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- /*
- * NetPacksClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ClientNetPackVisitors.h"
- #include "Client.h"
- #include "CPlayerInterface.h"
- #include "CGameInfo.h"
- #include "windows/GUIClasses.h"
- #include "mapView/mapHandler.h"
- #include "adventureMap/CInGameConsole.h"
- #include "battle/BattleInterface.h"
- #include "gui/CGuiHandler.h"
- #include "widgets/MiscWidgets.h"
- #include "CMT.h"
- #include "CServerHandler.h"
- #include "../CCallback.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/FileInfo.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/serializer/BinarySerializer.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CSoundBase.h"
- #include "../lib/StartInfo.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/mapObjects/CGMarket.h"
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/CStack.h"
- #include "../lib/battle/BattleInfo.h"
- #include "../lib/GameConstants.h"
- #include "../lib/CPlayerState.h"
- // TODO: as Tow suggested these template should all be part of CClient
- // This will require rework spectator interface properly though
- template<typename T, typename ... Args, typename ... Args2>
- bool callOnlyThatInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
- {
- if(vstd::contains(cl.playerint, player))
- {
- ((*cl.playerint[player]).*ptr)(std::forward<Args2>(args)...);
- return true;
- }
- return false;
- }
- template<typename T, typename ... Args, typename ... Args2>
- bool callInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
- {
- bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
- return called;
- }
- template<typename T, typename ... Args, typename ... Args2>
- void callOnlyThatBattleInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
- {
- if(vstd::contains(cl.battleints,player))
- ((*cl.battleints[player]).*ptr)(std::forward<Args2>(args)...);
- if(cl.additionalBattleInts.count(player))
- {
- for(auto bInt : cl.additionalBattleInts[player])
- ((*bInt).*ptr)(std::forward<Args2>(args)...);
- }
- }
- template<typename T, typename ... Args, typename ... Args2>
- void callBattleInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
- {
- callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
- }
- //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
- template<typename T, typename ... Args, typename ... Args2>
- void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
- {
- for(auto pInt : cl.playerint)
- ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
- }
- //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
- template<typename T, typename ... Args, typename ... Args2>
- void callBattleInterfaceIfPresentForBothSides(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
- {
- callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
- callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
- if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
- {
- callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
- }
- }
- void ApplyClientNetPackVisitor::visitSetResources(SetResources & pack)
- {
- //todo: inform on actual resource set transfered
- callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::receivedResource);
- }
- void ApplyClientNetPackVisitor::visitSetPrimSkill(SetPrimSkill & pack)
- {
- const CGHeroInstance * h = cl.getHero(pack.id);
- if(!h)
- {
- logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
- return;
- }
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, pack.which, pack.val);
- }
- void ApplyClientNetPackVisitor::visitSetSecSkill(SetSecSkill & pack)
- {
- const CGHeroInstance *h = cl.getHero(pack.id);
- if(!h)
- {
- logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
- return;
- }
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, pack.which, pack.val);
- }
- void ApplyClientNetPackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
- {
- const CGHeroInstance *h = cl.getHero(pack.hid);
-
- if(pack.start())
- {
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, gs.getTown(pack.tid));
- }
- }
- void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
- {
- const CGHeroInstance *h = cl.getHero(pack.hid);
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
- }
- void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
- {
- const CGHeroInstance *h = cl.getHero(pack.hid);
- cl.invalidatePaths();
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
- }
- void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
