CMainMenu.cpp 17 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../../lib/filesystem/Filesystem.h"
  18. #include "../../lib/filesystem/CCompressedStream.h"
  19. #include "../gui/SDL_Extensions.h"
  20. #include "../gui/CCursorHandler.h"
  21. #include "../CGameInfo.h"
  22. #include "../../lib/CGeneralTextHandler.h"
  23. #include "../../lib/JsonNode.h"
  24. #include "../CMusicHandler.h"
  25. #include "../CVideoHandler.h"
  26. #include "../Graphics.h"
  27. #include "../../lib/serializer/Connection.h"
  28. #include "../../lib/serializer/CTypeList.h"
  29. #include "../../lib/VCMIDirs.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../windows/GUIClasses.h"
  32. #include "../CPlayerInterface.h"
  33. #include "../../CCallback.h"
  34. #include "../CMessage.h"
  35. #include "../CBitmapHandler.h"
  36. #include "../Client.h"
  37. #include "../gui/CGuiHandler.h"
  38. #include "../gui/CAnimation.h"
  39. #include "../widgets/CComponent.h"
  40. #include "../widgets/Buttons.h"
  41. #include "../widgets/MiscWidgets.h"
  42. #include "../widgets/ObjectLists.h"
  43. #include "../widgets/TextControls.h"
  44. #include "../windows/InfoWindows.h"
  45. #include "../CServerHandler.h"
  46. #include "../../lib/CStopWatch.h"
  47. #include "../../lib/NetPacksLobby.h"
  48. #include "../../lib/CThreadHelper.h"
  49. #include "../../lib/CConfigHandler.h"
  50. #include "../../lib/GameConstants.h"
  51. #include "../../lib/CRandomGenerator.h"
  52. #include "../../lib/CondSh.h"
  53. #include "../../lib/mapping/CCampaignHandler.h"
  54. namespace fs = boost::filesystem;
  55. CMainMenu * CMM = nullptr;
  56. ISelectionScreenInfo * SEL;
  57. static void do_quit()
  58. {
  59. SDL_Event event;
  60. event.quit.type = SDL_QUIT;
  61. SDL_PushEvent(&event);
  62. }
  63. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  64. : CWindowObject(BORDERED), config(configNode)
  65. {
  66. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  67. background = std::make_shared<CPicture>(config["background"].String());
  68. if(config["scalable"].Bool())
  69. {
  70. if(background->bg->format->palette)
  71. background->convertToScreenBPP();
  72. background->scaleTo(Point(screen->w, screen->h));
  73. }
  74. pos = background->center();
  75. for(const JsonNode & node : config["items"].Vector())
  76. menuNameToEntry.push_back(node["name"].String());
  77. for(const JsonNode & node : config["images"].Vector())
  78. images.push_back(CMainMenu::createPicture(node));
  79. //Hardcoded entry
  80. menuNameToEntry.push_back("credits");
  81. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  82. tabs->type |= REDRAW_PARENT;
  83. }
  84. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return std::make_shared<CreditsScreen>();
  88. else
  89. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  90. }
  91. void CMenuScreen::show(SDL_Surface * to)
  92. {
  93. if(!config["video"].isNull())
  94. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  95. CIntObject::show(to);
  96. }
  97. void CMenuScreen::activate()
  98. {
  99. CCS->musich->playMusic("Music/MainMenu", true);
  100. if(!config["video"].isNull())
  101. CCS->videoh->open(config["video"]["name"].String());
  102. CIntObject::activate();
  103. }
  104. void CMenuScreen::deactivate()
  105. {
  106. if(!config["video"].isNull())
  107. CCS->videoh->close();
  108. CIntObject::deactivate();
  109. }
  110. void CMenuScreen::switchToTab(size_t index)
  111. {
  112. tabs->setActive(index);
  113. }
  114. //funciton for std::string -> std::function conversion for main menu
  115. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  116. {
  117. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  118. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  119. std::list<std::string> commands;
  120. boost::split(commands, string, boost::is_any_of("\t "));
  121. if(!commands.empty())
  122. {
  123. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  124. commands.pop_front();
  125. if(index > 3 || !commands.empty())
  126. {
  127. switch(index)
  128. {
  129. case 0: //to - switch to another tab, if such tab exists
  130. {
  131. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  132. if(index2 != menuType.size())
  133. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  134. break;
  135. }
  136. case 1: //open campaign selection window
  137. {
  138. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  139. break;
  140. }
  141. case 2: //start
  142. {
  143. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  144. {
  145. case 0:
  146. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  147. case 1:
  148. return []() { GH.pushInt(new CMultiMode(ESelectionScreen::newGame)); };
  149. case 2:
  150. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  151. case 3:
  152. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  153. }
  154. break;
  155. }
  156. case 3: //load
  157. {
  158. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  159. {
  160. case 0:
  161. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  162. case 1:
  163. return []() { GH.pushInt(new CMultiMode(ESelectionScreen::loadGame)); };
  164. case 2:
  165. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  166. case 3:
  167. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  168. }
  169. }
  170. break;
  171. case 4: //exit
  172. {
  173. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  174. }
  175. break;
  176. case 5: //highscores
  177. {
  178. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  179. }
