fortune
 
-  - Misfortune
 
- TOWN INTERFACE:
 
- * cannot build more than one capitol
 
- * cannot build shipyard if town is not near water
 
- * Rampart's Treasury requires Miner's Guild 
 
- * minor improvements in Recruitment Window
 
- * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
 
- * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
 
- * fixed blinking resdatabar in town screen when buying (800x600) 
 
- * fixed horde buildings displaying in town hall
 
- * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
 
- PREGAME:
 
- * added scrolling scenario list with mouse wheel
 
- * fixed mouse slow downs
 
- * cannot select heroes for computer player (pregame) 
 
- * no crash if uses gives wrong resolution ID number
 
- * minor fixes
 
- OBJECTS:
 
- * windmill gives 500 gold only during first week ever (not every month)
 
- * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available. 
 
- New objects supported:
 
-  * Prison
 
-  * Magic Well
 
-  * Faerie Ring
 
-  * Swan Pond
 
-  * Idol of Fortune
 
-  * Fountain of Fortune
 
-  * Rally Flag
 
-  * Oasis
 
-  * Temple
 
-  * Watering Hole
 
-  * Fountain of Youth
 
-  * support for Redwood Observatory
 
-  * support for Shrine of Magic Incantation / Gesture / Thought
 
-  * support for Sign / Ocean Bottle
 
-  
 
-  AI PLAYER:
 
-  Minor improvements and fixes.
 
- 0.64 -> 0.7 (Feb 01 2009)
 
- GENERAL:
 
- * move some settings to the config/settings.txt file
 
- * partial support for new screen resolutions
 
- * it's possible to set game resolution in pregame (type 'resolution' in the console) 
 
- * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
 
- * fixed crashbug occurring when hero levelled above 15 level
 
- * support for non-standard screen resolutions
 
- * F4 toggles between full-screen and windowed mode
 
- * minor improvements in creature card window
 
- * splitting stacks with the shift+click 
 
- * creature card window contains info about modified speed 
 
- ADVENTURE INTERFACE:
 
- * added water animation
 
- * speed of scrolling map and hero movement can be adjusted in the System Options Window
 
- * partial handling r-clicks on adventure map
 
- TOWN INTERFACE:
 
- * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
 
- * fixed cloning creatures bug in garrisons (and related issues)
 
- BATTLES
 
- * support for the Wait command
 
- * magic arrow *really* works
 
- * war machines support partially added
 
- * queue of stacks narrowed
 
- * spell effect animation displaying improvements
 
- * positive/negative spells cannot be cast on hostile/our stacks
 
- * showing spell effects affecting stack in creature info window
 
- * more appropriate coloring of stack amount box when stack is affected by a spell
 
- * battle console displays notifications about wait/defend commands 
 
- * several reported bugs fixed
 
- * new spells supported:
 
- a) Haste
 
- b) lightning bolt
 
- c) ice bolt
 
- d) slow
 
- e) implosion
 
- f) forgetfulness
 
- g) shield
 
- h) air shield
 
- i) bless
 
- j) curse
 
- k) bloodlust
 
- l) weakness
 
- m) stone skin
 
- n) prayer
 
- o) frenzy
 
- AI PLAYER:
 
- * Genius AI (first VCMI AI) will control computer creatures during the combat.
 
- OBJECTS:
 
- * Guardians property for resources is handled
 
- * support for Witch Hut
 
- * support for Arena
 
- * support for Library of Enlightenment 
 
- And a lot of minor fixes
 
- 0.63 -> 0.64 (Nov 01 2008)
 
- GENERAL:
 
- * sprites from /Sprites folder are handled correctly
 
- * several fixes for pathfinder and path arrows
 
- * better handling disposed/predefined heroes
 
- * heroes regain 1 mana point each turn
 
- * support for mistycisim and intelligence skills
 
- * hero hiring possible
 
- * added support for a number of hotkeys
 
- * it's not possible anymore to leave hero level-up window without selecting secondary skill
 
