NetPacksClient.cpp 28 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/FileInfo.h"
  14. #include "../CCallback.h"
  15. #include "Client.h"
  16. #include "CPlayerInterface.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/BinarySerializer.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/VCMI_Lib.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CSoundBase.h"
  27. #include "../lib/StartInfo.h"
  28. #include "mapHandler.h"
  29. #include "windows/GUIClasses.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "gui/SDL_Extensions.h"
  32. #include "battle/CBattleInterface.h"
  33. #include "../lib/mapping/CCampaignHandler.h"
  34. #include "../lib/CGameState.h"
  35. #include "../lib/CStack.h"
  36. #include "../lib/battle/BattleInfo.h"
  37. #include "../lib/GameConstants.h"
  38. #include "../lib/CPlayerState.h"
  39. #include "gui/CGuiHandler.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/AdventureMapClasses.h"
  42. #include "CMT.h"
  43. #include "CServerHandler.h"
  44. // TODO: as Tow suggested these template should all be part of CClient
  45. // This will require rework spectator interface properly though
  46. template<typename T, typename ... Args, typename ... Args2>
  47. void callPrivilegedInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  48. {
  49. for(auto &ger : cl->privilegedGameEventReceivers)
  50. ((*ger).*ptr)(std::forward<Args2>(args)...);
  51. }
  52. template<typename T, typename ... Args, typename ... Args2>
  53. bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  54. {
  55. if(vstd::contains(cl->playerint, player))
  56. {
  57. ((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
  58. return true;
  59. }
  60. return false;
  61. }
  62. template<typename T, typename ... Args, typename ... Args2>
  63. bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  64. {
  65. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  66. callPrivilegedInterfaces(cl, ptr, std::forward<Args2>(args)...);
  67. return called;
  68. }
  69. template<typename T, typename ... Args, typename ... Args2>
  70. void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  71. {
  72. if(vstd::contains(cl->battleints,player))
  73. ((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
  74. if(cl->additionalBattleInts.count(player))
  75. {
  76. for(auto bInt : cl->additionalBattleInts[player])
  77. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  78. }
  79. }
  80. template<typename T, typename ... Args, typename ... Args2>
  81. void callPrivilegedBattleInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  82. {
  83. for(auto & ber : cl->privilegedBattleEventReceivers)
  84. ((*ber).*ptr)(std::forward<Args2>(args)...);
  85. }
  86. template<typename T, typename ... Args, typename ... Args2>
  87. void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  88. {
  89. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  90. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  91. }
  92. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  93. template<typename T, typename ... Args, typename ... Args2>
  94. void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  95. {
  96. for(auto pInt : cl->playerint)
  97. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  98. }
  99. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  100. template<typename T, typename ... Args, typename ... Args2>
  101. void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  102. {
  103. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  104. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  105. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  106. {
  107. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  108. }
  109. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  110. }
  111. void SetResources::applyCl(CClient *cl)
  112. {
  113. //todo: inform on actual resource set transfered
  114. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
  115. }
  116. void SetPrimSkill::applyCl(CClient *cl)
  117. {
  118. const CGHeroInstance *h = cl->getHero(id);
  119. if(!h)
  120. {
  121. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  122. return;
  123. }
  124. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
  125. }
  126. void SetSecSkill::applyCl(CClient *cl)
  127. {
  128. const CGHeroInstance *h = cl->getHero(id);
  129. if(!h)
  130. {
  131. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  132. return;
  133. }
  134. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
  135. }
  136. void HeroVisitCastle::applyCl(CClient *cl)
  137. {
  138. const CGHeroInstance *h = cl->getHero(hid);
  139. if(start())
  140. {
  141. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
  142. }
  143. }
  144. void ChangeSpells::applyCl(CClient *cl)
  145. {
  146. //TODO: inform interface?
  147. }
  148. void SetMana::applyCl(CClient *cl)
  149. {
  150. const CGHeroInstance *h = cl->getHero(hid);
  151. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  152. }
  153. void SetMovePoints::applyCl(CClient *cl)
  154. {
  155. const CGHeroInstance *h = cl->getHero(hid);
  156. cl->invalidatePaths();
  157. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  158. }
  159. void FoWChange::applyCl(CClient *cl)
  160. {
  161. for(auto &i : cl->playerint)
  162. {
  163. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  164. {
  165. LOCPLINT->waitWhileDialog();
  166. }
  167. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  168. {
  169. if(mode)
  170. i.second->tileRevealed(tiles);
  171. else
  172. i.second->tileHidden(tiles);
  173. }
  174. }
  175. cl->invalidatePaths();
  176. }
  177. void SetAvailableHeroes::applyCl(CClient *cl)
  178. {
  179. //TODO: inform interface?