  180. }
  181. }
  182. }
  183. logGlobal->error("Failed to parse command: %s", string);
  184. return std::function<void()>();
  185. }
  186. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  187. {
  188. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  189. std::pair<std::string, std::string> help;
  190. if(!button["help"].isNull() && button["help"].Float() > 0)
  191. help = CGI->generaltexth->zelp[button["help"].Float()];
  192. int posx = button["x"].Float();
  193. if(posx < 0)
  194. posx = pos.w + posx;
  195. int posy = button["y"].Float();
  196. if(posy < 0)
  197. posy = pos.h + posy;
  198. return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  199. }
  200. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  201. {
  202. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  203. type |= REDRAW_PARENT;
  204. pos = parent->pos;
  205. for(const JsonNode & node : config["images"].Vector())
  206. images.push_back(CMainMenu::createPicture(node));
  207. for(const JsonNode & node : config["buttons"].Vector())
  208. {
  209. buttons.push_back(createButton(parent, node));
  210. buttons.back()->hoverable = true;
  211. buttons.back()->type |= REDRAW_PARENT;
  212. }
  213. }
  214. CMainMenuConfig::CMainMenuConfig()
  215. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  216. {
  217. }
  218. CMainMenuConfig & CMainMenuConfig::get()
  219. {
  220. static CMainMenuConfig config;
  221. return config;
  222. }
  223. const JsonNode & CMainMenuConfig::getConfig() const
  224. {
  225. return config;
  226. }
  227. const JsonNode & CMainMenuConfig::getCampaigns() const
  228. {
  229. return campaignSets;
  230. }
  231. CMainMenu::CMainMenu()
  232. {
  233. pos.w = screen->w;
  234. pos.h = screen->h;
  235. GH.defActionsDef = 63;
  236. CMM = this;
  237. menu = new CMenuScreen(CMainMenuConfig::get().getConfig()["window"]);
  238. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  239. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  240. }
  241. CMainMenu::~CMainMenu()
  242. {
  243. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  244. if(CMM == this)
  245. CMM = nullptr;
  246. if(GH.curInt == this)
  247. GH.curInt = nullptr;
  248. }
  249. void CMainMenu::update()
  250. {
  251. if(CMM != this) //don't update if you are not a main interface
  252. return;
  253. if(GH.listInt.empty())
  254. {
  255. GH.pushInt(this);
  256. GH.pushInt(menu);
  257. menu->switchToTab(0);
  258. }
  259. // Handles mouse and key input
  260. GH.updateTime();
  261. GH.handleEvents();
  262. // check for null othervice crash on finishing a campaign
  263. // /FIXME: find out why GH.listInt is empty to begin with
  264. if(GH.topInt() != nullptr)
  265. GH.topInt()->show(screen);
  266. }
  267. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  268. {
  269. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  270. CSH->screenType = screenType;
  271. CSH->loadMode = loadMode;
  272. GH.pushInt(new CSimpleJoinScreen(host));
  273. }
  274. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  275. {
  276. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  277. openCampaignLobby(ourCampaign);
  278. }
  279. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  280. {
  281. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  282. CSH->screenType = ESelectionScreen::campaignList;
  283. CSH->campaignStateToSend = campaign;
  284. GH.pushInt(new CSimpleJoinScreen());
  285. }
  286. void CMainMenu::openCampaignScreen(std::string name)
  287. {
  288. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  289. {
  290. GH.pushInt(new CCampaignScreen(CMainMenuConfig::get().getCampaigns()[name]));
  291. return;
  292. }
  293. logGlobal->error("Unknown campaign set: %s", name);
  294. }
  295. CMainMenu * CMainMenu::create()
  296. {
  297. if(!CMM)
  298. CMM = new CMainMenu();
  299. GH.terminate_cond->set(false);
  300. return CMM;
  301. }
  302. void CMainMenu::removeFromGui()
  303. {
  304. //remove everything but main menu and background
  305. GH.popInts(GH.listInt.size() - 2);
  306. GH.popInt(GH.topInt()); //remove main menu
  307. GH.popInt(GH.topInt()); //remove background
  308. }
  309. void CMainMenu::showLoadingScreen(std::function<void()> loader)
  310. {
  311. if(GH.listInt.size() && GH.listInt.front() == CMM)
  312. CMM->removeFromGui();
  313. GH.pushInt(new CLoadingScreen(loader));
  314. }
  315. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  316. {
  317. return std::make_shared<CPicture>(config["name"].String(), config["x"].Float(), config["y"].Float());
  318. }
  319. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  320. : screenType(ScreenType)
  321. {
  322. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  323. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  324. background->convertToScreenBPP(); //so we could draw without problems
  325. blitAt(CPicture("MUMAP.bmp"), 16, 77, *background);
  326. pos = background->center(); //center, window has size of bg graphic
  327. statusBar = std::make_shared<CGStatusBar>(std::make_shared<CPicture>(Rect(7, 465, 440, 18), 0)); //226, 472
  328. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), *background);
  329. playerName->setText(settings["general"]["playerName"].String());
  330. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  331. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  332. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  333. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  334. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&]() { GH.popIntTotally(this);}, SDLK_ESCAPE);