- * many minor improvements
 
- * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
 
- 	a) woggaladriel -> vcmiainur
 
- 	b) wogoliphaunt -> vcminoldor
 
- 	c) wogshadowfax -> vcminahar
 
- 	d) wogeyeofsauron -> vcmieagles
 
- 	e) wogisengard -> vcmiformenos
 
- 	f) wogsaruman -> vcmiistari
 
- 	g) wogpathofthedead -> vcmiangband 
 
- 	h) woggandalfwhite -> vcmiglorfindel
 
- ADVENTURE INTERFACE:
 
- * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one 
 
- * slowed map scrolling 
 
- * blocked scrolling adventure map with mouse when left ctrl is pressed
 
- * blocked map scrolling when dialog window is opened
 
- * scholar will be accessible from the top
 
- TOWN INTERFACE:
 
- * partially done tavern window (only hero hiring functionality)
 
- BATTLES:
 
- * water elemental will really be treated as 2 hex creature
 
- * potential infinite loop in reverseCreature removed
 
- * better handling of battle cursor 
 
- * fixed blocked shooter behavior
 
- * it's possible in battles to check remeaining HP of neutral stacks
 
- * partial support for Magic Arrow spell
 
- * fixed bug with dying unit
 
- * stack queue hotkey is now 'Q'
 
- * added shots limit 
 
- 0.62 -> 0.63 (Oct 01 2008)
 
- GENERAL:
 
- * coloured console output, logging all info to txt files
 
- * it's possible to use other port than 3030 by passing it as an additional argument
 
- * removed some redundant warnings
 
- * partially done spellbook
 
- * Alt+F4 quits the game
 
- * some crashbugs was fixed
 
- * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
 
- * magical hero are given spellbook at the beginning
 
- * added initial secondary skills for heroes 
 
- BATTLES:
 
- * very significant optimization of battles 
 
- * battle summary window
 
- * fixed crashbug occurring sometimes on exiting battle 
 
- * confirm window is shown before retreat 
 
- * graphic stack queue in battle (shows when 'c' key is pressed)
 
- * it's possible to attack enemy hero
 
- * neutral monster army disappears when defeated
 
- * casualties among hero army and neutral creatures are saved
 
- * better animation handling in battles
 
- * directional attack in battles 
 
- * mostly done battle options (although they're not saved)
 
- * added receiving exp (and leveling-up) after a won battle 
 
- * added support for archery, offence and armourer secondary abilities 
 
- * hero's primary skills accounted for damage dealt by creatures in battle
 
- TOWNS:
 
- * mostly done marketplace 
 
- * fixed crashbug with battles on swamps and rough terrain
 
- * counterattacks 
 
- * heroes can learn new spells in towns
 
- * working resource silo
 
- * fixed bug with the mage guild when no spells available
 
- * it's possible to build lighthouse
 
- HERO WINDOW:
 
- * setting army formation
 
- * tooltips for artifacts in backpack
 
- ADVENTURE INTERFACE:
 
- * fixed bug with disappearing head of a hero in adventure map
 
- * some objects are no longer accessible from the top 
 
- * no tooltips for objects under FoW
 
- * events won't be shown
 
- * working Subterranean Gates, Monoliths
 
- * minimap shows all flaggable objects (towns, mines, etc.) 
 