  180. }
  181. static void dispatchGarrisonChange(CClient * cl, ObjectInstanceID army1, ObjectInstanceID army2)
  182. {
  183. auto obj1 = cl->getObj(army1);
  184. if(!obj1)
  185. {
  186. logNetwork->error("Cannot find army with ID %d", army1.getNum());
  187. return;
  188. }
  189. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  190. if(army2 != ObjectInstanceID() && army2 != army1)
  191. {
  192. auto obj2 = cl->getObj(army2);
  193. if(!obj2)
  194. {
  195. logNetwork->error("Cannot find army with ID %d", army2.getNum());
  196. return;
  197. }
  198. if(obj1->tempOwner != obj2->tempOwner)
  199. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  200. }
  201. }
  202. void ChangeStackCount::applyCl(CClient * cl)
  203. {
  204. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  205. }
  206. void SetStackType::applyCl(CClient * cl)
  207. {
  208. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  209. }
  210. void EraseStack::applyCl(CClient * cl)
  211. {
  212. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  213. }
  214. void SwapStacks::applyCl(CClient * cl)
  215. {
  216. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  217. }
  218. void InsertNewStack::applyCl(CClient * cl)
  219. {
  220. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  221. }
  222. void RebalanceStacks::applyCl(CClient * cl)
  223. {
  224. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  225. }
  226. void PutArtifact::applyCl(CClient *cl)
  227. {
  228. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
  229. }
  230. void EraseArtifact::applyCl(CClient *cl)
  231. {
  232. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
  233. }
  234. void MoveArtifact::applyCl(CClient *cl)
  235. {
  236. callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  237. if(src.owningPlayer() != dst.owningPlayer())
  238. callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  239. }
  240. void AssembledArtifact::applyCl(CClient *cl)
  241. {
  242. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
  243. }
  244. void DisassembledArtifact::applyCl(CClient *cl)
  245. {
  246. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
  247. }
  248. void HeroVisit::applyCl(CClient * cl)
  249. {
  250. auto hero = cl->getHero(heroId);
  251. auto obj = cl->getObj(objId, false);
  252. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
  253. }
  254. void NewTurn::applyCl(CClient *cl)
  255. {
  256. cl->invalidatePaths();
  257. }
  258. void GiveBonus::applyCl(CClient *cl)
  259. {
  260. cl->invalidatePaths();
  261. switch(who)
  262. {
  263. case HERO:
  264. {
  265. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  266. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
  267. }
  268. break;
  269. case PLAYER:
  270. {
  271. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  272. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
  273. }
  274. break;
  275. }
  276. }
  277. void ChangeObjPos::applyFirstCl(CClient *cl)
  278. {
  279. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  280. if(flags & 1 && CGI->mh)
  281. CGI->mh->hideObject(obj);
  282. }
  283. void ChangeObjPos::applyCl(CClient *cl)
  284. {
  285. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  286. if(flags & 1 && CGI->mh)
  287. CGI->mh->printObject(obj);
  288. cl->invalidatePaths();
  289. }
  290. void PlayerEndsGame::applyCl(CClient *cl)
  291. {
  292. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
  293. // In auto testing mode we always close client if red player won or lose
  294. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  295. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  296. }
  297. void RemoveBonus::applyCl(CClient *cl)
  298. {
  299. cl->invalidatePaths();
  300. switch(who)
  301. {
  302. case HERO:
  303. {
  304. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  305. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
  306. }
  307. break;
  308. case PLAYER:
  309. {
  310. //const PlayerState *p = GS(cl)->getPlayer(id);
  311. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
  312. }
  313. break;
  314. }
  315. }
  316. void RemoveObject::applyFirstCl(CClient *cl)
  317. {
  318. const CGObjectInstance *o = cl->getObj(id);
  319. if(CGI->mh)
  320. CGI->mh->hideObject(o, true);
  321. //notify interfaces about removal
  322. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  323. {
  324. if(GS(cl)->isVisible(o, i->first))
  325. i->second->objectRemoved(o);
  326. }
  327. }
  328. void RemoveObject::applyCl(CClient *cl)
  329. {
  330. cl->invalidatePaths();
  331. }
  332. void TryMoveHero::applyFirstCl(CClient *cl)
  333. {
  334. CGHeroInstance *h = GS(cl)->getHero(id);
  335. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  336. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  337. {
  338. auto ps = GS(cl)->getPlayer(i->first);
  339. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  340. {
  341. if(ps->human)
  342. humanKnows = true;
  343. }
  344. }
  345. if(!CGI->mh)
  346. return;