- {
- for(auto &i : cl.playerint)
- {
- if(cl.getPlayerRelations(i.first, pack.player) == PlayerRelations::SAME_PLAYER && pack.waitForDialogs && LOCPLINT == i.second.get())
- {
- LOCPLINT->waitWhileDialog();
- }
- if(cl.getPlayerRelations(i.first, pack.player) != PlayerRelations::ENEMIES)
- {
- if(pack.mode)
- i.second->tileRevealed(pack.tiles);
- else
- i.second->tileHidden(pack.tiles);
- }
- }
- cl.invalidatePaths();
- }
- static void dispatchGarrisonChange(CClient & cl, ObjectInstanceID army1, ObjectInstanceID army2)
- {
- auto obj1 = cl.getObj(army1);
- if(!obj1)
- {
- logNetwork->error("Cannot find army with pack.id %d", army1.getNum());
- return;
- }
- callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
- if(army2 != ObjectInstanceID() && army2 != army1)
- {
- auto obj2 = cl.getObj(army2);
- if(!obj2)
- {
- logNetwork->error("Cannot find army with pack.id %d", army2.getNum());
- return;
- }
- if(obj1->tempOwner != obj2->tempOwner)
- callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
- }
- }
- void ApplyClientNetPackVisitor::visitChangeStackCount(ChangeStackCount & pack)
- {
- dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
- }
- void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
- {
- dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
- }
- void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
- {
- dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
- }
- void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
- {
- dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
- }
- void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
- {
- dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
- }
- void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
- {
- dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
- }
- void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
- {
- if(!pack.moves.empty())
- {
- auto destArmy = pack.moves[0].srcArmy == pack.moves[0].dstArmy
- ? ObjectInstanceID()
- : pack.moves[0].dstArmy;
- dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
- }
- }
- void ApplyClientNetPackVisitor::visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack)
- {
- if(!pack.moves.empty())
- {
- assert(pack.moves[0].srcArmy == pack.moves[0].dstArmy);
- dispatchGarrisonChange(cl, pack.moves[0].srcArmy, ObjectInstanceID());
- }
- else if(!pack.changes.empty())
- {
- dispatchGarrisonChange(cl, pack.changes[0].army, ObjectInstanceID());
- }
- }
- void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
- {
- callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactPut, pack.al);
- if(pack.askAssemble)
- callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::askToAssembleArtifact, pack.al);
- }
- void ApplyClientNetPackVisitor::visitEraseArtifact(EraseArtifact & pack)
- {
- callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, pack.al);
- }
- void ApplyClientNetPackVisitor::visitMoveArtifact(MoveArtifact & pack)
- {
- auto moveArtifact = [this, &pack](PlayerColor player) -> void
- {
- callInterfaceIfPresent(cl, player, &IGameEventsReceiver::artifactMoved, pack.src, pack.dst);
- if(pack.askAssemble)
- callInterfaceIfPresent(cl, player, &IGameEventsReceiver::askToAssembleArtifact, pack.dst);
- };
- moveArtifact(pack.src.owningPlayer());
- if(pack.src.owningPlayer() != pack.dst.owningPlayer())
- moveArtifact(pack.dst.owningPlayer());
- cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
- }
- void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
- {
- auto applyMove = [this, &pack](std::vector<BulkMoveArtifacts::LinkedSlots> & artsPack) -> void
- {
- for(auto & slotToMove : artsPack)
- {
- auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
- auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
- MoveArtifact ma(&srcLoc, &dstLoc, false);
- visitMoveArtifact(ma);
- }
- };
- // Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
- callInterfaceIfPresent(cl, cl.getCurrentPlayer(), &IGameEventsReceiver::bulkArtMovementStart,
- pack.artsPack0.size() + pack.artsPack1.size());
- applyMove(pack.artsPack0);
- if(pack.swap)
- applyMove(pack.artsPack1);
- }
- void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
- {
- callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, pack.al);
- cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
- }
- void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
- {
- callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, pack.al);
- cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
- }
- void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
- {
- auto hero = cl.getHero(pack.heroId);
- auto obj = cl.getObj(pack.objId, false);
- callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroVisit, hero, obj, pack.starting);
- }
- void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
- {
- cl.invalidatePaths();
- }
- void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
- {
- cl.invalidatePaths();
- switch(pack.who)
- {
- case GiveBonus::ETarget::HERO:
- {
- const CGHeroInstance *h = gs.getHero(ObjectInstanceID(pack.id));
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
- }
- break;
- case GiveBonus::ETarget::PLAYER:
- {
- callInterfaceIfPresent(cl, PlayerColor(pack.id), &IGameEventsReceiver::playerBonusChanged, pack.bonus, true);
- }
- break;
- }
- }
- void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
- {
- CGObjectInstance *obj = gs.getObjInstance(pack.objid);
- if(CGI->mh)
- CGI->mh->onObjectFadeOut(obj);
- CGI->mh->waitForOngoingAnimations();
- }
- void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
- {
- CGObjectInstance *obj = gs.getObjInstance(pack.objid);
- if(CGI->mh)
- CGI->mh->onObjectFadeIn(obj);
- CGI->mh->waitForOngoingAnimations();
- cl.invalidatePaths();
- }
- void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
- {
- callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
- // In auto testing pack.mode we always close client if red pack.player won or lose
- if(!settings["session"]["testmap"].isNull() && pack.player == PlayerColor(0))
- handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
- }
- void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
- {
- auto initInterfaces = [this]()
- {
- cl.initPlayerInterfaces();
- auto currentPlayer = cl.gameState()->currentPlayer;
- callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, currentPlayer);
- callOnlyThatInterface(cl, currentPlayer, &CGameInterface::yourTurn);
- };
-
- for(auto player : pack.players)
- {
- auto & plSettings = CSH->si->getIthPlayersSettings(player);
- if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
- {
- plSettings.connectedPlayerIDs.clear();
- cl.initPlayerEnvironments();
- initInterfaces();
- }
- else if(pack.playerConnectionId == CSH->c->connectionID)
- {
- plSettings.connectedPlayerIDs.insert(pack.playerConnectionId);
- cl.playerint.clear();
- initInterfaces();
- }
- }
- }
- void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
- {
- cl.invalidatePaths();
- switch(pack.who)
- {
- case GiveBonus::ETarget::HERO:
- {
- const CGHeroInstance *h = gs.getHero(ObjectInstanceID(pack.id));
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
- }
- break;
- case GiveBonus::ETarget::PLAYER:
- {
- //const PlayerState *p = gs.getPlayerState(pack.id);
- callInterfaceIfPresent(cl, PlayerColor(pack.id), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
- }
- break;
- }
- }
- void ApplyFirstClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
- {
- const CGObjectInstance *o = cl.getObj(pack.id);
- if(CGI->mh)
- CGI->mh->onObjectFadeOut(o);
- //notify interfaces about removal
- for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
- {
- //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
- //TODO: loose requirements as next AI related crashes appear, for example another pack.player collects object that got re-covered by FoW, unsure if AI code workarounds this
- if(gs.isVisible(o, i->first) || (!cl.getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
- i->second->objectRemoved(o);
- }
- CGI->mh->waitForOngoingAnimations();
- }
- void ApplyClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
- {
- cl.invalidatePaths();
- for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
- i->second->objectRemovedAfter();
- }
- void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
- {
- CGHeroInstance *h = gs.getHero(pack.id);
- if(CGI->mh)
- {
- switch (pack.result)
- {
- case TryMoveHero::EMBARK:
- CGI->mh->onBeforeHeroEmbark(h, pack.start, pack.end);
- break;
- case TryMoveHero::TELEPORTATION:
- CGI->mh->onBeforeHeroTeleported(h, pack.start, pack.end);
- break;
- case TryMoveHero::DISEMBARK:
- CGI->mh->onBeforeHeroDisembark(h, pack.start, pack.end);
- break;
- }
- CGI->mh->waitForOngoingAnimations();
- }
- }
- void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
- {
- const CGHeroInstance *h = cl.getHero(pack.id);
- cl.invalidatePaths();
- if(CGI->mh)
