| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 | 
							- /*
 
- * AINodeStorage.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../../../lib/CPathfinder.h"
 
- #include "../../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../AIUtility.h"
 
- #include "Actions/SpecialAction.h"
 
- class HeroActor;
 
- class Nullkiller;
 
- class HeroExchangeArmy : public CCreatureSet
 
- {
 
- public:
 
- 	virtual bool needsLastStack() const override;
 
- };
 
- class ChainActor
 
- {
 
- protected:
 
- 	ChainActor(const CGHeroInstance * hero, HeroRole heroRole, uint64_t chainMask);
 
- 	ChainActor(const ChainActor * carrier, const ChainActor * other, const CCreatureSet * heroArmy);
 
- 	ChainActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn);
 
- public:
 
- 	uint64_t chainMask;
 
- 	bool isMovable;
 
- 	bool allowUseResources;
 
- 	bool allowBattle;
 
- 	bool allowSpellCast;
 
- 	const CGHeroInstance * hero;
 
- 	HeroRole heroRole;
 
- 	const CCreatureSet * creatureSet;
 
- 	const ChainActor * battleActor;
 
- 	const ChainActor * castActor;
 
- 	const ChainActor * resourceActor;
 
- 	const ChainActor * carrierParent;
 
- 	const ChainActor * otherParent;
 
- 	const ChainActor * baseActor;
 
- 	int3 initialPosition;
 
- 	EPathfindingLayer layer;
 
- 	uint32_t initialMovement;
 
- 	uint32_t initialTurn;
 
- 	uint64_t armyValue;
 
- 	float heroFightingStrength;
 
- 	uint8_t actorExchangeCount;
 
- 	TResources armyCost;
 
- 	ChainActor(){}
 
- 	virtual bool canExchange(const ChainActor * other) const;
 
- 	virtual std::string toString() const;
 
- 	ChainActor * exchange(const ChainActor * other) const { return exchange(this, other); }
 
- 	void setBaseActor(HeroActor * base);
 
- 	virtual const CGObjectInstance * getActorObject() const	{ return hero; }
 
- protected:
 
- 	virtual ChainActor * exchange(const ChainActor * specialActor, const ChainActor * other) const;
 
- };
 
- class HeroExchangeMap
 
- {
 
- private:
 
- 	const HeroActor * actor;
 
- 	std::map<const ChainActor *, HeroActor *> exchangeMap;
 
- 	std::map<const ChainActor *, bool> canExchangeCache;
 
- 	const Nullkiller * ai;
 
- public:
 
- 	HeroExchangeMap(const HeroActor * actor, const Nullkiller * ai)
 
- 		:actor(actor), ai(ai)
 
- 	{
 
- 	}
 
- 	~HeroExchangeMap();
 
- 	HeroActor * exchange(const ChainActor * other);
 
- 	bool canExchange(const ChainActor * other);
 
- private:
 
- 	CCreatureSet * pickBestCreatures(const CCreatureSet * army1, const CCreatureSet * army2) const;
 
- 	CCreatureSet * tryUpgrade(const CCreatureSet * army, const CGObjectInstance * upgrader, TResources resources) const;
 
- };
 
- class HeroActor : public ChainActor
 
- {
 
- public:
 
- 	static const int SPECIAL_ACTORS_COUNT = 7;
 
- private:
 
- 	ChainActor specialActors[SPECIAL_ACTORS_COUNT];
 
- 	HeroExchangeMap * exchangeMap;
 
- 	void setupSpecialActors();
 
- public:
 
- 	std::shared_ptr<SpecialAction> exchangeAction;
 
- 	// chain flags, can be combined meaning hero exchange and so on
 
- 	HeroActor(const CGHeroInstance * hero, HeroRole heroRole, uint64_t chainMask, const Nullkiller * ai);
 
- 	HeroActor(const ChainActor * carrier, const ChainActor * other, const CCreatureSet * army, const Nullkiller * ai);
 
- 	virtual bool canExchange(const ChainActor * other) const override;
 
- protected:
 
- 	virtual ChainActor * exchange(const ChainActor * specialActor, const ChainActor * other) const override;
 
- };
 
- class ObjectActor : public ChainActor
 
- {
 
- private:
 
- 	const CGObjectInstance * object;
 
- public:
 
- 	ObjectActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn);
 
- 	virtual std::string toString() const override;
 
- 	const CGObjectInstance * getActorObject() const override;
 
- };
 
- class HillFortActor : public ObjectActor
 
- {
 
- public:
 
- 	HillFortActor(const CGObjectInstance * hillFort, uint64_t chainMask);
 
- };
 
- class DwellingActor : public ObjectActor
 
- {
 
- private:
 
- 	const CGDwelling * dwelling;
 
- public:
 
- 	DwellingActor(const CGDwelling * dwelling, uint64_t chainMask, bool waitForGrowth, int dayOfWeek);
 
- 	~DwellingActor();
 
- 	virtual std::string toString() const override;
 
- protected:
 
- 	int getInitialTurn(bool waitForGrowth, int dayOfWeek);
 
- 	CCreatureSet * getDwellingCreatures(const CGDwelling * dwelling, bool waitForGrowth);
 
- };
 
- class TownGarrisonActor : public ObjectActor
 
- {
 
- private:
 
- 	const CGTownInstance * town;
 
- public:
 
- 	TownGarrisonActor(const CGTownInstance * town, uint64_t chainMask);
 
- 	virtual std::string toString() const override;
 
- };
 
 
  |