  335. }
  336. void CMultiMode::hostTCP()
  337. {
  338. GH.popIntTotally(this);
  339. GH.pushInt(new CMultiPlayers(settings["general"]["playerName"].String(), screenType, true, ELoadMode::MULTI));
  340. }
  341. void CMultiMode::joinTCP()
  342. {
  343. GH.popIntTotally(this);
  344. GH.pushInt(new CMultiPlayers(settings["general"]["playerName"].String(), screenType, false, ELoadMode::MULTI));
  345. }
  346. void CMultiMode::onNameChange(std::string newText)
  347. {
  348. Settings name = settings.write["general"]["playerName"];
  349. name->String() = newText;
  350. }
  351. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  352. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  353. {
  354. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  355. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  356. pos = background->center(); //center, window has size of bg graphic
  357. std::string text = CGI->generaltexth->allTexts[446];
  358. boost::replace_all(text, "\t", "\n");
  359. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, CENTER, Colors::WHITE); //HOTSEAT Please enter names
  360. for(int i = 0; i < inputNames.size(); i++)
  361. {
  362. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), *background);
  363. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  364. }
  365. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
  366. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  367. statusBar = std::make_shared<CGStatusBar>(std::make_shared<CPicture>(Rect(7, 381, 348, 18), 0)); //226, 472
  368. inputNames[0]->setText(firstPlayer, true);
  369. inputNames[0]->giveFocus();
  370. }
  371. void CMultiPlayers::onChange(std::string newText)
  372. {
  373. size_t namesCount = 0;
  374. for(auto & elem : inputNames)
  375. if(!elem->text.empty())
  376. namesCount++;
  377. }
  378. void CMultiPlayers::enterSelectionScreen()
  379. {
  380. std::vector<std::string> names;
  381. for(auto name : inputNames)
  382. {
  383. if(name->text.length())
  384. names.push_back(name->text);
  385. }
  386. Settings name = settings.write["general"]["playerName"];
  387. name->String() = names[0];
  388. CMainMenu::openLobby(screenType, host, &names, loadMode);
  389. }
  390. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  391. {
  392. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  393. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  394. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  395. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, CENTER, Colors::WHITE);
  396. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), *background.get());
  397. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), *background.get());
  398. if(host && !settings["session"]["donotstartserver"].Bool())
  399. {
  400. textTitle->setText("Connecting...");
  401. boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
  402. }
  403. else
  404. {
  405. textTitle->setText("Enter address:");
  406. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  407. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  408. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  409. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
  410. inputAddress->giveFocus();
  411. }
  412. inputAddress->setText(settings["server"]["server"].String(), true);
  413. inputPort->setText(CServerHandler::getDefaultPortStr(), true);
  414. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
  415. statusBar = std::make_shared<CGStatusBar>(std::make_shared<CPicture>(Rect(7, 186, 218, 18), 0));
  416. }
  417. void CSimpleJoinScreen::connectToServer()
  418. {
  419. textTitle->setText("Connecting...");
  420. buttonOk->block(true);
  421. boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->text, boost::lexical_cast<ui16>(inputPort->text));
  422. }
  423. void CSimpleJoinScreen::leaveScreen()
  424. {
  425. if(CSH->state == EClientState::CONNECTING)
  426. {
  427. textTitle->setText("Closing...");
  428. CSH->state = EClientState::CONNECTION_CANCELLED;
  429. }
  430. else if(GH.listInt.size() && GH.listInt.front() == this)
  431. {
  432. GH.popIntTotally(this);
  433. }
  434. }
  435. void CSimpleJoinScreen::onChange(const std::string & newText)
  436. {
  437. buttonOk->block(inputAddress->text.empty() || inputPort->text.empty());
  438. }
  439. void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
  440. {
  441. setThreadName("CSimpleJoinScreen::connectThread");
  442. if(!addr.length())
  443. CSH->startLocalServerAndConnect();
  444. else
  445. CSH->justConnectToServer(addr, port);
  446. if(GH.listInt.size() && GH.listInt.front() == this)
  447. {
  448. GH.popIntTotally(this);
  449. }
  450. }
  451. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  452. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  453. {
  454. CCS->musich->stopMusic(5000);
  455. }
  456. CLoadingScreen::~CLoadingScreen()
  457. {
  458. loadingThread.join();
  459. }
  460. void CLoadingScreen::showAll(SDL_Surface * to)
  461. {
  462. Rect rect(0, 0, to->w, to->h);
  463. SDL_FillRect(to, &rect, 0);
  464. CWindowObject::showAll(to);
  465. }
  466. std::string CLoadingScreen::getBackground()
  467. {
  468. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  469. if(conf.empty())
  470. {
  471. return "loadbar";
  472. }
  473. else
  474. {
  475. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  476. }
  477. }