  347. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  348. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  349. if(result == DISEMBARK)
  350. CGI->mh->printObject(h->boat);
  351. }
  352. void TryMoveHero::applyCl(CClient *cl)
  353. {
  354. const CGHeroInstance *h = cl->getHero(id);
  355. cl->invalidatePaths();
  356. if(CGI->mh)
  357. {
  358. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  359. CGI->mh->printObject(h, result == DISEMBARK);
  360. if(result == EMBARK)
  361. CGI->mh->hideObject(h->boat);
  362. }
  363. PlayerColor player = h->tempOwner;
  364. for(auto &i : cl->playerint)
  365. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  366. i.second->tileRevealed(fowRevealed);
  367. //notify interfaces about move
  368. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  369. {
  370. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  371. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  372. {
  373. i->second->heroMoved(*this);
  374. }
  375. }
  376. //maphandler didn't get update from playerint, do it now
  377. //TODO: restructure nicely
  378. if(!humanKnows && CGI->mh)
  379. CGI->mh->printObject(h);
  380. }
  381. bool TryMoveHero::stopMovement() const
  382. {
  383. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  384. }
  385. void NewStructures::applyCl(CClient *cl)
  386. {
  387. CGTownInstance *town = GS(cl)->getTown(tid);
  388. for(const auto & id : bid)
  389. {
  390. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  391. }
  392. }
  393. void RazeStructures::applyCl (CClient *cl)
  394. {
  395. CGTownInstance *town = GS(cl)->getTown(tid);
  396. for(const auto & id : bid)
  397. {
  398. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  399. }
  400. }
  401. void SetAvailableCreatures::applyCl(CClient *cl)
  402. {
  403. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  404. //inform order about the change
  405. PlayerColor p;
  406. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  407. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  408. else
  409. p = dw->tempOwner;
  410. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  411. }
  412. void SetHeroesInTown::applyCl(CClient *cl)
  413. {
  414. CGTownInstance *t = GS(cl)->getTown(tid);
  415. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  416. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  417. //inform all players that see this object
  418. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  419. {
  420. if(i->first >= PlayerColor::PLAYER_LIMIT)
  421. continue;
  422. if(GS(cl)->isVisible(t, i->first) ||
  423. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  424. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  425. {
  426. cl->playerint[i->first]->heroInGarrisonChange(t);
  427. }
  428. }
  429. }
  430. void HeroRecruited::applyCl(CClient *cl)
  431. {
  432. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  433. if(h->subID != hid)
  434. {
  435. logNetwork->error("Something wrong with hero recruited!");
  436. }
  437. bool needsPrinting = true;
  438. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  439. {
  440. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  441. {
  442. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  443. needsPrinting = false;
  444. }
  445. }
  446. if(needsPrinting && CGI->mh)
  447. CGI->mh->printObject(h);
  448. }
  449. void GiveHero::applyCl(CClient *cl)
  450. {
  451. CGHeroInstance *h = GS(cl)->getHero(id);
  452. if(CGI->mh)
  453. CGI->mh->printObject(h);
  454. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  455. }
  456. void GiveHero::applyFirstCl(CClient *cl)
  457. {
  458. if(CGI->mh)
  459. CGI->mh->hideObject(GS(cl)->getHero(id));
  460. }
  461. void InfoWindow::applyCl(CClient *cl)
  462. {
  463. std::string str;
  464. text.toString(str);
  465. if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,components,(soundBase::soundID)soundID))
  466. logNetwork->warn("We received InfoWindow for not our player...");
  467. }
  468. void SetObjectProperty::applyCl(CClient *cl)
  469. {
  470. //inform all players that see this object
  471. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  472. {
  473. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  474. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
  475. }
  476. }
  477. void HeroLevelUp::applyCl(CClient *cl)
  478. {
  479. const CGHeroInstance * hero = cl->getHero(heroId);
  480. assert(hero);
  481. callOnlyThatInterface(cl, player, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
  482. }
  483. void CommanderLevelUp::applyCl(CClient *cl)
  484. {
  485. const CGHeroInstance * hero = cl->getHero(heroId);
  486. assert(hero);
  487. const CCommanderInstance * commander = hero->commander;
  488. assert(commander);
  489. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  490. callOnlyThatInterface(cl, player, &CGameInterface::commanderGotLevel, commander, skills, queryID);
  491. }
  492. void BlockingDialog::applyCl(CClient *cl)
  493. {
  494. std::string str;
  495. text.toString(str);
  496. if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
