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- /*
- * GameSettings.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameSettings.h"
- #include "json/JsonUtils.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool IGameSettings::getBoolean(EGameSettings option) const
- {
- return getValue(option).Bool();
- }
- int64_t IGameSettings::getInteger(EGameSettings option) const
- {
- return getValue(option).Integer();
- }
- double IGameSettings::getDouble(EGameSettings option) const
- {
- return getValue(option).Float();
- }
- std::vector<int> IGameSettings::getVector(EGameSettings option) const
- {
- return getValue(option).convertTo<std::vector<int>>();
- }
- int IGameSettings::getVectorValue(EGameSettings option, size_t index) const
- {
- return getValue(option)[index].Integer();
- }
- GameSettings::GameSettings() = default;
- GameSettings::~GameSettings() = default;
- const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
- {EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
- {EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
- {EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
- {EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
- {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
- {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
- {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
- {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
- {EGameSettings::COMBAT_GOOD_MORALE_CHANCE, "combat", "goodMoraleChance" },
- {EGameSettings::COMBAT_BAD_MORALE_CHANCE, "combat", "badMoraleChance" },
- {EGameSettings::COMBAT_MORALE_DICE_SIZE, "combat", "moraleDiceSize" },
- {EGameSettings::COMBAT_GOOD_LUCK_CHANCE, "combat", "goodLuckChance" },
- {EGameSettings::COMBAT_BAD_LUCK_CHANCE, "combat", "badLuckChance" },
- {EGameSettings::COMBAT_LUCK_DICE_SIZE, "combat", "luckDiceSize" },
- {EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
- {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
- {EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
- {EGameSettings::CREATURES_ALLOW_JOINING_FOR_FREE, "creatures", "allowJoiningForFree" },
- {EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
- {EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
- {EGameSettings::CREATURES_JOINING_PERCENTAGE, "creatures", "joiningPercentage" },
- {EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
- {EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
- {EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
- {EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
- {EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles" },
- {EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit" },
- {EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
- {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
- {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
- {EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
- {EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
- {EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
- {EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
- {EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
- {EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
- {EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
- {EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
- {EGameSettings::HEROES_MOVEMENT_COST_BASE, "heroes", "movementCostBase" },
- {EGameSettings::HEROES_MOVEMENT_POINTS_LAND, "heroes", "movementPointsLand" },
- {EGameSettings::HEROES_MOVEMENT_POINTS_SEA, "heroes", "movementPointsSea" },
- {EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
- {EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
- {EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
- {EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
- {EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
- {EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
- {EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
- {EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
- {EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
- {EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
- {EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
- {EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
- {EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
- {EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
- {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
- {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
- {EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
- {EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
- {EGameSettings::RESOURCES_WEEKLY_BONUSES_AI, "resources", "weeklyBonusesAI" },
- {EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
- {EGameSettings::TEXTS_CREATURE, "textData", "creature" },
- {EGameSettings::TEXTS_FACTION, "textData", "faction" },
- {EGameSettings::TEXTS_HERO, "textData", "hero" },
- {EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
- {EGameSettings::TEXTS_OBJECT, "textData", "object" },
- {EGameSettings::TEXTS_RIVER, "textData", "river" },
- {EGameSettings::TEXTS_ROAD, "textData", "road" },
- {EGameSettings::TEXTS_SPELL, "textData", "spell" },
- {EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
- {EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
- {EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
- {EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" },
- {EGameSettings::TOWNS_SPELL_RESEARCH_COST, "towns", "spellResearchCost" },
- {EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY, "towns", "spellResearchPerDay" },
- {EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH, "towns", "spellResearchCostExponentPerResearch" },
- {EGameSettings::INTERFACE_PLAYER_COLORED_BACKGROUND, "interface", "playerColoredBackground" },
- };
- void GameSettings::loadBase(const JsonNode & input)
- {
- JsonUtils::validate(input, "vcmi:gameSettings", input.getModScope());
- for(const auto & option : settingProperties)
- {
- const JsonNode & optionValue = input[option.group][option.key];
- size_t index = static_cast<size_t>(option.setting);
- if(optionValue.isNull())
- continue;
- JsonUtils::mergeCopy(baseSettings[index], optionValue);
- }
- actualSettings = baseSettings;
- }
- void GameSettings::loadOverrides(const JsonNode & input)
- {
- for(const auto & option : settingProperties)
- {
- const JsonNode & optionValue = input[option.group][option.key];
- if (!optionValue.isNull())
- addOverride(option.setting, optionValue);
- }
- }
- void GameSettings::addOverride(EGameSettings option, const JsonNode & input)
- {
- size_t index = static_cast<size_t>(option);
- overridenSettings[index] = input;
- JsonNode newValue = baseSettings[index];
- JsonUtils::mergeCopy(newValue, input);
- actualSettings[index] = newValue;
- }
- const JsonNode & GameSettings::getValue(EGameSettings option) const
- {
- auto index = static_cast<size_t>(option);
- assert(!actualSettings.at(index).isNull());
- return actualSettings.at(index);
- }
- JsonNode GameSettings::getFullConfig() const
- {
- JsonNode result;
- for(const auto & option : settingProperties)
- result[option.group][option.key] = getValue(option.setting);
- return result;
- }
- JsonNode GameSettings::getAllOverrides() const
- {
- JsonNode result;
- for(const auto & option : settingProperties)
- {
- const JsonNode & value = overridenSettings[static_cast<int32_t>(option.setting)];
- if (!value.isNull())
- result[option.group][option.key] = value;
- }
- return result;
- }
- VCMI_LIB_NAMESPACE_END
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