- {
- switch(pack.result)
- {
- case TryMoveHero::SUCCESS:
- CGI->mh->onHeroMoved(h, pack.start, pack.end);
- break;
- case TryMoveHero::EMBARK:
- CGI->mh->onAfterHeroEmbark(h, pack.start, pack.end);
- break;
- case TryMoveHero::TELEPORTATION:
- CGI->mh->onAfterHeroTeleported(h, pack.start, pack.end);
- break;
- case TryMoveHero::DISEMBARK:
- CGI->mh->onAfterHeroDisembark(h, pack.start, pack.end);
- break;
- }
- }
- PlayerColor player = h->tempOwner;
- for(auto &i : cl.playerint)
- if(cl.getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
- i.second->tileRevealed(pack.fowRevealed);
- for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
- {
- if(i->first != PlayerColor::SPECTATOR && gs.checkForStandardLoss(i->first)) // Do not notify vanquished pack.player's interface
- continue;
- if(gs.isVisible(h->convertToVisitablePos(pack.start), i->first)
- || gs.isVisible(h->convertToVisitablePos(pack.end), i->first))
- {
- // pack.src and pack.dst of enemy hero move may be not visible => 'verbose' should be false
- const bool verbose = cl.getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
- i->second->heroMoved(pack, verbose);
- }
- }
- }
- void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
- {
- CGTownInstance *town = gs.getTown(pack.tid);
- for(const auto & id : pack.bid)
- {
- callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
- }
- // invalidate section of map view with our object and force an update
- CGI->mh->onObjectInstantRemove(town);
- CGI->mh->onObjectInstantAdd(town);
- }
- void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
- {
- CGTownInstance * town = gs.getTown(pack.tid);
- for(const auto & id : pack.bid)
- {
- callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
- }
- // invalidate section of map view with our object and force an update
- CGI->mh->onObjectInstantRemove(town);
- CGI->mh->onObjectInstantAdd(town);
- }
- void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
- {
- const CGDwelling * dw = static_cast<const CGDwelling*>(cl.getObj(pack.tid));
- PlayerColor p;
- if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
- p = cl.getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
- else
- p = dw->tempOwner;
- callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
- }
- void ApplyClientNetPackVisitor::visitSetHeroesInTown(SetHeroesInTown & pack)
- {
- CGTownInstance * t = gs.getTown(pack.tid);
- CGHeroInstance * hGarr = gs.getHero(pack.garrison);
- CGHeroInstance * hVisit = gs.getHero(pack.visiting);
- //inform all players that see this object
- for(auto i = cl.playerint.cbegin(); i != cl.playerint.cend(); ++i)
- {
- if(i->first >= PlayerColor::PLAYER_LIMIT)
- continue;
- if(gs.isVisible(t, i->first) ||
- (hGarr && gs.isVisible(hGarr, i->first)) ||
- (hVisit && gs.isVisible(hVisit, i->first)))
- {
- cl.playerint[i->first]->heroInGarrisonChange(t);
- }
- }
- }
- void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
- {
- CGHeroInstance *h = gs.map->heroesOnMap.back();
- if(h->subID != pack.hid)
- {
- logNetwork->error("Something wrong with hero recruited!");
- }
- if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
- {
- if(const CGTownInstance *t = gs.getTown(pack.tid))
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
- }
- if(CGI->mh)
- CGI->mh->onObjectInstantAdd(h);
- }
- void ApplyClientNetPackVisitor::visitGiveHero(GiveHero & pack)
- {
- CGHeroInstance *h = gs.getHero(pack.id);
- if(CGI->mh)
- CGI->mh->onObjectInstantAdd(h);
- callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
- }
- void ApplyFirstClientNetPackVisitor::visitGiveHero(GiveHero & pack)
- {
- }
- void ApplyClientNetPackVisitor::visitInfoWindow(InfoWindow & pack)
- {
- std::string str = pack.text.toString();
- if(!callInterfaceIfPresent(cl, pack.player, &CGameInterface::showInfoDialog, pack.type, str, pack.components,(soundBase::soundID)pack.soundID))
- logNetwork->warn("We received InfoWindow for not our player...");
- }
- void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
- {
- //inform all players that see this object
- for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
- {
- if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
- callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, &pack);
- }
- if (pack.what == ObjProperty::OWNER)
- {
- // invalidate section of map view with our object and force an update with new flag color
- CGI->mh->onObjectInstantRemove(gs.getObjInstance(pack.id));
