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- /*
- * CPathfinder.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "PathfinderOptions.h"
- #include "../GameSettings.h"
- #include "../VCMI_Lib.h"
- #include "NodeStorage.h"
- #include "PathfindingRules.h"
- #include "CPathfinder.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PathfinderOptions::PathfinderOptions()
- : useFlying(true)
- , useWaterWalking(true)
- , useEmbarkAndDisembark(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
- , useTeleportTwoWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
- , useTeleportOneWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
- , useTeleportOneWayRandom(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
- , useTeleportWhirlpool(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
- , useCastleGate(false)
- , lightweightFlyingMode(false)
- , oneTurnSpecialLayersLimit(true)
- , originalMovementRules(false)
- {
- }
- PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
- nodeStorage(std::move(nodeStorage)),
- rules(std::move(rules))
- {
- }
- std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
- {
- return std::vector<std::shared_ptr<IPathfindingRule>>{
- std::make_shared<LayerTransitionRule>(),
- std::make_shared<DestinationActionRule>(),
- std::make_shared<MovementToDestinationRule>(),
- std::make_shared<MovementCostRule>(),
- std::make_shared<MovementAfterDestinationRule>()
- };
- }
- SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
- SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
- : PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
- {
- pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
- }
- CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
- {
- return pathfinderHelper.get();
- }
- VCMI_LIB_NAMESPACE_END
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