- * artifacts we pick up go to the appropriate slot (if free)
 
- 0.61 -> 0.62 (Sep 01 2008)
 
- General:
 
- * restructured to the server-client model
 
- * support for heroes placed in towns
 
- * upgrading creatures
 
- * working gaining levels for heroes (including dialog with skill selection)
 
- * added graphical cursor
 
- * showing creature amount in the creature info window
 
- * giving starting bonus
 
- Castles:
 
- * icon in infobox showing that there is hero in town garrison
 
- * fort/citadel/castle screen
 
- * taking last stack from the heroes army should be impossible (or at least harder)
 
- * fixed reading forbidden structures
 
- * randomizing spells in towns
 
- * viewing hero window in the town screen
 
- * possibility of moving hero into the garrison
 
- * mage guild screen 
 
- * support for blacksmith
 
- * if hero doesn't have a spell book, he can buy one in a mage guild
 
- * it's possible to build glyph of fear in fortress
 
- * creatures placeholders work properly
 
- Adventure Interface:
 
- * hopefully fixed problems with wrong town defs (village/fort/capitol)
 
- Hero Window:
 
- * bugfix: splitting stacks works in hero window
 
- * removed bug causing significant increase of CPU consumption
 
- Battles:
 
- * shooting
 
- * removed some displaying problems
 
- * showing last group of frames in creature animation won't crash
 
- * added start moving and end moving animations
 
- * fixed moving two-hex creatures
 
- * showing/hiding graphic cursor
 
- * a part of using graphic cursor
 
- * slightly optimized showing of battle interface
 
- * animation of getting hit / death by shooting is displayed when it should be
 
- * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
 
- * minor optimizations
 
- PreGame:
 
- * updates settings when selecting new map after changing sorting criteria
 
- * if sorting not by name, name will be used as a secondary criteria
 
- * when filter is applied a first available map is selected automatically
 
- * slider position updated after sorting in pregame
 
- Objects:
 
- * support for the Tree of knowledge
 
- * support for Campfires
 
- * added event message when picking artifact
 
- 0.6 -> 0.61 (Jun 15 2008)
 
- Improvements:
 
- * improved attacking in the battles
 
- * it's possible to kill hostile stack
 
- * animations won't go in the same phase
 
- * Better pathfinder
 
- * "%s" substitutions in Right-click information in town hall
 
- * windmill won't give wood
 
- * hover text for heroes
 
- * support for ZSoft-style PCX files in /Data
 
- * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
 
- * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
 
- * stack at the limit of unit's range can now be attacked
 
- * range of unit is now properly displayed
 
- * battle log is scrolled down when new event occurs
 
- * console is closed when application exits
 
- Bugfixes:
 
- * stack at the limit of unit's range can now be attacked
 
- * good background for the town hall screen in Stronghold
 
- * fixed typo in hall.txt
 
- * VCMI won't crash when r-click neutral stack during the battle
 
- * water won't blink behind shipyard in the Castle
 
- * fixed several memory leaks
 
- * properly displaying two-hex creatures in recruit/split/info window
 
- * corrupted map file won't cause crash on initializing main menu
 
- 0.59 -> 0.6 (Jun 1 2008)
 
- * partially done attacking in battles
 
- * screen isn't now refreshed while blitting creature info window
 
- * r-click creature info windows in battles
 
- * no more division by 0 in slider
 
- * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
 
- * fixed estate problems
 
- * fixed blinking mana vortex
 
- * grail increases creature growths
 
- * new pathfinder
 
- * several minor improvements
 
- 0.58 -> 0.59 (May 24 2008 - closed, test release)
 
- * fixed memory leak in battles
 
- * blitting creature animations to rects in the recruitment window
 
- * fixed wrong creatures def names
 
- * better battle pathfinder and unit reversing
 
- * improved slider ( #58 )
 
- * fixed problems with horde buildings (won't block original dwellings)
 
- * giving primary skill when hero get level (but there is still no dialog)
 
- * if an upgraded creature is available it'll be shown as the first in a recruitment window
 
- * creature levels not messed in Fortress
 
- * war machines are added to the hero's inventory, not to the garrison
 
- * support for H3-style PCX graphics in Data/
 
- * VCMI won't crash when is unable to initialize audio system
 
- * fixed displaying wrong town defs
 
- * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
 
- * creature info window (only r-click)
 
- * callback for buttons/lists based on boost::function
 
- * a lot of minor improvements
 
- 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
 
- Towns:
 