  497. logNetwork->warn("We received YesNoDialog for not our player...");
  498. }
  499. void GarrisonDialog::applyCl(CClient *cl)
  500. {
  501. const CGHeroInstance *h = cl->getHero(hid);
  502. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  503. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
  504. }
  505. void ExchangeDialog::applyCl(CClient *cl)
  506. {
  507. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroExchangeStarted, hero1, hero2, queryID);
  508. }
  509. void TeleportDialog::applyCl(CClient *cl)
  510. {
  511. callOnlyThatInterface(cl, player, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
  512. }
  513. void MapObjectSelectDialog::applyCl(CClient * cl)
  514. {
  515. callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
  516. }
  517. void BattleStart::applyFirstCl(CClient *cl)
  518. {
  519. // Cannot use the usual code because curB is not set yet
  520. callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  521. info->tile, info->sides[0].hero, info->sides[1].hero);
  522. callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  523. info->tile, info->sides[0].hero, info->sides[1].hero);
  524. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  525. info->tile, info->sides[0].hero, info->sides[1].hero);
  526. callPrivilegedBattleInterfaces(cl, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  527. info->tile, info->sides[0].hero, info->sides[1].hero);
  528. }
  529. void BattleStart::applyCl(CClient *cl)
  530. {
  531. cl->battleStarted(info);
  532. }
  533. void BattleNextRound::applyFirstCl(CClient *cl)
  534. {
  535. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
  536. }
  537. void BattleNextRound::applyCl(CClient *cl)
  538. {
  539. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
  540. }
  541. void BattleSetActiveStack::applyCl(CClient *cl)
  542. {
  543. if(!askPlayerInterface)
  544. return;
  545. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  546. PlayerColor playerToCall; //player that will move activated stack
  547. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  548. {
  549. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  550. ? GS(cl)->curB->sides[1].color
  551. : GS(cl)->curB->sides[0].color);
  552. }
  553. else
  554. {
  555. playerToCall = activated->owner;
  556. }
  557. cl->startPlayerBattleAction(playerToCall);
  558. }
  559. void BattleTriggerEffect::applyCl(CClient * cl)
  560. {
  561. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
  562. }
  563. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  564. {
  565. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
  566. }
  567. void BattleResult::applyFirstCl(CClient *cl)
  568. {
  569. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
  570. cl->battleFinished();
  571. }
  572. void BattleStackMoved::applyFirstCl(CClient *cl)
  573. {
  574. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  575. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
  576. }
  577. void BattleAttack::applyFirstCl(CClient *cl)
  578. {
  579. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
  580. }
  581. void BattleAttack::applyCl(CClient *cl)
  582. {
  583. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa, battleLog);
  584. }
  585. void StartAction::applyFirstCl(CClient *cl)
  586. {
  587. cl->curbaction = boost::make_optional(ba);
  588. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
  589. }
  590. void BattleSpellCast::applyCl(CClient *cl)
  591. {
  592. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
  593. }
  594. void SetStackEffect::applyCl(CClient *cl)
  595. {
  596. //informing about effects
  597. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
  598. }
  599. void StacksInjured::applyCl(CClient *cl)
  600. {
  601. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks, battleLog);
  602. }
  603. void BattleResultsApplied::applyCl(CClient *cl)
  604. {
  605. callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
  606. callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
  607. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  608. }
  609. void BattleUnitsChanged::applyCl(CClient * cl)
  610. {
  611. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects, battleLog);
  612. }
  613. void BattleObstaclesChanged::applyCl(CClient *cl)
  614. {
  615. //inform interfaces about removed obstacles
  616. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, changes);
  617. }
  618. void CatapultAttack::applyCl(CClient *cl)
  619. {
  620. //inform interfaces about catapult attack
  621. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
  622. }
  623. CGameState* CPackForClient::GS(CClient *cl)
  624. {
  625. return cl->gs;
  626. }
  627. void EndAction::applyCl(CClient *cl)
  628. {
  629. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
  630. cl->curbaction.reset();
  631. }
  632. void PackageApplied::applyCl(CClient *cl)
  633. {
  634. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
  635. if(!CClient::waitingRequest.tryRemovingElement(requestID))
