GameSettings.cpp 6.7 KB

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  1. /*
  2. * GameSettings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameSettings.h"
  12. #include "JsonNode.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. bool IGameSettings::getBoolean(EGameSettings option) const
  15. {
  16. return getValue(option).Bool();
  17. }
  18. int64_t IGameSettings::getInteger(EGameSettings option) const
  19. {
  20. return getValue(option).Integer();
  21. }
  22. double IGameSettings::getDouble(EGameSettings option) const
  23. {
  24. return getValue(option).Float();
  25. }
  26. std::vector<int> IGameSettings::getVector(EGameSettings option) const
  27. {
  28. return getValue(option).convertTo<std::vector<int>>();
  29. }
  30. GameSettings::~GameSettings() = default;
  31. GameSettings::GameSettings()
  32. : gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
  33. {
  34. }
  35. void GameSettings::load(const JsonNode & input)
  36. {
  37. struct SettingOption
  38. {
  39. EGameSettings setting;
  40. std::string group;
  41. std::string key;
  42. };
  43. static const std::vector<SettingOption> optionPath = {
  44. {EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
  45. {EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
  46. {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
  47. {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
  48. {EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
  49. {EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
  50. {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
  51. {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
  52. {EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
  53. {EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
  54. {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
  55. {EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
  56. {EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
  57. {EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
  58. {EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
  59. {EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
  60. {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
  61. {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
  62. {EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
  63. {EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
  64. {EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
  65. {EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
  66. {EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
  67. {EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
  68. {EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
  69. {EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
  70. {EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
  71. {EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
  72. {EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
  73. {EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
  74. {EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
  75. {EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
  76. {EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
  77. {EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
  78. {EGameSettings::TEXTS_CREATURE, "textData", "creature" },
  79. {EGameSettings::TEXTS_FACTION, "textData", "faction" },
  80. {EGameSettings::TEXTS_HERO, "textData", "hero" },
  81. {EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
  82. {EGameSettings::TEXTS_OBJECT, "textData", "object" },
  83. {EGameSettings::TEXTS_RIVER, "textData", "river" },
  84. {EGameSettings::TEXTS_ROAD, "textData", "road" },
  85. {EGameSettings::TEXTS_SPELL, "textData", "spell" },
  86. {EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
  87. {EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
  88. {EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
  89. {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
  90. {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
  91. {EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
  92. {EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
  93. {EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
  94. };
  95. for(const auto & option : optionPath)
  96. {
  97. const JsonNode & optionValue = input[option.group][option.key];
  98. size_t index = static_cast<size_t>(option.setting);
  99. if(optionValue.isNull())
  100. continue;
  101. JsonUtils::mergeCopy(gameSettings[index], optionValue);
  102. }
  103. }
  104. const JsonNode & GameSettings::getValue(EGameSettings option) const
  105. {
  106. assert(option < EGameSettings::OPTIONS_COUNT);
  107. auto index = static_cast<size_t>(option);
  108. assert(!gameSettings[index].isNull());
  109. return gameSettings[index];
  110. }
  111. VCMI_LIB_NAMESPACE_END