- * recruiting creatures
 
- * working creature growths (including castle and horde building influences)
 
- * towns give income
 
- * town hall screen
 
- * building buildings (requirements and cost are handled)
 
- * hints for structures
 
- * updating town infobox
 
- Garrisons:
 
- * merging stacks
 
- * splitting stacks
 
- Battles:
 
- * starting battles
 
- * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
 
- * leaving battle by pressing flee button
 
- * moving units in battles and displaying their ranges
 
- * defend command for units
 
- General:
 
- * a number of minor fixes and improvements
 
- 0.54 -> 0.55 (Feb 29 2008)
 
- * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
 
- * randomization quantity of creatures on the map
 
- * fix of Pandora's Box handling
 
- * reading disposed/predefined heroes
 
- * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
 
- * more detailed logs
 
- * reported problems with hero flags resolved
 
- * heroes cannot occupy the same tile
 
- * hints for most of creature generators
 
- * some minor stuff
 
- 0.53b -> 0.54 (Feb 23 2008 - first public release)
 
- * given hero is placed in the town entrance
 
- * some objects such as river delta won't be blitted "on" hero
 
- * tiles under FoW are inaccessible
 
- * giving random hero on RoE maps
 
- * improved protection against hero duplication
 
- * fixed starting values of primary abilities of random heroes on RoE/AB maps
 
- * right click popups with infoboxes for heroes/towns lists
 
- * new interface coloring (many thanks to GrayFace ;])
 
- * fixed bug in object flag's coloring
 
- * added hints in town lists
 
- * eliminated square from city hints
 
- 0.53 - 0.53b (Feb 20 2008)
 
- * added giving default buildings in towns
 
- * town infobox won't crash on empty town
 
- 0.52 - 0.53 (Feb 18 2008):
 
- * hopefully the last bugfix of Pandora's Box
 
- * fixed blockmaps of generated heroes
 
- * disposed hero cannot be chosen in scenario settings (unless he is in prison)
 
- * fixed town randomization
 
- * fixed hero randomization
 
- * fixed displaying heroes in preGame
 
- * fixed selecting/deselecting artifact slots in hero window
 
- * much faster pathfinder
 
- * memory usage and load time significantly decreased
 
- * it's impossible to select empty artifact slot in hero window
 
- * fixed problem with FoW displaying on minimap on L-sized maps
 
- * fixed crashbug in hero list connected with heroes dismissing
 
- * mostly done town infobox
 
- * town daily income is properly calculated
 
- 0.51 - 0.52 (Feb 7 2008):
 
- * [feature] giving starting hero
 
- * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
 
- * [feature] picked artifacts are added to hero's backpack
 
- * [feature] possibility of choosing player to play
 
- * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
 
- * [bugfix] fixed crashbug in reading defs with negativ left/right margins
 
- * [bugfix] improved randomization
 
- * [bugfix] pathfinder can't be cheated (what caused errors)
 
- 0.5 - 0.51 (Feb 3 2008):
 
- * close button properly closes (same does 'q' key)
 
- * two players can't have selected same hero
 
- * double click on "Show Available Scenarios" won't reset options
 
- * fixed possible crashbug in town/hero lists
 
- * fixed crashbug in initializing game caused by wrong prisons handling
 
- * fixed crashbug on reading hero's custom artifacts in RoE maps
 
- * fixed crashbug on reading custom Pandora's Box in RoE maps
 
- * fixed crashbug on reading blank Quest Guards
 
- * better console messages
 
- * map reading speed up (though it's still slow, especially on bigger maps)
 
- to 0.5 (Feb 2 2008 - first closed release):
 
- * Main menu and New game screens
 
- * Scenario selection, part of advanced options support
 
- * Partially done adventure map, town and hero interfaces
 
- * Moving hero
 
- * Interactions with several objects (mines, resources, mills, and others)
 
 
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