- CGI->mh->onObjectInstantAdd(gs.getObjInstance(pack.id));
- }
- }
- void ApplyClientNetPackVisitor::visitHeroLevelUp(HeroLevelUp & pack)
- {
- const CGHeroInstance * hero = cl.getHero(pack.heroId);
- assert(hero);
- callOnlyThatInterface(cl, pack.player, &CGameInterface::heroGotLevel, hero, pack.primskill, pack.skills, pack.queryID);
- }
- void ApplyClientNetPackVisitor::visitCommanderLevelUp(CommanderLevelUp & pack)
- {
- const CGHeroInstance * hero = cl.getHero(pack.heroId);
- assert(hero);
- const CCommanderInstance * commander = hero->commander;
- assert(commander);
- assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
- callOnlyThatInterface(cl, pack.player, &CGameInterface::commanderGotLevel, commander, pack.skills, pack.queryID);
- }
- void ApplyClientNetPackVisitor::visitBlockingDialog(BlockingDialog & pack)
- {
- std::string str = pack.text.toString();
- if(!callOnlyThatInterface(cl, pack.player, &CGameInterface::showBlockingDialog, str, pack.components, pack.queryID, (soundBase::soundID)pack.soundID, pack.selection(), pack.cancel()))
- logNetwork->warn("We received YesNoDialog for not our player...");
- }
- void ApplyClientNetPackVisitor::visitGarrisonDialog(GarrisonDialog & pack)
- {
- const CGHeroInstance *h = cl.getHero(pack.hid);
- const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl.getObj(pack.objid));
- callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, pack.removableUnits, pack.queryID);
- }
- void ApplyClientNetPackVisitor::visitExchangeDialog(ExchangeDialog & pack)
- {
- callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroExchangeStarted, pack.hero1, pack.hero2, pack.queryID);
- }
- void ApplyClientNetPackVisitor::visitTeleportDialog(TeleportDialog & pack)
- {
- callOnlyThatInterface(cl, pack.player, &CGameInterface::showTeleportDialog, pack.channel, pack.exits, pack.impassable, pack.queryID);
- }
- void ApplyClientNetPackVisitor::visitMapObjectSelectDialog(MapObjectSelectDialog & pack)
- {
- callOnlyThatInterface(cl, pack.player, &CGameInterface::showMapObjectSelectDialog, pack.queryID, pack.icon, pack.title, pack.description, pack.objects);
- }
- void ApplyFirstClientNetPackVisitor::visitBattleStart(BattleStart & pack)
- {
- // Cannot use the usual code because curB is not set yet
- callOnlyThatBattleInterface(cl, pack.info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, pack.info->sides[0].armyObject, pack.info->sides[1].armyObject,
- pack.info->tile, pack.info->sides[0].hero, pack.info->sides[1].hero);
- callOnlyThatBattleInterface(cl, pack.info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, pack.info->sides[0].armyObject, pack.info->sides[1].armyObject,
- pack.info->tile, pack.info->sides[0].hero, pack.info->sides[1].hero);
- callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, pack.info->sides[0].armyObject, pack.info->sides[1].armyObject,
- pack.info->tile, pack.info->sides[0].hero, pack.info->sides[1].hero);
- }
- void ApplyClientNetPackVisitor::visitBattleStart(BattleStart & pack)
- {
- cl.battleStarted(pack.info);
- }
- void ApplyFirstClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, pack.round);
- }
- void ApplyClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, pack.round);
- }
- void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack & pack)
- {
- if(!pack.askPlayerInterface)
- return;
- const CStack *activated = gs.curB->battleGetStackByID(pack.stack);
- PlayerColor playerToCall; //pack.player that will move activated stack
- if (activated->hasBonusOfType(BonusType::HYPNOTIZED))
- {
- playerToCall = (gs.curB->sides[0].color == activated->unitOwner()
- ? gs.curB->sides[1].color
- : gs.curB->sides[0].color);
- }
- else
- {
- playerToCall = activated->unitOwner();
- }
- cl.startPlayerBattleAction(playerToCall);
- }
- void ApplyClientNetPackVisitor::visitBattleLogMessage(BattleLogMessage & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleLogMessage, pack.lines);
- }
- void ApplyClientNetPackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, pack);
- }
- void ApplyFirstClientNetPackVisitor::visitBattleUpdateGateState(BattleUpdateGateState & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, pack.state);
- }
- void ApplyFirstClientNetPackVisitor::visitBattleResult(BattleResult & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, &pack, pack.queryID);
- cl.battleFinished();
- }
- void ApplyFirstClientNetPackVisitor::visitBattleStackMoved(BattleStackMoved & pack)
- {