  636. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  637. }
  638. void SystemMessage::applyCl(CClient *cl)
  639. {
  640. std::ostringstream str;
  641. str << "System message: " << text;
  642. logNetwork->error(str.str()); // usually used to receive error messages from server
  643. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  644. LOCPLINT->cingconsole->print(str.str());
  645. }
  646. void PlayerBlocked::applyCl(CClient *cl)
  647. {
  648. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
  649. }
  650. void YourTurn::applyCl(CClient *cl)
  651. {
  652. logNetwork->debug("Server gives turn to %s", player.getStr());
  653. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  654. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
  655. }
  656. void SaveGameClient::applyCl(CClient *cl)
  657. {
  658. const auto stem = FileInfo::GetPathStem(fname);
  659. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  660. try
  661. {
  662. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  663. cl->saveCommonState(save);
  664. save << *cl;
  665. }
  666. catch(std::exception &e)
  667. {
  668. logNetwork->error("Failed to save game:%s", e.what());
  669. }
  670. }
  671. void PlayerMessageClient::applyCl(CClient *cl)
  672. {
  673. logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
  674. std::ostringstream str;
  675. if(player.isSpectator())
  676. str << "Spectator: " << text;
  677. else
  678. str << cl->getPlayer(player)->nodeName() <<": " << text;
  679. if(LOCPLINT)
  680. LOCPLINT->cingconsole->print(str.str());
  681. }
  682. void ShowInInfobox::applyCl(CClient *cl)
  683. {
  684. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
  685. }
  686. void AdvmapSpellCast::applyCl(CClient *cl)
  687. {
  688. cl->invalidatePaths();
  689. auto caster = cl->getHero(casterID);
  690. if(caster)
  691. //consider notifying other interfaces that see hero?
  692. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
  693. else
  694. logNetwork->error("Invalid hero instance");
  695. }
  696. void ShowWorldViewEx::applyCl(CClient * cl)
  697. {
  698. callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
  699. }
  700. void OpenWindow::applyCl(CClient *cl)
  701. {
  702. switch(window)
  703. {
  704. case RECRUITMENT_FIRST:
  705. case RECRUITMENT_ALL:
  706. {
  707. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  708. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  709. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  710. }
  711. break;
  712. case SHIPYARD_WINDOW:
  713. {
  714. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  715. callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
  716. }
  717. break;
  718. case THIEVES_GUILD:
  719. {
  720. //displays Thieves' Guild window (when hero enters Den of Thieves)
  721. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  722. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  723. }
  724. break;
  725. case UNIVERSITY_WINDOW:
  726. {
  727. //displays University window (when hero enters University on adventure map)
  728. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  729. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  730. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  731. }
  732. break;
  733. case MARKET_WINDOW:
  734. {
  735. //displays Thieves' Guild window (when hero enters Den of Thieves)
  736. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  737. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  738. const IMarket *market = IMarket::castFrom(obj);
  739. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  740. }
  741. break;
  742. case HILL_FORT_WINDOW:
  743. {
  744. //displays Hill fort window
  745. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  746. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  747. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  748. }
  749. break;
  750. case PUZZLE_MAP:
  751. {
  752. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
  753. }
  754. break;
  755. case TAVERN_WINDOW:
  756. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  757. *obj2 = cl->getObj(ObjectInstanceID(id2));
  758. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  759. break;
  760. }
  761. }
  762. void CenterView::applyCl(CClient *cl)
  763. {
  764. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
  765. }
  766. void NewObject::applyCl(CClient *cl)
  767. {
  768. cl->invalidatePaths();
  769. const CGObjectInstance *obj = cl->getObj(id);
  770. if(CGI->mh)
  771. CGI->mh->printObject(obj, true);
  772. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  773. {
  774. if(GS(cl)->isVisible(obj, i->first))
  775. i->second->newObject(obj);
  776. }
  777. }
  778. void SetAvailableArtifacts::applyCl(CClient *cl)
  779. {
  780. if(id < 0) //artifact merchants globally
  781. {
  782. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  783. }
  784. else
  785. {
  786. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  787. assert(bm);
  788. callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  789. }
  790. }