GameSettings.cpp 12 KB

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  1. /*
  2. * GameSettings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameSettings.h"
  12. #include "json/JsonUtils.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. bool IGameSettings::getBoolean(EGameSettings option) const
  15. {
  16. return getValue(option).Bool();
  17. }
  18. int64_t IGameSettings::getInteger(EGameSettings option) const
  19. {
  20. return getValue(option).Integer();
  21. }
  22. double IGameSettings::getDouble(EGameSettings option) const
  23. {
  24. return getValue(option).Float();
  25. }
  26. std::vector<int> IGameSettings::getVector(EGameSettings option) const
  27. {
  28. return getValue(option).convertTo<std::vector<int>>();
  29. }
  30. int IGameSettings::getVectorValue(EGameSettings option, size_t index) const
  31. {
  32. return getValue(option)[index].Integer();
  33. }
  34. GameSettings::GameSettings() = default;
  35. GameSettings::~GameSettings() = default;
  36. const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
  37. {EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
  38. {EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
  39. {EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
  40. {EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
  41. {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
  42. {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
  43. {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
  44. {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
  45. {EGameSettings::COMBAT_GOOD_MORALE_CHANCE, "combat", "goodMoraleChance" },
  46. {EGameSettings::COMBAT_BAD_MORALE_CHANCE, "combat", "badMoraleChance" },
  47. {EGameSettings::COMBAT_MORALE_DICE_SIZE, "combat", "moraleDiceSize" },
  48. {EGameSettings::COMBAT_GOOD_LUCK_CHANCE, "combat", "goodLuckChance" },
  49. {EGameSettings::COMBAT_BAD_LUCK_CHANCE, "combat", "badLuckChance" },
  50. {EGameSettings::COMBAT_LUCK_DICE_SIZE, "combat", "luckDiceSize" },
  51. {EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
  52. {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
  53. {EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
  54. {EGameSettings::CREATURES_ALLOW_JOINING_FOR_FREE, "creatures", "allowJoiningForFree" },
  55. {EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
  56. {EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
  57. {EGameSettings::CREATURES_JOINING_PERCENTAGE, "creatures", "joiningPercentage" },
  58. {EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
  59. {EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
  60. {EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
  61. {EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
  62. {EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles" },
  63. {EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit" },
  64. {EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
  65. {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
  66. {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
  67. {EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
  68. {EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
  69. {EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
  70. {EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
  71. {EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
  72. {EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
  73. {EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
  74. {EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
  75. {EGameSettings::HEROES_MOVEMENT_COST_BASE, "heroes", "movementCostBase" },
  76. {EGameSettings::HEROES_MOVEMENT_POINTS_LAND, "heroes", "movementPointsLand" },
  77. {EGameSettings::HEROES_MOVEMENT_POINTS_SEA, "heroes", "movementPointsSea" },
  78. {EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
  79. {EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
  80. {EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
  81. {EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
  82. {EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
  83. {EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
  84. {EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
  85. {EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
  86. {EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
  87. {EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
  88. {EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
  89. {EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
  90. {EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
  91. {EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
  92. {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
  93. {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
  94. {EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
  95. {EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
  96. {EGameSettings::RESOURCES_WEEKLY_BONUSES_AI, "resources", "weeklyBonusesAI" },
  97. {EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
  98. {EGameSettings::TEXTS_CREATURE, "textData", "creature" },
  99. {EGameSettings::TEXTS_FACTION, "textData", "faction" },
  100. {EGameSettings::TEXTS_HERO, "textData", "hero" },
  101. {EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
  102. {EGameSettings::TEXTS_OBJECT, "textData", "object" },
  103. {EGameSettings::TEXTS_RIVER, "textData", "river" },
  104. {EGameSettings::TEXTS_ROAD, "textData", "road" },
  105. {EGameSettings::TEXTS_SPELL, "textData", "spell" },
  106. {EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
  107. {EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
  108. {EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
  109. {EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" },
  110. {EGameSettings::TOWNS_SPELL_RESEARCH_COST, "towns", "spellResearchCost" },
  111. {EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY, "towns", "spellResearchPerDay" },
  112. {EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH, "towns", "spellResearchCostExponentPerResearch" },
  113. {EGameSettings::INTERFACE_PLAYER_COLORED_BACKGROUND, "interface", "playerColoredBackground" },
  114. };
  115. void GameSettings::loadBase(const JsonNode & input)
  116. {
  117. JsonUtils::validate(input, "vcmi:gameSettings", input.getModScope());
  118. for(const auto & option : settingProperties)
  119. {
  120. const JsonNode & optionValue = input[option.group][option.key];
  121. size_t index = static_cast<size_t>(option.setting);
  122. if(optionValue.isNull())
  123. continue;
  124. JsonUtils::mergeCopy(baseSettings[index], optionValue);
  125. }
  126. actualSettings = baseSettings;
  127. }
  128. void GameSettings::loadOverrides(const JsonNode & input)
  129. {
  130. for(const auto & option : settingProperties)
  131. {
  132. const JsonNode & optionValue = input[option.group][option.key];
  133. if (!optionValue.isNull())
  134. addOverride(option.setting, optionValue);
  135. }
  136. }
  137. void GameSettings::addOverride(EGameSettings option, const JsonNode & input)
  138. {
  139. size_t index = static_cast<size_t>(option);
  140. overridenSettings[index] = input;
  141. JsonNode newValue = baseSettings[index];
  142. JsonUtils::mergeCopy(newValue, input);
  143. actualSettings[index] = newValue;
  144. }
  145. const JsonNode & GameSettings::getValue(EGameSettings option) const
  146. {
  147. auto index = static_cast<size_t>(option);
  148. assert(!actualSettings.at(index).isNull());
  149. return actualSettings.at(index);
  150. }
  151. JsonNode GameSettings::getFullConfig() const
  152. {
  153. JsonNode result;
  154. for(const auto & option : settingProperties)
  155. result[option.group][option.key] = getValue(option.setting);
  156. return result;
  157. }
  158. JsonNode GameSettings::getAllOverrides() const
  159. {
  160. JsonNode result;
  161. for(const auto & option : settingProperties)
  162. {
  163. const JsonNode & value = overridenSettings[static_cast<int32_t>(option.setting)];
  164. if (!value.isNull())
  165. result[option.group][option.key] = value;
  166. }
  167. return result;
  168. }
  169. VCMI_LIB_NAMESPACE_END