- const CStack * movedStack = gs.curB->battleGetStackByID(pack.stack);
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, pack.tilesToMove, pack.distance, pack.teleporting);
- }
- void ApplyFirstClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, &pack);
- // battleStacksAttacked should be excuted before BattleAttack.applyGs() to play animation before damaging unit
- // so this has to be here instead of ApplyClientNetPackVisitor::visitBattleAttack()
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, pack.bsa, pack.shot());
- }
- void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
- {
- }
- void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
- {
- cl.curbaction = std::make_optional(pack.ba);
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, pack.ba);
- }
- void ApplyClientNetPackVisitor::visitBattleSpellCast(BattleSpellCast & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, &pack);
- }
- void ApplyClientNetPackVisitor::visitSetStackEffect(SetStackEffect & pack)
- {
- //informing about effects
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, pack);
- }
- void ApplyClientNetPackVisitor::visitStacksInjured(StacksInjured & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, pack.stacks, false);
- }
- void ApplyClientNetPackVisitor::visitBattleResultsApplied(BattleResultsApplied & pack)
- {
- callInterfaceIfPresent(cl, pack.player1, &IGameEventsReceiver::battleResultsApplied);
- callInterfaceIfPresent(cl, pack.player2, &IGameEventsReceiver::battleResultsApplied);
- callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
- }
- void ApplyClientNetPackVisitor::visitBattleUnitsChanged(BattleUnitsChanged & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, pack.changedStacks);
- }
- void ApplyClientNetPackVisitor::visitBattleObstaclesChanged(BattleObstaclesChanged & pack)
- {
- //inform interfaces about removed obstacles
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, pack.changes);
- }
- void ApplyClientNetPackVisitor::visitCatapultAttack(CatapultAttack & pack)
- {
- //inform interfaces about catapult attack
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, pack);
- }
- void ApplyClientNetPackVisitor::visitEndAction(EndAction & pack)
- {
- callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl.curbaction);
- cl.curbaction.reset();
- }
- void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
- {
- callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::requestRealized, &pack);
- if(!CClient::waitingRequest.tryRemovingElement(pack.requestID))
- logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
- }
- void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
- {
- std::ostringstream str;
- str << "System message: " << pack.text;
- logNetwork->error(str.str()); // usually used to receive error messages from server
- if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
- LOCPLINT->cingconsole->print(str.str());
- }
- void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
- {
- callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::playerBlocked, pack.reason, pack.startOrEnd == PlayerBlocked::BLOCKADE_STARTED);
- }
- void ApplyClientNetPackVisitor::visitYourTurn(YourTurn & pack)
- {
- logNetwork->debug("Server gives turn to %s", pack.player.getStr());
- callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
- callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn);
- }
- void ApplyClientNetPackVisitor::visitSaveGameClient(SaveGameClient & pack)
- {
- const auto stem = FileInfo::GetPathStem(pack.fname);
- if(!CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1"))
- {
- logNetwork->error("Failed to create resource %s", stem.to_string() + ".vcgm1");
- return;
- }
- try
- {
- CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
- save << cl;
- }
- catch(std::exception &e)
- {
- logNetwork->error("Failed to save game:%s", e.what());
- }
- }
- void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
- {
- logNetwork->debug("pack.player %s sends a message: %s", pack.player.getStr(), pack.text);
- std::ostringstream str;
- if(pack.player.isSpectator())
- str << "Spectator: " << pack.text;
- else
- str << cl.getPlayerState(pack.player)->nodeName() <<": " << pack.text;
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void ApplyClientNetPackVisitor::visitAdvmapSpellCast(AdvmapSpellCast & pack)
- {
- cl.invalidatePaths();
- auto caster = cl.getHero(pack.casterID);
- if(caster)
- //consider notifying other interfaces that see hero?
- callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, pack.spellID);
- else
- logNetwork->error("Invalid hero instance");
- }
- void ApplyClientNetPackVisitor::visitShowWorldViewEx(ShowWorldViewEx & pack)
- {
- callOnlyThatInterface(cl, pack.player, &CGameInterface::showWorldViewEx, pack.objectPositions, pack.showTerrain);
- }
- void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
- {
- switch(pack.window)
- {
- case EOpenWindowMode::RECRUITMENT_FIRST:
- case EOpenWindowMode::RECRUITMENT_ALL:
- {
- const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.id1)));
- const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.id2)));
- callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1);
- }
- break;
- case EOpenWindowMode::SHIPYARD_WINDOW:
- {
- const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
- callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
- }
- break;
- case EOpenWindowMode::THIEVES_GUILD:
- {
- //displays Thieves' Guild window (when hero enters Den of Thieves)
- const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id2));
- callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
- }
- break;
- case EOpenWindowMode::UNIVERSITY_WINDOW:
- {
- //displays University window (when hero enters University on adventure map)
- const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
- const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.id2));
- callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
- }
- break;
- case EOpenWindowMode::MARKET_WINDOW:
- {
- //displays Thieves' Guild window (when hero enters Den of Thieves)
- const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
- const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.id2));
- const IMarket *market = IMarket::castFrom(obj);
- callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
- }
- break;
- case EOpenWindowMode::HILL_FORT_WINDOW:
- {
- //displays Hill fort window
- const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
- const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.id2));
- callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
- }
- break;
- case EOpenWindowMode::PUZZLE_MAP:
- {
- callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showPuzzleMap);
- }
- break;
- case EOpenWindowMode::TAVERN_WINDOW:
- const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.id1)),
- *obj2 = cl.getObj(ObjectInstanceID(pack.id2));
- callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
- break;
- }
- }
- void ApplyClientNetPackVisitor::visitCenterView(CenterView & pack)
- {
- callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::centerView, pack.pos, pack.focusTime);
- }
- void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
- {
- cl.invalidatePaths();
- const CGObjectInstance *obj = cl.getObj(pack.createdObjectID);
- if(CGI->mh)
- CGI->mh->onObjectFadeIn(obj);
- for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
- {
- if(gs.isVisible(obj, i->first))
- i->second->newObject(obj);
- }
- CGI->mh->waitForOngoingAnimations();
- }
- void ApplyClientNetPackVisitor::visitSetAvailableArtifacts(SetAvailableArtifacts & pack)
- {
- if(pack.id < 0) //artifact merchants globally
- {
- callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
- }
- else
- {
- const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl.getObj(ObjectInstanceID(pack.id)));
- assert(bm);
- callInterfaceIfPresent(cl, cl.getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
- }
- }
- void ApplyClientNetPackVisitor::visitEntitiesChanged(EntitiesChanged & pack)
- {
- cl.invalidatePaths();
- }
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